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{3}
Adaptive Automaton
Artifact Creature - Construct
As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.
2 / 2
{1}{B}{ // }{2}{B}
Altar of Bhaal // Bone Offering
Artifact // Sorcery - Adventure
{2}{B}, {T}, Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.



Create a tapped 4/1 black Skeleton creature token with menace. (Then exile this card. You may cast the artifact later from exile.)
{2}{B}
Altar of the Wretched
Artifact
When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.

Craft with one or more creatures {2}{B}{B}

{2}{B}: Return Altar of the Wretched from your graveyard to your hand.
--
Wretched Bonemass
Creature - Skeleton Horror

Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it.

Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{3}
Birthing Boughs
Artifact
{4}, {T}: Create a 2/2 colorless Shapeshifter creature token with changeling. (It has every creature type.)
{3}
Bloodline Pretender
Artifact Creature - Shapeshifter
Changeling (This card is every creature type.)

As Bloodline Pretender enters the battlefield, choose a creature type.

Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender.
2 / 2
{3}{B}{B}
Bone Dragon
Creature - Dragon Skeleton
Flying

{3}{B}{B}, Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped.
5 / 4
{6}
Brass Herald
Artifact Creature - Golem
As Brass Herald enters the battlefield, choose a creature type.

When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

Creatures of the chosen type get +1/+1.
2 / 2
{1}{B}
Case of the Stashed Skeleton
Enchantment - Case
When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)

To solve -- You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)

Solved -- {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
{2}{G}{G}
Chameleon Colossus
Creature - Shapeshifter
Changeling (This card is every creature type.)

Protection from black

{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
4 / 4
{4}{B}{B}
Champion of Stray Souls
Creature - Skeleton Warrior
{3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield.

{5}{B}{B}: Put Champion of Stray Souls on top of your library from your graveyard.
4 / 4
{B}
Changeling Outcast
Creature - Shapeshifter
Changeling (This card is every creature type.)

Changeling Outcast can't block and can't be blocked.
1 / 1
{1}{B}
Clattering Augur
Creature - Skeleton Shaman
Clattering Augur can't block.

When Clattering Augur enters the battlefield, you draw a card and you lose 1 life.

{2}{B}{B}: Return Clattering Augur from your graveyard to your hand.
1 / 1
{3}{B}
Clattering Skeletons
Creature - Skeleton
When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.)
4 / 3
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{2}{B}
Corpses of the Lost
Enchantment
Skeletons you control get +1/+0 and have haste.

When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token.

At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)
{2}{B}{B}
Crippling Fear
Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
{B}
Cult Conscript
Creature - Skeleton Warrior
Cult Conscript enters the battlefield tapped.

{1}{B}: Return Cult Conscript from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.
2 / 1
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
--
Darkmoss Bridge
Artifact Land
Darkmoss Bridge enters the battlefield tapped.

Indestructible

{T}: Add {B} or {G}.
{1}{B}{B}
Death Baron
Creature - Zombie Wizard
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
2 / 2
{4}{B}
Death Tyrant
Creature - Beholder Skeleton
Menace

Negative Energy Cone -- Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token.

{5}{B}: Return Death Tyrant from your graveyard to the battlefield tapped.
4 / 6
{2}{B}{B}
Death-Priest of Myrkul
Creature - Tiefling Cleric
Skeletons, Vampires, and Zombies you control get +1/+1.

At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.
2 / 2
{1}{B}{B}{G}
Deathsprout
Instant
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{B}
Drudge Sentinel
Creature - Skeleton Warrior
{3}: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
2 / 1
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{4}{B}{B}
Ghastly Death Tyrant
Creature - Beholder Skeleton
When Ghastly Death Tyrant enters the battlefield, choose one --

• Disintegration Ray -- Destroy target enchantment an opponent controls. You lose life equal to its mana value.

• Death Ray -- Creatures you control gain deathtouch until end of turn.
6 / 5
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{3}{B}
Graveshifter
Creature - Shapeshifter
Changeling (This card is every creature type.)

When Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand.
2 / 2
{B}{G}
Grisly Salvage
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
{1}{G}
Guardian Gladewalker
Creature - Shapeshifter
Changeling (This card is every creature type.)

When Guardian Gladewalker enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
{B}
Gutterbones
Creature - Skeleton Warrior
Gutterbones enters the battlefield tapped.

{1}{B}: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
2 / 1
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
--
Haunted Mire
Land - Swamp Forest
({T}: Add {B} or {G}.)

Haunted Mire enters the battlefield tapped.
{3}
Heirloom Blade
Artifact - Equipment
Equipped creature gets +3/+1.

Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.

Equip {1}
{3}
Icon of Ancestry
Artifact
As Icon of Ancestry enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

{3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{4}
Instruments of War
Artifact
Flash

As Instruments of War enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}
Krosan Grip
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.
{1}{B}
Manor Skeleton
Creature - Skeleton
Haste

{1}{B}: Regenerate Manor Skeleton.
1 / 1
{1}{B}
Marang River Skeleton
Creature - Skeleton
{B}: Regenerate Marang River Skeleton.

Megamorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
1 / 1
{1}{G}
Masked Vandal
Creature - Shapeshifter
Changeling (This card is every creature type.)

When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
1 / 3
{2}{B}{G}
Meren of Clan Nel Toth
Legendary Creature - Human Shaman
Whenever another creature you control dies, you get an experience counter.

At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
3 / 4
{1}{B}
Nameless Inversion
Tribal Instant - Shapeshifter
Changeling (This card is every creature type.)

Target creature gets +3/-3 and loses all creature types until end of turn.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
--
Necroblossom Snarl
Land
As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.

{T}: Add {B} or {G}.
--
Opal Palace
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
{3}{B}
Paragon of Open Graves
Creature - Skeleton Warrior
Other black creatures you control get +1/+1.

{2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
2 / 2
{B}
Persistent Specimen
Creature - Skeleton
{2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped.
1 / 1
{2}
Pillar of Origins
Artifact
As Pillar of Origins enters the battlefield, choose a creature type.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{3}{B}
Price of Fame
Instant
This spell costs {2} less to cast if it targets a legendary creature.

Destroy target creature.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{3}
Progenitor's Icon
Artifact
As Progenitor's Icon enters the battlefield, choose a creature type.

{T}: Add one mana of any color.

{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
{1}{B}{G}
Putrefy
Instant
Destroy target artifact or creature. It can't be regenerated.
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 / 1
{2}{B}
Restless Bones
Creature - Skeleton
{3}{B}, {T}: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

{1}{B}: Regenerate Restless Bones.
1 / 1
{4}{G}
Return of the Wildspeaker
Instant
Choose one --

• Draw cards equal to the greatest power among non-Human creatures you control.

• Non-Human creatures you control get +3/+3 until end of turn.
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{2}{B}{G}
Rise of the Witch-king
Sorcery
Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
{2}{B}{G}
Rot Farm Skeleton
Creature - Plant Skeleton
Rot Farm Skeleton can't block.

{2}{B}{G}, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery.
4 / 1
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{3}{B}{G}
Skeletal Swarming
Enchantment
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control.

At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
{3}{B}
Skeleton Crew
Creature - Skeleton Pirate
Each other creature you control that's a Skeleton or Pirate gets +1/+1.

Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)

{5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped.
3 / 3
--
Skemfar Elderhall
Land
Skemfar Elderhall enters the battlefield tapped.

{T}: Add {G}.

{2}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
{2}{G}
Skullwinder
Creature - Snake
Deathtouch

When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
1 / 3
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}{B}{G}
Squirming Emergence
Sorcery
Fathomless descent -- Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Temple of Malady
Land
Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1.

{T}: Add {B} or {G}.
{B}
Tenacious Dead
Creature - Skeleton Warrior
When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.
1 / 1
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
--
Thriving Grove
Land
Thriving Grove enters the battlefield tapped.

As Thriving Grove enters the battlefield, choose a color other than green.

{T}: Add {G} or one mana of the chosen color.
--
Thriving Moor
Land
Thriving Moor enters the battlefield tapped.

As Thriving Moor enters the battlefield, choose a color other than black.

{T}: Add {B} or one mana of the chosen color.
{1}
Universal Automaton
Artifact Creature - Shapeshifter
Changeling (This card is every creature type.)
1 / 1
{1}{B}
Visage of Dread
Artifact
When Visage of Dread enters the battlefield, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card.

Craft with two creatures {5}{B} ({5}{B}, Exile this artifact, Exile the two from among creatures you control and/or creature cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
--
Dread Osseosaur
Creature - Dinosaur Skeleton Horror

Menace

Whenever Dread Osseosaur enters the battlefield or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
{3}{G}{G}
Webweaver Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)

Reach

When Webweaver Changeling enters the battlefield, if there are three or more creature cards in your graveyard, you gain 5 life.
3 / 5
--
Witherbloom Campus
Land
Witherbloom Campus enters the battlefield tapped.

{T}: Add {B} or {G}.

{4}, {T}: Scry 1.
--
Woodland Chasm
Snow Land - Swamp Forest
({T}: Add {B} or {G}.)

Woodland Chasm enters the battlefield tapped.

{5}
Belbe's Portal
Artifact
As Belbe's Portal enters the battlefield, choose a creature type.

{3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.
{3}{B}
Dimir House Guard
Creature - Skeleton
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Sacrifice a creature: Regenerate Dimir House Guard.

Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
2 / 3
{1}{B}
Drudge Skeletons
Creature - Skeleton
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 / 1
{B}{B}
Drudge Spell
Enchantment
{B}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "{B}: Regenerate this creature."

When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{2}{B}
Hunted Bonebrute
Creature - Skeleton Beast
Menace

When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens.

When Hunted Bonebrute dies, each opponent loses 3 life.

Disguise {1}{B}
6 / 2
{5}{G}{G}
Kindred Summons
Instant
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
{B}
Kjeldoran Dead
Creature - Skeleton
When Kjeldoran Dead enters the battlefield, sacrifice a creature.

{B}: Regenerate Kjeldoran Dead.
3 / 1
{B}{G}
Moss-Pit Skeleton
Creature - Plant Skeleton
Kicker {3} (You may pay an additional {3} as you cast this spell.)

If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library.
2 / 2
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{3}{B}
Skeleton Archer
Creature - Skeleton Archer
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
3 / 3
{1}{G}
Wilt
Instant
Destroy target artifact or enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)

--
Dog
Token Creature - Dog
White
1 / 1
--
Shapeshifter
Token Creature - Shapeshifter
Colorless

Changeling
2 / 2
--
Skeleton
Token Creature - Skeleton
Black

{B}: Regenerate this creature.
1 / 1
--
Skeleton
Token Creature - Skeleton
Black
1 / 1
--
Skeleton
Token Creature - Skeleton
Black
2 / 1
--
Skeleton
Token Creature - Skeleton
Black

Menace (This creature can't be blocked except by two or more creatures.)
4 / 1
--
Skeleton Pirate
Token Creature - Skeleton Pirate
Black
2 / 2
--
Zombie
Token Creature - Zombie
Black
2 / 2