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{1}{W}
Absolute Grace
Enchantment
All creatures have protection from black.
{1}{W}
Absolute Law
Enchantment
All creatures have protection from red.
--
Academy Ruins
Legendary Land
{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
{R}
Active Volcano
Instant
Choose one --

• Destroy target blue permanent.

• Return target Island to its owner's hand.
{1}{U}
Aether Gust
Instant
Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.
{4}
Alchor's Tomb
Artifact
{2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)
{1}{U}
Alter Reality
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)

Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{R}{R}
Anarchy
Sorcery
Destroy all white permanents.
{3}{R}
Anger
Creature - Incarnation
Haste

As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
2 / 2
{1}{G}
Argothian Enchantress
Creature - Human Druid
Shroud (This creature can't be the target of spells or abilities.)

Whenever you cast an enchantment spell, draw a card.
0 / 1
{2}{U}
Attunement
Enchantment
Return Attunement to its owner's hand: Draw three cards, then discard four cards.
{G}
Autumn's Veil
Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
{2}{G}
Bala Ged Recovery
Sorcery
Return target card from your graveyard to your hand.
--
Bala Ged Sanctuary
Land

Bala Ged Sanctuary enters the battlefield tapped.

{T}: Add {G}.
{1}{B}
Bereavement
Enchantment
Whenever a green creature dies, its controller discards a card.
{2}{B}
Bitter Ordeal
Sorcery
Search target player's library for a card and exile it. Then that player shuffles.

Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
{U}
Blue Elemental Blast
Instant
Choose one --

• Counter target red spell.

• Destroy target red permanent.
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
--
Boseiju, Who Shelters All
Legendary Land
Boseiju, Who Shelters All enters the battlefield tapped.

{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
{1}{R}
Braid of Fire
Enchantment
Cumulative upkeep--Add {R}. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{3}{R}
Brand of Ill Omen
Enchantment - Aura
Enchant creature

Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Enchanted creature's controller can't cast creature spells.
{1}{R}
Burnout
Instant
Counter target instant spell if it's blue.

Draw a card at the beginning of the next turn's upkeep.
--
Cascading Cataracts
Land
Indestructible

{T}: Add {C}.

{5}, {T}: Add five mana in any combination of colors.
{1}{W}
Celestial Purge
Instant
Exile target black or red permanent.
{R}
Chaoslace
Instant
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
{1}{U}
Chill
Enchantment
Red spells cost {2} more to cast.
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{7}
Chromatic Orrery
Legendary Artifact
You may spend mana as though it were mana of any color.

{T}: Add {C}{C}{C}{C}{C}.

{5}, {T}: Draw a card for each color among permanents you control.
{1}{W}{W}
Cloudchaser Kestrel
Creature - Bird
Flying

When Cloudchaser Kestrel enters the battlefield, destroy target enchantment.

{W}: Target permanent becomes white until end of turn.
2 / 2
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{1}{G}
Compost
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
{1}{U}
Compulsion
Enchantment
{1}{U}, Discard a card: Draw a card.

{1}{U}, Sacrifice Compulsion: Draw a card.
{2}
Conqueror's Flail
Artifact - Equipment
Equipped creature gets +1/+1 for each color among permanents you control.

As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.

Equip {2}
{2}{B}
Cruel Tutor
Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
{2}{U}
Crystal Spray
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.

Draw a card.
{1}{U}{R}
Dack Fayden
Legendary Planeswalker - Dack
+1: Target player draws two cards, then discards two cards.

-2: Gain control of target artifact.

-6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
L: 3
{4}
Damping Engine
Artifact
A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.
{B}
Dark Betrayal
Instant
Destroy target black creature.
{B}
Darkest Hour
Enchantment
All creatures are black.
{1}{W}
Darksteel Mutation
Enchantment - Aura
Enchant creature

Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
{B}{B}
Deathgrip
Enchantment
{B}{B}: Counter target green spell.
{B}
Deathlace
Instant
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
{B}
Deathmark
Sorcery
Destroy target green or white creature.
{2}
Defense Grid
Artifact
Each spell costs {3} more to cast except during its controller's turn.
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{1}{W}
Devout Decree
Sorcery
Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{R}
Disorder
Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.
{1}{G}
Display of Dominance
Instant
Choose one --

• Destroy target blue or black noncreature permanent.

• Permanents you control can't be the targets of blue or black spells your opponents control this turn.
{2}
Distorting Lens
Artifact
{T}: Target permanent becomes the color of your choice until end of turn.
{2}{U}
Douse
Enchantment
{1}{U}: Counter target red spell.
{B}
Dread of Night
Enchantment
White creatures get -1/-1.
{U}
Dream Coat
Enchantment - Aura
Enchant creature

{0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn.
{1}{B}{B}
Dystopia
Enchantment
Cumulative upkeep--Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
{2}{G}{G}
Eidolon of Blossoms
Enchantment Creature - Spirit
Constellation -- Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.
2 / 2
{W}{W}
Eight-and-a-Half-Tails
Legendary Creature - Fox Cleric
{1}{W}: Target permanent you control gains protection from white until end of turn.

{1}: Target spell or permanent becomes white until end of turn.
2 / 2
{G}
Elephant Grass
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Black creatures can't attack you.

Nonblack creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
{3}{B}
Erebos, God of the Dead
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Your opponents can't gain life.

{1}{B}, Pay 2 life: Draw a card.
5 / 7
{W}{W}
Exorcist
Creature - Human Cleric
{1}{W}, {T}: Destroy target black creature.
1 / 1
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{X}{R}{R}
Finale of Promise
Sorcery
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
{U}
Flash Flood
Instant
Choose one --

• Destroy target red permanent.

• Return target Mountain to its owner's hand.
{1}{U}
Flashfreeze
Instant
Counter target red or green spell.
{1}{R}
Fry
Instant
This spell can't be countered.

Fry deals 5 damage to target creature or planeswalker that's white or blue.
{1}{U}
Gainsay
Instant
Counter target blue spell.
{1}{U}
Glamerdye
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{1}{W}
Glare of Heresy
Sorcery
Exile target white permanent.
{2}{B}
Gloom
Enchantment
White spells cost {3} more to cast.

Activated abilities of white enchantments cost {3} more to activate.
{2}{U}{U}
God-Eternal Kefnet
Legendary Creature - Zombie God
Flying

You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast.

When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
4 / 5
{5}{U}
Govern the Guildless
Sorcery
Gain control of target monocolored creature.

Forecast -- {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)
{1}
Grafdigger's Cage
Artifact
Creature cards in graveyards and libraries can't enter the battlefield.

Players can't cast spells from graveyards or libraries.
{1}{B}{B}
Grim Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
{R/G}
Guttural Response
Instant
Counter target blue instant spell.
{1}{R}
Havoc
Enchantment
Whenever an opponent casts a white spell, they lose 2 life.
{2}{U}
Hibernation
Instant
Return all green permanents to their owners' hands.
{2}{U}
High Seas
Enchantment
Red creature spells and green creature spells cost {1} more to cast.
{U}
Hydroblast
Instant
Choose one --

• Counter target spell if it's red.

• Destroy target permanent if it's red.
{2}{W}
Idyllic Tutor
Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
{2}{U}
Imprisoned in the Moon
Enchantment - Aura
Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
{R}
Incite
Instant
Target creature becomes red until end of turn and attacks this turn if able.
{1}{U}
Indigo Faerie
Creature - Faerie Wizard
Flying

{U}: Target permanent becomes blue in addition to its other colors until end of turn.
1 / 1
{2}{U}
Insight
Enchantment
Whenever an opponent casts a green spell, you draw a card.
{1}{U}
Jace's Defeat
Instant
Counter target blue spell. If it was a Jace planeswalker spell, scry 2.
{1}{R}{R}
Jaya Ballard, Task Mage
Legendary Creature - Human Spellshaper
{R}, {T}, Discard a card: Destroy target blue permanent.

{1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

{5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
2 / 2
{4}
Kormus Bell
Artifact
All Swamps are 1/1 black creatures that are still lands.
{W}{U}
Lavinia, Azorius Renegade
Legendary Creature - Human Soldier
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
2 / 2
{G}{G}
Lifeforce
Enchantment
{G}{G}: Counter target black spell.
{G}
Lifelace
Instant
Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
{3}{W}
Light of Day
Enchantment
Black creatures can't attack or block.
{3}{G}
Living Lands
Enchantment
All Forests are 1/1 creatures that are still lands.
{3}{U}
Llawan, Cephalid Empress
Legendary Creature - Cephalid Noble
When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands.

Your opponents can't cast blue creature spells.
2 / 3
{1}{G}{W}
Loxodon Smiter
Creature - Elephant Soldier
This spell can't be countered.

If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.
4 / 4
{1}{R}{R}
Magnetic Mountain
Enchantment
Blue creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.
{U}
Mind Bend
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
{U}
Moonlace
Instant
Target spell or permanent becomes colorless.
{G}
Multani's Presence
Enchantment
Whenever a spell you've cast is countered, draw a card.
--
Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.

{T}: Add {U}, {R}, or {W}.
{U}
Mystic Remora
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
{2}{U}
Mystical Dispute
Instant
This spell costs {2} less to cast if it targets a blue spell.

Counter target spell unless its controller pays {3}.
{U}
Mystical Tutor
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
{4}{G}{G}
Nature's Wrath
Enchantment
At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}.

Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent.

Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.
{B}{B}
Nightcreep
Instant
Until end of turn, all creatures become black and all lands become Swamps.
{U}{U}{U}{R}{R}{R}
Niv-Mizzet, Parun
Legendary Creature - Dragon Wizard
This spell can't be countered.

Flying

Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.

Whenever a player casts an instant or sorcery spell, you draw a card.
5 / 5
{W}
Niveous Wisps
Instant
Target creature becomes white until end of turn. Tap that creature.

Draw a card.
{2}{W}{W}
Northern Paladin
Creature - Human Knight
{W}{W}, {T}: Destroy target black permanent.
3 / 3
{1}{W}{U}{B}{R}{G}
O-Kagachi, Vengeful Kami
Legendary Creature - Dragon Spirit
Flying, trample

Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
6 / 6
{3}{R}{R}
Omen of Fire
Instant
Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent they control.
{1}{W}{W}
Order of the Sacred Torch
Creature - Human Knight
{T}, Pay 1 life: Counter target black spell.
2 / 2
{R}
Overmaster
Sorcery
The next instant or sorcery spell you cast this turn can't be countered.

Draw a card.
{2}
Painter's Servant
Artifact Creature - Scarecrow
As Painter's Servant enters the battlefield, choose a color.

All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
1 / 3
{U}
Personal Tutor
Sorcery
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
{4}
Primal Amulet
Artifact
Instant and sorcery spells you cast cost {1} less to cast.

Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
--
Primal Wellspring
Land

(Transforms from Primal Amulet.)

{T}: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
{W}
Purelace
Instant
Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
{4}{B}
Putrefaction
Enchantment
Whenever a player casts a green or white spell, that player discards a card.
{R}
Pyroblast
Instant
Choose one --

• Counter target spell if it's blue.

• Destroy target permanent if it's blue.
{1}{U}
Quickchange
Instant
Target creature becomes the color or colors of your choice until end of turn.

Draw a card.
{R}{G}{W}
Radiant Kavu
Creature - Kavu
{R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn.
3 / 3
{R}
Red Elemental Blast
Instant
Choose one --

• Counter target blue spell.

• Destroy target blue permanent.
{2}{R}{R}
Reign of Chaos
Sorcery
Choose one --

• Destroy target Plains and target white creature.

• Destroy target Island and target blue creature.
{R}
Rending Volley
Instant
This spell can't be countered.

Rending Volley deals 4 damage to target white or blue creature.
{3}{B}{B}
Repentant Vampire
Creature - Vampire
Flying

Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire.

Threshold -- As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature."
3 / 3
--
Restore Balance
Sorcery
Suspend 6--{W}

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{1}{W}
Rune of Protection: Black
Enchantment
{W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Rune of Protection: Blue
Enchantment
{W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Rune of Protection: Green
Enchantment
{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Rune of Protection: Red
Enchantment
{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Rune of Protection: White
Enchantment
{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Cycling {2} ({2}, Discard this card: Draw a card.)
{5}{U}{U}
Scholar of the Lost Trove
Creature - Sphinx
Flying

When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
5 / 5
{1}{G}
Seedtime
Instant
Cast this spell only during your turn.

Take an extra turn after this one if an opponent cast a blue spell this turn.
{1}{B}
Self-Inflicted Wound
Sorcery
Target opponent sacrifices a green or white creature. If that player does, they lose 2 life.
{2}{G}
Setessan Champion
Creature - Human Warrior
Constellation -- Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.
1 / 3
{2}{U}
Shifting Sky
Enchantment
As Shifting Sky enters the battlefield, choose a color.

All nonland permanents are the chosen color.
{4}{U}
Shoal Kraken
Creature - Kraken
Constellation -- Whenever an enchantment enters the battlefield under your control, you may draw a card. If you do, discard a card.
3 / 5
{R}
Singe
Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
{1}{R}
Sirocco
Instant
Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.
{U}
Sleight of Mind
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
{1}{B}
Soul Rend
Instant
Destroy target creature if it's white. A creature destroyed this way can't be regenerated.

Draw a card at the beginning of the next turn's upkeep.
{2}{R}
Spinal Villain
Creature - Beast
{T}: Destroy target blue creature.
1 / 2
{4}{W}
Starfield of Nyx
Enchantment
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.

As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
{1}{B}{B}
Stromgald Cabal
Creature - Human Knight
{T}, Pay 1 life: Counter target white spell.
2 / 2
{5}{R}
Sunbird's Invocation
Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
{1}{U}
Sway of Illusion
Instant
Any number of target creatures become the color of your choice until end of turn.

Draw a card.
{2}{U}{U}
Swirl the Mists
Enchantment
As Swirl the Mists enters the battlefield, choose a color word.

All instances of color words in the text of spells and permanents are changed to the chosen color word.
{G}
Sylvan Paradise
Instant
One or more target creatures become green until end of turn.
{G}
Sylvan Tutor
Sorcery
Search your library for a creature card, reveal it, then shuffle and put that card on top.
{2}{B}
Tainted Remedy
Enchantment
If an opponent would gain life, that player loses that much life instead.
{1}{B}
Talara's Bane
Sorcery
Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.
--
The World Tree
Land
The World Tree enters the battlefield tapped.

{T}: Add {G}.

As long as you control six or more lands, lands you control have "{T}: Add one mana of any color."

{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
{U}
Thoughtlace
Instant
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
{2}{B}
Thrull Wizard
Creature - Thrull Wizard
{1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}.
1 / 1
{U}
Tidal Visionary
Creature - Merfolk Wizard
{T}: Target creature becomes the color of your choice until end of turn.
1 / 1
{U}
Trait Doctoring
Sorcery
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{1}{U}{B}
Unfulfilled Desires
Enchantment
{1}, Pay 1 life: Draw a card, then discard a card.
{2}{B}{B}
Urborg Shambler
Creature - Horror
Other black creatures get -1/-1.
4 / 3
{B}
Vampiric Tutor
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
{G}
Veil of Summer
Instant
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
{2}{B}
Virtue's Ruin
Sorcery
Destroy all white creatures.
{1}{U}
Vodalian Mystic
Creature - Merfolk Wizard
{T}: Target instant or sorcery spell becomes the color of your choice.
1 / 1
{2}{B}{B}
Western Paladin
Creature - Phyrexian Zombie Knight
{B}{B}, {T}: Destroy target white creature.
3 / 3
{U}
Whim of Volrath
Instant
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
{1}{U}{R}{W}
Whirlwind of Thought
Enchantment
Whenever you cast a noncreature spell, draw a card.
{3}{U}{U}
Willbreaker
Creature - Human Wizard
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
2 / 3
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{1}{B}
Yawgmoth's Edict
Enchantment
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.

{3}{B}
Agent of Erebos
Enchantment Creature - Zombie
Constellation -- Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile target player's graveyard.
2 / 2
--
Alchemist's Refuge
Land
{T}: Add {C}.

{G}{U}, {T}: You may cast spells this turn as though they had flash.
{4}{G}
All Suns' Dawn
Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
{3}{W}
Aurora Griffin
Creature - Griffin
Flying

{W}: Target permanent becomes white until end of turn.
2 / 2
{U}
Balduvian Shaman
Creature - Human Cleric Shaman
{T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
1 / 1
{2}{U}{U}
Blind Seer
Legendary Creature - Human Wizard
{1}{U}: Target spell or permanent becomes the color of your choice until end of turn.
3 / 3
{2}{U}{U}
Breath of Dreams
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Green creatures have "Cumulative upkeep {1}."
{1}{W}
Circle of Protection: Black
Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Blue
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Green
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Red
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: White
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
{2}{W}{W}
Cleanse
Sorcery
Destroy all black creatures.
{3}{W}{U}{B}{R}{G}
Conflux
Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
{3}{W}
Daraja Griffin
Creature - Griffin
Flying

Sacrifice Daraja Griffin: Destroy target black creature.
2 / 2
{2}{W}{W}
Drought
Enchantment
At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.

Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.

Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
{R}
Dwarven Song
Instant
One or more target creatures become red until end of turn.
{2}{B}{B}
Eastern Paladin
Creature - Phyrexian Zombie Knight
{B}{B}, {T}: Destroy target green creature.
3 / 3
{2}{B}
Execute
Instant
Destroy target white creature. It can't be regenerated.

Draw a card.
{1}{U}{U}
Fylamarid
Creature - Squid Beast
Flying

Fylamarid can't be blocked by blue creatures.

{U}: Target creature becomes blue until end of turn.
1 / 3
{B}
Ghoulflesh
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
{3}{R}{R}
Goblin Dark-Dwellers
Creature - Goblin
Menace

When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
4 / 4
{1}{W}
Greater Realm of Preservation
Enchantment
{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
{W}
Heaven's Gate
Instant
One or more target creatures become white until end of turn.
{1}{R}
Ignite Disorder
Instant
Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
{2}{W}{W}
Justice
Enchantment
At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.

Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.
{4}{U}{U}
King Crab
Creature - Crab
{1}{U}, {T}: Put target green creature on top of its owner's library.
4 / 5
{2}{W}
Lawbringer
Creature - Kor Rebel
{T}, Sacrifice Lawbringer: Exile target red creature.
2 / 2
{3}{G}
Life and Limb
Enchantment
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)
{2}{W}
Lightbringer
Creature - Kor Rebel
{T}, Sacrifice Lightbringer: Exile target black creature.
2 / 2
{B}
Liliana's Defeat
Sorcery
Destroy target black creature or black planeswalker. If that permanent was a Liliana planeswalker, her controller loses 3 life.
{3}{W}
Major Teroh
Legendary Creature - Bird Soldier
Flying

{3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.
2 / 3
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{3}{U}{U}
Metallurgic Summonings
Enchantment
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.

{3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
{3}{R}
Mizzix's Mastery
Sorcery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.

Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{2}{B}
Nature's Ruin
Sorcery
Destroy all green creatures.
{2}{G}
Nissa's Defeat
Sorcery
Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.
{1}{B}
Noxious Grasp
Instant
Destroy target creature or planeswalker that's green or white. You gain 1 life.
{2}{W}
Penance
Enchantment
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
{2}{B}
Perish
Sorcery
Destroy all green creatures. They can't be regenerated.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
{2}{U}{U}
Possessed Aven
Creature - Bird Soldier Horror
Flying

Threshold -- As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature."
3 / 3
{2}{R}{R}
Possessed Barbarian
Creature - Human Barbarian Horror
First strike

Threshold -- As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature."
3 / 3
{2}{G}{G}
Possessed Centaur
Creature - Centaur Horror
Trample

Threshold -- As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature."
3 / 3
{2}{W}{W}
Possessed Nomad
Creature - Human Nomad Horror
Vigilance

Threshold -- As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature."
3 / 3
{1}{W}
Purge
Instant
Destroy target artifact creature or black creature. It can't be regenerated.
{3}{R}
Quarum Trench Gnomes
Creature - Gnome
{T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.)
1 / 1
{3}{B}
Razorjaw Oni
Creature - Demon Spirit
Black creatures can't block.
4 / 5
{3}{B}{B}
Reign of Terror
Sorcery
Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.
{4}{U}{U}{U}
Sea Gate Restoration
Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
--
Sea Gate, Reborn
Land

As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {U}.
{U}
Sea Kings' Blessing
Instant
One or more target creatures become blue until end of turn.
{1}{B}{R}
Shauku's Minion
Creature - Human Minion
{B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature.
2 / 2
{4}{B}{B}
Sins of the Past
Sorcery
Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Exile Sins of the Past.
{2}{B}
Slay
Instant
Destroy target green creature. It can't be regenerated.

Draw a card.
{2}{G}
Song of the Dryads
Enchantment - Aura
Enchant permanent

Enchanted permanent is a colorless Forest land.
{2}{W}{W}
Southern Paladin
Creature - Human Knight
{W}{W}, {T}: Destroy target red permanent.
3 / 3
{2}{B}{B}
Stronghold Taskmaster
Creature - Giant Minion
Other black creatures get -1/-1.
4 / 3
{2}{G}{G}
Swirling Spriggan
Creature - Goblin Shaman
{G/U}{G/U}: Target creature you control becomes the color or colors of your choice until end of turn.
3 / 3
{2}{U}{U}
Talrand, Sky Summoner
Legendary Creature - Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
2 / 2
{4}{U}
The Mirari Conjecture
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Return target instant card from your graveyard to your hand.

II -- Return target sorcery card from your graveyard to your hand.

III -- Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
{4}{B}{B}
Thought Distortion
Sorcery
This spell can't be countered.

Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.
{1}{U}{U}
Tidal Control
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability.
{B}
Touch of Darkness
Instant
One or more target creatures become black until end of turn.

{W}
Burrenton Forge-Tender
Creature - Kithkin Wizard
Protection from red

Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
1 / 1
{3}{R}{R}
Cinder Cloud
Instant
Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
{1}{R}
Combust
Instant
This spell can't be countered.

Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
{2}{U}
Consign to Dream
Instant
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
{4}{U}
Hunting Drake
Creature - Drake
Flying

When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.
2 / 2
{2}{B}{B}
Irini Sengir
Legendary Creature - Vampire Dwarf
Green enchantment spells and white enchantment spells cost {2} more to cast.
2 / 2
{2}{B}
Jovial Evil
Sorcery
Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.
{W}
Luminesce
Instant
Prevent all damage that black sources and red sources would deal this turn.
{2}{R}
Magistrate's Veto
Enchantment
White creatures and blue creatures can't block.
{2}{R}
Raiding Party
Enchantment
Raiding Party can't be the target of white spells or abilities from white sources.

Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.