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Viewing revision 46. There is a more recent version of this deck.
Growing up playing MtG, red was probably my least favorite color and when I got into EDH, mono-red was considered the weakest of the mono-colors. I wanted a challenge, and worked to produce a deck I liked in my least favorite and weakest color. I've maintained some sort of mono-red deck in my collection since then and come to really enjoy playing them. My first mono-red commander was Kiki-Jiki, Mirror Breaker at the helm of a goblin/combo deck, which my playgroup immediately hated as they were at the phase where any infinite combo was anti-fun. I hopped to Márton Stromgald next which was essentially a combo deck masquerading as a combat deck, and that worked well enough for them. Márton stayed together for many years until Grenzo, Havoc Raiser was spoiled. I benched Márton and put together a pretty nasty Grenzo deck that was quite successful and had a playstyle I haven't really been able to replicate elsewhere, but it's extremely unbalanced in a three person pod, and for that reason I benched Grenzo as well. Pashalik Mons was my next attempt at mono-red, but it turns out having too many Aristocrat/token decks gets boring and I caught myself looking at Márton again, so I got the gang back together.
The early version of Márton was pretty simplistic and one-dimensional in that it looked to generate a huge amount of tokens in one shot, give them haste, and then blast everyone off the table in one turn. While the wins were hilarious, the early turns were pretty boring, and I missed playing Grenzo, so I went all in on my love letter to mono-red and rebuilt the deck so that either Marton Stromgald or Grenzo, Havoc Raiser could be the commander. Both of them want to go wide with a bunch of small bodies, and would prefer if they weren't blocked.
I didn't realize just how powerful Grenzo was at first, especially at the helm of a deck designed to take advantage of the board state you want to create with him. People really just aren't ready to handle a resolved Bedlam, and the double takes when I play Invasion Plans are hilarious as well. There is a delicate balance between committing enough things to the board to keep the majority of your opponents' creatures Goaded and not overplaying into a boardwipe that makes the Grenzo half of the deck really fun to pilot.
This is a good deck to pull out in lower-powered pods since it is pretty honest about what it's doing and how it wins. The board is developed pretty fairly, not out of nowhere in most cases. Boardwipes send us back to the Stone Age, but that's been the red dilemma forever. Slate of Ancestry and Ignite the Future can really help to reload.
Cards/Interactions I think are neat:
Est. 2014
I took the whole thing apart and reworked it so that I could use Marton Stromgald or Grenzo, Havoc Raiser as the commander depending on playgroup/mood. Too many changes to count.
Gamble needs to go in a mono-red artifacts deck I'm building, and I've wanted to find a cut for Commune With Lava for a while. Should provide more card velocity that the deck needs.
Out | In
Gamble | Commune With Lava
I realized I forgot to order a Skullclamp for another deck, and to be honest I don't want three out of my four decks to be playing the same card anyways. Skullclamp would be much better in that shell, so I'm going to be trying out a pet card of mine, Dark-Dweller Oracle in this instead.
Out | In
Skullclamp | Dark-Dweller Oracle
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