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Select Main Deck Cards

{4}{W}
Angel of Mercy
Creature - Angel
Flying

When Angel of Mercy enters the battlefield, you gain 3 life.
3 / 3
{2}{U}{U}
Bone to Ash
Instant
Counter target creature spell.

Draw a card.
{3}{U}
Chemister's Insight
Instant
Draw two cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{3}{W}
Congregate
Instant
Target player gains 2 life for each creature on the battlefield.
{3}{W}
Congregate
Instant
Target player gains 2 life for each creature on the battlefield.
{3}{W}
Congregate
Instant
Target player gains 2 life for each creature on the battlefield.
{U}
Curiosity
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
{U}
Curiosity
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
{U}
Defy Gravity
Instant
Target creature gains flying until end of turn.

Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{U}
Disperse
Instant
Return target nonland permanent to its owner's hand.
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{U}
Divination
Sorcery
Draw two cards.
{1}{U}
Elusive Spellfist
Creature - Human Monk
Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn.
1 / 3
{1}{U}
Elusive Spellfist
Creature - Human Monk
Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn.
1 / 3
{1}{U}
Elusive Spellfist
Creature - Human Monk
Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn.
1 / 3
{3}{U}
Foresee
Sorcery
Scry 4, then draw two cards.
{2}{U}
Glimmerdust Nap
Enchantment - Aura
Enchant tapped creature

Enchanted creature doesn't untap during its controller's untap step.
{2}{U}
Glimmerdust Nap
Enchantment - Aura
Enchant tapped creature

Enchanted creature doesn't untap during its controller's untap step.
{2}{U}
Glimmerdust Nap
Enchantment - Aura
Enchant tapped creature

Enchanted creature doesn't untap during its controller's untap step.
{W}
Harm's Way
Instant
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
{3}{W}
Honden of Cleansing Fire
Legendary Enchantment - Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
{4}{U}
Honden of Seeing Winds
Legendary Enchantment - Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
{3}{U}
Into the Void
Sorcery
Return up to two target creatures to their owners' hands.
{4}{W}
Iona's Judgment
Sorcery
Exile target creature or enchantment.
{4}{W}
Iona's Judgment
Sorcery
Exile target creature or enchantment.
{4}{W}
Iona's Judgment
Sorcery
Exile target creature or enchantment.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{U}{U}
Levitation
Enchantment
Creatures you control have flying.
{1}{W}
Lone Missionary
Creature - Kor Monk
When Lone Missionary enters the battlefield, you gain 4 life.
2 / 1
{1}{W}
Lone Missionary
Creature - Kor Monk
When Lone Missionary enters the battlefield, you gain 4 life.
2 / 1
{1}{W}
Lone Missionary
Creature - Kor Monk
When Lone Missionary enters the battlefield, you gain 4 life.
2 / 1
{2}{W}
Luminous Bonds
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{2}{W}
Monk Idealist
Creature - Human Monk Cleric
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
2 / 2
{2}{W}
Monk Idealist
Creature - Human Monk Cleric
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
2 / 2
{2}{W}
Monk Idealist
Creature - Human Monk Cleric
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
2 / 2
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}
Neutralizing Blast
Instant
Counter target multicolored spell.
{2}{W}{W}
Ojutai Exemplars
Creature - Human Monk
Whenever you cast a noncreature spell, choose one --

• Tap target creature.

• Ojutai Exemplars gains first strike and lifelink until end of turn.

• Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner's control.
4 / 4
{4}{U}{U}
Opportunity
Instant
Target player draws four cards.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{2}{W}
Pentarch Ward
Enchantment - Aura
Enchant creature

As Pentarch Ward enters the battlefield, choose a color.

When Pentarch Ward enters the battlefield, draw a card.

Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
{2}{W}
Pentarch Ward
Enchantment - Aura
Enchant creature

As Pentarch Ward enters the battlefield, choose a color.

When Pentarch Ward enters the battlefield, draw a card.

Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
{2}{W}
Pentarch Ward
Enchantment - Aura
Enchant creature

As Pentarch Ward enters the battlefield, choose a color.

When Pentarch Ward enters the battlefield, draw a card.

Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
{2}{W}
Pentarch Ward
Enchantment - Aura
Enchant creature

As Pentarch Ward enters the battlefield, choose a color.

When Pentarch Ward enters the battlefield, draw a card.

Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{U}
Quiet Contemplation
Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.
{2}{U}
Quiet Contemplation
Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.
{5}{U}
Riverwheel Aerialists
Creature - Djinn Monk
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
4 / 5
{5}{U}
Riverwheel Aerialists
Creature - Djinn Monk
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
4 / 5
{4}{U}{U}
Sage-Eye Avengers
Creature - Djinn Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.
4 / 5
{4}{U}{U}
Sage-Eye Avengers
Creature - Djinn Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.
4 / 5
{X}{U}
Selective Snare
Sorcery
Return X target creatures of the creature type of your choice to their owner's hand.
{U}
Shimmering Wings
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

{U}: Return Shimmering Wings to its owner's hand.
{2}{U}{U}
Sleep
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
{2}{U}{U}
Sleep
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
{2}{U}{U}
Sleep
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
{1}{U}
Stratus Walk
Enchantment - Aura
Enchant creature

When Stratus Walk enters the battlefield, draw a card.

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

Enchanted creature can block only creatures with flying.
{3}{W}
Student of Ojutai
Creature - Human Monk
Whenever you cast a noncreature spell, you gain 2 life.
2 / 4
{3}{W}
Student of Ojutai
Creature - Human Monk
Whenever you cast a noncreature spell, you gain 2 life.
2 / 4
{3}{W}
Student of Ojutai
Creature - Human Monk
Whenever you cast a noncreature spell, you gain 2 life.
2 / 4
{3}{W}
Sunbond
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
{2}{W}
Survival Cache
Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{3}{W}
Valor in Akros
Enchantment
Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
{3}{W}
Valor in Akros
Enchantment
Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
{3}{U}{U}
Weight of Memory
Sorcery
Draw three cards. Target player mills three cards.
{3}{U}{U}
Weight of Memory
Sorcery
Draw three cards. Target player mills three cards.