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{4}{U}
Academy Journeymage
Creature - Human Wizard
This spell costs {1} less to cast if you control a Wizard.

When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.
3 / 2
{1}{U}{U}
Aether Adept
Creature - Human Wizard
When Aether Adept enters the battlefield, return target creature to its owner's hand.
2 / 2
{1}
Aether Spellbomb
Artifact
{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.

{1}, Sacrifice Aether Spellbomb: Draw a card.
{3}{U}
Aetherize
Instant
Return all attacking creatures to their owner's hand.
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{1}{U}{U}
Apprentice Wizard
Creature - Human Wizard
{U}, {T}: Add {C}{C}{C}.
0 / 1
{2}{U}{U}
Archaeomancer
Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
1 / 2
{4}{U}{U}
Archetype of Imagination
Enchantment Creature - Human Wizard
Creatures you control have flying.

Creatures your opponents control lose flying and can't have or gain flying.
3 / 2
{3}{U}
Aven Fogbringer
Creature - Bird Wizard
Flying

When Aven Fogbringer enters the battlefield, return target land to its owner's hand.
2 / 1
{2}{U}{U}{U}
Azami, Lady of Scrolls
Legendary Creature - Human Wizard
Tap an untapped Wizard you control: Draw a card.
0 / 2
{2}{U}{U}
Braids, Conjurer Adept
Legendary Creature - Human Wizard
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
2 / 2
{2}{U}
Coax from the Blind Eternities
Sorcery
You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.
{2}{U}{U}
Concentrate
Sorcery
Draw three cards.
{U}{U}
Counterspell
Instant
Counter target spell.
{1}{U}{U}
Disappearing Act
Instant
As an additional cost to cast this spell, return a permanent you control to its owner's hand.

Counter target spell.
{2}{U}{U}
Dismiss
Instant
Counter target spell.

Draw a card.
{2}{U}
Displace
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
{3}{U}{U}
Docent of Perfection
Creature - Insect Horror
Flying

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.
5 / 4
--
Final Iteration
Creature - Eldrazi Insect

Flying

Wizards you control get +2/+1 and have flying.

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.
5 / 4
{1}{U}
Dreamscape Artist
Creature - Human Spellshaper
{2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
1 / 1
{3}{U}
Engulf the Shore
Instant
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
{2}{U}
Exclusion Mage
Creature - Human Wizard
When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
2 / 2
{1}
Explorer's Scope
Artifact - Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{U}{U}
Familiar's Ruse
Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand.

Counter target spell.
--
Ghost Quarter
Land
{T}: Add {C}.

{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{2}{U}
Ghostly Flicker
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
{3}
Hall of Triumph
Legendary Artifact
As Hall of Triumph enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+1.
{3}{U}
Illusionist's Stratagem
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Draw a card.
{3}{U}
Inspired Sprite
Creature - Faerie Wizard
Flash

Flying

Whenever you cast a Wizard spell, you may untap Inspired Sprite.

{T}: Draw a card, then discard a card.
2 / 2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U}
Jalira, Master Polymorphist
Legendary Creature - Human Wizard
{2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
2 / 2
{3}
Kefnet's Monument
Legendary Artifact
Blue creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
{2}{U}{U}
Levitation
Enchantment
Creatures you control have flying.
{2}{U}
Loyal Drake
Creature - Drake
Flying

Lieutenant -- At the beginning of combat on your turn, if you control your commander, draw a card.
2 / 2
{2}{U}
Merchant of Secrets
Creature - Human Wizard
When Merchant of Secrets enters the battlefield, draw a card.
1 / 1
{7}
Meteor Golem
Artifact Creature - Golem
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
3 / 3
{5}{U}{U}
Mind's Dilation
Enchantment
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
{4}{U}{U}
Mirror Match
Instant
Cast this spell only during the declare blockers step.

For each creature attacking you or a planeswalker you control, create a token that's a copy of that creature and that's blocking that creature. Exile those tokens at end of combat.
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{1}{U}
Naban, Dean of Iteration
Legendary Creature - Human Wizard
If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
2 / 1
{1}{U}{U}
Neurok Invisimancer
Creature - Human Wizard
Neurok Invisimancer can't be blocked.

When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn.
2 / 1
{1}{U}
Omenspeaker
Creature - Human Wizard
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 / 3
{4}
Panharmonicon
Artifact
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{3}{U}
Paragon of Gathering Mists
Creature - Human Wizard
Other blue creatures you control get +1/+1.

{U}, {T}: Another target blue creature you control gains flying until end of turn.
2 / 2
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
{2}{U}
Portal Mage
Creature - Human Wizard
Flash

When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or planeswalker target attacking creature is attacking. (It can't attack its controller or its controller's planeswalkers.)
2 / 2
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{3}{U}
Riverwise Augur
Creature - Merfolk Wizard
When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
2 / 2
{1}{U}
Sage's Row Savant
Creature - Vedalken Wizard
When Sage's Row Savant enters the battlefield, scry 2.
2 / 1
{2}
Sapphire Medallion
Artifact
Blue spells you cast cost {1} less to cast.
{2}{U}
Sea Gate Oracle
Creature - Human Wizard
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
1 / 3
{1}{U}{U}
Secrets of the Golden City
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Draw two cards. If you have the city's blessing, draw three cards instead.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{U}{U}
Stern Proctor
Creature - Human Wizard
When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand.
1 / 2
{4}{U}{U}
Teferi, Temporal Archmage
Legendary Planeswalker - Teferi
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

-1: Untap up to four target permanents.

-10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."

Teferi, Temporal Archmage can be your commander.
L: 5
{2}{U}{U}
Tempest Caller
Creature - Merfolk Wizard
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
2 / 3
{U}{U}
Tidebinder Mage
Creature - Merfolk Wizard
When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
2 / 2
{3}{U}{U}
Tidings
Sorcery
Draw four cards.
{3}{U}
Tortoise Formation
Instant
Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
{2}{U}
Trinket Mage
Creature - Human Wizard
When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
2 / 2
{2}{U}
Trophy Mage
Creature - Human Wizard
When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
2 / 2
{3}
Unstable Obelisk
Artifact
{T}: Add {C}.

{7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.
{1}{U}
Vedalken Aethermage
Creature - Vedalken Wizard
Flash (You may cast this spell any time you could cast an instant.)

When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand.

Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
1 / 2
{2}{U}
Watertrap Weaver
Creature - Merfolk Wizard
When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2 / 2
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}{U}{U}
Whelming Wave
Sorcery
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
{3}{U}
Wonder
Creature - Incarnation
Flying

As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
2 / 2

{10}
Kozilek, Butcher of Truth
Legendary Creature - Eldrazi
When you cast this spell, draw four cards.

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
12 / 12