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Select Main Deck Cards

{1}{B}{B}
Arrogant Bloodlord
Creature - Vampire Knight
Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
4 / 4
{1}
Ashnod's Transmogrant
Artifact
{T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
{6}{B}{B}
Avatar of Woe
Creature - Avatar
If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast.

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{T}: Destroy target creature. It can't be regenerated.
6 / 5
{2/B}{2/B}{2/B}
Beseech the Queen
Sorcery
({2/B} can be paid with any two mana or with {B}. This card's mana value is 6.)

Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
{B}{B}
Black Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
2 / 2
{2}{B}{B}
Bounty Hunter
Creature - Human Archer Minion
{T}: Put a bounty counter on target nonblack creature.

{T}: Destroy target creature with a bounty counter on it.
2 / 2
{3}{B}{B}
Cao Cao, Lord of Wei
Legendary Creature - Human Soldier
{T}: Target opponent discards two cards. Activate only during your turn, before attackers are declared.
3 / 3
{4}
Clock of Omens
Artifact
Tap two untapped artifacts you control: Untap target artifact.
{3}{B}{B}{B}
Commander Greven il-Vec
Legendary Creature - Phyrexian Human Warrior
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

When Commander Greven il-Vec enters the battlefield, sacrifice a creature.
7 / 5
{1}{B}
Corrupt Court Official
Creature - Human Advisor
When Corrupt Court Official enters the battlefield, target opponent discards a card.
1 / 1
{4}{B}
Corrupt Official
Creature - Human Minion
{2}{B}: Regenerate Corrupt Official.

Whenever Corrupt Official becomes blocked, defending player discards a card at random.
3 / 1
{3}{B}
Cunning Advisor
Creature - Human Advisor
{T}: Target opponent discards a card. Activate only during your turn, before attackers are declared.
1 / 1
{2}{B}
Cunning Lethemancer
Creature - Human Wizard
At the beginning of your upkeep, each player discards a card.
2 / 2
{3}{B}
Cursed Ronin
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{B}: Cursed Ronin gets +1/+1 until end of turn.
1 / 1
{1}{B}
Dark Confidant
Creature - Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
2 / 1
{2}{B}
Dark Impostor
Creature - Vampire Assassin
{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor.

Dark Impostor has all activated abilities of all creature cards exiled with it.
2 / 2
{B}
Dark Supplicant
Creature - Human Cleric
{T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle.
1 / 1
{3}{B}{B}{B}
Demonic Hordes
Creature - Demon
{T}: Destroy target land.

At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.
5 / 5
{X}{3}{B}{B}
Diabolic Revelation
Sorcery
Search your library for up to X cards, put those cards into your hand, then shuffle.
{2}{B}{B}
Diabolic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{1}{B}
Divining Witch
Creature - Human Spellshaper
{1}{B}, {T}, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
1 / 1
{7}{B}{B}{B}
Dread Cacodemon
Creature - Demon
When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
8 / 8
{2}{B}
Ebonblade Reaper
Creature - Human Cleric
Whenever Ebonblade Reaper attacks, you lose half your life, rounded up.

Whenever Ebonblade Reaper deals combat damage to a player, that player loses half their life, rounded up.

Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{3}
Ebony Horse
Artifact
{2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
{7}
Elbrus, the Binding Blade
Legendary Artifact - Equipment
Equipped creature gets +1/+0.

When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.

Equip {1}
--
Withengar Unbound
Legendary Creature - Demon

Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.
{3}{B}
Erebos, God of the Dead
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Your opponents can't gain life.

{1}{B}, Pay 2 life: Draw a card.
5 / 7
{3}{B}
Gild
Sorcery
Exile target creature. Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
{6}
Gold-Forged Sentinel
Artifact Creature - Chimera
Flying
4 / 4
{B}
Guul Draz Assassin
Creature - Vampire Assassin
Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

2/2

{B}, {T}: Target creature gets -2/-2 until end of turn.

LEVEL 4+

4/4

{B}, {T}: Target creature gets -4/-4 until end of turn.
1 / 1
{B}{B}
Hand of Cruelty
Creature - Human Samurai
Protection from white

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2 / 2
{4}{B}{B}
Hex
Sorcery
Destroy six target creatures.
{3}
Honor-Worn Shaku
Artifact
{T}: Add {C}.

Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.
{1}{B}
Instigator
Creature - Human Spellshaper
{1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able.
1 / 1
{2}
Jandor's Saddlebags
Artifact
{3}, {T}: Untap target creature.
{B}{B}
Kiku, Night's Flower
Legendary Creature - Human Assassin
{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.
1 / 1
{2}{B}{B}
King Macar, the Gold-Cursed
Legendary Creature - Human Noble
Inspired -- Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
2 / 3
{1}{B}{B}
King's Assassin
Creature - Human Assassin
{T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
1 / 1
{1}{B}{B}
Knight of Dusk
Creature - Human Knight
{B}{B}: Destroy target creature blocking Knight of Dusk.
2 / 2
{1}{B}
Knight of Infamy
Creature - Human Knight
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
2 / 1
{B}{B}
Knight of Stromgald
Creature - Human Knight
Protection from white

{B}: Knight of Stromgald gains first strike until end of turn.

{B}{B}: Knight of Stromgald gets +1/+0 until end of turn.
2 / 1
{2}{B}{B}
Koskun Falls
World Enchantment
At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{5}{B}{B}
Lim-Dûl the Necromancer
Legendary Creature - Human Wizard
Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.

{1}{B}: Regenerate target Zombie.
4 / 4
{4}{B}{B}{B}
Lord of the Void
Creature - Demon
Flying

Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
7 / 7
{4}{B}
Magus of the Coffers
Creature - Human Wizard
{2}, {T}: Add {B} for each Swamp you control.
4 / 4
{4}{B}{B}
Magus of the Mirror
Creature - Human Wizard
{T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate only during your upkeep.
4 / 2
{2}{B}{B}
Nekrataal
Creature - Human Assassin
First strike

When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2 / 1
{3}{B}
Notorious Assassin
Creature - Human Spellshaper Assassin
{2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated.
2 / 2
{3}{B}{B}
Ob Nixilis, the Fallen
Legendary Creature - Demon
Landfall -- Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
3 / 3
{2}
Onyx Talisman
Artifact
Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.
{0}
Paradise Mantle
Artifact - Equipment
Equipped creature has "{T}: Add one mana of any color."

Equip {1}
{1}{B}{B}
Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
{3}
Puppet Strings
Artifact
{2}, {T}: You may tap or untap target creature.
{2}{B}{B}
Rag Man
Creature - Human Minion
{B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.
2 / 1
{3}{B}{B}
Ravenous Demon
Creature - Demon
Sacrifice a Human: Transform Ravenous Demon. Activate only as a sorcery.
4 / 4
--
Archdemon of Greed
Creature - Demon

Flying, trample

At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you.
4 / 4
{4}{B}{B}{B}{B}
Reiver Demon
Creature - Demon
Flying

When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
6 / 6
{3}
Rings of Brighthearth
Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{1}{B}{B}
Royal Assassin
Creature - Human Assassin
{T}: Destroy target tapped creature.
1 / 1
{3}{B}
Sengir Autocrat
Creature - Human
When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.

When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
2 / 2
--
Shizo, Death's Storehouse
Legendary Land
{T}: Add {B}.

{B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{2}
Silverskin Armor
Artifact - Equipment
Equipped creature gets +1/+1 and is an artifact in addition to its other types.

Equip {2}
{1}{B}
Skirsdag High Priest
Creature - Human Cleric
Morbid -- {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
1 / 2
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}{B}{B}
Sorceress Queen
Creature - Human Wizard
{T}: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.
1 / 1
{1}
Springleaf Drum
Artifact
{T}, Tap an untapped creature you control: Add one mana of any color.
{3}
Staff of Domination
Artifact
{1}: Untap Staff of Domination.

{2}, {T}: You gain 1 life.

{3}, {T}: Untap target creature.

{4}, {T}: Tap target creature.

{5}, {T}: Draw a card.
{1}{B}{B}
Stromgald Cabal
Creature - Human Knight
{T}, Pay 1 life: Counter target white spell.
2 / 2
{3}{B}
Stromgald Spy
Creature - Human Rogue
Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with their hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.
2 / 4
{1}{B}{B}
Stronghold Assassin
Creature - Phyrexian Zombie Assassin
{T}, Sacrifice a creature: Destroy target nonblack creature.
2 / 1
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{4}
Sword of the Paruns
Artifact - Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0.

As long as equipped creature is untapped, untapped creatures you control get +0/+2.

{3}: You may tap or untap equipped creature.

Equip {3}
{2}
Thornbite Staff
Tribal Artifact - Shaman Equipment
Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature."

Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it.

Equip {4}
{3}
Thousand-Year Elixir
Artifact
You may activate abilities of creatures you control as though those creatures had haste.

{1}, {T}: Untap target creature.
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
{1}{B}{B}
Toshiro Umezawa
Legendary Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead.
2 / 2
{4}
Trading Post
Artifact
{1}, {T}, Discard a card: You gain 4 life.

{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.

{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.

{1}, {T}, Sacrifice an artifact: Draw a card.
{3}
Umbral Mantle
Artifact - Equipment
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.)

Equip {0}
--
Untaidake, the Cloud Keeper
Legendary Land
Untaidake, the Cloud Keeper enters the battlefield tapped.

{T}, Pay 2 life: Add {C}{C}. Spend this mana only to cast legendary spells.
{3}
Whispersilk Cloak
Artifact - Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip {2}
{2}{B}
Xathrid Necromancer
Creature - Human Wizard
Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
2 / 2