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Every Last Vestige Shall Rot
Scheme
When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with mana value X or less on the bottom of its owner's library.
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Every Last Vestige Shall Rot
Scheme
When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with mana value X or less on the bottom of its owner's library.
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Evil Comes to Fruition
Scheme
When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.
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I Call on the Ancient Magics
Scheme
When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles.
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I Delight in Your Convulsions
Scheme
When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.
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Into the Earthen Maw
Scheme
When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard.
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Introductions Are in Order
Scheme
When you set this scheme in motion, choose one --

• Search your library for a creature card, reveal it, put it into your hand, then shuffle.

• You may put a creature card from your hand onto the battlefield.
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May Civilization Collapse
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land.
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Nature Demands an Offering
Scheme
When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles.
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Nature Demands an Offering
Scheme
When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles.
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Nature Shields Its Own
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

Whenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature.

When four or more creatures attack you, abandon this scheme at end of combat.
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Nature Shields Its Own
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

Whenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature.

When four or more creatures attack you, abandon this scheme at end of combat.
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Realms Befitting My Majesty
Scheme
When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Roots of All Evil
Scheme
When you set this scheme in motion, create five 1/1 green Saproling creature tokens.
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Roots of All Evil
Scheme
When you set this scheme in motion, create five 1/1 green Saproling creature tokens.
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The Very Soil Shall Shake
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

Creatures you control get +2/+2 and have trample.

When a creature you control dies, abandon this scheme.
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Your Fate Is Thrice Sealed
Scheme
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
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Your Puny Minds Cannot Fathom
Scheme
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
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Your Will Is Not Your Own
Scheme
When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn.
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Your Will Is Not Your Own
Scheme
When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn.