Addendum -- If you cast this spell during your main phase, that creature gains flying until end of turn.
{W}
Arrester's Zeal
Instant
Target creature gets +2/+2 until end of turn.
Addendum -- If you cast this spell during your main phase, that creature gains flying until end of turn.
{W}
Arrester's Zeal
Instant
Target creature gets +2/+2 until end of turn.
Addendum -- If you cast this spell during your main phase, that creature gains flying until end of turn.
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U}.
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U}.
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U}.
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U}.
{3}{W}{U}
Azorius Knight-Arbiter
Creature - Human Knight
Vigilance
Azorius Knight-Arbiter can't be blocked.
2 /
5
{4}{U}
Chillbringer
Creature - Elemental
Flying
When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
3 /
3
{2}{U}
Clear the Mind
Sorcery
Target player shuffles their graveyard into their library.
Draw a card.
{2}{U}
Code of Constraint
Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
Addendum -- If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
{1}{W}
Concordia Pegasus
Creature - Pegasus
Flying
1 /
3
{1}{W}
Concordia Pegasus
Creature - Pegasus
Flying
1 /
3
{4}
Dovin's Automaton
Artifact Creature - Homunculus
As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
3 /
3
{4}
Dovin's Automaton
Artifact Creature - Homunculus
As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
3 /
3
{4}
Dovin's Automaton
Artifact Creature - Homunculus
As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
3 /
3
{2}{W}{U}
Dovin's Dismissal
Instant
Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle.
{2}{W}{U}
Dovin's Dismissal
Instant
Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle.
{4}{W}{U}
Dovin, Architect of Law
Legendary Planeswalker - Dovin
+1: You gain 2 life and draw a card.
-1: Tap target creature. It doesn't untap during its controller's next untap step.
-9: Tap all permanents target opponent controls. That player skips their next untap step.
L:
5
{W}
Elite Arrester
Creature - Human Soldier
{1}{U}, {T}: Tap target creature.
0 /
3
{1}{W}{W}
Forbidding Spirit
Creature - Spirit Cleric
When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures.
3 /
3
{2}{W}
Haazda Officer
Creature - Human Soldier
When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.
3 /
2
{1}{W}{U}
High Alert
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
{2}{W}{U}: Untap target creature.
{4}{U}
Humongulus
Creature - Homunculus
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
2 /
5
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{4}
Junktroller
Artifact Creature - Golem
Defender
{T}: Put target card from a graveyard on the bottom of its owner's library.
0 /
6
{1}{W}{U}
Lawmage's Binding
Enchantment - Aura
Flash
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Prowling Caracal
Creature - Cat
3 /
1
{1}{W}
Prowling Caracal
Creature - Cat
3 /
1
{3}{W}
Rally to Battle
Instant
Creatures you control get +1/+3 until end of turn. Untap them.
{2}{U}
Senate Courier
Creature - Bird
Flying
{1}{W}: Senate Courier gains vigilance until end of turn.
1 /
4
{2}{U}
Senate Courier
Creature - Bird
Flying
{1}{W}: Senate Courier gains vigilance until end of turn.
1 /
4
{W}{U}
Senate Guildmage
Creature - Human Wizard
{W}, {T}: You gain 2 life.
{U}, {T}: Draw a card, then discard a card.
2 /
2
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}.
{2}{W}{U}
Sphinx's Insight
Instant
Draw two cards.
Addendum -- If you cast this spell during your main phase, you gain 2 life.
{3}{W}
Spirit of the Spires
Creature - Spirit
Flying
Other creatures you control with flying get +0/+1.
2 /
4
{3}{W}
Spirit of the Spires
Creature - Spirit
Flying
Other creatures you control with flying get +0/+1.
2 /
4
{1}{W}
Summary Judgment
Instant
Summary Judgment deals 3 damage to target tapped creature.
Addendum -- If you cast this spell during your main phase, it deals 5 damage instead.
{1}{W}
Summary Judgment
Instant
Summary Judgment deals 3 damage to target tapped creature.
Addendum -- If you cast this spell during your main phase, it deals 5 damage instead.
{2}{W}
Tenth District Veteran
Creature - Human Soldier
Vigilance
Whenever Tenth District Veteran attacks, untap another target creature you control.
2 /
3
{2}{W}
Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.
Addendum -- If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
{5}{W}
Watchful Giant
Creature - Giant Soldier
When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.
3 /
6
{4}{U}
Windstorm Drake
Creature - Drake
Flying
Other creatures you control with flying get +1/+0.