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{W}{U}{U}
Absorb
Instant
Counter target spell. You gain 3 life.
{W}{U}{U}
Absorb
Instant
Counter target spell. You gain 3 life.
{W}{U}{U}
Absorb
Instant
Counter target spell. You gain 3 life.
{W}{U}{U}
Absorb
Instant
Counter target spell. You gain 3 life.
{6}{W}
Approach of the Second Sun
Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
{6}{W}
Approach of the Second Sun
Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
{6}{W}
Approach of the Second Sun
Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
{3}{W}
Cast Out
Enchantment
Flash
When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling {W} ({W}, Discard this card: Draw a card.)
{3}{W}
Cast Out
Enchantment
Flash
When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling {W} ({W}, Discard this card: Draw a card.)
{3}{W}
Cast Out
Enchantment
Flash
When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling {W} ({W}, Discard this card: Draw a card.)
{U}
Curious Obsession
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.
{U}
Curious Obsession
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.
{W}{U}
Deputy of Acquittals
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)
When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
2 / 2
{W}{U}
Deputy of Acquittals
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)
When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
2 / 2
{W}{U}
Deputy of Acquittals
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)
When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
2 / 2
{W}{U}
Deputy of Acquittals
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)
When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
2 / 2
{1}{W}{U}
Deputy of Detention
Creature - Vedalken Wizard
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
1 / 3
{1}{W}{U}
Deputy of Detention
Creature - Vedalken Wizard
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
1 / 3
{1}{W}{U}
Deputy of Detention
Creature - Vedalken Wizard
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
1 / 3
{1}{W}{U}
Deputy of Detention
Creature - Vedalken Wizard
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
1 / 3
{1}{W}{U}
Dovin, Grand Arbiter
Legendary Planeswalker - Dovin
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.
-1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.
-7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.
--
Field of Ruin
Land
{T}: Add {C} to your mana pool.
{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches his or her library for a basic land card, puts it onto the battlefield, then shuffles his or her library.
--
Field of Ruin
Land
{T}: Add {C} to your mana pool.
{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches his or her library for a basic land card, puts it onto the battlefield, then shuffles his or her library.
--
Halimar Depths
Land
Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
{T}: Add {U}.
--
Halimar Depths
Land
Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
{T}: Add {U}.
--
Irrigated Farmland
Land - Plains Island
({T}: Add {W} or {U}.)
Irrigated Farmland enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Irrigated Farmland
Land - Plains Island
({T}: Add {W} or {U}.)
Irrigated Farmland enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Irrigated Farmland
Land - Plains Island
({T}: Add {W} or {U}.)
Irrigated Farmland enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Irrigated Farmland
Land - Plains Island
({T}: Add {W} or {U}.)
Irrigated Farmland enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Meandering River
Land
Meandering River enters the battlefield tapped.
{T}: Add {W} or {U}.
--
Meandering River
Land
Meandering River enters the battlefield tapped.
{T}: Add {W} or {U}.
--
Meandering River
Land
Meandering River enters the battlefield tapped.
{T}: Add {W} or {U}.
--
Meandering River
Land
Meandering River enters the battlefield tapped.
{T}: Add {W} or {U}.
{2}{U}{U}
Naru Meha, Master Wizard
Legendary Creature - Human Wizard
Flash
When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
3 / 3
{2}{U}{U}
Naru Meha, Master Wizard
Legendary Creature - Human Wizard
Flash
When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
3 / 3
{U}
Opt
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Draw a card.
{U}
Opt
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Draw a card.
{U}
Opt
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Draw a card.
{U}
Opt
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Draw a card.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W}{W}
Settle the Wreckage
Instant
Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library.
{2}{U}
Supreme Will
Instant
Choose one —
• Counter target spell unless its controller pays {3}.
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{2}{U}
Supreme Will
Instant
Choose one —
• Counter target spell unless its controller pays {3}.
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{2}{U}
Supreme Will
Instant
Choose one —
• Counter target spell unless its controller pays {3}.
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{2}{U}
Supreme Will
Instant
Choose one —
• Counter target spell unless its controller pays {3}.
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{1}{U}{U}
Wizard's Retort
Instant
This spell costs {1} less to cast if you control a Wizard.
Counter target spell.
{1}{U}{U}
Wizard's Retort
Instant
This spell costs {1} less to cast if you control a Wizard.
Counter target spell.
{1}{U}{U}
Wizard's Retort
Instant
This spell costs {1} less to cast if you control a Wizard.
Counter target spell.
{1}{U}{U}
Wizard's Retort
Instant
This spell costs {1} less to cast if you control a Wizard.
Counter target spell.

{1}{U}
Aether Meltdown
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature or Vehicle
When Aether Meltdown enters the battlefield, you get {e}{e} (two energy counters).
Enchanted permanent gets -4/-0.
{1}{U}
Aether Meltdown
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature or Vehicle
When Aether Meltdown enters the battlefield, you get {e}{e} (two energy counters).
Enchanted permanent gets -4/-0.
{1}{U}
Aether Meltdown
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature or Vehicle
When Aether Meltdown enters the battlefield, you get {e}{e} (two energy counters).
Enchanted permanent gets -4/-0.
{U}
Curious Obsession
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.
{U}
Curious Obsession
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.
{1}{W}
Revitalize
Instant
You gain 3 life.
Draw a card.
{1}{W}
Revitalize
Instant
You gain 3 life.
Draw a card.
{1}{U}{U}
Sinister Sabotage
Instant
Counter target spell.
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{1}{U}{U}
Sinister Sabotage
Instant
Counter target spell.
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)