Put target attacking or blocking creature on top of its owner's library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
{3}{W/U}
Aethertow
Instant
Put target attacking or blocking creature on top of its owner's library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
{3}{W/U}
Aethertow
Instant
Put target attacking or blocking creature on top of its owner's library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
{3}{W/U}
Aethertow
Instant
Put target attacking or blocking creature on top of its owner's library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
{W}{U}
Angelic Shield
Enchantment
Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.
{W}{U}
Angelic Shield
Enchantment
Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.
{W}{U}
Angelic Shield
Enchantment
Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.
{W}{U}
Angelic Shield
Enchantment
Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.
{5}{W}{U}
Archon of the Triumvirate
Creature - Archon
Flying
Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
4 /
5
{5}{W}{U}
Archon of the Triumvirate
Creature - Archon
Flying
Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
4 /
5
{2}{U}
Arctic Aven
Creature - Bird Wizard
Flying
Arctic Aven gets +1/+1 as long as you control a Plains.
{W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
2 /
1
{2}{U}
Arctic Aven
Creature - Bird Wizard
Flying
Arctic Aven gets +1/+1 as long as you control a Plains.
{W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
2 /
1
{2}{U}
Arctic Aven
Creature - Bird Wizard
Flying
Arctic Aven gets +1/+1 as long as you control a Plains.
{W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
2 /
1
{2}{U}
Arctic Aven
Creature - Bird Wizard
Flying
Arctic Aven gets +1/+1 as long as you control a Plains.
{W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
2 /
1
{1}{W/U}{W/U}
Augury Adept
Creature - Kithkin Wizard
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
2 /
2
{1}{W/U}{W/U}
Augury Adept
Creature - Kithkin Wizard
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
2 /
2
{1}{W/U}{W/U}
Augury Adept
Creature - Kithkin Wizard
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
2 /
2
{1}{W/U}{W/U}
Augury Adept
Creature - Kithkin Wizard
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
2 /
2
{1}{W}{U}
Azorius Aethermage
Creature - Human Wizard
Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card.
1 /
1
{1}{W}{U}
Azorius Aethermage
Creature - Human Wizard
Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card.
1 /
1
{1}{W}{U}
Azorius Aethermage
Creature - Human Wizard
Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card.
1 /
1
{1}{W}{U}
Azorius Aethermage
Creature - Human Wizard
Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card.
1 /
1
--
Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{U}.
--
Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{U}.
--
Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{U}.
--
Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{U}.
{W}{U}
Azorius Charm
Instant
Choose one --
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.
{W}{U}
Azorius Charm
Instant
Choose one --
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.
{W}{U}
Azorius Charm
Instant
Choose one --
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.
{W}{U}
Azorius Charm
Instant
Choose one --
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.
{W}{U}
Azorius First-Wing
Creature - Griffin
Flying, protection from enchantments
2 /
2
{W}{U}
Azorius First-Wing
Creature - Griffin
Flying, protection from enchantments
2 /
2
{W}{U}
Azorius First-Wing
Creature - Griffin
Flying, protection from enchantments
2 /
2
{W}{U}
Azorius First-Wing
Creature - Griffin
Flying, protection from enchantments
2 /
2
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{W}{U}
Deft Duelist
Creature - Human Rogue
First strike
Shroud (This creature can't be the target of spells or abilities.)
2 /
1
{W}{U}
Deft Duelist
Creature - Human Rogue
First strike
Shroud (This creature can't be the target of spells or abilities.)
2 /
1
{W}{U}
Deft Duelist
Creature - Human Rogue
First strike
Shroud (This creature can't be the target of spells or abilities.)