Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
2 /
2
{1}{W}
Ajani's Pridemate
Creature - Cat Soldier
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
2 /
2
{1}{W}
Ajani's Pridemate
Creature - Cat Soldier
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
2 /
2
{1}{W}
Ajani's Pridemate
Creature - Cat Soldier
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
2 /
2
{W}
Ajani's Welcome
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.
{W}
Ajani's Welcome
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.
{W}
Ajani's Welcome
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.
{4}{B}
Anointed Deacon
Creature - Vampire Cleric
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
3 /
3
{4}{B}
Anointed Deacon
Creature - Vampire Cleric
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
3 /
3
{4}{B}
Anointed Deacon
Creature - Vampire Cleric
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
3 /
3
{3}{B}{B}
Bishop of the Bloodstained
Creature - Vampire Cleric
When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.
3 /
3
{3}{B}{B}
Bishop of the Bloodstained
Creature - Vampire Cleric
When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.
3 /
3
{3}{B}{B}
Bishop of the Bloodstained
Creature - Vampire Cleric
When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.
3 /
3
{3}{B}{B}
Bishop of the Bloodstained
Creature - Vampire Cleric
When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.
3 /
3
{1}{W}
Bishop's Soldier
Creature - Vampire Soldier
Lifelink
2 /
2
{1}{W}
Bishop's Soldier
Creature - Vampire Soldier
Lifelink
2 /
2
{2}{W}{B}
Call to the Feast
Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.
{2}{W}{B}
Call to the Feast
Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.
{3}{W}
Candlelight Vigil
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+2 and has vigilance.
{3}{W}
Candlelight Vigil
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+2 and has vigilance.
{3}{W}
Candlelight Vigil
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+2 and has vigilance.
{3}{W}
Candlelight Vigil
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+2 and has vigilance.
{1}{B}{B}
Captivating Vampire
Creature - Vampire
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
2 /
2
{1}{B}{B}
Captivating Vampire
Creature - Vampire
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
2 /
2
{1}{B}{B}
Captivating Vampire
Creature - Vampire
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
2 /
2
{1}{B}{B}
Captivating Vampire
Creature - Vampire
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
2 /
2
{W}
Duskborne Skymarcher
Creature - Vampire Cleric
Flying
{W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.
1 /
1
{W}
Duskborne Skymarcher
Creature - Vampire Cleric
Flying
{W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.
1 /
1
{W}
Duskborne Skymarcher
Creature - Vampire Cleric
Flying
{W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.
1 /
1
{W}
Duskborne Skymarcher
Creature - Vampire Cleric
Flying
{W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.
1 /
1
{4}{B}
Epicure of Blood
Creature - Vampire
Whenever you gain life, each opponent loses 1 life.
4 /
4
{4}{B}
Epicure of Blood
Creature - Vampire
Whenever you gain life, each opponent loses 1 life.
4 /
4
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forsaken Sanctuary
Land
Forsaken Sanctuary enters the battlefield tapped.
{T}: Add {W} or {B}.
--
Forsaken Sanctuary
Land
Forsaken Sanctuary enters the battlefield tapped.
{T}: Add {W} or {B}.
--
Forsaken Sanctuary
Land
Forsaken Sanctuary enters the battlefield tapped.
{T}: Add {W} or {B}.
--
Forsaken Sanctuary
Land
Forsaken Sanctuary enters the battlefield tapped.
{T}: Add {W} or {B}.
--
Foul Orchard
Land
Foul Orchard enters the battlefield tapped.
{T}: Add {B} or {G}.
--
Foul Orchard
Land
Foul Orchard enters the battlefield tapped.
{T}: Add {B} or {G}.
--
Foul Orchard
Land
Foul Orchard enters the battlefield tapped.
{T}: Add {B} or {G}.
--
Foul Orchard
Land
Foul Orchard enters the battlefield tapped.
{T}: Add {B} or {G}.
{B}{B}
Gifted Aetherborn
Creature - Aetherborn Vampire
Deathtouch, lifelink
2 /
3
{B}{B}
Gifted Aetherborn
Creature - Aetherborn Vampire
Deathtouch, lifelink
2 /
3
{B}{B}
Gifted Aetherborn
Creature - Aetherborn Vampire
Deathtouch, lifelink
2 /
3
{4}{B}{B}
Gravewaker
Creature - Bird Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
{5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped.
5 /
5
{4}{B}{B}
Gravewaker
Creature - Bird Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
{5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped.
5 /
5
{2}{W}
Inspiring Cleric
Creature - Vampire Cleric
When Inspiring Cleric enters the battlefield, you gain 4 life.
3 /
2
{2}{W}
Inspiring Cleric
Creature - Vampire Cleric
When Inspiring Cleric enters the battlefield, you gain 4 life.
3 /
2
{1}{W}
Knight's Pledge
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
{1}{W}
Knight's Pledge
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
{1}{W}
Knight's Pledge
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
{1}{W}
Knight's Pledge
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
{W}{B}
Legion Lieutenant
Creature - Vampire Knight
Other Vampires you control get +1/+1.
2 /
2
{W}{B}
Legion Lieutenant
Creature - Vampire Knight
Other Vampires you control get +1/+1.
2 /
2
{W}{B}
Legion Lieutenant
Creature - Vampire Knight
Other Vampires you control get +1/+1.
2 /
2
{W}{B}
Legion Lieutenant
Creature - Vampire Knight
Other Vampires you control get +1/+1.
2 /
2
{3}{W}
Lotus-Eye Mystics
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.
3 /
2
{3}{W}
Lotus-Eye Mystics
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.
3 /
2
{B}
March of the Drowned
Sorcery
Choose one --
• Return target creature card from your graveyard to your hand.
• Return two target Pirate cards from your graveyard to your hand.
{B}
March of the Drowned
Sorcery
Choose one --
• Return target creature card from your graveyard to your hand.
• Return two target Pirate cards from your graveyard to your hand.
{5}{B}
Nightmare
Creature - Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
* /
*
{5}{B}
Nightmare
Creature - Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
* /
*
{5}{B}
Nightmare
Creature - Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
* /
*
{5}{B}
Nightmare
Creature - Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
* /
*
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{4}{G}{G}
Prodigious Growth
Enchantment - Aura
Enchant creature
Enchanted creature gets +7/+7 and has trample.
{4}{G}{G}
Prodigious Growth
Enchantment - Aura
Enchant creature
Enchanted creature gets +7/+7 and has trample.
{4}{G}{G}
Prodigious Growth
Enchantment - Aura
Enchant creature
Enchanted creature gets +7/+7 and has trample.
{4}{G}{G}
Prodigious Growth
Enchantment - Aura
Enchant creature
Enchanted creature gets +7/+7 and has trample.
{2}{B}{B}
Ravenous Chupacabra
Creature - Beast Horror
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
2 /
2
{2}{B}{B}
Ravenous Chupacabra
Creature - Beast Horror
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
2 /
2
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 /
1
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 /
1
{1}{W}
Revitalize
Instant
You gain 3 life.
Draw a card.
{1}{W}
Revitalize
Instant
You gain 3 life.
Draw a card.
{1}{W}
Revitalize
Instant
You gain 3 life.
Draw a card.
{1}{W}
Revitalize
Instant
You gain 3 life.
Draw a card.
{W/B}{W/B}{ // }{4}{W}{B}
Revival // Revenge
Sorcery // Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Double your life total. Target opponent loses half their life, rounded up.
{W/B}{W/B}{ // }{4}{W}{B}
Revival // Revenge
Sorcery // Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Double your life total. Target opponent loses half their life, rounded up.
{W/B}{W/B}{ // }{4}{W}{B}
Revival // Revenge
Sorcery // Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Double your life total. Target opponent loses half their life, rounded up.
{W/B}{W/B}{ // }{4}{W}{B}
Revival // Revenge
Sorcery // Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Double your life total. Target opponent loses half their life, rounded up.
{3}{W}
Sanguine Glorifier
Creature - Vampire Cleric
When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.
3 /
3
{3}{W}
Sanguine Glorifier
Creature - Vampire Cleric
When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.
3 /
3
{3}{W}
Sanguine Glorifier
Creature - Vampire Cleric
When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.
3 /
3
{3}{W}
Sanguine Glorifier
Creature - Vampire Cleric
When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.
3 /
3
{2}{B}
Skymarch Bloodletter
Creature - Vampire Soldier
Flying
When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.
2 /
2
{2}{B}
Skymarch Bloodletter
Creature - Vampire Soldier
Flying
When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.
2 /
2
{4}{B}{B}{B}
Sorin's Vengeance
Sorcery
Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.
{4}{B}{B}{B}
Sorin's Vengeance
Sorcery
Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.
{2}{W}{B}
Sorin, Lord of Innistrad
Legendary Planeswalker - Sorin
+1: Create a 1/1 black Vampire creature token with lifelink.
-2: You get an emblem with "Creatures you control get +1/+0."
-6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
L:
3
{2}{W}{B}
Sorin, Lord of Innistrad
Legendary Planeswalker - Sorin
+1: Create a 1/1 black Vampire creature token with lifelink.
-2: You get an emblem with "Creatures you control get +1/+0."
-6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
L:
3
{2}{W}{B}
Sorin, Lord of Innistrad
Legendary Planeswalker - Sorin
+1: Create a 1/1 black Vampire creature token with lifelink.
-2: You get an emblem with "Creatures you control get +1/+0."
-6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
L:
3
{2}{W}{B}
Sorin, Solemn Visitor
Legendary Planeswalker - Sorin
+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.
-2: Create a 2/2 black Vampire creature token with flying.
-6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."
L:
4
{2}{W}{B}
Sorin, Solemn Visitor
Legendary Planeswalker - Sorin
+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.
-2: Create a 2/2 black Vampire creature token with flying.
-6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."
L:
4
{B}
Supernatural Stamina
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
{B}
Supernatural Stamina
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
{3}{B}{B}
Vampire Sovereign
Creature - Vampire Noble
Flying
When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life.
3 /
4
{3}{B}{B}
Vampire Sovereign
Creature - Vampire Noble
Flying
When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life.
3 /
4
{W}
Vampire's Zeal
Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
{W}
Vampire's Zeal
Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
{5}
Vanquisher's Banner
Artifact
As Vanquisher's Banner enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
{5}
Vanquisher's Banner
Artifact
As Vanquisher's Banner enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
{5}
Vanquisher's Banner
Artifact
As Vanquisher's Banner enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
{5}
Vanquisher's Banner
Artifact
As Vanquisher's Banner enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
{B}
Vicious Conquistador
Creature - Vampire Soldier
Whenever Vicious Conquistador attacks, each opponent loses 1 life.
1 /
2
{B}
Vicious Conquistador
Creature - Vampire Soldier
Whenever Vicious Conquistador attacks, each opponent loses 1 life.
1 /
2
{1}{G}{W}
Loxodon Smiter
Creature - Elephant Soldier
This spell can't be countered.
If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.
4 /
4
{1}{G}{W}
Loxodon Smiter
Creature - Elephant Soldier
This spell can't be countered.
If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.
4 /
4
{1}{G}{W}
Loxodon Smiter
Creature - Elephant Soldier
This spell can't be countered.
If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.
4 /
4
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 /
1
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 /
1
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 /
1
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 /
1
{2}{B}
Sewer Shambler
Creature - Zombie
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
2 /
1
{2}{B}
Sewer Shambler
Creature - Zombie
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
2 /
1
{2}{B}
Sewer Shambler
Creature - Zombie
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
2 /
1
{2}{B}
Sewer Shambler
Creature - Zombie
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)