Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{W}
Battlewise Valor
Instant
Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{W}
Battlewise Valor
Instant
Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{W}
Battlewise Valor
Instant
Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{W}
Cavalry Pegasus
Creature - Pegasus
Flying
Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.
1 /
1
{1}{W}
Cavalry Pegasus
Creature - Pegasus
Flying
Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.
1 /
1
{1}{W}
Cavalry Pegasus
Creature - Pegasus
Flying
Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.
1 /
1
{1}{W}
Cavalry Pegasus
Creature - Pegasus
Flying
Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.
1 /
1
{2}{W}
Dauntless Onslaught
Instant
Up to two target creatures each get +2/+2 until end of turn.
{2}{W}
Dauntless Onslaught
Instant
Up to two target creatures each get +2/+2 until end of turn.
{2}{W}
Dauntless Onslaught
Instant
Up to two target creatures each get +2/+2 until end of turn.
{2}{W}
Dauntless Onslaught
Instant
Up to two target creatures each get +2/+2 until end of turn.
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{1}{W}{W}
Fabled Hero
Creature - Human Soldier
Double strike
Heroic -- Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.
2 /
2
{1}{W}{W}
Fabled Hero
Creature - Human Soldier
Double strike
Heroic -- Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.
2 /
2
{1}{W}{W}
Fabled Hero
Creature - Human Soldier
Double strike
Heroic -- Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.
2 /
2
{1}{W}{W}
Fabled Hero
Creature - Human Soldier
Double strike
Heroic -- Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.
2 /
2
{W}
Favored Hoplite
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.
1 /
2
{W}
Favored Hoplite
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.
1 /
2
{W}
Favored Hoplite
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.
1 /
2
{W}
Favored Hoplite
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.
1 /
2
{1}{W}
Fencing Ace
Creature - Human Soldier
Double strike
1 /
1
{1}{W}
Fencing Ace
Creature - Human Soldier
Double strike
1 /
1
{1}{W}
Fencing Ace
Creature - Human Soldier
Double strike
1 /
1
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
{W}{W}
Phalanx Leader
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
1 /
1
{W}{W}
Phalanx Leader
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
1 /
1
{W}{W}
Phalanx Leader
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
1 /
1
{W}{W}
Phalanx Leader
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
1 /
1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{W}
Soldier of the Pantheon
Creature - Human Soldier
Protection from multicolored
Whenever an opponent casts a multicolored spell, you gain 1 life.
2 /
1
{W}
Soldier of the Pantheon
Creature - Human Soldier
Protection from multicolored
Whenever an opponent casts a multicolored spell, you gain 1 life.
2 /
1
{W}
Soldier of the Pantheon
Creature - Human Soldier
Protection from multicolored
Whenever an opponent casts a multicolored spell, you gain 1 life.
2 /
1
{W}
Soldier of the Pantheon
Creature - Human Soldier
Protection from multicolored
Whenever an opponent casts a multicolored spell, you gain 1 life.