Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
{7}{G}{G}
Apex Altisaur
Creature - Dinosaur
When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control.
Enrage -- Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.
10 /
10
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{3}{G}{G}
Asceticism
Enchantment
Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
{1}{G}: Regenerate target creature.
{3}
Ashnod's Altar
Artifact
Sacrifice a creature: Add {C}{C}.
{1}{R}{G}{W}
Atla Palani, Nest Tender
Legendary Creature - Human Shaman
{2}, {T}: Create a 0/1 green Egg creature token with defender.
Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
2 /
3
{1}{G}{W}
Atzocan Seer
Creature - Human Druid
{T}: Add one mana of any color.
Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
2 /
3
{5}{W}
Bellowing Aegisaur
Creature - Dinosaur
Enrage -- Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
3 /
5
{3}
Blasting Station
Artifact
{T}, Sacrifice a creature: Blasting Station deals 1 damage to any target.
Whenever a creature enters the battlefield, you may untap Blasting Station.
--
Blighted Woodland
Land
{T}: Add {C}.
{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{R}{W}
Boros Charm
Instant
Choose one --
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
--
Bountiful Promenade
Land
Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {W}.
{3}{G}
Cacophodon
Creature - Dinosaur
Enrage -- Whenever Cacophodon is dealt damage, untap target permanent.
2 /
5
--
Canopy Vista
Land - Forest Plains
({T}: Add {G} or {W}.)
Canopy Vista enters tapped unless you control two or more basic lands.
{4}{G}{G}
Carnage Tyrant
Creature - Dinosaur
This spell can't be countered.
Trample, hexproof
7 /
6
--
Cascading Cataracts
Land
Indestructible
{T}: Add {C}.
{5}, {T}: Add five mana in any combination of colors.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
--
Cinder Glade
Land - Mountain Forest
({T}: Add {R} or {G}.)
Cinder Glade enters tapped unless you control two or more basic lands.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
--
Clifftop Retreat
Land
Clifftop Retreat enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{G}{G}{W}
Congregation at Dawn
Instant
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
{2}
Conqueror's Flail
Artifact - Equipment
Equipped creature gets +1/+1 for each color among permanents you control.
As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.
Equip {2}
--
Desert
Land - Desert
{T}: Add {C}.
{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
{1}{G}
Druid's Deliverance
Instant
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
{4}{R}{R}
Etali, Primal Storm
Legendary Creature - Elder Dinosaur
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
6 /
6
{G}
Exploration
Enchantment
You may play an additional land on each of your turns.
{X}{G}{G}
Finale of Devastation
Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
{3}{R}
Forerunner of the Empire
Creature - Human Soldier
When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle and put that card on top.
Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.
1 /
3
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Gemstone Mine
Land
Gemstone Mine enters with three mining counters on it.
{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
{10}{G}{G}
Ghalta, Primal Hunger
Legendary Creature - Elder Dinosaur
This spell costs {X} less to cast, where X is the total power of creatures you control.
Trample
12 /
12
{5}{R}{G}{W}
Gishath, Sun's Avatar
Legendary Creature - Dinosaur Avatar
Vigilance, trample, haste
Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
7 /
6
--
Grove of the Burnwillows
Land
{T}: Add {C}.
{T}: Add {R} or {G}. Each opponent gains 1 life.
{2}{G/W}{G/W}
Growing Ranks
Enchantment
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
{2}{G}
Growing Rites of Itlimoc
Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
--
Itlimoc, Cradle of the Sun
Legendary Land
(Transforms from Growing Rites of Itlimoc.)
{T}: Add {G}.
{T}: Add {G} for each creature you control.
{4}
Helm of the Host
Legendary Artifact - Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip {5}
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
--
High Market
Land
{T}: Add {C}.
{T}, Sacrifice a creature: You gain 1 life.
--
Horizon Canopy
Land
{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
{G}
Instill Energy
Enchantment - Aura
Enchant creature
Enchanted creature can attack as though it had haste.
{0}: Untap enchanted creature. Activate only during your turn and only once each turn.
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
{2}{W}{W}
Leyline of Sanctity
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
{2}{W}
Make a Stand
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
{1}{R}
Marauding Raptor
Creature - Dinosaur
Creature spells you cast cost {1} less to cast.
Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
2 /
3
{3}{G}{W}
Mirari's Wake
Enchantment
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
--
Mirrorpool
Land
Mirrorpool enters the battlefield tapped.
{T}: Add {C}.
{2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{4}{C}, {T}, Sacrifice Mirrorpool: Create a token that's a copy of target creature you control.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{G}
Nature's Chosen
Enchantment - Aura
Enchant creature you control
{0}: Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
{3}{G}
Parallel Lives
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
--
Path of Ancestry
Land
Path of Ancestry enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{3}{G}
Pattern of Rebirth
Enchantment - Aura
Enchant creature
When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{5}{W}
Plea for Guidance
Sorcery
Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.
{6}{G}{G}
Polyraptor
Creature - Dinosaur
Enrage -- Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.
5 /
5
{4}{G}
Primal Vigor
Enchantment
If one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
{4}
Quicksilver Amulet
Artifact
{4}, {T}: You may put a creature card from your hand onto the battlefield.
{3}{R}{G}
Raging Swordtooth
Creature - Dinosaur
Trample
When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.
5 /
5
{1}{R}
Raptor Hatchling
Creature - Dinosaur
Enrage -- Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample.
1 /
1
{3}{R}{G}
Regisaur Alpha
Creature - Dinosaur
Other Dinosaurs you control have haste.
When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
4 /
4
{1}{R}{G}
Rhythm of the Wild
Enchantment
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
{2}{G}{G}
Ripjaw Raptor
Creature - Dinosaur
Enrage -- Whenever Ripjaw Raptor is dealt damage, draw a card.
4 /
5
--
Rogue's Passage
Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
--
Rootbound Crag
Land
Rootbound Crag enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
{1}{G}{G}
Runic Armasaur
Creature - Dinosaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
2 /
5
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.
{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{W}
Shields of Velis Vel
Tribal Instant - Shapeshifter
Changeling (This card is every creature type.)
Creatures target player controls get +0/+1 and gain all creature types until end of turn.
{5}{R}{R}
Silverclad Ferocidons
Creature - Dinosaur
Enrage -- Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.
8 /
5
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Spire Garden
Land
Spire Garden enters the battlefield tapped unless you have two or more opponents.
{T}: Add {R} or {G}.
{G}{W}
Sterling Grove
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
{1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sunbaked Canyon
Land
{T}, Pay 1 life: Add {R} or {W}.
{1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.
{G/W}{G/W}
Sundering Growth
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
--
Sunpetal Grove
Land
Sunpetal Grove enters tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
{2}
Talisman of Conviction
Artifact
{T}: Add {C}.
{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
{2}
Talisman of Impulse
Artifact
{T}: Add {C}.
{T}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you.
{2}
Talisman of Unity
Artifact
{T}: Add {C}.
{T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you.
{2}{W}
Teferi's Protection
Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{7}{G}{G}
The Great Henge
Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.