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Select Main Deck Cards

{2}{U}
Arrester's Admonition
Instant
Return target creature to its owner's hand.

Addendum -- If you cast this spell during your main phase, draw a card.
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.
{U}
Benthic Biomancer
Creature - Merfolk Wizard Mutant
{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
1 / 1
{2}{W}
Bring to Trial
Sorcery
Exile target creature with power 4 or greater.
{4}{U}
Chillbringer
Creature - Elemental
Flying

When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
3 / 3
{1}{W}
Concordia Pegasus
Creature - Pegasus
Flying
1 / 3
{W}{B}
Final Payment
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.

Destroy target creature.
--
Gateway Plaza
Land - Gate
Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{3}{W}{B}
Grasping Thrull
Creature - Thrull
Flying

When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.
3 / 3
{2}{W}
Haazda Officer
Creature - Human Soldier
When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.
3 / 2
{1}{W}
Impassioned Orator
Creature - Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.
2 / 2
{1}{W}{U}
Lawmage's Binding
Enchantment - Aura
Flash

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{2}{W}
Ministrant of Obligation
Creature - Human Cleric
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
2 / 1
{1}{W}{B}
Mortify
Instant
Destroy target creature or enchantment.
{3}
Orzhov Locket
Artifact
{T}: Add {W} or {B}.

{W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice Orzhov Locket: Draw two cards.
{4}{U}{U}
Prying Eyes
Instant
Draw four cards, then discard two cards.
{1}{U}
Sage's Row Savant
Creature - Vedalken Wizard
When Sage's Row Savant enters the battlefield, scry 2.
2 / 1
{2}{W/U}{W/U}
Senate Griffin
Creature - Griffin
Flying

When Senate Griffin enters the battlefield, scry 1.
3 / 2
{1}{U}
Shimmer of Possibility
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
{3}{U}
Skitter Eel
Creature - Fish Crab
{2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
3 / 3
{1}{U}
Slimebind
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets -4/-0.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{5}{U}
Swirling Torrent
Sorcery
Choose one or both --

• Put target creature on top of its owner's library.

• Return target creature to its owner's hand.
{2}{W}
Tenth District Veteran
Creature - Human Soldier
Vigilance

Whenever Tenth District Veteran attacks, untap another target creature you control.
2 / 3
{2}{W/B}
Vizkopa Vampire
Creature - Vampire
Lifelink
3 / 1
{4}{U}
Windstorm Drake
Creature - Drake
Flying

Other creatures you control with flying get +1/+0.
3 / 3