Addendum -- If you cast this spell during your main phase, that creature gains flying until end of turn.
{W}
Arrester's Zeal
Instant
Target creature gets +2/+2 until end of turn.
Addendum -- If you cast this spell during your main phase, that creature gains flying until end of turn.
{1}
Bomat Courier
Artifact Creature - Construct
Haste
Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
{R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.
1 /
1
{1}
Bomat Courier
Artifact Creature - Construct
Haste
Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
{R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.
1 /
1
{1}
Bomat Courier
Artifact Creature - Construct
Haste
Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
{R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.
1 /
1
{1}
Bomat Courier
Artifact Creature - Construct
Haste
Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
{R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.
1 /
1
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{W}.
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{W}.
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{W}.
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{W}.
{R}
Brute Force
Instant
Target creature gets +3/+3 until end of turn.
{R}
Brute Force
Instant
Target creature gets +3/+3 until end of turn.
{R}
Built to Smash
Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
{R}
Built to Smash
Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
{W}
Caravan Escort
Creature - Human Knight
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
2/2
LEVEL 5+
5/5
First strike
1 /
1
{W}
Caravan Escort
Creature - Human Knight
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
2/2
LEVEL 5+
5/5
First strike
1 /
1
{R}
Crash Through
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
{R}
Crash Through
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
{R}
Crash Through
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
{R}
Crash Through
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
{W}
Defiant Strike
Instant
Target creature gets +1/+0 until end of turn.
Draw a card.
{W}
Defiant Strike
Instant
Target creature gets +1/+0 until end of turn.
Draw a card.
{R}
Fanatical Firebrand
Creature - Goblin Pirate
Haste
{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
1 /
1
{R}
Fanatical Firebrand
Creature - Goblin Pirate
Haste
{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
1 /
1
{R}
Fanatical Firebrand
Creature - Goblin Pirate
Haste
{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
1 /
1
{R}
Fanatical Firebrand
Creature - Goblin Pirate
Haste
{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
1 /
1
{R}
Furious Resistance
Instant
Target blocking creature gets +3/+0 and gains first strike until end of turn.
{R}
Furious Resistance
Instant
Target blocking creature gets +3/+0 and gains first strike until end of turn.
{R}
Furious Resistance
Instant
Target blocking creature gets +3/+0 and gains first strike until end of turn.
{R}
Furious Resistance
Instant
Target blocking creature gets +3/+0 and gains first strike until end of turn.
{R}
Ghitu Lavarunner
Creature - Human Wizard
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
1 /
2
{R}
Ghitu Lavarunner
Creature - Human Wizard
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
1 /
2
{R}
Ghitu Lavarunner
Creature - Human Wizard
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
1 /
2
{R}
Ghitu Lavarunner
Creature - Human Wizard
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
1 /
2
{W}
Gird for Battle
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
{W}
Gird for Battle
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
{W}
Gird for Battle
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
{W}
Gird for Battle
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
{R}
Goblin Glory Chaser
Creature - Goblin Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)
1 /
1
{R}
Grim Initiate
Creature - Zombie Warrior
First strike
When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
1 /
1
{R}
Grim Initiate
Creature - Zombie Warrior
First strike
When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
1 /
1
{R}
Grim Initiate
Creature - Zombie Warrior
First strike
When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
1 /
1
{R}
Grim Initiate
Creature - Zombie Warrior
First strike
When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
1 /
1
{W}
Haazda Marshal
Creature - Human Soldier
Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
1 /
1
{W}
Haazda Marshal
Creature - Human Soldier
Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
1 /
1
{W}
Haazda Marshal
Creature - Human Soldier
Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
1 /
1
{W}
Haazda Marshal
Creature - Human Soldier
Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
1 /
1
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 /
1
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 /
1
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 /
1
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 /
1
{W}
Leonin Vanguard
Creature - Cat Soldier
At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.
1 /
1
{W}
Leonin Vanguard
Creature - Cat Soldier
At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.
1 /
1
{W}
Leonin Vanguard
Creature - Cat Soldier
At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.
1 /
1
{W}
Leonin Vanguard
Creature - Cat Soldier
At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.
1 /
1
{W}
Moment of Triumph
Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
{W}
Moment of Triumph
Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
{W}
Moment of Triumph
Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
{W}
Moment of Triumph
Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
{R}
Monastery Swiftspear
Creature - Human Monk
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 /
2
{R}
Monastery Swiftspear
Creature - Human Monk
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 /
2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{W}
Peach Garden Oath
Sorcery
You gain 2 life for each creature you control.
{W}
Peach Garden Oath
Sorcery
You gain 2 life for each creature you control.
{W}
Peach Garden Oath
Sorcery
You gain 2 life for each creature you control.
{W}
Peach Garden Oath
Sorcery
You gain 2 life for each creature you control.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{R}
Renegade Tactics
Sorcery
Target creature can't block this turn.
Draw a card.
{R}
Renegade Tactics
Sorcery
Target creature can't block this turn.
Draw a card.
{R}
Renegade Tactics
Sorcery
Target creature can't block this turn.
Draw a card.
{R}
Renegade Tactics
Sorcery
Target creature can't block this turn.
Draw a card.
{R}
Rigging Runner
Creature - Goblin Pirate
First strike
Raid -- Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn.
1 /
1
{R}
Rigging Runner
Creature - Goblin Pirate
First strike
Raid -- Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn.
1 /
1
{R}
Rigging Runner
Creature - Goblin Pirate
First strike
Raid -- Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn.
1 /
1
{R}
Rigging Runner
Creature - Goblin Pirate
First strike
Raid -- Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn.
1 /
1
{W}
Ritual of Restoration
Sorcery
Return target artifact card from your graveyard to your hand.
{W}
Ritual of Restoration
Sorcery
Return target artifact card from your graveyard to your hand.
{W}
Ritual of Restoration
Sorcery
Return target artifact card from your graveyard to your hand.
{W}
Ritual of Restoration
Sorcery
Return target artifact card from your graveyard to your hand.
{R}
Rush of Adrenaline
Instant
Target creature gets +2/+1 and gains trample until end of turn.
{R}
Rush of Adrenaline
Instant
Target creature gets +2/+1 and gains trample until end of turn.
{R}
Rush of Adrenaline
Instant
Target creature gets +2/+1 and gains trample until end of turn.
{R}
Rush of Adrenaline
Instant
Target creature gets +2/+1 and gains trample until end of turn.
{R}
Samut's Sprint
Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
{R}
Samut's Sprint
Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{1}
Signal Pest
Artifact Creature - Pest
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Signal Pest can't be blocked except by creatures with flying or reach.
0 /
1
{1}
Signal Pest
Artifact Creature - Pest
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Signal Pest can't be blocked except by creatures with flying or reach.
0 /
1
{1}
Signal Pest
Artifact Creature - Pest
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Signal Pest can't be blocked except by creatures with flying or reach.
0 /
1
{1}
Signal Pest
Artifact Creature - Pest
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Signal Pest can't be blocked except by creatures with flying or reach.
0 /
1
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 /
2
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 /
2
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 /
2
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 /
2
{R}
Tin Street Dodger
Creature - Goblin Rogue
Haste
{R}: Tin Street Dodger can't be blocked this turn except by creatures with defender.
1 /
1
{R}
Tin Street Dodger
Creature - Goblin Rogue
Haste
{R}: Tin Street Dodger can't be blocked this turn except by creatures with defender.
1 /
1
{R}
Tin Street Dodger
Creature - Goblin Rogue
Haste
{R}: Tin Street Dodger can't be blocked this turn except by creatures with defender.
1 /
1
{R}
Tin Street Dodger
Creature - Goblin Rogue
Haste
{R}: Tin Street Dodger can't be blocked this turn except by creatures with defender.
1 /
1
{R}
Titan's Strength
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{R}
Titan's Strength
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{R}
Titan's Strength
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{R}
Titan's Strength
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{W}
Toolcraft Exemplar
Creature - Dwarf Artificer
At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.
1 /
1
{W}
Toolcraft Exemplar
Creature - Dwarf Artificer
At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.
1 /
1
{W}
Toolcraft Exemplar
Creature - Dwarf Artificer
At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.
1 /
1
{W}
Toolcraft Exemplar
Creature - Dwarf Artificer
At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.
1 /
1
{R}
Warlord's Fury
Sorcery
Creatures you control gain first strike until end of turn.
Draw a card.
{R}
Warlord's Fury
Sorcery
Creatures you control gain first strike until end of turn.
Draw a card.
{R}
Warlord's Fury
Sorcery
Creatures you control gain first strike until end of turn.
Draw a card.
{R}
Warlord's Fury
Sorcery
Creatures you control gain first strike until end of turn.
Draw a card.
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}.
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}.
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}.
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}.
{R}
Burning Inquiry
Sorcery
Each player draws three cards, then discards three cards at random.
{W}
Chaplain's Blessing
Sorcery
You gain 5 life.
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Fire Shrine Keeper
Creature - Elemental
Menace
{7}{R}, {T}, Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures.
1 /
1
{W}
Healing Salve
Instant
Choose one --
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
{W}
Hunted Witness
Creature - Human
When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
1 /
1
{R}
Inflame
Instant
Inflame deals 2 damage to each creature dealt damage this turn.
{R}
Inflame
Instant
Inflame deals 2 damage to each creature dealt damage this turn.
{R}
Kindled Fury
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
{R}
Needle Drop
Instant
Needle Drop deals 1 damage to any target that was dealt damage this turn.
Draw a card.
{W}
Oust
Sorcery
Put target creature into its owner's library second from the top. Its controller gains 3 life.
{W}
Rain of Blades
Instant
Rain of Blades deals 1 damage to each attacking creature.
{W}
Righteous Blow
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
{W}
Sunlance
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
{W}
Take Heart
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.