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Select Main Deck Cards

{1}{W}{B}
Anguished Unmaking
Instant
Exile target nonland permanent. You lose 3 life.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{3}{W}
Armored Skyhunter
Creature - Cat Knight
Flying

Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
3 / 3
{1}
Basilisk Collar
Artifact - Equipment
Equipped creature has deathtouch and lifelink.

Equip {2}
{2}{B}
Belle of the Brawl
Creature - Human Knight
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.
3 / 2
{2}{B}
Black Market Connections
Enchantment
At the beginning of your precombat main phase, choose one or more --

• Sell Contraband -- Create a Treasure token. You lose 1 life.

• Buy Information -- Draw a card. You lose 2 life.

• Hire a Mercenary -- Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)
{2}{R}{R}
Bloodsworn Steward
Creature - Vampire Knight
Flying

Commander creatures you control get +2/+2 and have haste.
4 / 4
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.
{1}
Colossus Hammer
Artifact - Equipment
Equipped creature gets +10/+10 and loses flying.

Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{W}
Danitha Capashen, Paragon
Legendary Creature - Human Knight
First strike, vigilance, lifelink

Aura and Equipment spells you cast cost {1} less to cast.
2 / 2
{4}{W}
Danitha, Benalia's Hope
Legendary Creature - Human Knight
First strike, vigilance, lifelink

When Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
4 / 4
{2}{R}
Deflecting Swat
Instant
If you control a commander, you may cast this spell without paying its mana cost.

You may choose new targets for target spell or ability.
{W}{B}
Despark
Instant
Exile target permanent with mana value 4 or greater.
{2}
Dowsing Dagger
Artifact - Equipment
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.

Equipped creature gets +2/+1.

Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.

Equip {2}
--
Lost Vale
Land

(Transforms from Dowsing Dagger.)

{T}: Add three mana of any one color.
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

{T}: Add {B} or {R}.
{4}{R}{R}
Embercleave
Legendary Artifact - Equipment
Flash

This spell costs {1} less to cast for each attacking creature you control.

When Embercleave enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+1 and has double strike and trample.

Equip {3}
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{R}
Fervent Champion
Creature - Human Knight
First strike, haste

Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.

Equip abilities you activate that target Fervent Champion cost {3} less to activate.
1 / 1
{1}{W}{W}
Fiendslayer Paladin
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Fiendslayer Paladin can't be the target of black or red spells your opponents control.
2 / 2
{R}{W}
Fighter Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

{1}{R}{W}: Level 2

Equip abilities you activate cost {2} less to activate.

{3}{R}{W}: Level 3

Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{4}
Hammer of Nazahn
Legendary Artifact - Equipment
Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.

Equipped creature gets +2/+0 and has indestructible.

Equip {4}
{3}
Haunted Cloak
Artifact - Equipment
Equipped creature has vigilance, trample, and haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{W}
Hedgewitch's Mask
Artifact - Equipment
Equipped creature gets +1/+1.

Equipped creature can't be blocked by creatures with power 4 or greater.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{R}
Hexgold Halberd
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

As long as it's your turn, equipped creature has first strike and trample.

Equip {2}{R}
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
{7}
Kaldra Compleat
Legendary Artifact - Equipment
Living weapon

Indestructible

Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."

Equip {7}
{5}{R}
Khorvath Brightflame
Legendary Creature - Dragon
Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.)

Flying, haste

Knights your team controls have flying and haste.
3 / 4
{3}{W}
Kinsbaile Cavalier
Creature - Kithkin Knight
Knight creatures you control have double strike.
2 / 2
{1}{W}{W}
Knight Exemplar
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
2 / 2
{1}{W}
Knight of Grace
Creature - Human Knight
First strike

Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)

Knight of Grace gets +1/+0 as long as any player controls a black permanent.
2 / 2
{1}{B}
Knight of Malice
Creature - Human Knight
First strike

Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)

Knight of Malice gets +1/+0 as long as any player controls a white permanent.
2 / 2
{W}{W}
Knight of the White Orchid
Creature - Human Knight
First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
2 / 2
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{1}{R}
Lizard Blades
Artifact Creature - Equipment Lizard
Double strike

Equipped creature has double strike.

Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1 / 1
{1}{B}{B}
Mask of Griselbrand
Legendary Artifact - Equipment
Equipped creature has flying and lifelink.

Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.

Equip {3}
{1}{W}{W}
Mirran Crusader
Creature - Human Knight
Double strike, protection from black and from green
2 / 2
{1}{W}{B}
Mortify
Instant
Destroy target creature or enchantment.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
--
Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B}.
{W}
Novice Knight
Creature - Human Knight
Defender (This creature can't attack.)

As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.
2 / 3
{1}{B}{R}
Olivia, Mobilized for War
Legendary Creature - Vampire Knight
Flying

Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
3 / 3
{1}{W}
Open the Armory
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{W}{W}
Puresteel Paladin
Creature - Human Knight
Whenever an Equipment enters the battlefield under your control, you may draw a card.

Metalcraft -- Equipment you control have equip {0} as long as you control three or more artifacts.
2 / 2
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{1}{R}{W}
Rem Karolus, Stalwart Slayer
Legendary Creature - Human Knight
Flying, haste

If a spell would deal damage to you or another permanent you control, prevent that damage.

If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
2 / 3
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{1}
Shadowspear
Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has trample and lifelink.

{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.

Equip {2}
{W}
Sigarda's Aid
Enchantment
You may cast Aura and Equipment spells as though they had flash.

Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.
{1}{R}{W}
Skyknight Legionnaire
Creature - Human Knight
Flying, haste
2 / 2
{3}{W}
Smothering Tithe
Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}{W}
Sram, Senior Edificer
Legendary Creature - Dwarf Advisor
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
2 / 2
{W}
Steelshaper's Gift
Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
{B}{R}
Stormfist Crusader
Creature - Human Knight
Menace

At the beginning of your upkeep, each player draws a card and loses 1 life.
2 / 2
{3}
Sunforger
Artifact - Equipment
Equipped creature gets +4/+0.

{R}{W}, Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.

Equip {3}
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{2}
Sword of the Animist
Legendary Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {2}
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{2}{W}
Sylvia Brightspear
Legendary Creature - Human Knight
Partner with Khorvath Brightflame (When this creature enters the battlefield, target player may put Khorvath into their hand from their library, then shuffle.)

Double strike

Dragons your team controls have double strike.
2 / 2
{3}{R}{W}{B}
Syr Gwyn, Hero of Ashvale
Legendary Creature - Human Knight
Vigilance, menace

Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.

Equipment you control have equip Knight {0}.
5 / 5
{2}
Talisman of Conviction
Artifact
{T}: Add {C}.

{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
{2}
Talisman of Hierarchy
Artifact
{T}: Add {C}.

{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.
{2}
Talisman of Indulgence
Artifact
{T}: Add {C}.

{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{R}{R}{W}
Tori D'Avenant, Fury Rider
Legendary Creature - Human Knight
Vigilance, trample

Whenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
3 / 3
--
Tournament Grounds
Land
{T}: Add {C}.

{T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.
{2}{W}{B}
Utter End
Instant
Exile target nonland permanent.
--
Vault of the Archangel
Land
{T}: Add {C}.

{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
{2}{B}
Wand of Orcus
Legendary Artifact - Equipment
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.

Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.

Equip {3}
{W}{B}
Wintermoor Commander
Creature - Human Knight
Deathtouch

Wintermoor Commander's toughness is equal to the number of Knights you control.

Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
2 / *