Enchanted creature has hexproof and can't be blocked by more than one creature.
{1}{G}
Alpha Authority
Enchantment - Aura
Enchant creature
Enchanted creature has hexproof and can't be blocked by more than one creature.
{1}{G}
Alpha Authority
Enchantment - Aura
Enchant creature
Enchanted creature has hexproof and can't be blocked by more than one creature.
{1}{G}
Alpha Authority
Enchantment - Aura
Enchant creature
Enchanted creature has hexproof and can't be blocked by more than one creature.
{2}{G}
Alpha Status
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
{2}{G}
Alpha Status
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
{2}{G}
Alpha Status
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
{2}{G}
Alpha Status
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
{2}{G}
Ancestral Mask
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
{2}{G}
Ancestral Mask
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
{2}{G}
Ancestral Mask
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
{2}{G}
Ancestral Mask
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
{1}{G}
Argothian Enchantress
Creature - Human Druid
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
0 /
1
{1}{G}
Argothian Enchantress
Creature - Human Druid
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
0 /
1
{1}{G}
Argothian Enchantress
Creature - Human Druid
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
0 /
1
{1}{G}
Argothian Enchantress
Creature - Human Druid
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
0 /
1
{3}{G}{G}
Asceticism
Enchantment
Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
{1}{G}: Regenerate target creature.
{3}{G}{G}
Asceticism
Enchantment
Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
{1}{G}: Regenerate target creature.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}
Fugitive Druid
Creature - Human Druid
Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.
3 /
2
{3}{G}
Fugitive Druid
Creature - Human Druid
Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.
3 /
2
{3}{G}
Fugitive Druid
Creature - Human Druid
Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.
3 /
2
{3}{G}
Fugitive Druid
Creature - Human Druid
Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.
3 /
2
{3}{G}{G}
Gilt-Leaf Archdruid
Creature - Elf Druid
Whenever you cast a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
3 /
3
{3}{G}{G}
Gilt-Leaf Archdruid
Creature - Elf Druid
Whenever you cast a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
3 /
3
{3}{G}
Nylea's Emissary
Enchantment Creature - Cat
Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Trample
Enchanted creature gets +3/+3 and has trample.
3 /
3
{3}{G}
Nylea's Emissary
Enchantment Creature - Cat
Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Trample
Enchanted creature gets +3/+3 and has trample.
3 /
3
{3}{G}
Nylea, God of the Hunt
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
{3}{G}: Target creature gets +2/+2 until end of turn.
6 /
6
{3}{G}
Nylea, God of the Hunt
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
{3}{G}: Target creature gets +2/+2 until end of turn.
6 /
6
{G}
Rancor
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{G}
Rancor
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{G}
Rancor
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{G}
Rancor
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
--
Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {C}.
--
Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {C}.
--
Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {C}.
--
Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {C}.
{2}{G}
Snake Umbra
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{2}{G}
Snake Umbra
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}{G}{G}
Verduran Enchantress
Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0 /
2
{1}{G}{G}
Verduran Enchantress
Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0 /
2
{2}{G}
Yavimaya Enchantress
Creature - Human Druid
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
2 /
2
{2}{G}
Yavimaya Enchantress
Creature - Human Druid
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
2 /
2
{2}{G}
Yavimaya Enchantress
Creature - Human Druid
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
2 /
2
{2}{G}
Yavimaya Enchantress
Creature - Human Druid
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.