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Révision affichée: 117. There is a more recent version of this deck.
Another deck that started out as a joke and has become one of my absolute favorites. In the earliest iterations, the deck was over 50% lands and all-in on suiting up Borborgymos Enraged with Keen Sense, Snake Umbra, etc and bolting the entire table out by throwing lands at their faces. While that strategy remains (and is probably a lot more resilient than it once was), there are now a bunch of different ways to win, most involving moving large quantities from battlefield to graveyard to hand and back to the battlefield, or various combinations thereof. The land count has decreased down to the bare minimum I think you can get away with while still having an okay shot of Keen Sense killing someone without Abundance on the battlefield, and the lands themselves have become as tool-boxy as the rest of the deck.
Win conditions include:
-Borborygmos Enraged enchated with Keen Sense/Snake Umbra and Abundance on the field with a grip full of lands
-Scapeshift for lethal (with support from Dryad of the Ilysian Grove, Valakut, the Molten Pinnacle, and others)
-Dark Depths/Thespian's Stage combo
-copying Valakut, the Molten Pinnacle with Vesuva/Thespian's Stage and then just playing a bunch of mountains
-Kessig Wolf Run + Borborygmos Enraged, he is a 7/6 already after all
-making a ton of Elementals with Omnath, Locus of Rage
-making a ton of Zombies with Field of the Dead
Interactions I think are neat:
-Punishing Fire/Grove of the Burnwillows (a true classic)
-bouncing a land with Mina and Denn, Living Twister, and/or Gruul Turf for extra ETBs
-Storm Cauldron locking everyone else out of the game while I'm either throwing the lands at people or hitting multiple land drops and operating normally
-Return of the Wildspeaker drawing a ton of cards off Borborygmos Enraged or pumping an army of tokens for the win, depending on boardstate
-Barbarian Ring becoming a legit burn spell with multiple land drops per turn and Crucible of Worlds/Ramunap Excavator
-Turntimber Sower generating a surprising amount of chump blockers and value
-Robust Green Sun's Zenith package
-Valakut Exploration being generally insane
-Gamble for Life from the Loam
Due to burnout from the sheer amount of MTG spoilers lately, I completely missed that Kaldheim was giving me yet another Mountain that could also tap for green, so in it goes. I've been pulling ABUR Duals out of my EDH decks so I'm not swapping cards back and forth for Legacy play, but also because it's a little tryhard.
Out | In |
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Taiga | Highland Forest |
Doing some work to smooth out the curve and get rid of my horrendous amount of 3-drops. I dislike taking out Green Sun's Zenith targets for spells, but they were the weakest 3-drops. While Tireless Tracker does provide incremental advantage, the upside of Return of the Wildspeaker refilling my hand with more lands once I get Borborygmos out, as well as providing a pump to the Zombie and Elemental tokens I generate puts it over the top. Also trying out multiple ways to cheat the commander tax, I seem to get into trouble when I ramp past about ten lands to re-cast Borborygmos multiple times, I'd rather have them in the graveyard or my hand. Zhur-Taa Druid, while extremely cute with Snake Umbra/Keen Sense, tends to annoy opponents early and I'd prefer to fly under the radar for as long as possible.
Out | In |
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Zhur-Taa Druid | Explore |
Nissa's Pilgrimage | Three Visits |
Krosan Grip | Return to Nature |
Klothys, God of Destiny | Road of Return |
Tireless Tracker | Return of the Wildspeaker |
Blast Zone | Command Beacon |
Finally made the call to pull Sylvan Library out of my Karador, Ghost Chieftain deck and move it here for the synergy with Abundance. Does this mean this is my favorite deck now? Not sure. Also realized Seismic Assault just doesn't do a lot compared to Borborygmos, Enraged and took it back out.
Out | In |
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Illusionist's Bracers | Punishing Fire |
Fire-Lit Thicket | Grove of the Burnwillows |
Mirri's Guile | Sylvan Library |
Seismic Assault | Harmonize |
Out | In |
---|---|
Horn of Greed | Valakut Exploration |
Harmonize | Nahiri's Lithoforming |
Wrenn and Six | Seismic Assault |
Chain Reaction | The Great Aurora |
Out | In
I needed Cavern of Souls in a goblin tribal deck, and Gruul Turf seems like a good way to get some more landfall triggers.
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Seasons Past | Nostalgic Dreams
Skyshroud Claim | Harrow
Cavern of Souls | Gruul Turf
Reforge the Soul seems to always help my opponents more than me, so I'm swearing off wheels. Tectonic Reformation helps me turn excess lands into spells instead.
Out | In |
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Reforge the Soul | Tectonic Reformation |
Titania, Protector of Argoth | Turntimber Sower |
Forest | Khalni Garden |
Forest | Prismatic Vista |
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20-sided (d20) | |
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Probabilités aditionnelles |
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Score | Nom de Carte | Catégorie | Mana | Rareté | Salt |
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