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Select Main Deck Cards

{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{1}{W}
Aerial Maneuver
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
{W}{W}
Ajani's Sunstriker
Creature - Cat Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 / 2
{2}{W}{W}
Angel's Mercy
Instant
You gain 7 life.
{4}{W}
Angelic Edict
Sorcery
Exile target creature or enchantment.
{5}
Anodet Lurker
Artifact Creature - Construct
When Anodet Lurker dies, you gain 3 life.
3 / 3
{1}{R}
Arc Trail
Sorcery
Arc Trail deals 2 damage to any target and 1 damage to another target.
{3}{W}
Assault Griffin
Creature - Griffin
Flying
3 / 2
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 / 1
{1}{W}
Aven Squire
Creature - Bird Soldier
Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1 / 1
{2}{W}
Avenging Arrow
Instant
Destroy target creature that dealt damage this turn.
{R}
Banners Raised
Instant
Creatures you control get +1/+0 until end of turn.
{2}{W}
Basilica Guards
Creature - Human Soldier
Defender

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
1 / 4
{1}{B}
Basilica Screecher
Creature - Bat
Flying

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
1 / 2
{3}
Baton of Courage
Artifact
Flash

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
{3}
Battered Golem
Artifact Creature - Golem
Battered Golem doesn't untap during your untap step.

Whenever an artifact enters the battlefield, you may untap Battered Golem.
3 / 2
{4}{W}
Battleflight Eagle
Creature - Bird
Flying

When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
2 / 2
{G}
Battlegrowth
Instant
Put a +1/+1 counter on target creature.
{R}
Bellows Lizard
Creature - Lizard
{1}{R}: Bellows Lizard gets +1/+0 until end of turn.
1 / 1
{3}{R}
Bladetusk Boar
Creature - Boar
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
3 / 2
{3}{B}
Bloodhunter Bat
Creature - Bat
Flying

When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
2 / 2
{1}{B}
Bloodthrone Vampire
Creature - Vampire
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
1 / 1
{1}{R}
Bomber Corps
Creature - Human Soldier
Battalion -- Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target.
1 / 2
{G}
Bond Beetle
Creature - Insect
When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.
0 / 1
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
{G}
Burst of Strength
Instant
Put a +1/+1 counter on target creature and untap it.
{3}{R}
Canyon Minotaur
Creature - Minotaur Warrior
3 / 3
{3}{W}
Captain's Call
Sorcery
Create three 1/1 white Soldier creature tokens.
{2}{G}
Centaur Courser
Creature - Centaur Warrior
3 / 3
{4}{R}
Chandra's Fury
Instant
Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls.
{1}{U}{U}
Claustrophobia
Enchantment - Aura
Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{3}{U}
Clinging Anemones
Creature - Jellyfish
Defender

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
1 / 4
{U}
Cloudfin Raptor
Creature - Bird Mutant
Flying

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
0 / 1
{W}
Cloudshift
Instant
Exile target creature you control, then return that card to the battlefield under your control.
{2}
Cobbled Wings
Artifact - Equipment
Equipped creature has flying.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}{W}
Collar the Culprit
Instant
Destroy target creature with toughness 4 or greater.
{4}{R}
Command the Storm
Instant
Command the Storm deals 5 damage to target creature.
{2}{B}
Corpse Blockade
Creature - Zombie
Defender

Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn.
1 / 4
{2}{W}
Court Street Denizen
Creature - Human Soldier
Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
2 / 2
{3}{R}
Craterize
Sorcery
Destroy target land.
{B}
Crippling Blight
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1 and can't block.
{2}{G}
Crocanura
Creature - Crocodile Frog
Reach (This creature can block creatures with flying.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
1 / 3
{1}{W}
Daring Skyjek
Creature - Human Knight
Battalion -- Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
3 / 1
{1}{B}
Dark Favor
Enchantment - Aura
Enchant creature

When Dark Favor enters the battlefield, you lose 1 life.

Enchanted creature gets +3/+1.
{B}
Dead Weight
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.
{1}{U}
Deranged Assistant
Creature - Human Wizard
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
1 / 1
--
Dimir Guildgate
Land - Gate
Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B}.
{B}
Disentomb
Sorcery
Return target creature card from your graveyard to your hand.
{U}
Dispel
Instant
Counter target instant spell.
{2}{U}
Divination
Sorcery
Draw two cards.
{3}{W}
Divine Verdict
Instant
Destroy target attacking or blocking creature.
{1}{U}
Downpour
Instant
Tap up to three target creatures.
{1}{R}
Dragon Hatchling
Creature - Dragon
Flying

{R}: Dragon Hatchling gets +1/+0 until end of turn.
0 / 1
{3}{B}
Driver of the Dead
Creature - Vampire
When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
3 / 2
{4}
Dross Scorpion
Artifact Creature - Scorpion
Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.
3 / 1
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{W}
Dutiful Thrull
Creature - Thrull
{B}: Regenerate Dutiful Thrull.
1 / 1
{B}
Duty-Bound Dead
Creature - Skeleton
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{3}{B}: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
0 / 2
{3}
Elf Replica
Artifact Creature - Elf
{1}{G}, Sacrifice Elf Replica: Destroy target enchantment.
2 / 2
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 / 1
{2}{R}
Ember Beast
Creature - Beast
Ember Beast can't attack or block alone.
3 / 4
{1}{U}{U}
Encrust
Enchantment - Aura
Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
{W}
Erase
Instant
Exile target enchantment.
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}
Executioner's Hood
Artifact - Equipment
Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{4}{U}
Faerie Invaders
Creature - Faerie Rogue
Flash (You may cast this spell any time you could cast an instant.)

Flying
3 / 3
{3}{G}{G}
Fangren Hunter
Creature - Beast
Trample
4 / 4
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{1}{W}
Feeling of Dread
Instant
Tap up to two target creatures.

Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}
Ferocious Charge
Instant
Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{3}{R}{R}
Fire Elemental
Creature - Elemental
5 / 4
{1}{R}
Fling
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.
{3}{G}
Flowering Lumberknot
Creature - Treefolk
Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.
5 / 5
{G}
Fog
Instant
Prevent all combat damage that would be dealt this turn.
{G}
Forced Adaptation
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
{R}
Forge Devil
Creature - Devil
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
1 / 1
{1}{U}
Frilled Oculus
Creature - Homunculus
{1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn.
1 / 3
--
Gateway Plaza
Land - Gate
Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{4}{G}
Geist Trappers
Creature - Human Warrior
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Geist Trappers is paired with another creature, both creatures have reach.
3 / 5
{1}
Ghoulcaller's Bell
Artifact
{T}: Each player mills a card.
{2}{B}
Giant Scorpion
Creature - Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 3
{R}
Goblin Arsonist
Creature - Goblin Shaman
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
1 / 1
{3}{R}
Goblin Battle Jester
Creature - Goblin
Whenever you cast a red spell, target creature can't block this turn.
2 / 2
{3}
Goblin Replica
Artifact Creature - Goblin
{3}{R}, Sacrifice Goblin Replica: Destroy target artifact.
2 / 2
{3}{W}
Griffin Protector
Creature - Griffin
Flying

Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
2 / 3
{2}{B}{B}
Grisly Spectacle
Instant
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.

{T}: Add {R} or {G}.
{2}{W}
Guardians of Akrasa
Creature - Human Soldier
Defender (This creature can't attack.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
0 / 4
{W}
Guildscorn Ward
Enchantment - Aura
Enchant creature

Enchanted creature has protection from multicolored.
{1}{B}
Gutter Skulk
Creature - Zombie Rat
2 / 2
{4}{U}{U}
Harbor Serpent
Creature - Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
5 / 5
{2}{U}
Headless Skaab
Creature - Zombie Warrior
As an additional cost to cast this spell, exile a creature card from your graveyard.

Headless Skaab enters the battlefield tapped.
3 / 6
{4}{B}
Horror of the Dim
Creature - Horror
{U}: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
3 / 4
{B}
Hunted Ghoul
Creature - Zombie
Hunted Ghoul can't block Humans.
1 / 2
{U}
Hydrosurge
Instant
Target creature gets -5/-0 until end of turn.
{1}{U}
Ice Cage
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
{1}{R}
Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
{U}
Index
Sorcery
Look at the top five cards of your library, then put them back in any order.
{3}{G}
Ivy Lane Denizen
Creature - Elf Warrior
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
2 / 3
{3}{U}
Keymaster Rogue
Creature - Human Rogue
Keymaster Rogue can't be blocked.

When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand.
3 / 2
{3}{G}{G}{G}
Kindercatch
Creature - Spirit
6 / 6
{R}
Kindled Fury
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
{2}{G}{G}
Korozda Monitor
Creature - Lizard
Trample

Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
3 / 3
{U}
Kraken Hatchling
Creature - Kraken
0 / 4
{1}{R}
Krenko's Command
Sorcery
Create two 1/1 red Goblin creature tokens.
{3}{U}
Last Thoughts
Sorcery
Draw a card.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{3}{W}
Ledev Guardian
Creature - Human Knight
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
2 / 4
{4}{U}
Leyline Phantom
Creature - Illusion
When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
5 / 5
{1}
Lifespark Spellbomb
Artifact
{G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.

{1}, Sacrifice Lifespark Spellbomb: Draw a card.
{2}{B}{B}
Liliana's Shade
Creature - Shade
When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.

{B}: Liliana's Shade gets +1/+1 until end of turn.
1 / 1
{2}{W}
Loxodon Line Breaker
Creature - Elephant Soldier
3 / 2
{2}{W}
Luminous Bonds
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{2}{G}
Lurking Crocodile
Creature - Crocodile
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 / 2
{6}
Malachite Golem
Artifact Creature - Golem
{1}{G}: Malachite Golem gains trample until end of turn.
5 / 3
{1}{R}
Maniacal Rage
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and can't block.
{3}{B}
Mark of the Vampire
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has lifelink.
{2}{B}
Markov Patrician
Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
3 / 1
{1}{R}{R}
Massive Raid
Instant
Massive Raid deals damage to any target equal to the number of creatures you control.
{U}
Merfolk of the Pearl Trident
Creature - Merfolk
1 / 1
{1}{U}
Metropolis Sprite
Creature - Faerie Rogue
Flying

{U}: Metropolis Sprite gets +1/-1 until end of turn.
1 / 2
{3}{B}
Midnight Recovery
Sorcery
Return target creature card from your graveyard to your hand.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{1}{W}
Mighty Leap
Instant
Target creature gets +2/+2 and gains flying until end of turn.
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{1}{R}
Mogg Flunkies
Creature - Goblin
Mogg Flunkies can't attack or block alone.
3 / 3
{R}
Mugging
Sorcery
Mugging deals 2 damage to target creature. That creature can't block this turn.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{3}{U}
Muse Drake
Creature - Drake
Flying

When Muse Drake enters the battlefield, draw a card.
1 / 3
{4}
Myr Quadropod
Artifact Creature - Myr
{3}: Switch Myr Quadropod's power and toughness until end of turn.
1 / 4
{1}
Myr Servitor
Artifact Creature - Myr
At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.
1 / 1
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{3}
Nim Replica
Artifact Creature - Zombie
{2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
3 / 1
--
Orzhov Guildgate
Land - Gate
Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B}.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{4}{G}{G}
Pathbreaker Wurm
Creature - Wurm
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Pathbreaker Wurm is paired with another creature, both creatures have trample.
6 / 4
{5}
Pewter Golem
Artifact Creature - Golem
{1}{B}: Regenerate Pewter Golem.
4 / 2
{R}
Pillar of Flame
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{3}{W}
Pillarfield Ox
Creature - Ox
2 / 4
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{2}{G}
Predator's Rapport
Instant
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
{G}
Prey Upon
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{2}
Prophetic Prism
Artifact
When Prophetic Prism enters the battlefield, draw a card.

{1}, {T}: Add one mana of any color.
{3}{G}
Ranger's Path
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
{1}{B}
Ravenous Rats
Creature - Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
1 / 1
{1}
Razorgrass Screen
Artifact Creature - Wall
Defender (This creature can't attack.)

Razorgrass Screen blocks each combat if able.
2 / 1
{2}{R}
Reckless Brute
Creature - Ogre Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.)

Reckless Brute attacks each combat if able.
3 / 1
{2}
Riot Gear
Artifact - Equipment
Equipped creature gets +1/+2.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{R}
Rummaging Goblin
Creature - Goblin Rogue
{T}, Discard a card: Draw a card.
1 / 1
{3}{U}
Runewing
Creature - Bird
Flying

When Runewing dies, draw a card.
2 / 2
{2}{W}
Safe Passage
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
{6}
Sawtooth Thresher
Artifact Creature - Construct
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.
1 / 1
{3}{G}
Scab-Clan Charger
Creature - Centaur Warrior
Bloodrush -- {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.
2 / 4
{3}{R}
Scorchwalker
Creature - Elemental
Bloodrush -- {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.
5 / 1
{2}{U}
Scroll Thief
Creature - Merfolk Rogue
Whenever Scroll Thief deals combat damage to a player, draw a card.
1 / 3
{2}{B}
Searchlight Geist
Creature - Spirit
Flying

{3}{B}: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
2 / 1
{1}{R}
Searing Spear
Instant
Searing Spear deals 3 damage to any target.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
{2}{G}
Serpent's Gift
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
{2}{B}
Servant of Nefarox
Creature - Human Cleric
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
3 / 1
{B}
Shadow Alley Denizen
Creature - Vampire Rogue
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 / 1
{4}{B}
Shadow Slice
Sorcery
Target opponent loses 3 life.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{1}{G}
Sheltering Word
Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
{W}
Shielded Passage
Instant
Prevent all damage that would be dealt to target creature this turn.
{1}{W}
Show of Valor
Instant
Target creature gets +2/+4 until end of turn.
{3}{B}
Sightless Ghoul
Creature - Zombie Soldier
Sightless Ghoul can't block.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2 / 2
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
{1}{W}
Silvercoat Lion
Creature - Cat
2 / 2
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U}.
{1}{R}
Skinbrand Goblin
Creature - Goblin Warrior
Bloodrush -- {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
2 / 1
{1}
Skyblinder Staff
Artifact - Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{U}
Skygames
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Target creature gains flying until end of turn. Activate only as a sorcery."
{1}{W}
Skyline Scout
Creature - Human Scout
Whenever Skyline Scout attacks, you may pay {1}{W}. If you do, it gains flying until end of turn.
2 / 1
{5}
Skyreach Manta
Artifact Creature - Fish
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Flying
0 / 0
{2}{B}
Slate Street Ruffian
Creature - Human Warrior
Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
2 / 2
{2}{G}
Slaughterhorn
Creature - Beast
Bloodrush -- {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
3 / 2
{R}
Smelt
Instant
Destroy target artifact.
{W}
Smite
Instant
Destroy target blocked creature.
{1}{U}
Spell Rupture
Instant
Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control.
{2}{B}
Spinal Centipede
Creature - Insect
When Spinal Centipede dies, put a +1/+1 counter on target creature you control.
3 / 2
{G}
Spire Tracer
Creature - Elf Scout
Spire Tracer can't be blocked except by creatures with flying or reach.
1 / 1
{W}
Stave Off
Instant
Target creature gains protection from the color of your choice until end of turn.
{1}{U}{U}
Stormbound Geist
Creature - Spirit
Flying

Stormbound Geist can block only creatures with flying.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2 / 2
{5}{R}
Structural Collapse
Sorcery
Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player.
{1}{W}
Syndic of Tithes
Creature - Human Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 / 2
{1}{G}
Tangle Asp
Creature - Snake
Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
1 / 2
{1}
Tanglebloom
Artifact
{1}, {T}: You gain 1 life.
{4}{G}
Tel-Jilad Lifebreather
Creature - Troll Shaman
{G}, {T}, Sacrifice a Forest: Regenerate target creature.
3 / 2
{3}
Thermal Navigator
Artifact Creature - Construct
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
2 / 2
{U}
Thought Scour
Instant
Target player mills two cards.

Draw a card.
{1}{G}
Timberpack Wolf
Creature - Wolf
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
2 / 2
{4}{R}
Tin Street Market
Enchantment - Aura
Enchant land

Enchanted land has "{T}, Discard a card: Draw a card."
{1}{G}
Titanic Growth
Instant
Target creature gets +4/+4 until end of turn.
{B}
Tormented Soul
Creature - Spirit
Tormented Soul can't block and can't be blocked.
1 / 1
{4}{U}
Totally Lost
Instant
Put target nonland permanent on top of its owner's library.
--
Transguild Promenade
Land
Transguild Promenade enters the battlefield tapped.

When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{3}{U}
Tricks of the Trade
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and can't be blocked.
{3}{R}{R}
Turn to Slag
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
{2}{G}
Ulvenwald Bear
Creature - Bear
Morbid -- When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature.
2 / 2
{2}{B}
Unhallowed Pact
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{1}{B}
Vampire Interloper
Creature - Vampire Scout
Flying

Vampire Interloper can't block.
2 / 1
--
Vault of Whispers
Artifact Land
{T}: Add {B}.
{3}{U}
Vedalken Entrancer
Creature - Vedalken Wizard
{U}, {T}: Target player mills two cards.
1 / 4
{B}{B}
Victim of Night
Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
{B}
Vile Rebirth
Instant
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
{2}{W}
Voiceless Spirit
Creature - Spirit
Flying, first strike
2 / 1
{1}{R}
Volcanic Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
{1}{B}
Walking Corpse
Creature - Zombie
2 / 2
{1}{R}{R}
Wall of Fire
Creature - Wall
Defender (This creature can't attack.)

{R}: Wall of Fire gets +1/+0 until end of turn.
0 / 5
{W}
War Falcon
Creature - Bird
Flying

War Falcon can't attack unless you control a Knight or a Soldier.
2 / 1
{2}{R}
Warmind Infantry
Creature - Elemental Soldier
Battalion -- Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.
2 / 3
{3}{U}{U}
Watcher in the Mist
Creature - Spirit
Flying

When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
3 / 4
{2}{U}
Watercourser
Creature - Elemental
{U}: Watercourser gets +1/-1 until end of turn.
2 / 3
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{U}
Welkin Tern
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)

Welkin Tern can block only creatures with flying.
2 / 1
{R}{R}
Wild Guess
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{4}{G}
Wildwood Geist
Creature - Spirit
Wildwood Geist gets +2/+2 as long as it's your turn.
3 / 3
{1}{G}
Wildwood Rebirth
Instant
Return target creature card from your graveyard to your hand.
{2}{U}
Wind Drake
Creature - Drake
Flying
2 / 2
{5}{G}{G}
Wurmskin Forger
Creature - Elf Warrior
When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.
2 / 2
{2}{G}
Yeva's Forcemage
Creature - Elf Shaman
When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
2 / 2
{3}
Yotian Soldier
Artifact Creature - Soldier
Vigilance
1 / 4
{3}{W}
Zarichi Tiger
Creature - Cat
{1}{W}, {T}: You gain 2 life.
2 / 3
{4}{B}
Zombie Goliath
Creature - Zombie Giant
4 / 3