Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each combat if able.
1 /
1
{1}{R}
Battle-Mad Ronin
Creature - Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each combat if able.
1 /
1
{1}{R}
Battle-Mad Ronin
Creature - Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each combat if able.
1 /
1
{1}{R}
Battle-Mad Ronin
Creature - Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each combat if able.
1 /
1
{1}{R}
Borderland Marauder
Creature - Human Warrior
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
1 /
2
{1}{R}
Borderland Marauder
Creature - Human Warrior
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
1 /
2
{1}{R}
Borderland Marauder
Creature - Human Warrior
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
1 /
2
{1}{R}
Borderland Marauder
Creature - Human Warrior
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
1 /
2
{4}{G}
Bramble Creeper
Creature - Elemental
Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.
0 /
3
{R}
Flame Slash
Sorcery
Flame Slash deals 4 damage to target creature.
{R}
Flame Slash
Sorcery
Flame Slash deals 4 damage to target creature.
{R}
Flame Slash
Sorcery
Flame Slash deals 4 damage to target creature.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.
{T}: Add {R}.
Cycling {R} ({R}, Discard this card: Draw a card.)
{R}
Goblin Champion
Creature - Goblin Warrior
Haste
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
0 /
1
{R}
Goblin Champion
Creature - Goblin Warrior
Haste
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
0 /
1
{R}
Goblin Champion
Creature - Goblin Warrior
Haste
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
0 /
1
{R}
Goblin Champion
Creature - Goblin Warrior
Haste
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
0 /
1
{2}{R}
Goblin Smuggler
Creature - Goblin Rogue
Haste (This creature can attack and {T} as soon as it comes under your control.)
{T}: Another target creature with power 2 or less can't be blocked this turn.
2 /
2
{2}{R}
Goblin Smuggler
Creature - Goblin Rogue
Haste (This creature can attack and {T} as soon as it comes under your control.)
{T}: Another target creature with power 2 or less can't be blocked this turn.
2 /
2
{2}{R}
Goblin Smuggler
Creature - Goblin Rogue
Haste (This creature can attack and {T} as soon as it comes under your control.)
{T}: Another target creature with power 2 or less can't be blocked this turn.
2 /
2
{2}{R}
Goblin Smuggler
Creature - Goblin Rogue
Haste (This creature can attack and {T} as soon as it comes under your control.)
{T}: Another target creature with power 2 or less can't be blocked this turn.
2 /
2
{2}{G}
Hungry Spriggan
Creature - Goblin Warrior
Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
1 /
1
{2}{G}
Hungry Spriggan
Creature - Goblin Warrior
Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
1 /
1
{2}{G}
Hungry Spriggan
Creature - Goblin Warrior
Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
1 /
1
{2}{G}
Hungry Spriggan
Creature - Goblin Warrior
Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
1 /
1
{2}{R}
Khenra Scrapper
Creature - Jackal Warrior
Menace
You may exert Khenra Scrapper as it attacks. When you do, it gets +2/+0 until end of turn. (An exerted creature won't untap during your next untap step.)
2 /
3
{2}{R}
Khenra Scrapper
Creature - Jackal Warrior
Menace
You may exert Khenra Scrapper as it attacks. When you do, it gets +2/+0 until end of turn. (An exerted creature won't untap during your next untap step.)
2 /
3
{2}{R}
Khenra Scrapper
Creature - Jackal Warrior
Menace
You may exert Khenra Scrapper as it attacks. When you do, it gets +2/+0 until end of turn. (An exerted creature won't untap during your next untap step.)
2 /
3
{2}{R}
Khenra Scrapper
Creature - Jackal Warrior
Menace
You may exert Khenra Scrapper as it attacks. When you do, it gets +2/+0 until end of turn. (An exerted creature won't untap during your next untap step.)
2 /
3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Quicksand
Land
{T}: Add {C}.
{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
--
Quicksand
Land
{T}: Add {C}.
{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
--
Quicksand
Land
{T}: Add {C}.
{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
--
Quicksand
Land
{T}: Add {C}.
{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
{2}{R}
Skewer the Critics
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Skewer the Critics deals 3 damage to any target.
{2}{R}
Skewer the Critics
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Skewer the Critics deals 3 damage to any target.
{2}{R}
Skewer the Critics
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Skewer the Critics deals 3 damage to any target.
{2}{R}
Skewer the Critics
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Skewer the Critics deals 3 damage to any target.
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.
Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.
Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.
Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.
Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.
{T}: Add {G}.
Cycling {G} ({G}, Discard this card: Draw a card.)
{R}
Blazing Volley
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
{R}
Electrickery
Instant
Electrickery deals 1 damage to target creature you don't control.
Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{R}
Electrickery
Instant
Electrickery deals 1 damage to target creature you don't control.
Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{1}{R}
Flaring Pain
Instant
Damage can't be prevented this turn.
Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}
Flaring Pain
Instant
Damage can't be prevented this turn.
Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}
Smash to Smithereens
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
{1}{R}
Smash to Smithereens
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
{1}{R}
Smash to Smithereens
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.