At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
3 /
1
{1}{W}{U}
Aven Mimeomancer
Creature - Bird Wizard
Flying
At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
3 /
1
{1}{W}{U}
Aven Mimeomancer
Creature - Bird Wizard
Flying
At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
3 /
1
{2}{W}{W}
Battle Screech
Sorcery
Create two 1/1 white Bird creature tokens with flying.
Flashback--Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}{W}
Battle Screech
Sorcery
Create two 1/1 white Bird creature tokens with flying.
Flashback--Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}{W}
Battle Screech
Sorcery
Create two 1/1 white Bird creature tokens with flying.
Flashback--Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{W/U}
Judge's Familiar
Creature - Bird
Flying
Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
1 /
1
{W/U}
Judge's Familiar
Creature - Bird
Flying
Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
1 /
1
{W/U}
Judge's Familiar
Creature - Bird
Flying
Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
1 /
1
--
Karn's Bastion
Land
{T}: Add {C}.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
--
Karn's Bastion
Land
{T}: Add {C}.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{1}{U}
Mindshrieker
Creature - Spirit Bird
Flying
{2}: Target player mills a card. Mindshrieker gets +X/+X until end of turn, where X is the milled card's mana value.
1 /
1
{1}{U}{U}
Mu Yanling, Sky Dancer
Legendary Planeswalker - Yanling
+2: Until your next turn, up to one target creature gets -2/-0 and loses flying.
-3: Create a 4/4 blue Elemental Bird creature token with flying.
-8: You get an emblem with "Islands you control have '{T}: Draw a card.'"
L:
2
--
Nimbus Maze
Land
{T}: Add {C}.
{T}: Add {W}. Activate only if you control an Island.
{T}: Add {U}. Activate only if you control a Plains.
--
Nimbus Maze
Land
{T}: Add {C}.
{T}: Add {W}. Activate only if you control an Island.
{T}: Add {U}. Activate only if you control a Plains.
{1}{U}
Palace Familiar
Creature - Bird
Flying
When Palace Familiar dies, draw a card.
1 /
1
{1}{U}
Palace Familiar
Creature - Bird
Flying
When Palace Familiar dies, draw a card.
1 /
1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Seaside Haven
Land
{T}: Add {C}.
{W}{U}, {T}, Sacrifice a Bird: Draw a card.
--
Seaside Haven
Land
{T}: Add {C}.
{W}{U}, {T}, Sacrifice a Bird: Draw a card.
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
{1}{W}
Soulcatchers' Aerie
Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.
Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
{1}{W}
Soulcatchers' Aerie
Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.
Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
{1}{W}
Soulcatchers' Aerie
Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.
Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
{1}{W}
Soulcatchers' Aerie
Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.
Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
{1}{W}
Squadron Hawk
Creature - Bird
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
1 /
1
{1}{W}
Squadron Hawk
Creature - Bird
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
1 /
1
{1}{W}
Squadron Hawk
Creature - Bird
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
1 /
1
{1}{U}
Stormscape Familiar
Creature - Bird
Flying
White spells and black spells you cast cost {1} less to cast.
1 /
1
{1}{U}
Stormscape Familiar
Creature - Bird
Flying
White spells and black spells you cast cost {1} less to cast.
1 /
1
{1}{U}
Thrummingbird
Creature - Phyrexian Bird Horror
Flying
Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 /
1
{2}{W}{W}{U}
Time Wipe
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
{2}{W}{W}{U}
Time Wipe
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
{2}{W}{W}{U}
Time Wipe
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
{2}{W}{W}{U}
Time Wipe
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
{1}{W}
Welkin Hawk
Creature - Bird
Flying
When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.
1 /
1
{1}{W}
Welkin Hawk
Creature - Bird
Flying
When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.
1 /
1
{1}{W}
Welkin Hawk
Creature - Bird
Flying
When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.