Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

Select Sideboard Cards

{1}{G}{W}{U}
Alistair, the Brigadier
Legendary Creature - Human Soldier
Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.)

Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.
3 / 3
{4}{G}{W}
Aragorn and Arwen, Wed
Legendary Creature - Human Elf Noble
Vigilance

Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
3 / 6
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{1}{W}{W}
Archetype of Courage
Enchantment Creature - Human Soldier
Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.
2 / 2
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{2}{W}{W}
Baird, Steward of Argive
Legendary Creature - Human Soldier
Vigilance

Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
2 / 4
{3}{W}
Benalish Commander
Creature - Human Soldier
Benalish Commander's power and toughness are each equal to the number of Soldiers you control.

Suspend X--{X}{W}{W}. X can't be 0.

Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token.
* / *
{3}
Bitterthorn, Nissa's Animus
Legendary Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {3}
{2}{W}
Boromir, Warden of the Tower
Legendary Creature - Human Soldier
Vigilance

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.
3 / 3
--
Boseiju, Who Endures
Legendary Land
{T}: Add {G}.

Channel -- {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.
{2}{G}{W}
Captain Sisay
Legendary Creature - Human Soldier
{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
2 / 2
{4}{W}{W}
Captain of the Watch
Creature - Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)

Other Soldier creatures you control get +1/+1 and have vigilance.

When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
3 / 3
{3}{W}{W}
Catapult Master
Creature - Human Soldier
Tap five untapped Soldiers you control: Exile target creature.
3 / 3
{3}{W}{W}
Cathars' Crusade
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
{5}{W}
Champions of Minas Tirith
Creature - Human Soldier
When Champions of Minas Tirith enters the battlefield, you become the monarch.

At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.
4 / 6
{5}
Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{W}{W}
Commander Eesha
Legendary Creature - Bird Soldier
Flying, protection from creatures
2 / 4
{2}{W}
Crusader of Odric
Creature - Human Soldier
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
* / *
{5}
Cryptic Gateway
Artifact
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
{2}{W}{W}
Daru Warchief
Creature - Human Soldier
Soldier spells you cast cost {1} less to cast.

Soldier creatures you control get +1/+2.
1 / 1
{3}{W}{W}
Defiler of Faith
Creature - Phyrexian Human
Vigilance

As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.

Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
5 / 5
--
Eiganjo Castle
Legendary Land
{T}: Add {W}.

{W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
--
Eiganjo, Seat of the Empire
Legendary Land
{T}: Add {W}.

Channel -- {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
{1}{W}{U}
Faramir, Steward of Gondor
Legendary Creature - Human Noble
Whenever a legendary creature with mana value 4 or greater enters the battlefield under your control, you become the monarch.

At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.
2 / 2
{1}{W}{W}
Field Marshal
Creature - Human Soldier
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
2 / 2
--
Flagstones of Trokair
Legendary Land
{T}: Add {W}.

When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
{2}{W}{W}
Greymond, Avacyn's Stalwart
Legendary Creature - Human Soldier
As Greymond, Avacyn's Stalwart enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink.

Humans you control have each of the chosen abilities.

As long as you control four or more Humans, Humans you control get +2/+2.
3 / 4
{2}{G}
Growing Rites of Itlimoc
Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
--
Itlimoc, Cradle of the Sun
Legendary Land

(Transforms from Growing Rites of Itlimoc.)

{T}: Add {G}.

{T}: Add {G} for each creature you control.
{3}{G}
Guardian Project
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
{1}{W}
Hanweir Militia Captain
Creature - Human Soldier
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
2 / 2
--
Westvale Cult Leader
Creature - Human Cleric

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
2 / 2
{3}
Herald's Horn
Artifact
As Herald's Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost {1} less to cast.

At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
{3}
Horn of Gondor
Legendary Artifact
When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.

{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
--
Island
Basic Land - Island
({T}: Add {U}.)
{X}{G}{G}
Kamahl's Druidic Vow
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
{3}{U}{U}
Kindred Discovery
Enchantment
As Kindred Discovery enters the battlefield, choose a creature type.

Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
{5}{G}{G}
Kindred Summons
Instant
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
{1}{G}{W}
King Darien XLVIII
Legendary Creature - Human Soldier
Other creatures you control get +1/+1.

{3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.

Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.
2 / 3
--
Kor Haven
Legendary Land
{T}: Add {C}.

{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
--
Krosan Verge
Land
Krosan Verge enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
{2}{U}{U}
Lu Xun, Scholar General
Legendary Creature - Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.
1 / 3
{2}{W}
Mentor of the Meek
Creature - Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
2 / 2
{2}
Metallic Mimic
Artifact Creature - Shapeshifter
As Metallic Mimic enters the battlefield, choose a creature type.

Metallic Mimic is the chosen type in addition to its other types.

Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
2 / 1
--
Minamo, School at Water's Edge
Legendary Land
{T}: Add {U}.

{U}, {T}: Untap target legendary permanent.
--
Minas Tirith
Legendary Land
Minas Tirith enters the battlefield tapped unless you control a legendary creature.

{T}: Add {W}.

{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
{3}{G}{W}
Mirari's Wake
Enchantment
Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana of any type that land produced.
{3}{W}
Myrel, Shield of Argive
Legendary Creature - Human Soldier
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
3 / 4
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.

{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{4}
Nyx Lotus
Legendary Artifact
Nyx Lotus enters the battlefield tapped.

{T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
--
Oboro, Palace in the Clouds
Legendary Land
{T}: Add {U}.

{1}: Return Oboro, Palace in the Clouds to its owner's hand.
{2}{W}{W}
Odric, Master Tactician
Legendary Creature - Human Soldier
First strike (This creature deals combat damage before creatures without first strike.)

Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
3 / 4
--
Okina, Temple to the Grandfathers
Legendary Land
{T}: Add {G}.

{G}, {T}: Target legendary creature gets +1/+1 until end of turn.
--
Otawara, Soaring City
Legendary Land
{T}: Add {U}.

Channel -- {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{2}
Pearl Medallion
Artifact
White spells you cast cost {1} less to cast.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{5}
Platoon Dispenser
Artifact Creature - Construct
At the beginning of your end step, if you control two or more other creatures, draw a card.

{3}{W}: Create a 1/1 colorless Soldier artifact creature token.

Unearth {2}{W}{W}
4 / 6
--
Plaza of Heroes
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.

{T}: Add one mana of any color among legendary permanents you control.

{3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.
{2}{W}
Prava of the Steel Legion
Legendary Creature - Cat Soldier
As long as it's your turn, creature tokens you control get +1/+4.

{3}{W}: Create a 1/1 white Soldier creature token.

Partner (You can have two commanders if both have partner.)
1 / 4
{G}{W}{W}
Queen Allenal of Ruadach
Legendary Creature - Elf Noble
Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control.

If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
* / *
{3}{W}{W}
Rescue Retriever
Creature - Dog Soldier
Flash

When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control.

Prevent all damage that would be dealt to other attacking Soldiers you control.
3 / 3
{2}{W}{W}
Rhox Pikemaster
Creature - Rhino Soldier
First strike (This creature deals combat damage before creatures without first strike.)

Other Soldier creatures you control have first strike.
3 / 3
--
Rivendell
Legendary Land
Rivendell enters the battlefield tapped unless you control a legendary creature.

{T}: Add {U}.

{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.
{2}
Selesnya Signet
Artifact
{1}, {T}: Add {G}{W}.
{3}{G}{W}
Sigarda, Heron's Grace
Legendary Creature - Angel
Flying

You and Humans you control have hexproof.

{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
4 / 5
{2}
Simic Signet
Artifact
{1}, {T}: Add {G}{U}.
{2}{U}
Skystrike Officer
Creature - Human Soldier
Flying

Whenever Skystrike Officer attacks, create a 1/1 colorless Soldier artifact creature token.

Tap three untapped Soldiers you control: Draw a card.
2 / 3
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Spara's Headquarters
Land - Forest Plains Island
({T}: Add {G}, {W}, or {U}.)

Spara's Headquarters enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
{3}{U}{U}
Sun Ce, Young Conquerer
Legendary Creature - Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand.
3 / 3
{4}{U}{U}
Sun Quan, Lord of Wu
Legendary Creature - Human Soldier
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
4 / 4
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{3}{G}
The Ring Goes South
Sorcery
The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
--
The Shire
Legendary Land
The Shire enters the battlefield tapped unless you control a legendary creature.

{T}: Add {G}.

{1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
{2}{W}{W}
Thousand Moons Smithy
Legendary Artifact
When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."

At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
--
Barracks of the Thousand
Legendary Artifact Land

(Transforms from Thousand Moons Smithy.)

{T}: Add {W}.

Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
--
Tolaria
Legendary Land
{T}: Add {U}.

{T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate only during any upkeep step.
{1}{G}{W}
Torens, Fist of the Angels
Legendary Creature - Human Cleric
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.
2 / 2
{5}{G}{W}
Torsten, Founder of Benalia
Legendary Creature - Human Soldier
When Torsten, Founder of Benalia enters the battlefield, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order.

When Torsten dies, create seven 1/1 white Soldier creature tokens.
7 / 7
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
{G}{G}{W}{W}
Trostani, Selesnya's Voice
Legendary Creature - Dryad
Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.

{1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
2 / 5
{3}{W}{W}{W}
True Conviction
Enchantment
Creatures you control have double strike and lifelink.
--
Tundra
Land - Plains Island
({T}: Add {W} or {U}.)
--
Untaidake, the Cloud Keeper
Legendary Land
Untaidake, the Cloud Keeper enters the battlefield tapped.

{T}, Pay 2 life: Add {C}{C}. Spend this mana only to cast legendary spells.
{3}
Urza's Incubator
Artifact
As Urza's Incubator enters the battlefield, choose a creature type.

Creature spells of the chosen type cost {2} less to cast.
{1}{W}
Valiant Veteran
Creature - Kor Soldier
Other Soldiers you control get +1/+1.

{3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.
2 / 2
{5}
Vanquisher's Banner
Artifact
As Vanquisher's Banner enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

Whenever you cast a creature spell of the chosen type, draw a card.
{3}{G}{G}{G}
Vigor
Creature - Elemental Incarnation
Trample

If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.

When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6 / 6
--
Yavimaya Hollow
Legendary Land
{T}: Add {C}.

{G}, {T}: Regenerate target creature.
--
Yavimaya, Cradle of Growth
Legendary Land
Each land is a Forest in addition to its other land types.
{5}{G}{G}
Zendikar Resurgent
Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)

Whenever you cast a creature spell, draw a card.

{X}{W}{W}{W}
Ascend from Avernus
Sorcery
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
{4}{U}{U}
Auton Soldier
Artifact Creature - Alien Soldier
You may have Auton Soldier enter the battlefield as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
0 / 0
{3}{W}
Bennie Bracks, Zoologist
Legendary Creature - Elf Druid
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

At the beginning of each end step, if you created a token this turn, draw a card.
3 / 2
{1}{W}
Bounty Agent
Creature - Human Soldier
Vigilance

{T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.
2 / 2
{3}{G}
Brawn
Creature - Incarnation
Trample

As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
3 / 3
{2}{W}
Call the Coppercoats
Instant
Strive -- This spell costs {1}{W} more to cast for each target beyond the first.

Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
--
Cathedral of Serra
Land
White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{W}
Cenn's Tactician
Creature - Kithkin Soldier
{W}, {T}: Put a +1/+1 counter on target Soldier creature.

Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
1 / 1
{2}{W}{W}{W}
Conqueror's Pledge
Sorcery
Kicker {6} (You may pay an additional {6} as you cast this spell.)

Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.
{G}
Crop Rotation
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for a land card, put that card onto the battlefield, then shuffle.
{3}{U}
Danny Pink
Legendary Creature - Human Soldier Advisor
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
4 / 3
{4}{W}{W}
Darien, King of Kjeldor
Legendary Creature - Human Soldier
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
3 / 3
{1}{G}{W}
Dauntless Escort
Creature - Rhino Soldier
Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.
3 / 3
{W}
Deftblade Elite
Creature - Human Soldier
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

{1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
1 / 1
{4}
Door of Destinies
Artifact
As Door of Destinies enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.

Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
{4}{W}{W}
Elspeth, Sun's Champion
Legendary Planeswalker - Elspeth
+1: Create three 1/1 white Soldier creature tokens.

-3: Destroy all creatures with power 4 or greater.

-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
L: 4
{3}{W}
Enlistment Officer
Creature - Human Soldier
First strike

When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
2 / 3
{3}{W}
Entrapment Maneuver
Instant
Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
{W}
Esper Sentinel
Artifact Creature - Human Soldier
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.
1 / 1
{3}
Etched Champion
Artifact Creature - Soldier
Metalcraft -- Etched Champion has protection from all colors as long as you control three or more artifacts.
2 / 2
{4}{W}{W}
Evangel of Heliod
Creature - Human Cleric
When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
1 / 3
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{G}{W}{U}
Flurry of Wings
Instant
Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.
{3}{W}{W}
Guan Yu, Sainted Warrior
Legendary Creature - Human Soldier Warrior
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
3 / 5
{2}{W}{W}
Hero of Bladehold
Creature - Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
3 / 4
{5}
Heroes' Podium
Legendary Artifact
Each legendary creature you control gets +1/+1 for each other legendary creature you control.

{X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{3}{W}
High Sentinels of Arashin
Creature - Bird Soldier
Flying

High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.

{3}{W}: Put a +1/+1 counter on target creature.
3 / 4
{1}{W}{ // }{X}{W}{W}
Horn of Valhalla // Ysgard's Call
Artifact - Equipment // Sorcery - Adventure
Equipped creature gets +1/+1 for each creature you control.

Equip {3}



Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)
{2}
Horn of the Mark
Legendary Artifact
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{W}
Icatian Infantry
Creature - Human Soldier
{1}: Icatian Infantry gains first strike until end of turn.

{1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{2}{W}
Intrepid Hero
Creature - Human Soldier
{T}: Destroy target creature with power 4 or greater.
1 / 1
{1}{G}{W}
Ironroot Warlord
Creature - Treefolk Soldier
Ironroot Warlord's power is equal to the number of creatures you control.

{3}{G}{W}: Create a 1/1 white Soldier creature token.
* / 5
{4}{G}{ // }{1}{G}
Karvanista, Loyal Lupari // Lupari Shield
Legendary Creature - Alien Dog Soldier // Sorcery - Adventure
Vigilance, trample, haste

Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.



Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)
5 / 5
{3}{W}{U}
Lavinia of the Tenth
Legendary Creature - Human Soldier
Protection from red

When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
4 / 4
{W}{U}
Lavinia, Azorius Renegade
Legendary Creature - Human Soldier
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
2 / 2
{4}{W}{W}
Lena, Selfless Champion
Legendary Creature - Human Knight
When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control.

Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
3 / 3
{1}{W}{W}
Lieutenant Kirtar
Legendary Creature - Bird Soldier
Flying

{1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature.
2 / 2
{3}{W}
Lossarnach Captain
Creature - Human Soldier
First strike

Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls.

At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.
3 / 1
{3}{W}
Major Teroh
Legendary Creature - Bird Soldier
Flying

{3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.
2 / 3
{3}{U}
Meneldor, Swift Savior
Legendary Creature - Bird Soldier
Flying

Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.
3 / 3
{3}{U}
Minas Tirith Garrison
Creature - Human Soldier
Minas Tirith Garrison's power is equal to the number of cards in your hand.

Whenever Minas Tirith Garrison attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.
* / 5
{5}{W}
Mirror-Sigil Sergeant
Creature - Rhino Soldier
Trample

At the beginning of your upkeep, if you control a blue permanent, you may create a token that's a copy of Mirror-Sigil Sergeant.
4 / 4
{W}{U}
Pippin, Guard of the Citadel
Legendary Creature - Halfling Soldier
Vigilance, ward {1}

{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
2 / 2
{1}{U}
Protect the Negotiators
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.)

If this spell was kicked, create a 1/1 white Soldier creature token.

Counter target spell unless its controller pays {1} for each creature you control.
{4}{W}
Reverent Hoplite
Creature - Human Soldier
When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
1 / 2
{2}{G}{W}{U}
Roon of the Hidden Realm
Legendary Creature - Rhino Soldier
Vigilance, trample

{2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
4 / 4
{W}{U}
Rory Williams
Legendary Creature - Human Soldier
Partner with Amy Pond

First strike, lifelink

The Last Centurion -- When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
3 / 3
{3}{G}{G}
Seedborn Muse
Creature - Spirit
Untap all permanents you control during each other player's untap step.
2 / 4
{1}{W}
Shield Bearer
Creature - Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
0 / 3
{2}
Shrine of Loyal Legions
Artifact
At the beginning of your upkeep or whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions.

{3}, {T}, Sacrifice Shrine of Loyal Legions: Create a 1/1 colorless Phyrexian Myr artifact creature token for each charge counter on Shrine of Loyal Legions.
{2}{U}
Sicarian Infiltrator
Artifact Creature - Human Soldier
Flash

Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)

Benediction of the Omnissiah -- When Sicarian Infiltrator enters the battlefield, draw a card.
1 / 2
{1}
Stoneforge Masterwork
Artifact - Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.

Equip {2}
{3}{W}
Stonehorn Dignitary
Creature - Rhino Soldier
When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.
1 / 4
{1}{W}
Thalia, Guardian of Thraben
Legendary Creature - Human Soldier
First strike

Noncreature spells cost {1} more to cast.
2 / 1
{2}{G}
The First Iroan Games
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I -- Create a 1/1 white Human Soldier creature token.

II -- Put three +1/+1 counters on target creature you control.

III -- If you control a creature with power 4 or greater, draw two cards.

IV -- Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
{4}
Throne of Empires
Artifact
{1}, {T}: Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires.
{3}{G}{W}
Trostani Discordant
Legendary Creature - Dryad
Other creatures you control get +1/+1.

When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.

At the beginning of your end step, each player gains control of all creatures they own.
1 / 4
{3}{W}
Valor
Creature - Incarnation
First strike

As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
2 / 2
{5}{G}{G}
Verdant Sun's Avatar
Creature - Dinosaur Avatar
Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
5 / 5
{1}{G}{W}
Veteran Warleader
Creature - Human Soldier Ally
Veteran Warleader's power and toughness are each equal to the number of creatures you control.

Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.
* / *
{3}{U}
Wonder
Creature - Incarnation
Flying

As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
2 / 2
{2}{W}{U}
Yotian Tactician
Creature - Human Soldier
Other Soldiers you control get +1/+1.
3 / 4
{3}{W}{W}
Zhao Zilong, Tiger General
Legendary Creature - Human Soldier Warrior
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn.
3 / 3