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Select Main Deck Cards

{1}{W}
Cliffhaven Sell-Sword
Creature - Kor Warrior
3 / 1
{1}{W}
Cliffhaven Sell-Sword
Creature - Kor Warrior
3 / 1
{1}{W}
Cliffhaven Sell-Sword
Creature - Kor Warrior
3 / 1
{1}{W}
Cliffhaven Sell-Sword
Creature - Kor Warrior
3 / 1
{4}{W}
Enforcer Griffin
Creature - Griffin
Flying
3 / 4
{4}{W}
Enforcer Griffin
Creature - Griffin
Flying
3 / 4
{4}{W}
Enforcer Griffin
Creature - Griffin
Flying
3 / 4
{4}{W}
Enforcer Griffin
Creature - Griffin
Flying
3 / 4
{3}{W}
Inspiring Captain
Creature - Human Knight
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
3 / 3
{3}{W}
Inspiring Captain
Creature - Human Knight
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
3 / 3
{3}{W}
Inspiring Captain
Creature - Human Knight
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
3 / 3
{3}{W}
Inspiring Captain
Creature - Human Knight
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
3 / 3
{2}{W}
Knight of the Keep
Creature - Human Knight
3 / 2
{2}{W}
Knight of the Keep
Creature - Human Knight
3 / 2
{2}{W}
Knight of the Keep
Creature - Human Knight
3 / 2
{2}{W}
Knight of the Keep
Creature - Human Knight
3 / 2
{1}{W}
Mesa Unicorn
Creature - Unicorn
Lifelink
2 / 2
{1}{W}
Mesa Unicorn
Creature - Unicorn
Lifelink
2 / 2
{1}{W}
Mesa Unicorn
Creature - Unicorn
Lifelink
2 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}{W}
Rumbling Sentry
Creature - Giant
When Rumbling Sentry enters the battlefield, scry 1.
3 / 6
{3}{W}{W}
Rumbling Sentry
Creature - Giant
When Rumbling Sentry enters the battlefield, scry 1.
3 / 6
{3}{W}{W}
Rumbling Sentry
Creature - Giant
When Rumbling Sentry enters the battlefield, scry 1.
3 / 6
{W}
Sea Gate Banneret
Creature - Kor Warrior
{4}{W}: Creatures you control get +1/+1 until end of turn.
1 / 2
{W}
Sea Gate Banneret
Creature - Kor Warrior
{4}{W}: Creatures you control get +1/+1 until end of turn.
1 / 2
{2}{W}{W}
Seraph of Dawn
Creature - Angel
Flying, lifelink
2 / 4
{2}{W}{W}
Seraph of Dawn
Creature - Angel
Flying, lifelink
2 / 4
{2}{W}{W}
Seraph of Dawn
Creature - Angel
Flying, lifelink
2 / 4
{2}{W}{W}
Seraph of Dawn
Creature - Angel
Flying, lifelink
2 / 4
{2}{W}
Skywhaler's Shot
Instant
Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{W}
Skywhaler's Shot
Instant
Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{W}
Skywhaler's Shot
Instant
Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{W}
Skywhaler's Shot
Instant
Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{W}
Swift Response
Instant
Destroy target tapped creature.
{1}{W}
Swift Response
Instant
Destroy target tapped creature.
{1}{W}
Tandem Tactics
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
{1}{W}
Tandem Tactics
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.