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{B}
A-Cauldron Familiar
Creature - Cat
A-Cauldron Familiar can't block.

When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
1 / 1
{B}
A-Cauldron Familiar
Creature - Cat
A-Cauldron Familiar can't block.

When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
1 / 1
{B}
A-Cauldron Familiar
Creature - Cat
A-Cauldron Familiar can't block.

When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
1 / 1
{B}
A-Cauldron Familiar
Creature - Cat
A-Cauldron Familiar can't block.

When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
1 / 1
{B}
A-Cauldron Familiar
Creature - Cat
A-Cauldron Familiar can't block.

When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
1 / 1
{B}
A-Cauldron Familiar
Creature - Cat
A-Cauldron Familiar can't block.

When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
1 / 1
{B}{G}
Abrupt Decay
Instant
This spell can't be countered.

Destroy target nonland permanent with mana value 3 or less.
{B}{G}
Assassin's Trophy
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{B}{B}{B}
Ayara, First of Locthwain
Legendary Creature - Elf Noble
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

{T}, Sacrifice another black creature: Draw a card.
2 / 3
{B}{B}{B}
Ayara, First of Locthwain
Legendary Creature - Elf Noble
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

{T}, Sacrifice another black creature: Draw a card.
2 / 3
{B}{B}{B}
Ayara, First of Locthwain
Legendary Creature - Elf Noble
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

{T}, Sacrifice another black creature: Draw a card.
2 / 3
{B}{B}{B}
Ayara, First of Locthwain
Legendary Creature - Elf Noble
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

{T}, Sacrifice another black creature: Draw a card.
2 / 3
{B}{B}{B}
Ayara, First of Locthwain
Legendary Creature - Elf Noble
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

{T}, Sacrifice another black creature: Draw a card.
2 / 3
{B}{B}{B}
Ayara, First of Locthwain
Legendary Creature - Elf Noble
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

{T}, Sacrifice another black creature: Draw a card.
2 / 3
{B}{B}{B}
Ayara, First of Locthwain
Legendary Creature - Elf Noble
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

{T}, Sacrifice another black creature: Draw a card.
2 / 3
{B}{B}{B}
Ayara, First of Locthwain
Legendary Creature - Elf Noble
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

{T}, Sacrifice another black creature: Draw a card.
2 / 3
{1}{B}
Bad Moon
Enchantment
Black creatures get +1/+1.
{1}{B}
Bad Moon
Enchantment
Black creatures get +1/+1.
{1}{B}
Bad Moon
Enchantment
Black creatures get +1/+1.
{1}{B}
Bad Moon
Enchantment
Black creatures get +1/+1.
{1}{B}
Bad Moon
Enchantment
Black creatures get +1/+1.
{1}{B}
Bad Moon
Enchantment
Black creatures get +1/+1.
{1}{B}
Bad Moon
Enchantment
Black creatures get +1/+1.
{1}{B}
Bad Moon
Enchantment
Black creatures get +1/+1.
{1}{B}
Bad Moon
Enchantment
Black creatures get +1/+1.
{1}{B}
Bad Moon
Enchantment
Black creatures get +1/+1.
{1}{G}
Bag of Tricks
Artifact
{4}{G}, {T}: Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
{B}
Barrier of Bones
Creature - Skeleton Wall
Defender

When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
0 / 3
{B}
Barrier of Bones
Creature - Skeleton Wall
Defender

When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
0 / 3
{2}{B}
Bastion of Remembrance
Enchantment
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{2}{B}
Bastion of Remembrance
Enchantment
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{1}{B}
Black Cat
Creature - Zombie Cat
When Black Cat dies, target opponent discards a card at random.
1 / 1
{1}{B}
Black Cat
Creature - Zombie Cat
When Black Cat dies, target opponent discards a card at random.
1 / 1
{1}{B}
Black Cat
Creature - Zombie Cat
When Black Cat dies, target opponent discards a card at random.
1 / 1
{1}{B}
Black Cat
Creature - Zombie Cat
When Black Cat dies, target opponent discards a card at random.
1 / 1
{1}{B}
Black Cat
Creature - Zombie Cat
When Black Cat dies, target opponent discards a card at random.
1 / 1
{1}{B}
Black Cat
Creature - Zombie Cat
When Black Cat dies, target opponent discards a card at random.
1 / 1
{1}{B}{B}
Blanket of Night
Enchantment
Each land is a Swamp in addition to its other land types.
{1}{B}{B}
Blanket of Night
Enchantment
Each land is a Swamp in addition to its other land types.
{B}{B}
Blight
Enchantment - Aura
Enchant land

When enchanted land becomes tapped, destroy it.
{B}{B}
Blight
Enchantment - Aura
Enchant land

When enchanted land becomes tapped, destroy it.
{B}
Blight Keeper
Creature - Bat Imp
Flying

{7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.
1 / 1
{B}
Blight Keeper
Creature - Bat Imp
Flying

{7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.
1 / 1
{1}{B}
Blood Artist
Creature - Vampire
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
0 / 1
{3}{B}
Bloodhunter Bat
Creature - Bat
Flying

When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
2 / 2
{3}{B}
Bloodhunter Bat
Creature - Bat
Flying

When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
2 / 2
{3}{B}
Bogbrew Witch
Creature - Human Wizard
{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
1 / 3
{2}
Bubbling Cauldron
Artifact
{1}, {T}, Sacrifice a creature: You gain 4 life.

{1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
{B}
Bump in the Night
Sorcery
Target opponent loses 3 life.

Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}
Bump in the Night
Sorcery
Target opponent loses 3 life.

Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{B}
Burglar Rat
Creature - Rat
When Burglar Rat enters the battlefield, each opponent discards a card.
1 / 1
{1}{B}
Burglar Rat
Creature - Rat
When Burglar Rat enters the battlefield, each opponent discards a card.
1 / 1
--
Castle Locthwain
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.

{T}: Add {B}.

{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
--
Castle Locthwain
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.

{T}: Add {B}.

{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
--
Castle Locthwain
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.

{T}: Add {B}.

{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
--
Castle Locthwain
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.

{T}: Add {B}.

{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
--
Castle Locthwain
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.

{T}: Add {B}.

{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
--
Castle Locthwain
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.

{T}: Add {B}.

{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
--
Castle Locthwain
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.

{T}: Add {B}.

{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
--
Castle Locthwain
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.

{T}: Add {B}.

{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
--
Castle Locthwain
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.

{T}: Add {B}.

{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
--
Castle Locthwain
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.

{T}: Add {B}.

{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
{1}{B}{B}
Cemetery Reaper
Creature - Zombie
Other Zombie creatures you control get +1/+1.

{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
2 / 2
{1}{B}{B}
Cemetery Reaper
Creature - Zombie
Other Zombie creatures you control get +1/+1.

{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
2 / 2
{2}{G}{G}
Chameleon Colossus
Creature - Shapeshifter
Changeling (This card is every creature type.)

Protection from black

{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
4 / 4
{4}{B}{B}
Champion of Stray Souls
Creature - Skeleton Warrior
{3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield.

{5}{B}{B}: Put Champion of Stray Souls on top of your library from your graveyard.
4 / 4
{2}{B}
Cinderbones
Creature - Elemental Skeleton
Wither (This deals damage to creatures in the form of -1/-1 counters.)

{1}{B}: Regenerate Cinderbones.
1 / 1
{1}{B}
Clattering Augur
Creature - Skeleton Shaman
Clattering Augur can't block.

When Clattering Augur enters the battlefield, you draw a card and you lose 1 life.

{2}{B}{B}: Return Clattering Augur from your graveyard to your hand.
1 / 1
{B}
Coffin Purge
Instant
Exile target card from a graveyard.

Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}
Coffin Purge
Instant
Exile target card from a graveyard.

Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{B}
Contaminated Bond
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature attacks or blocks, its controller loses 3 life.
{1}{B}
Contaminated Bond
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature attacks or blocks, its controller loses 3 life.
{1}{B}
Contaminated Ground
Enchantment - Aura
Enchant land

Enchanted land is a Swamp.

Whenever enchanted land becomes tapped, its controller loses 2 life.
{1}{B}
Contaminated Ground
Enchantment - Aura
Enchant land

Enchanted land is a Swamp.

Whenever enchanted land becomes tapped, its controller loses 2 life.
{2}{B}{G}
Corpsejack Menace
Creature - Fungus
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
4 / 4
{5}
Creepy Doll
Artifact Creature - Construct
Indestructible

Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
1 / 1
{5}
Creepy Doll
Artifact Creature - Construct
Indestructible

Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
1 / 1
{4}
Crossroads Candleguide
Artifact Creature - Scarecrow
When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard.

{2}: Add one mana of any color.
3 / 4
{4}
Crossroads Candleguide
Artifact Creature - Scarecrow
When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard.

{2}: Add one mana of any color.
3 / 4
{2}{B}{G}
Culling Ritual
Sorcery
Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{B}{B}
Cuombajj Witches
Creature - Human Wizard
{T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
1 / 3
{B}{B}
Cuombajj Witches
Creature - Human Wizard
{T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
1 / 3
{B}{B}
Cuombajj Witches
Creature - Human Wizard
{T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
1 / 3
{B}{B}
Cuombajj Witches
Creature - Human Wizard
{T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
1 / 3
{B}
Cut Down
Instant
Destroy target creature with total power and toughness 5 or less.
{B}
Cut Down
Instant
Destroy target creature with total power and toughness 5 or less.
{B}
Cut Down
Instant
Destroy target creature with total power and toughness 5 or less.
{B}
Cut Down
Instant
Destroy target creature with total power and toughness 5 or less.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dead Weight
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.
{B}
Dead Weight
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.
{B}
Dead Weight
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.
{B}
Dead Weight
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.
{B}
Dead Weight
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.
{B}
Dead Weight
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.
{B}
Dead Weight
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.
{1}{B}{B}
Death Baron
Creature - Zombie Wizard
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
2 / 2
{1}{B}{B}
Death Baron
Creature - Zombie Wizard
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
2 / 2
{1}{B}{B}
Death Baron
Creature - Zombie Wizard
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
2 / 2
{1}{B}{B}
Death Baron
Creature - Zombie Wizard
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
2 / 2
{1}{B}{B}
Death Baron
Creature - Zombie Wizard
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
2 / 2
{1}{B}{B}
Death Baron
Creature - Zombie Wizard
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
2 / 2
{1}{B}{B}
Death Baron
Creature - Zombie Wizard
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
2 / 2
{1}{B}{B}
Death Baron
Creature - Zombie Wizard
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
2 / 2
{1}{B}{B}
Death Baron
Creature - Zombie Wizard
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
2 / 2
{1}{B}{B}
Death Baron
Creature - Zombie Wizard
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
2 / 2
{4}{B}
Death Tyrant
Creature - Beholder Skeleton
Menace

Negative Energy Cone -- Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token.

{5}{B}: Return Death Tyrant from your graveyard to the battlefield tapped.
4 / 6
{2}{B}{B}
Death-Priest of Myrkul
Creature - Tiefling Cleric
Skeletons, Vampires, and Zombies you control get +1/+1.

At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.
2 / 2
{2}{B}{B}
Death-Priest of Myrkul
Creature - Tiefling Cleric
Skeletons, Vampires, and Zombies you control get +1/+1.

At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.
2 / 2
{2}{B}{B}
Death-Priest of Myrkul
Creature - Tiefling Cleric
Skeletons, Vampires, and Zombies you control get +1/+1.

At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.
2 / 2
{2}{B}{B}
Death-Priest of Myrkul
Creature - Tiefling Cleric
Skeletons, Vampires, and Zombies you control get +1/+1.

At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.
2 / 2
{2}{B}{B}
Death-Priest of Myrkul
Creature - Tiefling Cleric
Skeletons, Vampires, and Zombies you control get +1/+1.

At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.
2 / 2
{2}{B}{B}
Death-Priest of Myrkul
Creature - Tiefling Cleric
Skeletons, Vampires, and Zombies you control get +1/+1.

At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.
2 / 2
{B/G}{B/G}{B/G}{B/G}
Deathless Knight
Creature - Skeleton Knight
Haste

When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand.
4 / 2
{1}{B}{B}{G}
Deathsprout
Instant
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{B}
Debilitating Injury
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.
{B}
Defile
Instant
Target creature gets -1/-1 until end of turn for each Swamp you control.
{B}
Defile
Instant
Target creature gets -1/-1 until end of turn for each Swamp you control.
{B}
Defile
Instant
Target creature gets -1/-1 until end of turn for each Swamp you control.
{B}
Defile
Instant
Target creature gets -1/-1 until end of turn for each Swamp you control.
{B}
Defile
Instant
Target creature gets -1/-1 until end of turn for each Swamp you control.
{B}
Defile
Instant
Target creature gets -1/-1 until end of turn for each Swamp you control.
{B}
Defile
Instant
Target creature gets -1/-1 until end of turn for each Swamp you control.
{B}
Defile
Instant
Target creature gets -1/-1 until end of turn for each Swamp you control.
{B}
Defile
Instant
Target creature gets -1/-1 until end of turn for each Swamp you control.
{B}
Defile
Instant
Target creature gets -1/-1 until end of turn for each Swamp you control.
{B}
Defile
Instant
Target creature gets -1/-1 until end of turn for each Swamp you control.
{B}
Demonic Appetite
Enchantment - Aura
Enchant creature you control

Enchanted creature gets +3/+3.

At the beginning of your upkeep, sacrifice a creature.
{B}
Demonic Vigor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

When enchanted creature dies, return that card to its owner's hand.
{B}
Demonic Vigor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

When enchanted creature dies, return that card to its owner's hand.
{B}
Demonic Vigor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

When enchanted creature dies, return that card to its owner's hand.
{B}
Demonic Vigor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

When enchanted creature dies, return that card to its owner's hand.
{B}
Demonic Vigor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

When enchanted creature dies, return that card to its owner's hand.
{G}
Dig Up
Sorcery
Cleave {1}{B}{B}{G} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.
{3}{B}
Dread Presence
Creature - Nightmare
Whenever a Swamp enters the battlefield under your control, choose one --

• You draw a card and you lose 1 life.

• Dread Presence deals 2 damage to any target and you gain 2 life.
3 / 3
{3}{B}
Dread Presence
Creature - Nightmare
Whenever a Swamp enters the battlefield under your control, choose one --

• You draw a card and you lose 1 life.

• Dread Presence deals 2 damage to any target and you gain 2 life.
3 / 3
{1}{G}{ // }{1}{B}
Driven // Despair
Sorcery // Sorcery
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
{2}{B}
Egon, God of Death
Legendary Creature - God
Deathtouch

At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.
6 / 6
--
Throne of Death
Legendary Artifact

At the beginning of your upkeep, mill a card.

{2}{B}, {T}, Exile a creature card from your graveyard: Draw a card.
6 / 6
{B}{B}
Enfeeblement
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets -2/-2.
{1}{B}
Eternal Thirst
Enchantment - Aura
Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{B}
Eyetwitch
Creature - Eye Bat
Flying

When Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
1 / 1
{B}
Eyetwitch
Creature - Eye Bat
Flying

When Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
1 / 1
{2}{B}{B}
Feed the Serpent
Instant
Exile target creature or planeswalker.
{2}{B}{B}
Feed the Serpent
Instant
Exile target creature or planeswalker.
{B}
Festering Mummy
Creature - Zombie
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
1 / 1
{B}
Festering Mummy
Creature - Zombie
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
1 / 1
{B}
Festering Mummy
Creature - Zombie
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
1 / 1
{B}
Festering Mummy
Creature - Zombie
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
1 / 1
{B}
Festering Mummy
Creature - Zombie
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
1 / 1
{B}
Festering Mummy
Creature - Zombie
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
1 / 1
{B}
Festering Mummy
Creature - Zombie
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
1 / 1
{B}
Festering Mummy
Creature - Zombie
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
1 / 1
{B}
Festering Mummy
Creature - Zombie
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
1 / 1
{B}
Festering Newt
Creature - Salamander
When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
1 / 1
{B}{ // }{2}{B}
Foulmire Knight // Profane Insight
Creature - Zombie Knight // Instant - Adventure
Deathtouch



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{B}{ // }{2}{B}
Foulmire Knight // Profane Insight
Creature - Zombie Knight // Instant - Adventure
Deathtouch



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{B}{ // }{2}{B}
Foulmire Knight // Profane Insight
Creature - Zombie Knight // Instant - Adventure
Deathtouch



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{B}{ // }{2}{B}
Foulmire Knight // Profane Insight
Creature - Zombie Knight // Instant - Adventure
Deathtouch



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{B}{ // }{2}{B}
Foulmire Knight // Profane Insight
Creature - Zombie Knight // Instant - Adventure
Deathtouch



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{B}{ // }{2}{B}
Foulmire Knight // Profane Insight
Creature - Zombie Knight // Instant - Adventure
Deathtouch



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{B}{ // }{2}{B}
Foulmire Knight // Profane Insight
Creature - Zombie Knight // Instant - Adventure
Deathtouch



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{B}{ // }{2}{B}
Foulmire Knight // Profane Insight
Creature - Zombie Knight // Instant - Adventure
Deathtouch



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{B}{ // }{2}{B}
Foulmire Knight // Profane Insight
Creature - Zombie Knight // Instant - Adventure
Deathtouch



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{B}{ // }{2}{B}
Foulmire Knight // Profane Insight
Creature - Zombie Knight // Instant - Adventure
Deathtouch



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{B}{ // }{2}{B}
Foulmire Knight // Profane Insight
Creature - Zombie Knight // Instant - Adventure
Deathtouch



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{B}{ // }{2}{B}
Foulmire Knight // Profane Insight
Creature - Zombie Knight // Instant - Adventure
Deathtouch



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{B}{ // }{2}{B}
Foulmire Knight // Profane Insight
Creature - Zombie Knight // Instant - Adventure
Deathtouch



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{B}{ // }{2}{B}
Foulmire Knight // Profane Insight
Creature - Zombie Knight // Instant - Adventure
Deathtouch



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{B}{ // }{2}{B}
Foulmire Knight // Profane Insight
Creature - Zombie Knight // Instant - Adventure
Deathtouch



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{B}{ // }{2}{B}
Foulmire Knight // Profane Insight
Creature - Zombie Knight // Instant - Adventure
Deathtouch



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{B}{ // }{2}{B}
Foulmire Knight // Profane Insight
Creature - Zombie Knight // Instant - Adventure
Deathtouch



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{1}{B}
Ghost Hounds
Creature - Dog Spirit
Vigilance

Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
1 / 1
{B}{ // }{1}{B}
Ghost Lantern // Bind Spirit
Artifact - Equipment // Instant - Adventure
Whenever a creature you control dies, put a +1/+1 counter on equipped creature.

Equip {1}



Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.)
{B}{ // }{1}{B}
Ghost Lantern // Bind Spirit
Artifact - Equipment // Instant - Adventure
Whenever a creature you control dies, put a +1/+1 counter on equipped creature.

Equip {1}



Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.)
{3}{B}{B}
Ghoulcaller Gisa
Legendary Creature - Human Wizard
{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
3 / 4
{7}{G}
Ghoultree
Creature - Zombie Treefolk
This spell costs {1} less to cast for each creature card in your graveyard.
10 / 10
{2}{B}{B}
Gisa, Glorious Resurrector
Legendary Creature - Human Wizard
If a creature an opponent controls would die, exile it instead.

At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
4 / 4
{B}{G}{G}
Glissa, the Traitor
Legendary Creature - Phyrexian Zombie Elf
First strike, deathtouch

Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.
3 / 3
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{B}{G}
Golgari Charm
Instant
Choose one --

• All creatures get -1/-1 until end of turn.

• Destroy target enchantment.

• Regenerate each creature you control.
{4}{G}
Golgari Grave-Troll
Creature - Troll Skeleton
Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.

Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
0 / 0
{1}{G}
Grapple with the Past
Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
{4}{B}{B}
Grave Titan
Creature - Giant
Deathtouch

Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.
6 / 6
{2}{B}{B}
Graveborn Muse
Creature - Zombie Spirit
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
3 / 3
{4}{G}{G}
Greater Tanuki
Enchantment Creature - Dog
Trample

Channel -- {2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
6 / 5
{B}{G}
Grisly Salvage
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
{1}{B}{G}
Grist, the Hunger Tide
Legendary Planeswalker - Grist
As long as Grist, the Hunger Tide isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.

+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.

-2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.

-5: Each opponent loses life equal to the number of creature cards in your graveyard.
L: 3
{1}{B}
Gurmag Swiftwing
Creature - Bat
Flying, first strike, haste
1 / 2
{1}{B}
Gurmag Swiftwing
Creature - Bat
Flying, first strike, haste
1 / 2
{B}
Gutterbones
Creature - Skeleton Warrior
Gutterbones enters the battlefield tapped.

{1}{B}: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
2 / 1
{B}
Gutterbones
Creature - Skeleton Warrior
Gutterbones enters the battlefield tapped.

{1}{B}: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
2 / 1
{B}
Gutterbones
Creature - Skeleton Warrior
Gutterbones enters the battlefield tapped.

{1}{B}: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
2 / 1
{2}{B}
Headless Rider
Creature - Zombie
Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
3 / 1
{2}{B}
Headless Rider
Creature - Zombie
Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
3 / 1
{1}{B}
Infernal Grasp
Instant
Destroy target creature. You lose 2 life.
{1}{B}
Infernal Grasp
Instant
Destroy target creature. You lose 2 life.
{1}{B}
Infernal Grasp
Instant
Destroy target creature. You lose 2 life.
{1}{B}
Infernal Grasp
Instant
Destroy target creature. You lose 2 life.
{1}{B}
Infernal Grasp
Instant
Destroy target creature. You lose 2 life.
{1}{B}
Infernal Grasp
Instant
Destroy target creature. You lose 2 life.
{1}
Jack-o'-Lantern
Artifact
{1}, {T}, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card.

{1}, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.
{1}
Jack-o'-Lantern
Artifact
{1}, {T}, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card.

{1}, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.
{2}{B}{G}
Jarad's Orders
Sorcery
Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
{B}
Kaya's Ghostform
Enchantment - Aura
Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{B}{G}
Llanowar Dead
Creature - Zombie Elf
{T}: Add {B}.
2 / 2
{2}{B}
Lord of the Accursed
Creature - Zombie
Other Zombies you control get +1/+1.

{1}{B}, {T}: All Zombies gain menace until end of turn.
2 / 3
{2}{B}
Lord of the Accursed
Creature - Zombie
Other Zombies you control get +1/+1.

{1}{B}, {T}: All Zombies gain menace until end of turn.
2 / 3
{1}{B}{B}
Lord of the Undead
Creature - Zombie
Other Zombie creatures get +1/+1.

{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
2 / 2
{B}{G}
Lotleth Troll
Creature - Zombie Troll
Trample

Discard a creature card: Put a +1/+1 counter on Lotleth Troll.

{B}: Regenerate Lotleth Troll.
2 / 1
{1}{W/B}{W/B}
Lurrus of the Dream-Den
Legendary Creature - Cat Nightmare
Companion -- Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Lifelink

Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
3 / 2
{1}{W/B}{W/B}
Lurrus of the Dream-Den
Legendary Creature - Cat Nightmare
Companion -- Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Lifelink

Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
3 / 2
{1}{W/B}{W/B}
Lurrus of the Dream-Den
Legendary Creature - Cat Nightmare
Companion -- Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Lifelink

Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
3 / 2
{1}{W/B}{W/B}
Lurrus of the Dream-Den
Legendary Creature - Cat Nightmare
Companion -- Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Lifelink

Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
3 / 2
{1}{W/B}{W/B}
Lurrus of the Dream-Den
Legendary Creature - Cat Nightmare
Companion -- Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Lifelink

Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
3 / 2
{1}{B}
Marang River Skeleton
Creature - Skeleton
{B}: Regenerate Marang River Skeleton.

Megamorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
1 / 1
{1}{B}
Miasmic Mummy
Creature - Zombie Jackal
When Miasmic Mummy enters the battlefield, each player discards a card.
2 / 2
{1}{B}
Miasmic Mummy
Creature - Zombie Jackal
When Miasmic Mummy enters the battlefield, each player discards a card.
2 / 2
{1}{B}
Midnight Covenant
Enchantment - Aura
Enchant creature

Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
{1}{B}
Midnight Covenant
Enchantment - Aura
Enchant creature

Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
{1}{B}
Midnight Covenant
Enchantment - Aura
Enchant creature

Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
{1}{B}
Mire's Grasp
Enchantment - Aura
Enchant creature

Enchanted creature gets -3/-3.
{1}{B}
Mire's Grasp
Enchantment - Aura
Enchant creature

Enchanted creature gets -3/-3.
{B}{G}
Moss-Pit Skeleton
Creature - Plant Skeleton
Kicker {3} (You may pay an additional {3} as you cast this spell.)

If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library.
2 / 2
{1}{B}{G}
Mournwillow
Creature - Plant Skeleton
Haste

Delirium -- When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.
3 / 2
{3}{G}
Mowu, Loyal Companion
Legendary Creature - Dog
Vigilance, trample

If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.
3 / 3
{1}{B}{B}{ // }{1}{B}{B}
Murderous Rider // Swift End
Creature - Zombie Knight // Instant - Adventure
Lifelink

When Murderous Rider dies, put it on the bottom of its owner's library.



Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{1}{B}{B}{ // }{1}{B}{B}
Murderous Rider // Swift End
Creature - Zombie Knight // Instant - Adventure
Lifelink

When Murderous Rider dies, put it on the bottom of its owner's library.



Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{1}{B}{B}{ // }{1}{B}{B}
Murderous Rider // Swift End
Creature - Zombie Knight // Instant - Adventure
Lifelink

When Murderous Rider dies, put it on the bottom of its owner's library.



Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{1}{B}{B}{ // }{1}{B}{B}
Murderous Rider // Swift End
Creature - Zombie Knight // Instant - Adventure
Lifelink

When Murderous Rider dies, put it on the bottom of its owner's library.



Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{1}{B}{B}{ // }{1}{B}{B}
Murderous Rider // Swift End
Creature - Zombie Knight // Instant - Adventure
Lifelink

When Murderous Rider dies, put it on the bottom of its owner's library.



Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{1}{B}{B}{ // }{1}{B}{B}
Murderous Rider // Swift End
Creature - Zombie Knight // Instant - Adventure
Lifelink

When Murderous Rider dies, put it on the bottom of its owner's library.



Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{2}{B}{B}
Mutilate
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
{2}{B}{B}
Mutilate
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{B}
Omen of the Dead
Enchantment
Flash

When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand.

{2}{B}, Sacrifice Omen of the Dead: Scry 2.
{B}
Omen of the Dead
Enchantment
Flash

When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand.

{2}{B}, Sacrifice Omen of the Dead: Scry 2.
{B}
Omen of the Dead
Enchantment
Flash

When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand.

{2}{B}, Sacrifice Omen of the Dead: Scry 2.
{1}{B}{ // }{1}{B}
Order of Midnight // Alter Fate
Creature - Human Knight // Sorcery - Adventure
Flying

Order of Midnight can't block.



Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
2 / 2
{1}{B}{ // }{1}{B}
Order of Midnight // Alter Fate
Creature - Human Knight // Sorcery - Adventure
Flying

Order of Midnight can't block.



Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
2 / 2
{1}{B}{ // }{1}{B}
Order of Midnight // Alter Fate
Creature - Human Knight // Sorcery - Adventure
Flying

Order of Midnight can't block.



Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
2 / 2
{1}{B}{ // }{1}{B}
Order of Midnight // Alter Fate
Creature - Human Knight // Sorcery - Adventure
Flying

Order of Midnight can't block.



Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
2 / 2
{1}{B}{ // }{1}{B}
Order of Midnight // Alter Fate
Creature - Human Knight // Sorcery - Adventure
Flying

Order of Midnight can't block.



Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
2 / 2
{1}{B}{ // }{1}{B}
Order of Midnight // Alter Fate
Creature - Human Knight // Sorcery - Adventure
Flying

Order of Midnight can't block.



Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
2 / 2
{1}{B}{ // }{1}{B}
Order of Midnight // Alter Fate
Creature - Human Knight // Sorcery - Adventure
Flying

Order of Midnight can't block.



Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
2 / 2
{1}{B}{ // }{1}{B}
Order of Midnight // Alter Fate
Creature - Human Knight // Sorcery - Adventure
Flying

Order of Midnight can't block.



Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
2 / 2
{1}{B}{ // }{1}{B}
Order of Midnight // Alter Fate
Creature - Human Knight // Sorcery - Adventure
Flying

Order of Midnight can't block.



Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
2 / 2
{1}{B}{ // }{1}{B}
Order of Midnight // Alter Fate
Creature - Human Knight // Sorcery - Adventure
Flying

Order of Midnight can't block.



Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
2 / 2
{1}{B}{ // }{1}{B}
Order of Midnight // Alter Fate
Creature - Human Knight // Sorcery - Adventure
Flying

Order of Midnight can't block.



Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
2 / 2
{1}{B}{ // }{1}{B}
Order of Midnight // Alter Fate
Creature - Human Knight // Sorcery - Adventure
Flying

Order of Midnight can't block.



Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
2 / 2
{2}{B}
Pelakka Predation
Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.
--
Pelakka Caverns
Land

Pelakka Caverns enters the battlefield tapped.

{T}: Add {B}.
{2}{B}
Pelakka Predation
Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.
--
Pelakka Caverns
Land

Pelakka Caverns enters the battlefield tapped.

{T}: Add {B}.
{2}
Perilous Myr
Artifact Creature - Phyrexian Myr
When Perilous Myr dies, it deals 2 damage to any target.
1 / 1
{2}
Perilous Myr
Artifact Creature - Phyrexian Myr
When Perilous Myr dies, it deals 2 damage to any target.
1 / 1
{2}
Perilous Myr
Artifact Creature - Phyrexian Myr
When Perilous Myr dies, it deals 2 damage to any target.
1 / 1
{2}
Perilous Myr
Artifact Creature - Phyrexian Myr
When Perilous Myr dies, it deals 2 damage to any target.
1 / 1
{2}
Perilous Myr
Artifact Creature - Phyrexian Myr
When Perilous Myr dies, it deals 2 damage to any target.
1 / 1
{2}
Perilous Myr
Artifact Creature - Phyrexian Myr
When Perilous Myr dies, it deals 2 damage to any target.
1 / 1
{2}
Perilous Myr
Artifact Creature - Phyrexian Myr
When Perilous Myr dies, it deals 2 damage to any target.
1 / 1
{2}
Perilous Myr
Artifact Creature - Phyrexian Myr
When Perilous Myr dies, it deals 2 damage to any target.
1 / 1
{2}
Perilous Myr
Artifact Creature - Phyrexian Myr
When Perilous Myr dies, it deals 2 damage to any target.
1 / 1
{B}
Persistent Specimen
Creature - Skeleton
{2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped.
1 / 1
{B}
Persistent Specimen
Creature - Skeleton
{2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped.
1 / 1
{B}
Persistent Specimen
Creature - Skeleton
{2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped.
1 / 1
{B}
Persistent Specimen
Creature - Skeleton
{2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped.
1 / 1
{B}
Persistent Specimen
Creature - Skeleton
{2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped.
1 / 1
{B}
Persistent Specimen
Creature - Skeleton
{2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped.
1 / 1
{B}
Persistent Specimen
Creature - Skeleton
{2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped.
1 / 1
{B}
Persistent Specimen
Creature - Skeleton
{2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped.
1 / 1
{B}
Persistent Specimen
Creature - Skeleton
{2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped.
1 / 1
{B}
Persistent Specimen
Creature - Skeleton
{2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped.
1 / 1
{B}
Persistent Specimen
Creature - Skeleton
{2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped.
1 / 1
{B}
Persistent Specimen
Creature - Skeleton
{2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped.
1 / 1
{B}
Pharika's Chosen
Creature - Snake
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{2}{G}
Realmwalker
Creature - Shapeshifter
Changeling (This card is every creature type.)

As Realmwalker enters the battlefield, choose a creature type.

You may look at the top card of your library any time.

You may cast creature spells of the chosen type from the top of your library.
2 / 3
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 / 1
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 / 1
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 / 1
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 / 1
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 / 1
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 / 1
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 / 1
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 / 1
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 / 1
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 / 1
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{2}{B}{G}
Rhizome Lurcher
Creature - Fungus Zombie
Undergrowth -- Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.
2 / 2
{2}{B}{G}
Rise of the Witch-king
Sorcery
Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
{2}{B}
Rotting Regisaur
Creature - Zombie Dinosaur
At the beginning of your upkeep, discard a card.
7 / 6
{2}{B}
Rotting Regisaur
Creature - Zombie Dinosaur
At the beginning of your upkeep, discard a card.
7 / 6
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{B}
Serrated Scorpion
Creature - Scorpion
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
1 / 2
{B}
Serrated Scorpion
Creature - Scorpion
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
1 / 2
{B}
Serrated Scorpion
Creature - Scorpion
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
1 / 2
{B}
Serrated Scorpion
Creature - Scorpion
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
1 / 2
{B}
Serrated Scorpion
Creature - Scorpion
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
1 / 2
{B}
Serrated Scorpion
Creature - Scorpion
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
1 / 2
{B}
Serrated Scorpion
Creature - Scorpion
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
1 / 2
{B}
Serrated Scorpion
Creature - Scorpion
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
1 / 2
{B}
Serrated Scorpion
Creature - Scorpion
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
1 / 2
{3}{G}{G}
Shamanic Revelation
Sorcery
Draw a card for each creature you control.

Ferocious -- You gain 4 life for each creature you control with power 4 or greater.
{1}{B}{G}
Shambling Shell
Creature - Plant Zombie
Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
3 / 1
{3}{B}{G}
Skeletal Swarming
Enchantment
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control.

At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
{3}{B}
Skeleton Archer
Creature - Skeleton Archer
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
3 / 3
{3}{B}
Skeleton Archer
Creature - Skeleton Archer
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
3 / 3
{B}{G}
Skullbriar, the Walking Grave
Legendary Creature - Zombie Elemental
Haste

Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.

Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
1 / 1
{B}{B}
Stitch Together
Sorcery
Return target creature card from your graveyard to your hand.

Threshold -- Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
{B}
Stitcher's Supplier
Creature - Zombie
When Stitcher's Supplier enters the battlefield or dies, mill three cards.
1 / 1
{1}{B}{B}{G}
Storrev, Devkarin Lich
Legendary Creature - Zombie Elf Wizard
Trample

Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.
5 / 4
{B/P}
Surgical Extraction
Instant
({B/P} can be paid with either {B} or 2 life.)

Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
{B/P}
Surgical Extraction
Instant
({B/P} can be paid with either {B} or 2 life.)

Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{B}
Tenacious Dead
Creature - Skeleton Warrior
When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.
1 / 1
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{B}
Thrull Retainer
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Thrull Retainer: Regenerate enchanted creature.
{B}
Thrull Retainer
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Thrull Retainer: Regenerate enchanted creature.
{B}
Thrull Retainer
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Thrull Retainer: Regenerate enchanted creature.
{B}
Thrull Retainer
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Thrull Retainer: Regenerate enchanted creature.
{B}
Thrull Retainer
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Thrull Retainer: Regenerate enchanted creature.
{1}{B}
Tinybones, Trinket Thief
Legendary Creature - Skeleton Rogue
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.

{4}{B}{B}: Each opponent with no cards in hand loses 10 life.
1 / 2
{B}
Tragic Slip
Instant
Target creature gets -1/-1 until end of turn.

Morbid -- That creature gets -13/-13 until end of turn instead if a creature died this turn.
{B}
Tragic Slip
Instant
Target creature gets -1/-1 until end of turn.

Morbid -- That creature gets -13/-13 until end of turn instead if a creature died this turn.
{1}{B}
Transgress the Mind
Sorcery
Devoid (This card has no color.)

Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.
{1}{B}
Transgress the Mind
Sorcery
Devoid (This card has no color.)

Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.
{4}{B}
Treacherous Urge
Instant
Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
{4}{B}
Treacherous Urge
Instant
Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
{1}{B}
Trespasser's Curse
Enchantment - Aura Curse
Enchant player

Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
{1}{B}
Trespasser's Curse
Enchantment - Aura Curse
Enchant player

Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
{B}
Typhoid Rats
Creature - Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{B}
Typhoid Rats
Creature - Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{B}
Typhoid Rats
Creature - Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{B}
Typhoid Rats
Creature - Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{2}{B}{B}
Undead Warchief
Creature - Zombie
Zombie spells you cast cost {1} less to cast.

Zombie creatures you control get +2/+1.
1 / 1
{2}{B}{B}
Undead Warchief
Creature - Zombie
Zombie spells you cast cost {1} less to cast.

Zombie creatures you control get +2/+1.
1 / 1
{3}{B}{B}
Underworld Sentinel
Creature - Skeleton Soldier
Whenever Underworld Sentinel attacks, exile target creature card from your graveyard.

When Underworld Sentinel dies, put all cards exiled with it onto the battlefield.
4 / 5
{B}
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.
{B}
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.
{B}
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.
{B}
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.
{B}
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.
{B}
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.
{B}
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.
{B}
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.
{3}{B}{G}
Vulturous Zombie
Creature - Plant Zombie
Flying

Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
3 / 3
--
Witch's Cottage
Land - Swamp
({T}: Add {B}.)

Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps.

When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.
--
Witch's Cottage
Land - Swamp
({T}: Add {B}.)

Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps.

When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.
{1}
Witch's Oven
Artifact
{T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{1}
Witch's Oven
Artifact
{T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{1}
Witch's Oven
Artifact
{T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{1}
Witch's Oven
Artifact
{T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{1}
Witch's Oven
Artifact
{T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

{B}
Barrier of Bones
Creature - Skeleton Wall
Defender

When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
0 / 3
{2}{B}
Bastion of Remembrance
Enchantment
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{2}{B}
Bastion of Remembrance
Enchantment
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{2}{B}
Bastion of Remembrance
Enchantment
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{2}{B}
Bastion of Remembrance
Enchantment
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{2}{B}
Bastion of Remembrance
Enchantment
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{2}{B}
Bastion of Remembrance
Enchantment
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{B}
Bubbling Muck
Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}.
{B}
Bubbling Muck
Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}.
{B}{B}
Cuombajj Witches
Creature - Human Wizard
{T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
1 / 3
{B}{B}
Cuombajj Witches
Creature - Human Wizard
{T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
1 / 3
{B}{B}
Cuombajj Witches
Creature - Human Wizard
{T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
1 / 3
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{B}
Gutterbones
Creature - Skeleton Warrior
Gutterbones enters the battlefield tapped.

{1}{B}: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
2 / 1
{B}
Gutterbones
Creature - Skeleton Warrior
Gutterbones enters the battlefield tapped.

{1}{B}: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
2 / 1
{B}
Gutterbones
Creature - Skeleton Warrior
Gutterbones enters the battlefield tapped.

{1}{B}: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
2 / 1
{1}
Jack-o'-Lantern
Artifact
{1}, {T}, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card.

{1}, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.
{1}
Jack-o'-Lantern
Artifact
{1}, {T}, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card.

{1}, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.
{1}
Jack-o'-Lantern
Artifact
{1}, {T}, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card.

{1}, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.
{B}
Kaya's Ghostform
Enchantment - Aura
Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
{B}
Kaya's Ghostform
Enchantment - Aura
Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
{B}
Kaya's Ghostform
Enchantment - Aura
Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
{B}
Kaya's Ghostform
Enchantment - Aura
Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
{B}
Kaya's Ghostform
Enchantment - Aura
Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
{B}
Kaya's Ghostform
Enchantment - Aura
Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
{B}
Kaya's Ghostform
Enchantment - Aura
Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
{B}
Kaya's Ghostform
Enchantment - Aura
Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
{B}
Kaya's Ghostform
Enchantment - Aura
Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
{B}
Kaya's Ghostform
Enchantment - Aura
Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
{1}{W/B}{W/B}
Lurrus of the Dream-Den
Legendary Creature - Cat Nightmare
Companion -- Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Lifelink

Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
3 / 2
{1}{W/B}{W/B}
Lurrus of the Dream-Den
Legendary Creature - Cat Nightmare
Companion -- Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Lifelink

Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
3 / 2
{2}{B}{B}
Mutilate
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
{2}{B}{B}
Mutilate
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
{2}{B}{B}
Mutilate
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
{2}{B}{B}
Mutilate
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
{2}{B}{B}
Mutilate
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
{2}{B}{B}
Mutilate
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
{2}{B}{B}
Mutilate
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
{2}{B}{B}
Mutilate
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
{2}{B}{B}
Mutilate
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
{2}{B}{B}
Mutilate
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{2}{B}
Rotting Regisaur
Creature - Zombie Dinosaur
At the beginning of your upkeep, discard a card.
7 / 6
{2}{B}
Rotting Regisaur
Creature - Zombie Dinosaur
At the beginning of your upkeep, discard a card.
7 / 6
{2}{B}
Rotting Regisaur
Creature - Zombie Dinosaur
At the beginning of your upkeep, discard a card.
7 / 6
{2}{B}
Rotting Regisaur
Creature - Zombie Dinosaur
At the beginning of your upkeep, discard a card.
7 / 6
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{1}{B}
Trespasser's Curse
Enchantment - Aura Curse
Enchant player

Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
{1}{B}
Trespasser's Curse
Enchantment - Aura Curse
Enchant player

Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
{1}{B}
Trespasser's Curse
Enchantment - Aura Curse
Enchant player

Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
{1}{B}
Trespasser's Curse
Enchantment - Aura Curse
Enchant player

Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
{1}{B}
Trespasser's Curse
Enchantment - Aura Curse
Enchant player

Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
{1}{B}
Trespasser's Curse
Enchantment - Aura Curse
Enchant player

Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
{1}{B}
Trespasser's Curse
Enchantment - Aura Curse
Enchant player

Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
{1}{B}
Trespasser's Curse
Enchantment - Aura Curse
Enchant player

Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
{1}{B}
Trespasser's Curse
Enchantment - Aura Curse
Enchant player

Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.

{B}
A-Cauldron Familiar
Creature - Cat
A-Cauldron Familiar can't block.

When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
1 / 1
{B}
A-Cauldron Familiar
Creature - Cat
A-Cauldron Familiar can't block.

When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
1 / 1
{1}{B}
Bad Moon
Enchantment
Black creatures get +1/+1.
{1}{B}
Bad Moon
Enchantment
Black creatures get +1/+1.
{1}{B}{B}
Blanket of Night
Enchantment
Each land is a Swamp in addition to its other land types.
{1}{B}{B}
Blanket of Night
Enchantment
Each land is a Swamp in addition to its other land types.
{B}
Blight Keeper
Creature - Bat Imp
Flying

{7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.
1 / 1
{B}
Blight Keeper
Creature - Bat Imp
Flying

{7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.
1 / 1
{B}
Bubbling Muck
Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}.
{B}
Bubbling Muck
Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}.
{B}
Bump in the Night
Sorcery
Target opponent loses 3 life.

Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}
Bump in the Night
Sorcery
Target opponent loses 3 life.

Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}
Bump in the Night
Sorcery
Target opponent loses 3 life.

Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{B}
Burglar Rat
Creature - Rat
When Burglar Rat enters the battlefield, each opponent discards a card.
1 / 1
{1}{B}
Burglar Rat
Creature - Rat
When Burglar Rat enters the battlefield, each opponent discards a card.
1 / 1
{1}{B}{B}
Cemetery Reaper
Creature - Zombie
Other Zombie creatures you control get +1/+1.

{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
2 / 2
{1}{B}{B}
Cemetery Reaper
Creature - Zombie
Other Zombie creatures you control get +1/+1.

{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
2 / 2
{B}
Coffin Purge
Instant
Exile target card from a graveyard.

Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}
Coffin Purge
Instant
Exile target card from a graveyard.

Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}
Coffin Purge
Instant
Exile target card from a graveyard.

Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{X}{B}
Confront the Past
Sorcery - Lesson
Choose one --

• Return target planeswalker card with mana value X or less from your graveyard to the battlefield.

• Remove twice X loyalty counters from target planeswalker an opponent controls.
{5}
Creepy Doll
Artifact Creature - Construct
Indestructible

Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
1 / 1
{5}
Creepy Doll
Artifact Creature - Construct
Indestructible

Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
1 / 1
{4}
Crossroads Candleguide
Artifact Creature - Scarecrow
When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard.

{2}: Add one mana of any color.
3 / 4
{4}
Crossroads Candleguide
Artifact Creature - Scarecrow
When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard.

{2}: Add one mana of any color.
3 / 4
{B}{B}
Cuombajj Witches
Creature - Human Wizard
{T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
1 / 3
{B}{B}
Cuombajj Witches
Creature - Human Wizard
{T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
1 / 3
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dead Weight
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.
{1}{B}
Debilitating Injury
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.
{B}
Demonic Appetite
Enchantment - Aura
Enchant creature you control

Enchanted creature gets +3/+3.

At the beginning of your upkeep, sacrifice a creature.
{B}
Demonic Vigor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

When enchanted creature dies, return that card to its owner's hand.
{3}{B}
Dread Presence
Creature - Nightmare
Whenever a Swamp enters the battlefield under your control, choose one --

• You draw a card and you lose 1 life.

• Dread Presence deals 2 damage to any target and you gain 2 life.
3 / 3
{3}{B}
Dread Presence
Creature - Nightmare
Whenever a Swamp enters the battlefield under your control, choose one --

• You draw a card and you lose 1 life.

• Dread Presence deals 2 damage to any target and you gain 2 life.
3 / 3
{B}{B}
Enfeeblement
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets -2/-2.
{2}
Environmental Sciences
Sorcery - Lesson
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
{2}
Environmental Sciences
Sorcery - Lesson
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
{1}{B}
Eternal Thirst
Enchantment - Aura
Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{B}
Eyetwitch
Creature - Eye Bat
Flying

When Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
1 / 1
{B}
Eyetwitch
Creature - Eye Bat
Flying

When Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
1 / 1
{B}
Eyetwitch
Creature - Eye Bat
Flying

When Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
1 / 1
{2}{B}{B}
Feed the Serpent
Instant
Exile target creature or planeswalker.
{2}{B}{B}
Feed the Serpent
Instant
Exile target creature or planeswalker.
{2}{B}{B}
Feed the Serpent
Instant
Exile target creature or planeswalker.
{2}{B}{B}
Feed the Serpent
Instant
Exile target creature or planeswalker.
{B}
Festering Mummy
Creature - Zombie
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
1 / 1
{B}
Festering Mummy
Creature - Zombie
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
1 / 1
{B}
Festering Mummy
Creature - Zombie
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
1 / 1
{B}{ // }{1}{B}
Ghost Lantern // Bind Spirit
Artifact - Equipment // Instant - Adventure
Whenever a creature you control dies, put a +1/+1 counter on equipped creature.

Equip {1}



Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.)
{B}{ // }{1}{B}
Ghost Lantern // Bind Spirit
Artifact - Equipment // Instant - Adventure
Whenever a creature you control dies, put a +1/+1 counter on equipped creature.

Equip {1}



Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.)
{B}{ // }{1}{B}
Ghost Lantern // Bind Spirit
Artifact - Equipment // Instant - Adventure
Whenever a creature you control dies, put a +1/+1 counter on equipped creature.

Equip {1}



Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.)
{1}{B}
Gurmag Swiftwing
Creature - Bat
Flying, first strike, haste
1 / 2
{1}{B}
Gurmag Swiftwing
Creature - Bat
Flying, first strike, haste
1 / 2
{1}{B}
Gurmag Swiftwing
Creature - Bat
Flying, first strike, haste
1 / 2
{B}
Gutterbones
Creature - Skeleton Warrior
Gutterbones enters the battlefield tapped.

{1}{B}: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
2 / 1
{B}
Gutterbones
Creature - Skeleton Warrior
Gutterbones enters the battlefield tapped.

{1}{B}: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
2 / 1
{B}
Hired Poisoner
Creature - Human Assassin
Deathtouch
1 / 1
{1}
Jack-o'-Lantern
Artifact
{1}, {T}, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card.

{1}, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.
{1}
Jack-o'-Lantern
Artifact
{1}, {T}, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card.

{1}, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.
{B}
Kaya's Ghostform
Enchantment - Aura
Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
{B}
Knight of the Ebon Legion
Creature - Vampire Knight
{2}{B}: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.

At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)
1 / 2
{2}{B}
Lord of the Accursed
Creature - Zombie
Other Zombies you control get +1/+1.

{1}{B}, {T}: All Zombies gain menace until end of turn.
2 / 3
{2}{B}
Lord of the Accursed
Creature - Zombie
Other Zombies you control get +1/+1.

{1}{B}, {T}: All Zombies gain menace until end of turn.
2 / 3
{1}{W/B}{W/B}
Lurrus of the Dream-Den
Legendary Creature - Cat Nightmare
Companion -- Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Lifelink

Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
3 / 2
{1}{B}
Miasmic Mummy
Creature - Zombie Jackal
When Miasmic Mummy enters the battlefield, each player discards a card.
2 / 2
{1}{B}
Miasmic Mummy
Creature - Zombie Jackal
When Miasmic Mummy enters the battlefield, each player discards a card.
2 / 2
{1}{B}
Miasmic Mummy
Creature - Zombie Jackal
When Miasmic Mummy enters the battlefield, each player discards a card.
2 / 2
{1}{B}
Midnight Covenant
Enchantment - Aura
Enchant creature

Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
{1}{B}
Midnight Covenant
Enchantment - Aura
Enchant creature

Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
{1}{B}
Midnight Covenant
Enchantment - Aura
Enchant creature

Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
{2}{B}
Minion's Return
Enchantment - Aura
Flash

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.
{2}{B}
Minion's Return
Enchantment - Aura
Flash

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.
{1}{B}
Mire's Grasp
Enchantment - Aura
Enchant creature

Enchanted creature gets -3/-3.
{1}{B}
Mire's Grasp
Enchantment - Aura
Enchant creature

Enchanted creature gets -3/-3.
{B}
Omen of the Dead
Enchantment
Flash

When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand.

{2}{B}, Sacrifice Omen of the Dead: Scry 2.
{B}
Omen of the Dead
Enchantment
Flash

When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand.

{2}{B}, Sacrifice Omen of the Dead: Scry 2.
{B}
Omen of the Dead
Enchantment
Flash

When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand.

{2}{B}, Sacrifice Omen of the Dead: Scry 2.
{2}{B}
Pelakka Predation
Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.
--
Pelakka Caverns
Land

Pelakka Caverns enters the battlefield tapped.

{T}: Add {B}.
{2}{B}
Pelakka Predation
Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.
--
Pelakka Caverns
Land

Pelakka Caverns enters the battlefield tapped.

{T}: Add {B}.
{2}
Perilous Myr
Artifact Creature - Phyrexian Myr
When Perilous Myr dies, it deals 2 damage to any target.
1 / 1
{2}
Perilous Myr
Artifact Creature - Phyrexian Myr
When Perilous Myr dies, it deals 2 damage to any target.
1 / 1
{B}
Persistent Specimen
Creature - Skeleton
{2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped.
1 / 1
{B}
Persistent Specimen
Creature - Skeleton
{2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped.
1 / 1
{B}
Persistent Specimen
Creature - Skeleton
{2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped.
1 / 1
{B}
Pharika's Chosen
Creature - Snake
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{1}{B}
Poet's Quill
Artifact - Equipment
When Poet's Quill enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Equipped creature gets +1/+1 and has lifelink.

Equip {1}{B}
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 / 1
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 / 1
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 / 1
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{B}
Serrated Scorpion
Creature - Scorpion
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
1 / 2
{B}
Serrated Scorpion
Creature - Scorpion
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
1 / 2
{3}{B}
Skeleton Archer
Creature - Skeleton Archer
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
3 / 3
{3}{B}
Skeleton Archer
Creature - Skeleton Archer
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
3 / 3
{B/P}
Surgical Extraction
Instant
({B/P} can be paid with either {B} or 2 life.)

Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
{B/P}
Surgical Extraction
Instant
({B/P} can be paid with either {B} or 2 life.)

Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{B}
Thrull Retainer
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Thrull Retainer: Regenerate enchanted creature.
{B}
Thrull Retainer
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Thrull Retainer: Regenerate enchanted creature.
{B}
Thrull Retainer
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Thrull Retainer: Regenerate enchanted creature.
{B}
Tragic Slip
Instant
Target creature gets -1/-1 until end of turn.

Morbid -- That creature gets -13/-13 until end of turn instead if a creature died this turn.
{B}
Tragic Slip
Instant
Target creature gets -1/-1 until end of turn.

Morbid -- That creature gets -13/-13 until end of turn instead if a creature died this turn.
{B}
Tragic Slip
Instant
Target creature gets -1/-1 until end of turn.

Morbid -- That creature gets -13/-13 until end of turn instead if a creature died this turn.
{1}{B}
Transgress the Mind
Sorcery
Devoid (This card has no color.)

Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.
{1}{B}
Transgress the Mind
Sorcery
Devoid (This card has no color.)

Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.
{4}{B}
Treacherous Urge
Instant
Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
{4}{B}
Treacherous Urge
Instant
Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
{B}
Typhoid Rats
Creature - Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{B}
Typhoid Rats
Creature - Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{2}{B}{B}
Undead Warchief
Creature - Zombie
Zombie spells you cast cost {1} less to cast.

Zombie creatures you control get +2/+1.
1 / 1
{2}{B}{B}
Undead Warchief
Creature - Zombie
Zombie spells you cast cost {1} less to cast.

Zombie creatures you control get +2/+1.
1 / 1
{B}
Vampire of the Dire Moon
Creature - Vampire
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 1
--
Witch's Cottage
Land - Swamp
({T}: Add {B}.)

Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps.

When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.
--
Witch's Cottage
Land - Swamp
({T}: Add {B}.)

Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps.

When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.
{1}
Witch's Oven
Artifact
{T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{1}
Witch's Oven
Artifact
{T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{1}
Witches' Eye
Artifact - Equipment
Equipped creature has "{1}, {T}: Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Equip {1}