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Select Main Deck Cards

{1}{G}
Ambush Viper
Creature - Snake
Flash

Deathtouch
2 / 1
{6}{G}{G}
Ancient Brontodon
Creature - Dinosaur
9 / 9
{X}{R}{G}
Apocalypse Hydra
Creature - Hydra
Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.

{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.
0 / 0
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{4}{R}
Batterhorn
Creature - Beast
When Batterhorn enters the battlefield, you may destroy target artifact.
4 / 3
{2}{G}
Battering Krasis
Creature - Shark Beast
Trample

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
2 / 1
{2}{G}{G}
Beast Whisperer
Creature - Elf Druid
Whenever you cast a creature spell, draw a card.
2 / 3
{3}{R}{G}
Bolrac-Clan Crusher
Creature - Ogre Warrior
{T}, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target.
4 / 4
{2}{G}
Borderland Ranger
Creature - Human Scout Ranger
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
2 / 2
{2}{R}
Burning-Tree Vandal
Creature - Human Rogue
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.
2 / 1
{3}
Burnished Hart
Artifact Creature - Elk
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
2 / 2
{G}
Caustic Caterpillar
Creature - Insect
{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
1 / 1
{2}{R}
Clamor Shaman
Creature - Goblin Shaman
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.
1 / 1
{3}{R}
Coal Stoker
Creature - Elemental
When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R}.
3 / 3
{4}{G}{G}
Colossal Dreadmaw
Creature - Dinosaur
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 6
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{G}
Crocanura
Creature - Crocodile Frog
Reach (This creature can block creatures with flying.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
1 / 3
{1}{G}
Deadly Recluse
Creature - Spider
Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 2
{1}{G}
Disciple of the Old Ways
Creature - Human Warrior
{R}: Disciple of the Old Ways gains first strike until end of turn.
2 / 2
{X}
Endless One
Creature - Eldrazi
Endless One enters the battlefield with X +1/+1 counters on it.
0 / 0
{1}{R}{G}
Feral Animist
Creature - Goblin Shaman
{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.
2 / 1
{3}{R}{R}
Fire Elemental
Creature - Elemental
5 / 4
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{R}{G}
Frenzied Arynx
Creature - Cat Beast
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

{4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn.
3 / 3
{3}{R}
Frontline Devastator
Creature - Zombie Minotaur Warrior
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)

{1}{R}: Frontline Devastator gets +1/+0 until end of turn.
3 / 3
{3}{R}
Ghor-Clan Wrecker
Creature - Human Warrior
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Menace (This creature can't be blocked except by two or more creatures.)
2 / 2
{R}
Goblin Arsonist
Creature - Goblin Shaman
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
1 / 1
{1}{R}
Gravel-Hide Goblin
Creature - Goblin Shaman
{3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn.
2 / 1
{3}
Gruul Cluestone
Artifact
{T}: Add {R} or {G}.

{R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card.
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.

{T}: Add {R} or {G}.
{3}
Gruul Locket
Artifact
{T}: Add {R} or {G}.

{R/G}{R/G}{R/G}{R/G}, {T}, Sacrifice Gruul Locket: Draw two cards.
{1}{R}{G}
Gruul Spellbreaker
Creature - Ogre Warrior
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

As long as it's your turn, you and Gruul Spellbreaker have hexproof.
3 / 3
{2}{R}{G}
Gruul War Chant
Enchantment
Attacking creatures you control get +1/+0 and have menace.
{3}
Guardians of Meletis
Artifact Creature - Golem
Defender (This creature can't attack.)
0 / 6
{4}{R}{R}
Hellkite Tyrant
Creature - Dragon
Flying, trample

Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.

At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
6 / 5
{1}{G}
Incubation Druid
Creature - Elf Druid
{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.

{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
0 / 2
{3}{R}
Lavaborn Muse
Creature - Spirit
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to that player.
3 / 3
{1}{G}
Leafcrown Dryad
Enchantment Creature - Nymph Dryad
Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Reach

Enchanted creature gets +2/+2 and has reach.
2 / 2
{2}{G}
Managorger Hydra
Creature - Hydra
Trample

Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
1 / 1
{5}{G}
Maze Behemoth
Creature - Elemental
Trample

Multicolored creatures you control have trample.
5 / 4
{5}{R}
Maze Rusher
Creature - Elemental
Haste

Multicolored creatures you control have haste.
6 / 3
{X}{G}
Mistcutter Hydra
Creature - Hydra
This spell can't be countered.

Haste, protection from blue

Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
0 / 0
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{G}{G}
Mwonvuli Beast Tracker
Creature - Human Scout
When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.
2 / 1
{3}{R}{G}
Nikya of the Old Ways
Legendary Creature - Centaur Druid
You can't cast noncreature spells.

Whenever you tap a land for mana, add one mana of any type that land produced.
5 / 5
{3}
Opaline Unicorn
Artifact Creature - Unicorn
{T}: Add one mana of any color.
1 / 2
{4}{G}{G}
Pathbreaker Wurm
Creature - Wurm
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Pathbreaker Wurm is paired with another creature, both creatures have trample.
6 / 4
{3}{G}
Primal Huntbeast
Creature - Beast
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 / 3
{4}{G}
Rampaging Rendhorn
Creature - Beast
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
4 / 4
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{4}{R}{R}
Ripscale Predator
Creature - Dinosaur
Menace (This creature can't be blocked except by two or more creatures.)
6 / 5
{3}{G}
Roaring Primadox
Creature - Beast
At the beginning of your upkeep, return a creature you control to its owner's hand.
4 / 4
{2}{R/G}
Rubble Slinger
Creature - Human Warrior
Reach
2 / 3
{4}{G}
Rubbleback Rhino
Creature - Rhino
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 / 4
{1}{R}{G}
Rubblebelt Runner
Creature - Viashino Warrior
Rubblebelt Runner can't be blocked by creature tokens.
3 / 3
{4}{R}{G}
Ruination Wurm
Creature - Wurm
7 / 6
{5}{R}
Rumbling Ruin
Creature - Elemental
When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.
6 / 6
{4}{G}
Rust Scarab
Creature - Insect
Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.
4 / 5
{1}{G}
Silhana Wayfinder
Creature - Elf Scout
When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
2 / 1
{5}{R}{R}
Spawn of Thraxes
Creature - Dragon
Flying

When Spawn of Thraxes enters the battlefield, it deals damage to any target equal to the number of Mountains you control.
5 / 5
{3}{R}
Spikewheel Acrobat
Creature - Human Rogue
Spectacle {2}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
5 / 2
{1}{G}
Territorial Boar
Creature - Boar
Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
2 / 2
{3}{G}
Thrashing Mossdog
Creature - Plant Dog
Reach (This creature can block creatures with flying.)

Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
3 / 3
{1}{G}
Timberland Guide
Creature - Human Scout
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
{1}{R}
Torch Fiend
Creature - Devil
{R}, Sacrifice Torch Fiend: Destroy target artifact.
2 / 1
{3}{G}
Towering Indrik
Creature - Beast
Reach (This creature can block creatures with flying.)
2 / 4
{2}{R}
Vithian Stinger
Creature - Human Shaman
{T}: Vithian Stinger deals 1 damage to any target.

Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
0 / 1
{1}{R}{R}
Wall of Fire
Creature - Wall
Defender (This creature can't attack.)

{R}: Wall of Fire gets +1/+0 until end of turn.
0 / 5
{5}{G}{G}
Wrecking Beast
Creature - Beast
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
6 / 6
{G}
Young Wolf
Creature - Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 / 1
{R}{G}
Zhur-Taa Druid
Creature - Human Druid
{T}: Add {G}.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
1 / 1
{3}{R}{G}
Zhur-Taa Swine
Creature - Boar
Bloodrush -- {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.
5 / 4