As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{U}
Chemister's Insight
Instant
Draw two cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{3}{U}
Chemister's Insight
Instant
Draw two cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{3}{U}
Chemister's Insight
Instant
Draw two cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{3}{U}
Chemister's Insight
Instant
Draw two cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
{3}{W}{W}
Cleansing Nova
Sorcery
Choose one --
• Destroy all creatures.
• Destroy all artifacts and enchantments.
{3}{W}{W}
Cleansing Nova
Sorcery
Choose one --
• Destroy all creatures.
• Destroy all artifacts and enchantments.
{3}{W}{W}
Cleansing Nova
Sorcery
Choose one --
• Destroy all creatures.
• Destroy all artifacts and enchantments.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{U}{R}{W}
Jodah, Archmage Eternal
Legendary Creature - Human Wizard
Flying
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
4 /
3
{1}{U}{R}{W}
Jodah, Archmage Eternal
Legendary Creature - Human Wizard
Flying
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
4 /
3
{1}{U}{R}{W}
Jodah, Archmage Eternal
Legendary Creature - Human Wizard
Flying
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
4 /
3
{1}{U}{R}{W}
Jodah, Archmage Eternal
Legendary Creature - Human Wizard
Flying
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
4 /
3
{7}{U}{U}{U}
Omniscience
Enchantment
You may cast spells from your hand without paying their mana costs.
{7}{U}{U}{U}
Omniscience
Enchantment
You may cast spells from your hand without paying their mana costs.
{7}{U}{U}{U}
Omniscience
Enchantment
You may cast spells from your hand without paying their mana costs.
{U}
Opt
Instant
Scry 1.
Draw a card.
{U}
Opt
Instant
Scry 1.
Draw a card.
{U}
Opt
Instant
Scry 1.
Draw a card.
{U}
Opt
Instant
Scry 1.
Draw a card.
{4}{U}{U}{U}
Overflowing Insight
Sorcery
Target player draws seven cards.
{4}{U}{U}{U}
Overflowing Insight
Sorcery
Target player draws seven cards.
{4}{U}{U}{U}
Overflowing Insight
Sorcery
Target player draws seven cards.
{4}{U}{U}{U}
Overflowing Insight
Sorcery
Target player draws seven cards.
{2}{U}
Psychic Corrosion
Enchantment
Whenever you draw a card, each opponent mills two cards.
{2}{U}
Psychic Corrosion
Enchantment
Whenever you draw a card, each opponent mills two cards.
--
Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {C}.
--
Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {C}.
{1}{W}
Revitalize
Instant
You gain 3 life.
Draw a card.
{1}{W}
Revitalize
Instant
You gain 3 life.
Draw a card.
{1}{W}
Revitalize
Instant
You gain 3 life.
Draw a card.
{1}{W}
Revitalize
Instant
You gain 3 life.
Draw a card.
{1}{U}{U}
Sinister Sabotage
Instant
Counter target spell.
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{1}{U}{U}
Sinister Sabotage
Instant
Counter target spell.
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{1}{U}{U}
Sinister Sabotage
Instant
Counter target spell.
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{U}{B}
Unmoored Ego
Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{B}{G}
Assassin's Trophy
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{B}{G}
Assassin's Trophy
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{B}{G}
Assassin's Trophy
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{2}{U}
Clear the Mind
Sorcery
Target player shuffles their graveyard into their library.
Draw a card.
{2}{U}
Clear the Mind
Sorcery
Target player shuffles their graveyard into their library.
Draw a card.
{2}{U}
Clear the Mind
Sorcery
Target player shuffles their graveyard into their library.
Draw a card.
{2}{U}
Clear the Mind
Sorcery
Target player shuffles their graveyard into their library.
Draw a card.
{1}{G}
Gaea's Blessing
Sorcery
Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
{1}{G}
Gaea's Blessing
Sorcery
Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
{1}{G}
Gaea's Blessing
Sorcery
Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
{1}{G}
Gaea's Blessing
Sorcery
Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
{2}{U}
Psychic Corrosion
Enchantment
Whenever you draw a card, each opponent mills two cards.
{1}{U}{B}
Unmoored Ego
Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
{1}{U}{B}
Unmoored Ego
Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
{1}{U}{B}
Unmoored Ego
Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.