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Select Main Deck Cards

{R}
Akki Avalanchers
Creature - Goblin Warrior
Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate only once each turn.
1 / 1
{1}{R}
Akki Blizzard-Herder
Creature - Goblin Shaman
When Akki Blizzard-Herder dies, each player sacrifices a land.
1 / 1
{1}{R}{R}
Akki Coalflinger
Creature - Goblin Shaman
First strike

{R}, {T}: Attacking creatures gain first strike until end of turn.
2 / 2
{2}{R}
Akki Drillmaster
Creature - Goblin Shaman
{T}: Target creature gains haste until end of turn.
2 / 2
{3}{R}
Akki Lavarunner
Creature - Goblin Warrior
Haste

Whenever Akki Lavarunner deals damage to an opponent, flip it.
1 / 1
--
Tok-Tok, Volcano Born
Legendary Creature - Goblin Shaman

Protection from red

If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
1 / 1
{1}{R}
Akki Raider
Creature - Goblin Warrior
Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.
2 / 1
{1}{R}
Akki Rockspeaker
Creature - Goblin Shaman
When Akki Rockspeaker enters the battlefield, add {R}.
1 / 1
{1}{R}
Akki Underling
Creature - Goblin Warrior
As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
2 / 1
{3}{R}
Akki Underminer
Creature - Goblin Rogue Shaman
Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.
1 / 1
{3}{R}
Ambush
Instant
Blocking creatures gain first strike until end of turn.
{3}{R}
Antagonism
Enchantment
At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn.
{2}{R}
Arms Dealer
Creature - Goblin Rogue
{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
1 / 1
{2}{R}
Arms Dealer
Creature - Goblin Rogue
{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
1 / 1
{2}{W}
Bargain
Sorcery
Target opponent draws a card.

You gain 7 life.
{3}{R}{R}
Battle Squadron
Creature - Goblin
Flying

Battle Squadron's power and toughness are each equal to the number of creatures you control.
* / *
{2}{R}{R}
Bedlam
Enchantment
Creatures can't block.
{2}{R}{R}
Bedlam
Enchantment
Creatures can't block.
{3}{G}
Bee Sting
Sorcery
Bee Sting deals 2 damage to any target.
{4}{B}
Bellowing Fiend
Creature - Spirit
Flying

Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
3 / 3
{2}{R}{R}
Ben-Ben, Akki Hermit
Legendary Creature - Goblin Shaman
{T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.
1 / 1
{1}{W}
Blessed Reversal
Instant
You gain 3 life for each creature attacking you.
{2}{R}{R}
Blind Fury
Instant
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
{3}{R}{R}
Blood Rites
Enchantment
{1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to any target.
{5}{R}
Bloodshot Cyclops
Creature - Cyclops Giant
{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.
4 / 4
{2}{B}{B}
Body Snatcher
Creature - Phyrexian Minion
When Body Snatcher enters the battlefield, exile it unless you discard a creature card.

When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.
2 / 2
{R/W}
Boros Recruit
Creature - Goblin Soldier
({R/W} can be paid with either {R} or {W}.)

First strike
1 / 1
{R}
Brightstone Ritual
Instant
Add {R} for each Goblin on the battlefield.
{3}{R}{R}
Bulwark
Enchantment
At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
{2}{B}
Cabal Slaver
Creature - Human Cleric
Whenever a Goblin deals combat damage to a player, that player discards a card.
2 / 1
{2}{G}{G}
Call of the Wild
Enchantment
{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
{4}{R}{R}
Callous Giant
Creature - Giant
If a source would deal 3 or less damage to Callous Giant, prevent that damage.
4 / 4
{U}{U}
Carry Away
Enchantment - Aura
Enchant Equipment

When Carry Away enters the battlefield, unattach enchanted Equipment.

You control enchanted Equipment.
{2}{R}
Commando Raid
Instant
Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."
{3}{B}{B}
Conspiracy
Enchantment
As Conspiracy enters the battlefield, choose a creature type.

Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{1}{G}
Constant Mists
Instant
Buyback--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Prevent all combat damage that would be dealt this turn.
{3}
Crawlspace
Artifact
No more than two creatures can attack you each combat.
{R}
Crazed Goblin
Creature - Goblin Warrior
Crazed Goblin attacks each combat if able.
1 / 1
{1}{R}
Crown of Fury
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 and has first strike.

Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
{5}
Crumbling Sanctuary
Artifact
If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.
{B}
Culling the Weak
Instant
As an additional cost to cast this spell, sacrifice a creature.

Add {B}{B}{B}{B}.
{1}{R}
Custody Battle
Enchantment - Aura
Enchant creature

Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
{3}{B}{B}
Dakmor Plague
Sorcery
Dakmor Plague deals 3 damage to each creature and each player.
{X}{R}
Detonate
Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
{3}{R}
Dogpile
Instant
Dogpile deals damage to any target equal to the number of attacking creatures you control.
{2}{R}
Downhill Charge
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.

Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
{1}{B}{R}
Dralnu's Crusade
Enchantment
Goblin creatures get +1/+1.

All Goblins are black and are Zombies in addition to their other creature types.
{2}{W}{W}
Drawn Together
Enchantment
As Drawn Together enters the battlefield, choose an artist.

Creatures with art by the chosen artist get +2/+2.
{1}{R}
Drooling Ogre
Creature - Ogre
Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)
3 / 3
{3}{R}
Embermage Goblin
Creature - Goblin Wizard
When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle.

{T}: Embermage Goblin deals 1 damage to any target.
1 / 1
{2}{B}
Engineered Plague
Enchantment
As Engineered Plague enters the battlefield, choose a creature type.

All creatures of the chosen type get -1/-1.
{2}{B}
Engineered Plague
Enchantment
As Engineered Plague enters the battlefield, choose a creature type.

All creatures of the chosen type get -1/-1.
{2}{R}
Enslaved Scout
Creature - Goblin Scout
{2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
2 / 2
{2}{R}
Enslaved Scout
Creature - Goblin Scout
{2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
2 / 2
{2}{U}
Exhaustion
Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
{4}{R}
Extra Arms
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, it deals 2 damage to any target.
{2}{U}
Fade Away
Sorcery
For each creature, its controller sacrifices a permanent unless they pay {1}.
{1}{U}
False Summoning
Instant
Counter target creature spell.
{1}{R}
Falter
Instant
Creatures without flying can't block this turn.
{2}{G}
Familiar Ground
Enchantment
Each creature you control can't be blocked by more than one creature.
{1}{R}{G}
Feral Animist
Creature - Goblin Shaman
{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.
2 / 1
{1}{R}{G}
Feral Animist
Creature - Goblin Shaman
{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.
2 / 1
{2}{R}
Fervor
Enchantment
Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
{R}
Fighting Chance
Instant
For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
{4}{R}{R}
Fireblast
Instant
You may sacrifice two Mountains rather than pay this spell's mana cost.

Fireblast deals 4 damage to any target.
{1}{R}
Fists of the Anvil
Instant
Target creature gets +4/+0 until end of turn.
{2}{R}
Flamestick Courier
Creature - Goblin
You may choose not to untap Flamestick Courier during your untap step.

{2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped.
2 / 1
{2}{R}
Flamewave Invoker
Creature - Goblin Mutant
{7}{R}: Flamewave Invoker deals 5 damage to target player or planeswalker.
2 / 2
{3}{U}
Flight of Fancy
Enchantment - Aura
Enchant creature

When Flight of Fancy enters the battlefield, draw two cards.

Enchanted creature has flying.
{1}{R}
Fling
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.
{3}{U}
Floodgate
Creature - Wall
Defender (This creature can't attack.)

When Floodgate has flying, sacrifice it.

When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.
0 / 5
{4}
Fodder Cannon
Artifact
{4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.
{4}
Fodder Cannon
Artifact
{4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.
{R}
Frenzied Goblin
Creature - Goblin Berserker
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
1 / 1
{R}
Frenzied Goblin
Creature - Goblin Berserker
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
1 / 1
{R}
Frenzied Goblin
Creature - Goblin Berserker
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
1 / 1
{2}{R}
Gempalm Incinerator
Creature - Goblin
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)

When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
2 / 1
{2}{R}
Gempalm Incinerator
Creature - Goblin
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)

When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
2 / 1
{1}{R}
Goblin Archaeologist
Creature - Goblin Artificer
{R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.
1 / 2
{R}
Goblin Artisans
Creature - Goblin Artificer
{T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
1 / 1
{3}{R}{R}
Goblin Assassin
Creature - Goblin Assassin
Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.
2 / 2
{R}
Goblin Balloon Brigade
Creature - Goblin Warrior
{R}: Goblin Balloon Brigade gains flying until end of turn.
1 / 1
{R}
Goblin Balloon Brigade
Creature - Goblin Warrior
{R}: Goblin Balloon Brigade gains flying until end of turn.
1 / 1
{3}{R}
Goblin Berserker
Creature - Goblin Berserker
First strike, haste
2 / 2
{1}{R}
Goblin Bomb
Enchantment
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb.

Remove five fuse counters from Goblin Bomb and sacrifice it: It deals 20 damage to target player or planeswalker.
{1}{R}
Goblin Bombardment
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
{1}{R}
Goblin Bombardment
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
{R}
Goblin Bookie
Creature - Goblin
{R}, {T}: Reflip any coin or reroll any die. (Activate only any time it makes sense.)
1 / 1
{3}{R}
Goblin Bowling Team
Creature - Goblin
If Goblin Bowling Team would deal damage to a permanent or player, it deals that much damage plus the result of a six-sided die roll to that permanent or player instead.
1 / 1
{2}{R}
Goblin Brawler
Creature - Goblin Warrior
First strike

Goblin Brawler can't be equipped.
2 / 2
{1}{R}
Goblin Brigand
Creature - Goblin Warrior
Goblin Brigand attacks each combat if able.
2 / 2
{1}{R}
Goblin Bully
Creature - Goblin
2 / 1
--
Goblin Burrows
Land
{T}: Add {C}.

{1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.
{R}
Goblin Cadets
Creature - Goblin
Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
2 / 1
{2}{R}
Goblin Cavaliers
Creature - Goblin
3 / 2
{4}
Goblin Charbelcher
Artifact
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
{4}
Goblin Charbelcher
Artifact
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
{2}{R}
Goblin Chariot
Creature - Goblin Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.)
2 / 2
{2}{R}
Goblin Chariot
Creature - Goblin Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.)
2 / 2
{R}
Goblin Chirurgeon
Creature - Goblin Shaman
Sacrifice a Goblin: Regenerate target creature.
0 / 2
{R}
Goblin Chirurgeon
Creature - Goblin Shaman
Sacrifice a Goblin: Regenerate target creature.
0 / 2
{R}
Goblin Chirurgeon
Creature - Goblin Shaman
Sacrifice a Goblin: Regenerate target creature.
0 / 2
{3}{R}
Goblin Clearcutter
Creature - Goblin
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.
3 / 3
{R}
Goblin Cohort
Creature - Goblin Warrior
Goblin Cohort can't attack unless you've cast a creature spell this turn.
2 / 2
{4}{R}
Goblin Commando
Creature - Goblin
When Goblin Commando enters the battlefield, it deals 2 damage to target creature.
2 / 2
{R}
Goblin Digging Team
Creature - Goblin
{T}, Sacrifice Goblin Digging Team: Destroy target Wall.
1 / 1
{R}
Goblin Digging Team
Creature - Goblin
{T}, Sacrifice Goblin Digging Team: Destroy target Wall.
1 / 1
{R}
Goblin Digging Team
Creature - Goblin
{T}, Sacrifice Goblin Digging Team: Destroy target Wall.
1 / 1
{6}
Goblin Dirigible
Artifact Creature - Construct
Flying

Goblin Dirigible doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible.
4 / 4
{5}{R}{R}
Goblin Dynamo
Creature - Goblin Mutant
{T}: Goblin Dynamo deals 1 damage to any target.

{X}{R}, {T}, Sacrifice Goblin Dynamo: It deals X damage to any target.
4 / 4
{1}{R}
Goblin Elite Infantry
Creature - Goblin Warrior
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
2 / 2
{1}{R}
Goblin Elite Infantry
Creature - Goblin Warrior
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
2 / 2
{1}{R}
Goblin Festival
Enchantment
{2}: Goblin Festival deals 1 damage to any target. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival.
{3}{R}
Goblin Fire Fiend
Creature - Goblin Berserker
Haste

Goblin Fire Fiend must be blocked if able.

{R}: Goblin Fire Fiend gets +1/+0 until end of turn.
1 / 1
{1}{R}
Goblin Firebug
Creature - Goblin
When Goblin Firebug leaves the battlefield, sacrifice a land.
2 / 2
{R}
Goblin Firestarter
Creature - Goblin
Sacrifice Goblin Firestarter: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1 / 1
{U}{R}{R}
Goblin Flectomancer
Creature - Goblin Wizard
Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.
2 / 2
{2}{R}
Goblin Flotilla
Creature - Goblin
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

At the beginning of each combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.
2 / 2
{1}{R}
Goblin Furrier
Creature - Goblin Warrior
Prevent all damage that Goblin Furrier would deal to snow creatures.
2 / 2
{5}{R}{R}
Goblin Game
Sorcery
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
{3}{R}
Goblin Gardener
Creature - Goblin
When Goblin Gardener dies, destroy target land.
2 / 1
{3}{R}
Goblin Gardener
Creature - Goblin
When Goblin Gardener dies, destroy target land.
2 / 1
{1}{R}{R}
Goblin General
Creature - Goblin Warrior
Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
1 / 1
{1}{R}
Goblin Glider
Creature - Goblin
Flying

Goblin Glider can't block.
1 / 1
{1}{R}
Goblin Glider
Creature - Goblin
Flying

Goblin Glider can't block.
1 / 1
{3}{R}
Goblin Goon
Creature - Goblin Mutant
Goblin Goon can't attack unless you control more creatures than defending player.

Goblin Goon can't block unless you control more creatures than attacking player.
6 / 6
{3}{R}
Goblin Goon
Creature - Goblin Mutant
Goblin Goon can't attack unless you control more creatures than defending player.

Goblin Goon can't block unless you control more creatures than attacking player.
6 / 6
{R}
Goblin Grappler
Creature - Goblin
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
1 / 1
{R}
Goblin Grenade
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.

Goblin Grenade deals 5 damage to any target.
{R}
Goblin Grenade
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.

Goblin Grenade deals 5 damage to any target.
{R}
Goblin Grenade
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.

Goblin Grenade deals 5 damage to any target.
{R}
Goblin Grenade
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.

Goblin Grenade deals 5 damage to any target.
{3}{R}
Goblin Grenadiers
Creature - Goblin
Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.
2 / 2
{2}{R}
Goblin Hero
Creature - Goblin
2 / 2
{2}{R}
Goblin Hero
Creature - Goblin
2 / 2
{1}{R}{R}
Goblin King
Creature - Goblin
Other Goblins get +1/+1 and have mountainwalk.
2 / 2
{1}{R}{R}
Goblin King
Creature - Goblin
Other Goblins get +1/+1 and have mountainwalk.
2 / 2
{1}{R}{R}
Goblin King
Creature - Goblin
Other Goblins get +1/+1 and have mountainwalk.
2 / 2
{1}{R}{R}
Goblin King
Creature - Goblin
Other Goblins get +1/+1 and have mountainwalk.
2 / 2
{1}{R}
Goblin Kites
Enchantment
{R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
{R}
Goblin Lackey
Creature - Goblin
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
1 / 1
{R}
Goblin Lackey
Creature - Goblin
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
1 / 1
{R}
Goblin Lackey
Creature - Goblin
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
1 / 1
{R}{W}
Goblin Legionnaire
Creature - Goblin Soldier
{R}, Sacrifice Goblin Legionnaire: It deals 2 damage to any target.

{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 2
{1}{R}
Goblin Lookout
Creature - Goblin
{T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn.
1 / 2
{1}{R}
Goblin Lore
Sorcery
Draw four cards, then discard three cards at random.
{1}{R}
Goblin Lore
Sorcery
Draw four cards, then discard three cards at random.
{3}
Goblin Lyre
Artifact
Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent or planeswalker equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent or that planeswalker's controller controls.
{4}{R}
Goblin Machinist
Creature - Goblin
{2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's mana value. Put the revealed cards on the bottom of your library in any order.
0 / 5
{4}{R}{R}
Goblin Marshal
Creature - Goblin Warrior
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Goblin Marshal enters the battlefield or dies, create two 1/1 red Goblin creature tokens.
3 / 3
{1}{R}
Goblin Masons
Creature - Goblin
When Goblin Masons dies, destroy target Wall.
2 / 1
{2}{R}
Goblin Matron
Creature - Goblin
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
1 / 1
{2}{R}
Goblin Matron
Creature - Goblin
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
1 / 1
{2}{R}
Goblin Matron
Creature - Goblin
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
1 / 1
{2}{R}
Goblin Matron
Creature - Goblin
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
1 / 1
{2}{R}
Goblin Medics
Creature - Goblin Shaman
Whenever Goblin Medics becomes tapped, it deals 1 damage to any target.
1 / 1
{1}{R}
Goblin Mime
Creature - Goblin Mime
When you speak, sacrifice Goblin Mime.
2 / 2
{1}{R}
Goblin Mime
Creature - Goblin Mime
When you speak, sacrifice Goblin Mime.
2 / 2
{R}
Goblin Mountaineer
Creature - Goblin Scout
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
1 / 1
{R}
Goblin Mountaineer
Creature - Goblin Scout
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
1 / 1
{R}
Goblin Mountaineer
Creature - Goblin Scout
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
1 / 1
{2}{R}{R}
Goblin Mutant
Creature - Goblin Mutant
Trample

Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.

Goblin Mutant can't block creatures with power 3 or greater.
5 / 3
{X}{1}{R}{R}
Goblin Offensive
Sorcery
Create X 1/1 red Goblin creature tokens.
{R}
Goblin Patrol
Creature - Goblin
Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 1
{1}{R}
Goblin Piker
Creature - Goblin Warrior
2 / 1
{1}{R}
Goblin Piledriver
Creature - Goblin Warrior
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)

Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
1 / 2
{1}{R}
Goblin Piledriver
Creature - Goblin Warrior
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)

Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
1 / 2
{1}{R}
Goblin Piledriver
Creature - Goblin Warrior
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)

Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
1 / 2
{R}{R}
Goblin Polka Band
Summon Goblin
{2}, {T}, Pay {R} for each target: Tap any number of random target creatures. Goblins tapped in this way do not untap during their controllers' next untap phases.
1 / 1
{3}{R}
Goblin Psychopath
Creature - Goblin Mutant
Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
5 / 5
{3}{R}
Goblin Pyromancer
Creature - Goblin Wizard
When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn.

At the beginning of the end step, destroy all Goblins.
2 / 2
{1}{R}
Goblin Raider
Creature - Goblin Warrior
Goblin Raider can't block.
2 / 2
{1}{R}
Goblin Raider
Creature - Goblin Warrior
Goblin Raider can't block.
2 / 2
{1}{R}
Goblin Raider
Creature - Goblin Warrior
Goblin Raider can't block.
2 / 2
{1}{R}
Goblin Recruiter
Creature - Goblin
When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
1 / 1
{3}
Goblin Replica
Artifact Creature - Goblin
{3}{R}, Sacrifice Goblin Replica: Destroy target artifact.
2 / 2
{2}{R}
Goblin Rimerunner
Snow Creature - Goblin Warrior
{T}: Target creature can't block this turn.

{S}: Goblin Rimerunner gains haste until end of turn. ({S} can be paid with one mana from a snow source.)
2 / 2
{1}{R}
Goblin Rock Sled
Creature - Goblin
Trample

Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.

Goblin Rock Sled can't attack unless defending player controls a Mountain.
3 / 1
{3}{R}
Goblin S.W.A.T. Team
Creature - Goblin Warrior
Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Activate only once each turn.
2 / 2
{1}{R}
Goblin Sappers
Creature - Goblin
{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it and Goblin Sappers at end of combat.

{R}{R}{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it at end of combat.
1 / 1
{3}{R}{R}
Goblin Scouts
Sorcery
Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
{2}{R}
Goblin Secret Agent
Creature - Goblin Rogue
First strike

At the beginning of your upkeep, reveal a card from your hand at random.
2 / 2
{3}{R}
Goblin Settler
Creature - Goblin
When Goblin Settler enters the battlefield, destroy target land.
1 / 1
{2}{R}
Goblin Sharpshooter
Creature - Goblin
Goblin Sharpshooter doesn't untap during your untap step.

Whenever a creature dies, untap Goblin Sharpshooter.

{T}: Goblin Sharpshooter deals 1 damage to any target.
1 / 1
{2}{R}
Goblin Sharpshooter
Creature - Goblin
Goblin Sharpshooter doesn't untap during your untap step.

Whenever a creature dies, untap Goblin Sharpshooter.

{T}: Goblin Sharpshooter deals 1 damage to any target.
1 / 1
{2}{R}
Goblin Sharpshooter
Creature - Goblin
Goblin Sharpshooter doesn't untap during your untap step.

Whenever a creature dies, untap Goblin Sharpshooter.

{T}: Goblin Sharpshooter deals 1 damage to any target.
1 / 1
{1}{R}{R}
Goblin Shrine
Enchantment - Aura
Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.

When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.
{1}{R}
Goblin Ski Patrol
Creature - Goblin
{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.
1 / 1
{2}{R}
Goblin Sky Raider
Creature - Goblin Warrior
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 2
{R}
Goblin Sledder
Creature - Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
1 / 1
{3}{R}
Goblin Snowman
Creature - Goblin
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.

{T}: Goblin Snowman deals 1 damage to target creature it's blocking.
1 / 1
{3}{R}
Goblin Snowman
Creature - Goblin
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.

{T}: Goblin Snowman deals 1 damage to target creature it's blocking.
1 / 1
{R}
Goblin Soothsayer
Creature - Goblin Shaman
{R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.
1 / 1
{2}{R}
Goblin Spelunkers
Creature - Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2 / 2
{2}{R}
Goblin Spelunkers
Creature - Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2 / 2
{2}{R}
Goblin Spelunkers
Creature - Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2 / 2
{R}
Goblin Spy
Creature - Goblin Rogue
Play with the top card of your library revealed.
1 / 1
{1}{R}
Goblin Striker
Creature - Goblin Berserker
First strike, haste
1 / 1
{R}
Goblin Swine-Rider
Creature - Goblin
Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.
1 / 1
{R}
Goblin Taskmaster
Creature - Goblin
{1}{R}: Target Goblin creature gets +1/+0 until end of turn.

Morph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{1}{R}
Goblin Tinkerer
Creature - Goblin Artificer
{R}, {T}: Destroy target artifact. That artifact deals damage equal to its mana value to Goblin Tinkerer.
1 / 2
{1}{R}{W}
Goblin Trenches
Enchantment
{2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
{1}{R}{W}
Goblin Trenches
Enchantment
{2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
{1}{B}
Goblin Turncoat
Creature - Goblin Mercenary
Sacrifice a Goblin: Regenerate Goblin Turncoat.
2 / 1
{R}
Goblin Tutor
Instant
Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle.

2 -- A card named Goblin Tutor

3 -- An enchantment

4 -- An artifact

5 -- A creature

6 -- An instant or sorcery
{R}
Goblin Vandal
Creature - Goblin Rogue
Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn.
1 / 1
{1}{R}
Goblin War Buggy
Creature - Goblin
Haste

Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 2
{2}{R}
Goblin War Cry
Sorcery
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
{2}{R}
Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
{2}{R}
Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
{2}{R}
Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
{2}{R}
Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
{2}{R}
Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
{2}{R}
Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
{R}
Goblin War Strike
Sorcery
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
{R}
Goblin War Strike
Sorcery
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
{4}
Goblin War Wagon
Artifact Creature - Juggernaut
Goblin War Wagon doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon.
3 / 3
{1}{R}{R}
Goblin Warchief
Creature - Goblin Warrior
Goblin spells you cast cost {1} less to cast.

Goblins you control have haste.
2 / 2
{1}{R}{R}
Goblin Warchief
Creature - Goblin Warrior
Goblin spells you cast cost {1} less to cast.

Goblins you control have haste.
2 / 2
{1}{R}{R}
Goblin Warchief
Creature - Goblin Warrior
Goblin spells you cast cost {1} less to cast.

Goblins you control have haste.
2 / 2
{2}{R}
Goblin Warrens
Enchantment
{2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
{R}
Goblin Welder
Creature - Goblin Artificer
{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
1 / 1
{R}
Goblin Welder
Creature - Goblin Artificer
{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
1 / 1
{2}{R}{R}
Goblin Wizard
Creature - Goblin Wizard
{T}: You may put a Goblin permanent card from your hand onto the battlefield.

{R}: Target Goblin gains protection from white until end of turn.
1 / 1
{R}
Goblins of the Flarg
Creature - Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

When you control a Dwarf, sacrifice Goblins of the Flarg.
1 / 1
{2}{R}{R}
Granulate
Sorcery
Destroy each nonland artifact with mana value 4 or less.
{2}{G}
Graphic Violence
Instant
All creatures with art by the artist of your choice get +2/+2 and gain trample until end of turn.
--
Great Furnace
Artifact Land
{T}: Add {R}.
{2}{B}
Grollub
Creature - Beast
Whenever Grollub is dealt damage, each opponent gains that much life.
3 / 3
{1}{R}{R}
Hanabi Blast
Instant
Hanabi Blast deals 2 damage to any target. Return Hanabi Blast to its owner's hand, then discard a card at random.
{X}{R}
Heat Ray
Instant
Heat Ray deals X damage to target creature.
{2}{W}
Hidden Retreat
Enchantment
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
{W}
High Ground
Enchantment
Each creature you control can block an additional creature each combat.
{1}{R}
Hulking Goblin
Creature - Goblin
Hulking Goblin can't block.
2 / 2
{1}{U}{U}
Hunted Phantasm
Creature - Spirit
Hunted Phantasm can't be blocked.

When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens.
4 / 6
{1}{R}
Impending Disaster
Enchantment
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.
{R}
Incendiary
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, you may put a fuse counter on Incendiary.

When enchanted creature dies, Incendiary deals X damage to any target, where X is the number of fuse counters on Incendiary.
{R}
Into the Fray
Instant - Arcane
Target creature attacks this turn if able.

Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{2}{U}
Intruder Alarm
Enchantment
Creatures don't untap during their controllers' untap steps.

Whenever a creature enters the battlefield, untap all creatures.
{U}{U}
Invisibility
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked except by Walls.
{1}{W}
Invulnerability
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

The next time a source of your choice would deal damage to you this turn, prevent that damage.
{1}{R}
Ishi-Ishi, Akki Crackshot
Legendary Creature - Goblin Warrior
Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.
1 / 1
{3}{R}{R}
Jagged Lightning
Sorcery
Jagged Lightning deals 3 damage to each of two target creatures.
{4}{R}
Kaboom!
Sorcery
Choose any number of target players or planeswalkers. For each of them, reveal cards from the top of your library until you reveal a nonland card, Kaboom! deals damage equal to that card's mana value to that player or planeswalker, then you put the revealed cards on the bottom of your library in any order.
{R}
Keeper of Kookus
Creature - Goblin
{R}: Keeper of Kookus gains protection from red until end of turn.
1 / 1
{2}{R}{R}{R}
Kiki-Jiki, Mirror Breaker
Legendary Creature - Goblin Shaman
Haste

{T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
2 / 2
{2}{R}{R}{R}
Kiki-Jiki, Mirror Breaker
Legendary Creature - Goblin Shaman
Haste

{T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
2 / 2
{R}
Kill-Suit Cultist
Creature - Goblin Berserker
Kill-Suit Cultist attacks each combat if able.

{B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.
1 / 1
{1}{R}{R}
Kindle the Carnage
Sorcery
Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's mana value to each creature. You may repeat this process any number of times.
{3}{R}{R}
Kookus
Creature - Djinn
Trample

At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able.

{R}: Kookus gets +1/+0 until end of turn.
3 / 5
{2}
Krark's Thumb
Legendary Artifact
If you would flip a coin, instead flip two coins and ignore one.
{3}{R}
Krark-Clan Engineers
Creature - Goblin Artificer
{R}, Sacrifice two artifacts: Destroy target artifact.
2 / 2
{2}{R}
Krark-Clan Grunt
Creature - Goblin Warrior
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
2 / 2
{4}
Krark-Clan Ironworks
Artifact
Sacrifice an artifact: Add {C}{C}.
{3}{R}{R}
Krark-Clan Ogre
Creature - Ogre
{R}, Sacrifice an artifact: Target creature can't block this turn.
3 / 3
{R}
Krark-Clan Shaman
Creature - Goblin Shaman
Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.
1 / 1
{2}{R}
Krark-Clan Stoker
Creature - Goblin Shaman
{T}, Sacrifice an artifact: Add {R}{R}.
2 / 2
{3}
Kyren Archive
Artifact
At the beginning of your upkeep, you may exile the top card of your library face down.

{5}, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand.
{1}{R}
Kyren Glider
Creature - Goblin
Flying

Kyren Glider can't block.
1 / 1
{1}{R}
Kyren Legate
Creature - Goblin
If an opponent controls a Plains and you control a Mountain, you may cast this spell without paying its mana cost.

Haste
1 / 1
{2}{R}{R}
Kyren Negotiations
Enchantment
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.
{2}{R}
Kyren Sniper
Creature - Goblin
At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player or planeswalker.
1 / 1
{3}
Kyren Toy
Artifact
{1}, {T}: Put a charge counter on Kyren Toy.

{T}, Remove X charge counters from Kyren Toy: Add an amount of {C} equal to X plus one.
{R}
Landslide
Sorcery
Sacrifice any number of Mountains. Landslide deals that much damage to target player or planeswalker.
{R}
Last-Ditch Effort
Instant
Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target.
{3}{R}
Lay Waste
Sorcery
Destroy target land.

Cycling {2} ({2}, Discard this card: Draw a card.)
{U}{U}
Legacy's Allure
Enchantment
At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.

Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)
{2}{U}{U}
Legerdemain
Sorcery
Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)
{3}
Leonin Bladetrap
Artifact
Flash (You may cast this spell any time you could cast an instant.)

{2}, Sacrifice Leonin Bladetrap: It deals 2 damage to each attacking creature without flying.
{2}{R}
Magistrate's Veto
Enchantment
White creatures and blue creatures can't block.
{R}
Mass Hysteria
Enchantment
All creatures have haste.
{4}{R}{R}
Megatog
Creature - Atog
Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.
3 / 4
{2}{R}
Misguided Rage
Sorcery
Target player sacrifices a permanent.
{1}{R}{R}
Mogg Alarm
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost.

Create two 1/1 red Goblin creature tokens.
{2}{R}
Mogg Assassin
Creature - Goblin Assassin
{T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
2 / 1
{3}{R}
Mogg Bombers
Creature - Goblin
When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player or planeswalker.
3 / 4
{2}
Mogg Cannon
Artifact
{T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
{R}
Mogg Conscripts
Creature - Goblin
Mogg Conscripts can't attack unless you've cast a creature spell this turn.
2 / 2
{R}
Mogg Fanatic
Creature - Goblin
Sacrifice Mogg Fanatic: It deals 1 damage to any target.
1 / 1
{R}
Mogg Fanatic
Creature - Goblin
Sacrifice Mogg Fanatic: It deals 1 damage to any target.
1 / 1
{1}{R}
Mogg Flunkies
Creature - Goblin
Mogg Flunkies can't attack or block alone.
3 / 3
--
Mogg Hollows
Land
{T}: Add {C}.

{T}: Add {R} or {G}. Mogg Hollows doesn't untap during your next untap step.
{3}{R}{R}
Mogg Infestation
Sorcery
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
{1}{R}
Mogg Jailer
Creature - Goblin
Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.
2 / 2
{1}{R}
Mogg Maniac
Creature - Goblin
Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent or planeswalker.
1 / 1
{R}
Mogg Raider
Creature - Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
1 / 1
{2}{R}
Mogg Salvage
Instant
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.

Destroy target artifact.
{R}
Mogg Sentry
Creature - Goblin Warrior
Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
1 / 1
{R}
Mogg Sentry
Creature - Goblin Warrior
Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
1 / 1
{1}{R}
Mogg Squad
Creature - Goblin
Mogg Squad gets -1/-1 for each other creature on the battlefield.
3 / 3
{1}{R}
Mogg Toady
Creature - Goblin
Mogg Toady can't attack unless you control more creatures than defending player.

Mogg Toady can't block unless you control more creatures than attacking player.
2 / 2
{2}{R}{R}
Moggcatcher
Creature - Human Mercenary
{3}, {T}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.
2 / 2
{R}
Mons's Goblin Raiders
Creature - Goblin
1 / 1
{R}
Mons's Goblin Raiders
Creature - Goblin
1 / 1
{R}
Mons's Goblin Waiters
Creature - Goblin Waiter
Sacrifice a creature or land: Add {HR}.
1 / 1
{1}{U}{U}
Mystic Denial
Instant
Counter target creature or sorcery spell.
{1}{B}
Nausea
Sorcery
All creatures get -1/-1 until end of turn.
{3}{R}
No Quarter
Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.

Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
{2}{R}
Nosy Goblin
Creature - Goblin
{T}, Sacrifice Nosy Goblin: Destroy target face-down creature.
2 / 1
{U}{R}{ // }{3}{R}{W}
Odds // Ends
Instant // Instant
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.



Target player sacrifices two attacking creatures.
{4}{R}
Ogre Leadfoot
Creature - Ogre
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.
3 / 3
{1}{R}
Okk
Creature - Goblin
Okk can't attack unless a creature with greater power also attacks.

Okk can't block unless a creature with greater power also blocks.
4 / 4
{1}{R}
Okk
Creature - Goblin
Okk can't attack unless a creature with greater power also attacks.

Okk can't block unless a creature with greater power also blocks.
4 / 4
{3}{U}
Oraxid
Creature - Crab Beast
Protection from red
2 / 3
{3}{R}
Pandemonium
Enchantment
Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.
{1}{B}
Parallax Dementia
Enchantment - Aura
Enchant creature

Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Enchanted creature gets +3/+2.

When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
{4}{R}{R}
Patron of the Akki
Legendary Creature - Spirit
Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)

Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
5 / 5
{4}{G}
Plated Wurm
Creature - Wurm
4 / 5
{2}
Powder Keg
Artifact
At the beginning of your upkeep, you may put a fuse counter on Powder Keg.

{T}, Sacrifice Powder Keg: Destroy each artifact and creature with mana value equal to the number of fuse counters on Powder Keg.
{1}{G}
Primal Rage
Enchantment
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
{1}{R}{R}
Puppet's Verdict
Instant
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
{1}{R}
Pygmy Pyrosaur
Creature - Lizard
Pygmy Pyrosaur can't block.

{R}: Pygmy Pyrosaur gets +1/+0 until end of turn.
1 / 1
{1}{R}
Pyrostatic Pillar
Enchantment
Whenever a player casts a spell with mana value 3 or less, Pyrostatic Pillar deals 2 damage to that player.
{3}{R}
Rabble-Rouser
Creature - Goblin Shaman
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

{R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power.
1 / 1
{R}
Raging Goblin
Creature - Goblin Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
1 / 1
{R}
Raging Goblin
Creature - Goblin Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
1 / 1
{R}
Raging Goblin
Creature - Goblin Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
1 / 1
{R}
Raging Goblin
Creature - Goblin Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
1 / 1
{2}{B}{R}
Rare-B-Gone
Sorcery
Each player sacrifices all permanents that are rare or mythic rare, then each player reveals their hand and discards all cards that are rare or mythic rare.
{U}{R}
Razorfin Hunter
Creature - Merfolk Goblin
{T}: Razorfin Hunter deals 1 damage to any target.
1 / 1
{3}{R}
Reckless One
Creature - Goblin Avatar
Haste

Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
* / *
{W}
Reconnaissance
Enchantment
{0}: Remove target attacking creature you control from combat and untap it.
{2}{R}{R}
Relentless Assault
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
{U}
Remove
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.

Return target attacking creature to its owner's hand.
{2}{R}
Rivalry
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to them.
{2}{R}
Rock Jockey
Creature - Goblin
You can't cast this spell if you've played a land this turn.

You can't play lands if you've cast Rock Jockey this turn.
3 / 3
{1}
Rod of Spanking
Artifact
{2}, {T}: Rod of Spanking deals 1 damage to target player. Then untap Rod of Spanking unless that player says "Thank you, sir. May I have another?"
{2}{R}
Rupture
Sorcery
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
{R}{G}
Scarwood Goblins
Creature - Goblin
2 / 2
{1}{R}
Shatter
Instant
Destroy target artifact.
{1}{R}
Shivan Harvest
Enchantment
{1}{R}, Sacrifice a creature: Destroy target nonbasic land.
{1}{R}
Shrieking Mogg
Creature - Goblin
Haste

When Shrieking Mogg enters the battlefield, tap all other creatures.
1 / 1
{3}{R}{R}
Siege-Gang Commander
Creature - Goblin
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
2 / 2
{3}{R}{R}
Siege-Gang Commander
Creature - Goblin
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
2 / 2
{3}{R}{R}
Siege-Gang Commander
Creature - Goblin
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
2 / 2
{U}
Sisay's Ingenuity
Enchantment - Aura
Enchant creature

When Sisay's Ingenuity enters the battlefield, draw a card.

Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."
{1}{R}{R}
Skirk Commando
Creature - Goblin
Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.

Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 / 1
{1}{R}{R}
Skirk Commando
Creature - Goblin
Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.

Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 / 1
{1}{R}
Skirk Drill Sergeant
Creature - Goblin
Whenever Skirk Drill Sergeant or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.
2 / 1
{3}{R}{R}
Skirk Fire Marshal
Creature - Goblin
Protection from red

Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.
2 / 2
{1}{R}
Skirk Marauder
Creature - Goblin
Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Skirk Marauder is turned face up, it deals 2 damage to any target.
2 / 1
{3}{R}
Skirk Outrider
Creature - Goblin
As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample.
2 / 2
{R}
Skirk Prospector
Creature - Goblin
Sacrifice a Goblin: Add {R}.
1 / 1
{R}
Skirk Prospector
Creature - Goblin
Sacrifice a Goblin: Add {R}.
1 / 1
{3}{R}
Skirk Volcanist
Creature - Goblin
Morph--Sacrifice two Mountains. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures.
3 / 1
{2}{R}
Slingshot Goblin
Creature - Goblin
{R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.
2 / 2
{1}{R}
Slobad, Goblin Tinkerer
Legendary Creature - Goblin Artificer
Sacrifice an artifact: Target artifact gains indestructible until end of turn.
1 / 2
{1}{R}
Sluggishness
Enchantment - Aura
Enchant creature

Enchanted creature can't block.

When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand.
{3}{R}
Sneak Attack
Enchantment
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
{3}{B}
Snuff Out
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.

Destroy target nonblack creature. It can't be regenerated.
{R}
Spark Spray
Instant
Spark Spray deals 1 damage to any target.

Cycling {R} ({R}, Discard this card: Draw a card.)
{1}{R}
Sparksmith
Creature - Goblin
{T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
1 / 1
{2}
Sphere of Resistance
Artifact
Spells cost {1} more to cast.
{2}{R}
Spikeshot Goblin
Creature - Goblin Shaman
{R}, {T}: Spikeshot Goblin deals damage equal to its power to any target.
1 / 2
{W}
Spiritual Visit
Instant - Arcane
Create a 1/1 colorless Spirit creature token.

Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{1}{R}
Spitfire Handler
Creature - Goblin
Spitfire Handler can't block creatures with power greater than Spitfire Handler's power.

{R}: Spitfire Handler gets +1/+0 until end of turn.
1 / 1
{4}{R}
Spurred Wolverine
Creature - Wolverine Beast
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
3 / 2
{1}
Squee's Toy
Artifact
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.
{2}{R}
Squee, Goblin Nabob
Legendary Creature - Goblin
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
1 / 1
{2}{R}
Squee, Goblin Nabob
Legendary Creature - Goblin
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
1 / 1
{1}{U}
Squelch
Instant
Counter target activated ability. (Mana abilities can't be targeted.)

Draw a card.
{3}{R}
Stand or Fall
Enchantment
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
{2}{R}
Steam Blast
Sorcery
Steam Blast deals 2 damage to each creature and each player.
{1}{R}
Stronghold Gambit
Sorcery
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
{3}{R}
Sudden Impact
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
{1}{G}
Survival of the Fittest
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{R}
Tahngarth's Glare
Sorcery
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
{4}
Telethopter
Artifact Creature - Thopter
Tap an untapped creature you control: Telethopter gains flying until end of turn.
3 / 1
{2}{R}
Threaten
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
{2}{R}
Threaten
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
{1}{B}
Thrull Surgeon
Creature - Thrull
{1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
1 / 1
{1}{U}
Tidal Surge
Sorcery
Tap up to three target creatures without flying.
{1}{R}
Tin Street Hooligan
Creature - Goblin Rogue
When Tin Street Hooligan enters the battlefield, if {G} was spent to cast it, destroy target artifact.
2 / 1
{3}
Togglodyte
Artifact Creature - Golem
Togglodyte enters the battlefield turned on.

Whenever a player casts a spell, toggle Togglodyte's ON/OFF switch.

As long as Togglodyte is turned off, it can't attack or block, and prevent all damage it would deal.
4 / 4
{2}
Toymaker
Artifact Creature - Spellshaper
{1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
1 / 1
{2}{R}
Trash for Treasure
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.

Return target artifact card from your graveyard to the battlefield.
{R}
Tremor
Sorcery
Tremor deals 1 damage to each creature without flying.
{2}{R}{R}
Uncontrollable Anger
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+2 and attacks each combat if able.
{1}{R}{R}
Unstable Hulk
Creature - Goblin Mutant
Morph {3}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.
2 / 2
{1}{R}
Utvara Scalper
Creature - Goblin Scout
Flying

Utvara Scalper attacks each combat if able.
1 / 2
{2}{R}{R}
Viashino Cutthroat
Creature - Viashino
Haste

At the beginning of the end step, return Viashino Cutthroat to its owner's hand.
5 / 3
{1}{W}{W}
Wall of Nets
Creature - Wall
Defender (This creature can't attack.)

At end of combat, exile all creatures blocked by Wall of Nets.

When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.
0 / 7
{2}{R}
War Cadence
Enchantment
{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.
{R}
War-Torch Goblin
Creature - Goblin Warrior
{R}, Sacrifice War-Torch Goblin: It deals 2 damage to target blocking creature.
1 / 1
{R}
Warbreak Trumpeter
Creature - Goblin
Morph {X}{X}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Warbreak Trumpeter is turned face up, create X 1/1 red Goblin creature tokens.
1 / 1
{2}
Water Gun Balloon Game
Artifact
As Water Gun Balloon Game enters the battlefield, each player puts a pop! counter on "0."

Whenever a player casts a spell, move that player's pop! counter up one.

Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0."
{X}{R}
Wave of Indifference
Sorcery
X target creatures can't block this turn.
{4}{R}
Whiptail Moloch
Creature - Lizard
When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control.
6 / 3
{3}{U}{U}
Wrath of Marit Lage
Enchantment
When Wrath of Marit Lage enters the battlefield, tap all red creatures.

Red creatures don't untap during their controllers' untap steps.
{2}{B}{R}
Wrecking Ball
Instant
Destroy target creature or land.
{3}{R}{R}
Yet Another Aether Vortex
Enchantment
All creatures have haste.

Players play with the top card of their libraries revealed.

Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.
{1}{R}{R}
Zo-Zu the Punisher
Legendary Creature - Goblin Warrior
Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.
2 / 2
{1}{R}{R}
Zo-Zu the Punisher
Legendary Creature - Goblin Warrior
Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.
2 / 2