As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +2/+2 and has flying.
{1}{W}{W}
Aerial Responder
Creature - Dwarf Soldier
Flying, vigilance, lifelink
2 /
3
{3}{W}
Aeronaut Admiral
Creature - Human Pilot
Flying
Vehicles you control have flying.
3 /
1
{3}{W}
Aethershield Artificer
Creature - Dwarf Artificer
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
3 /
3
{3}{R}{W}
Alibou, Ancient Witness
Legendary Artifact Creature - Golem
Other artifact creatures you control have haste.
Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
4 /
5
--
Ancient Den
Artifact Land
{T}: Add {W}.
{5}
Aradara Express
Artifact - Vehicle
Menace
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
8 /
6
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{1}{W}
Armed and Armored
Instant
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
{5}
Ballista Charger
Artifact - Vehicle
Whenever Ballista Charger attacks, it deals 1 damage to any target.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
6 /
6
{2}{R}
Bearded Axe
Artifact - Equipment
Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control.
Equip {2}
{4}
Bomat Bazaar Barge
Artifact - Vehicle
When Bomat Bazaar Barge enters the battlefield, draw a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
5 /
5
{R}{W}
Boros Charm
Instant
Choose one --
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{W}.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.
{T}: Add {R} or {W}.
{2}
Boros Signet
Artifact
{1}, {T}: Add {R}{W}.
{W}
Built to Last
Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{R}
Built to Smash
Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
--
Buried Ruin
Land
{T}: Add {C}.
{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
{3}
Chief of the Foundry
Artifact Creature - Construct
Other artifact creatures you control get +1/+1.
2 /
3
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
{2}
Colossal Plow
Artifact - Vehicle
Whenever Colossal Plow attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
6 /
3
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{4}
Conqueror's Galleon
Artifact - Vehicle
When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
2 /
10
--
Conqueror's Foothold
Land
(Transforms from Conqueror's Galleon.)
{T}: Add {C}.
{2}, {T}: Draw a card, then discard a card.
{4}, {T}: Draw a card.
{6}, {T}: Return target card from your graveyard to your hand.
2 /
10
{1}
Consulate Dreadnought
Artifact - Vehicle
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
7 /
11
{3}
Daredevil Dragster
Artifact - Vehicle
At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4 /
4
--
Darksteel Citadel
Artifact Land
Indestructible
{T}: Add {C}.
{1}{R}{W}
Depala, Pilot Exemplar
Legendary Creature - Dwarf Pilot
Other Dwarves you control get +1/+1.
Each Vehicle you control gets +1/+1 as long as it's a creature.
Whenever Depala, Pilot Exemplar becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.
3 /
3
{2}
Dermotaxi
Artifact - Vehicle
Imprint -- As Dermotaxi enters the battlefield, exile a creature card from a graveyard.
Tap two untapped creatures you control: Until end of turn, Dermotaxi becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.
0 /
0
{2}{W}
Digsite Engineer
Creature - Dwarf Artificer
Whenever you cast an artifact spell, you may pay {2}. If you do, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
3 /
3
{W}
Dispatch
Instant
Tap target creature.
Metalcraft -- If you control three or more artifacts, exile that creature.
{2}{R/W}
Duergar Mine-Captain
Creature - Dwarf Soldier
{1}{R/W}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.)
2 /
1
{5}
Dusk Legion Dreadnought
Artifact - Vehicle
Vigilance
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4 /
6
{2}{R}
Dwarven Hammer
Artifact - Equipment
When Dwarven Hammer enters the battlefield, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it.
Equipped creature gets +3/+0 and has trample.
Equip {3}
--
Dwarven Mine
Land - Mountain
({T}: Add {R}.)
Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains.
When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.
{3}{W}
Dwarven Priest
Creature - Dwarf Cleric
When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control.
2 /
4
{3}{R}
Dwarven Reinforcements
Sorcery
Create two 2/1 red Dwarf Berserker creature tokens.
Foretell {1}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{2}{W}
Fairgrounds Warden
Creature - Dwarf Soldier
When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.
1 /
3
{4}
Fleetwheel Cruiser
Artifact - Vehicle
Trample, haste
When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
5 /
3
{3}
Foundry Inspector
Artifact Creature - Construct
Artifact spells you cast cost {1} less to cast.
3 /
2
--
Furycalm Snarl
Land
As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
{T}: Add {R} or {W}.
{1}{W}
Gearshift Ace
Creature - Dwarf Pilot
First strike
Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.
2 /
1
{1}{W}
Giant Ox
Creature - Ox
Giant Ox crews Vehicles using its toughness rather than its power.
0 /
6
{1}{R}{R}
Gilded Assault Cart
Artifact - Vehicle
Trample
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Sacrifice two Treasures: Return Gilded Assault Cart from your graveyard to your hand.
5 /
1
--
Great Furnace
Artifact Land
{T}: Add {R}.
--
Inspiring Vantage
Land
Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {R} or {W}.
--
Inventors' Fair
Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
{T}: Add {C}.
{4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
{4}
Jhoira's Familiar
Artifact Creature - Bird
Flying
Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.)
2 /
2
{1}{R}
Magda, Brazen Outlaw
Legendary Creature - Dwarf Berserker
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
2 /
1
{1}{R}{R}
Mizzium Tank
Artifact - Vehicle
Trample
Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3 /
2
{3}
Mobile Garrison
Artifact - Vehicle
Whenever Mobile Garrison attacks, untap another target artifact or creature you control.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3 /
4
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Needleverge Pathway
Land
{T}: Add {R}.
--
Pillarverge Pathway
Land
{T}: Add {W}.
{4}
Ovalchase Dragster
Artifact - Vehicle
Trample, haste
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
6 /
1
{6}{W}{W}
Parhelion II
Legendary Artifact - Vehicle
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
5 /
5
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{3}
Peacewalker Colossus
Artifact - Vehicle
{1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
6 /
6
{2}{R}
Pia's Revolution
Enchantment
Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to them.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{R}
Plundering Barbarian
Creature - Dwarf Barbarian
When Plundering Barbarian enters the battlefield, choose one --
• Smash the Chest -- Destroy target artifact.
• Pry It Open -- Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
2 /
2
{2}{W}
Priest of Ancient Lore
Creature - Dwarf Cleric
When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.
2 /
1
{3}
Raiders' Karve
Artifact - Vehicle
Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
4 /
4
{3}{R}
Reckless Crew
Sorcery
Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.
{3}{W}
Refurbish
Sorcery
Return target artifact card from your graveyard to the battlefield.
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{R}
Seven Dwarves
Creature - Dwarf
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.
A deck can have up to seven cards named Seven Dwarves.
2 /
2
{1}{R}
Seven Dwarves
Creature - Dwarf
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.
A deck can have up to seven cards named Seven Dwarves.
2 /
2
{1}{R}
Seven Dwarves
Creature - Dwarf
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.
A deck can have up to seven cards named Seven Dwarves.
2 /
2
{1}{R}
Seven Dwarves
Creature - Dwarf
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.
A deck can have up to seven cards named Seven Dwarves.
2 /
2
{1}{R}
Seven Dwarves
Creature - Dwarf
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.
A deck can have up to seven cards named Seven Dwarves.
2 /
2
{1}{R}
Seven Dwarves
Creature - Dwarf
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.
A deck can have up to seven cards named Seven Dwarves.
2 /
2
{1}{R}
Seven Dwarves
Creature - Dwarf
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.
A deck can have up to seven cards named Seven Dwarves.
2 /
2
{1}{R}{R}
Siege Modification
Enchantment - Aura
Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +3/+0 and has first strike.
{5}
Skysovereign, Consul Flagship
Legendary Artifact - Vehicle
Flying
Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
6 /
5
{3}{W}
Smothering Tithe
Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Spectator Seating
Land
Spectator Seating enters the battlefield tapped unless you have two or more opponents.
{T}: Add {R} or {W}.
{1}{R}
Speedway Fanatic
Creature - Human Pilot
Haste
Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.
2 /
1
{1}{W}
Sram, Senior Edificer
Legendary Creature - Dwarf Advisor
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
2 /
2
{3}{R}
Start Your Engines
Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
--
Sunhome, Fortress of the Legion
Land
{T}: Add {C}.
{2}{R}{W}, {T}: Target creature gains double strike until end of turn.
{1}{W}{W}
Tempered Steel
Enchantment
Artifact creatures you control get +2/+2.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{2}
Throne of the God-Pharaoh
Legendary Artifact
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
{4}
Thundering Chariot
Artifact - Vehicle
First strike, trample, haste
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3 /
3
{6}
Ugin, the Ineffable
Legendary Planeswalker - Ugin
Colorless spells you cast cost {2} less to cast.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
-3: Destroy target permanent that's one or more colors.
L:
4
{4}
Untethered Express
Artifact - Vehicle
Trample
Whenever Untethered Express attacks, put a +1/+1 counter on it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
4 /
4
{R}{W}
Veteran Motorist
Creature - Dwarf Pilot
When Veteran Motorist enters the battlefield, scry 2.
Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.
3 /
1
{5}{R}{W}
Wake the Past
Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.