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--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
{R}
Claim the Firstborn
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
{R}
Claim the Firstborn
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
{R}
Claim the Firstborn
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
{R}
Claim the Firstborn
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
{1}{R}
Fling
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.
{1}{R}
Fling
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.
{1}{B}{B}
Grimdancer
Creature - Nightmare
Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.
3 / 3
{1}{B}{B}
Grimdancer
Creature - Nightmare
Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.
3 / 3
{1}{B}{B}
Grimdancer
Creature - Nightmare
Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.
3 / 3
{1}{B}{B}
Grimdancer
Creature - Nightmare
Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.
3 / 3
{1}{B}{B}
Hunted Nightmare
Creature - Nightmare
Menace

When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control.
4 / 5
{1}{B}{B}
Hunted Nightmare
Creature - Nightmare
Menace

When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control.
4 / 5
{1}{B}{B}
Hunted Nightmare
Creature - Nightmare
Menace

When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control.
4 / 5
{1}{B}{B}
Hunted Nightmare
Creature - Nightmare
Menace

When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control.
4 / 5
{R}
Infuriate
Instant
Target creature gets +3/+2 until end of turn.
{R}
Infuriate
Instant
Target creature gets +3/+2 until end of turn.
{B}{R}
Labyrinth Raptor
Creature - Nightmare Dinosaur
Menace

Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.

{B}{R}: Creatures you control with menace get +1/+0 until end of turn.
2 / 2
{B}{R}
Labyrinth Raptor
Creature - Nightmare Dinosaur
Menace

Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.

{B}{R}: Creatures you control with menace get +1/+0 until end of turn.
2 / 2
{B}{R}
Labyrinth Raptor
Creature - Nightmare Dinosaur
Menace

Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.

{B}{R}: Creatures you control with menace get +1/+0 until end of turn.
2 / 2
{B}{R}
Labyrinth Raptor
Creature - Nightmare Dinosaur
Menace

Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.

{B}{R}: Creatures you control with menace get +1/+0 until end of turn.
2 / 2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{B}
Mutual Destruction
Sorcery
This spell has flash as long as you control a permanent with flash.

As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.
{B}
Mutual Destruction
Sorcery
This spell has flash as long as you control a permanent with flash.

As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.
{1}{B/R}{B/R}
Sonorous Howlbonder
Creature - Human Warrior
Menace

Each creature you control with menace can't be blocked except by three or more creatures.
2 / 2
{1}{B/R}{B/R}
Sonorous Howlbonder
Creature - Human Warrior
Menace

Each creature you control with menace can't be blocked except by three or more creatures.
2 / 2
{1}{B/R}{B/R}
Sonorous Howlbonder
Creature - Human Warrior
Menace

Each creature you control with menace can't be blocked except by three or more creatures.
2 / 2
{1}{B/R}{B/R}
Sonorous Howlbonder
Creature - Human Warrior
Menace

Each creature you control with menace can't be blocked except by three or more creatures.
2 / 2
{B}{R}
Stormfist Crusader
Creature - Human Knight
Menace

At the beginning of your upkeep, each player draws a card and loses 1 life.
2 / 2
{B}{R}
Stormfist Crusader
Creature - Human Knight
Menace

At the beginning of your upkeep, each player draws a card and loses 1 life.
2 / 2
{B}{R}
Stormfist Crusader
Creature - Human Knight
Menace

At the beginning of your upkeep, each player draws a card and loses 1 life.
2 / 2
{B}{R}
Stormfist Crusader
Creature - Human Knight
Menace

At the beginning of your upkeep, each player draws a card and loses 1 life.
2 / 2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1.

{T}: Add {B} or {R}.
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1.

{T}: Add {B} or {R}.
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1.

{T}: Add {B} or {R}.
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1.

{T}: Add {B} or {R}.
{3}{R}
Tentative Connection
Sorcery
This spell costs {3} less to cast if you control a creature with menace.

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
{3}{R}
Tentative Connection
Sorcery
This spell costs {3} less to cast if you control a creature with menace.

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
{3}{R}
Tentative Connection
Sorcery
This spell costs {3} less to cast if you control a creature with menace.

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
{3}{R}
Tentative Connection
Sorcery
This spell costs {3} less to cast if you control a creature with menace.

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
{B}
Witch's Cauldron
Artifact
{1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.
{B}
Witch's Cauldron
Artifact
{1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.
{B}
Witch's Cauldron
Artifact
{1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.
{B}
Witch's Cauldron
Artifact
{1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.

{R}
Blazing Volley
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
{R}
Blazing Volley
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
{R}
Blazing Volley
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
{2}{B}
Call of the Death-Dweller
Sorcery
Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
{2}{B}
Call of the Death-Dweller
Sorcery
Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
{1}{B}
Epic Downfall
Sorcery
Exile target creature with mana value 3 or greater.
{1}{B}
Epic Downfall
Sorcery
Exile target creature with mana value 3 or greater.
{B}{B}
Grasp of Darkness
Instant
Target creature gets -4/-4 until end of turn.
{B}{B}
Grasp of Darkness
Instant
Target creature gets -4/-4 until end of turn.
{2}{R}
Soul Sear
Instant
Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
{2}{R}
Soul Sear
Instant
Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
{2}{R}
Soul Sear
Instant
Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
{B}
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.
{B}
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.
{B}
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.