Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{7}
Akroma's Memorial
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
{1}
Amulet of Vigor
Artifact
Whenever a permanent enters the battlefield tapped and under your control, untap it.
{3}{W}
Anointed Procession
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{3}{G}{G}
Asceticism
Enchantment
Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

{1}{G}: Regenerate target creature.
{4}{R}
Atarka Pummeler
Creature - Ogre Warrior
Formidable -- {3}{R}{R}: Creatures you control gain menace until end of turn. Activate only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.)
4 / 5
{5}{W}{W}{W}
Avacyn, Angel of Hope
Legendary Creature - Angel
Flying, vigilance, indestructible

Other permanents you control have indestructible.
8 / 8
{2}{U}
Aven Eternal
Creature - Zombie Bird Warrior
Flying

When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
2 / 2
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.
{2}{B}
Banewhip Punisher
Creature - Human Warrior
When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature.

{B}, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.
2 / 2
--
Blackcleave Cliffs
Land
Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {B} or {R}.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{B}
Blood-Chin Rager
Creature - Human Warrior
Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
2 / 2
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
{1}{G}{G}
Bow of Nylea
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.

{1}{G}, {T}: Choose one --

• Put a +1/+1 counter on target creature.

• Bow of Nylea deals 2 damage to target creature with flying.

• You gain 3 life.

• Put up to four target cards from your graveyard on the bottom of your library in any order.
{6}
Brass Herald
Artifact Creature - Golem
As Brass Herald enters the battlefield, choose a creature type.

When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

Creatures of the chosen type get +1/+1.
2 / 2
{2}{B}{R}
Brawl-Bash Ogre
Creature - Ogre Warrior
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.
3 / 3
{1}{U}{U}
Cancel
Instant
Counter target spell.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Copperline Gorge
Land
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {R} or {G}.
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
--
Dimir Guildgate
Land - Gate
Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{4}{G}
Doubling Season
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
{5}{W}{W}
Elesh Norn, Grand Cenobite
Legendary Creature - Phyrexian Praetor
Vigilance

Other creatures you control get +2/+2.

Creatures your opponents control get -2/-2.
4 / 7
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}{G}
Fade into Antiquity
Sorcery
Exile target artifact or enchantment.
{G}
Font of Fertility
Enchantment
{1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{W}
Frontline Medic
Creature - Human Cleric
Battalion -- Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.

Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.
3 / 3
{3}{B}{R}
Garna, the Bloodflame
Legendary Creature - Human Warrior
Flash

When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.

Other creatures you control have haste.
3 / 3
{3}{R}
Ghor-Clan Wrecker
Creature - Human Warrior
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Menace (This creature can't be blocked except by two or more creatures.)
2 / 2
{R}{R}
Goblin Wardriver
Creature - Goblin Warrior
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
2 / 2
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
--
Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{G}.
{1}{B}{B}{B}
Grave Pact
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature.
--
Grove of the Burnwillows
Land
{T}: Add {C}.

{T}: Add {R} or {G}. Each opponent gains 1 life.
{2}{R}{G}
Gruul War Chant
Enchantment
Attacking creatures you control get +1/+0 and have menace.
{1}{B}
Hand of Silumgar
Creature - Human Warrior
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 / 1
{1}{B}{R}
Hellhole Flailer
Creature - Ogre Warrior
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

{2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player or planeswalker.
3 / 2
{1}{W}
Herald of Dromoka
Creature - Human Warrior
Vigilance

Other Warrior creatures you control have vigilance.
2 / 2
--
Homeward Path
Land
{T}: Add {C}.

{T}: Each player gains control of all creatures they own.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.

{T}: Add {U} or {R}.
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
--
Kazandu Refuge
Land
Kazandu Refuge enters the battlefield tapped.

When Kazandu Refuge enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
{2}{U}{U}
Levitation
Enchantment
Creatures you control have flying.
{W}{U}{B}{R}{G}
Maelstrom Nexus
Enchantment
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
{3}{G}
Market Festival
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
{1}{U}
Military Intelligence
Enchantment
Whenever you attack with two or more creatures, draw a card.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{R}
Najeela, the Blade-Blossom
Legendary Creature - Human Warrior
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.

{W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
3 / 2
{G}
Narnam Renegade
Creature - Elf Warrior
Deathtouch

Revolt -- Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
1 / 2
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{2}{R}{R}
Neheb, Dreadhorde Champion
Legendary Creature - Zombie Minotaur Warrior
Trample

Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
5 / 4
{3}{G}
Oakhame Adversary
Creature - Elf Warrior
This spell costs {2} less to cast if an opponent controls a green permanent.

Deathtouch

Whenever Oakhame Adversary deals combat damage to a player, draw a card.
2 / 3
{3}{G}
Oracle of Mul Daya
Creature - Elf Shaman
You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play lands from the top of your library.
2 / 2
--
Orzhov Guildgate
Land - Gate
Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B}.
{3}{G}
Parallel Lives
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{3}{B}{B}
Patriarch's Bidding
Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
{1}{U}{U}
Phantom Warrior
Creature - Illusion Warrior
Phantom Warrior can't be blocked.
2 / 2
{3}{G}
Pharika's Disciple
Creature - Centaur Warrior
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
2 / 3
{3}{G}
Pheres-Band Tromper
Creature - Centaur Warrior
Inspired -- Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it.
3 / 3
{3}
Phyrexian Vault
Artifact
{2}, {T}, Sacrifice a creature: Draw a card.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{R}{R}
Raging River
Enchantment
Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{R}.
{4}{B}{R}
Rakdos Ringleader
Creature - Skeleton Warrior
First strike

Whenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random.

{B}: Regenerate Rakdos Ringleader.
3 / 1
{1}{B}{B}
Reckless Spite
Instant
Destroy two target nonblack creatures. You lose 5 life.
{1}
Renegade Map
Artifact
Renegade Map enters the battlefield tapped.

{T}, Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{1}{W}
Revoke Existence
Sorcery
Exile target artifact or enchantment.
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
{4}{R}{G}
Ruric Thar, the Unbowed
Legendary Creature - Ogre Warrior
Vigilance, reach

Ruric Thar, the Unbowed attacks each combat if able.

Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
6 / 6
{4}{R}{G}
Scab-Clan Giant
Creature - Giant Warrior
When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.
4 / 5
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
{3}
Skittering Surveyor
Artifact Creature - Construct
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 2
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
{5}{G}
Tajuru Beastmaster
Creature - Elf Warrior Ally
Rally -- Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
5 / 5
{4}{G}
Tajuru Pathwarden
Creature - Elf Warrior Ally
Vigilance, trample
5 / 4
{3}{G}{G}
Tajuru Warcaller
Creature - Elf Warrior Ally
Rally -- Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.
2 / 1
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
{5}{B}
Tithebearer Giant
Creature - Giant Warrior
When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.
4 / 5
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Tranquil Expanse
Land
Tranquil Expanse enters the battlefield tapped.

{T}: Add {G} or {W}.
{1}
Traveler's Amulet
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{B}{G}
Treasured Find
Sorcery
Return target card from your graveyard to your hand. Exile Treasured Find.
{3}{G}{U}
Urban Evolution
Sorcery
Draw three cards. You may play an additional land this turn.
{3}{W}
Valor in Akros
Enchantment
Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
{4}{B}
Vampire Warlord
Creature - Vampire Warrior
Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
4 / 2
{2}{B}
Vengeful Rebel
Creature - Aetherborn Warrior
Revolt -- When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn.
3 / 2
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.
--
Woodland Stream
Land
Woodland Stream enters the battlefield tapped.

{T}: Add {G} or {U}.
{4}{R}
Wrecking Ogre
Creature - Ogre Warrior
Double strike

Bloodrush -- {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.
3 / 3
--
Yavimaya Hollow
Legendary Land
{T}: Add {C}.

{G}, {T}: Regenerate target creature.