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{4}{W}
Angel of Mercy
Creature - Angel
Flying

When Angel of Mercy enters the battlefield, you gain 3 life.
3 / 3
{W}{U}
Angelic Shield
Enchantment
Creatures you control get +0/+1.

Sacrifice Angelic Shield: Return target creature to its owner's hand.
--
Archaeological Dig
Land
{T}: Add {C}.

{T}, Sacrifice Archaeological Dig: Add one mana of any color.
{1}{G}{W}
Armadillo Cloak
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.
{1}{W}
Benalish Trapper
Creature - Human Soldier
{W}, {T}: Tap target creature.
1 / 2
{2}{U}{U}
Blind Seer
Legendary Creature - Human Wizard
{1}{U}: Target spell or permanent becomes the color of your choice until end of turn.
3 / 3
{2}{G}{W}
Charging Troll
Creature - Troll
Vigilance

{G}: Regenerate Charging Troll.
3 / 3
{2}{W}{U}
Cloud Cover
Enchantment
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
--
Coastal Tower
Land
Coastal Tower enters the battlefield tapped.

{T}: Add {W} or {U}.
{1}{W}
Crimson Acolyte
Creature - Human Cleric
Protection from red

{W}: Target creature gains protection from red until end of turn.
1 / 1
{U}
Disrupt
Instant
Counter target instant or sorcery spell unless its controller pays {1}.

Draw a card.
--
Elfhame Palace
Land
Elfhame Palace enters the battlefield tapped.

{T}: Add {G} or {W}.
{2}{U}
Exclude
Instant
Counter target creature spell.

Draw a card.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{W}{W}
Gerrard Capashen
Legendary Creature - Human Soldier
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.

{3}{W}: Tap target creature. Activate only if Gerrard Capashen is attacking.
3 / 4
{4}{W}
Global Ruin
Sorcery
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
{1}{W}{U}
Hanna, Ship's Navigator
Legendary Creature - Human Artificer
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
1 / 2
--
Irrigation Ditch
Land
Irrigation Ditch enters the battlefield tapped.

{T}: Add {W}.

{T}, Sacrifice Irrigation Ditch: Add {G}{U}.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{W}
Lashknife Barrier
Enchantment
When Lashknife Barrier enters the battlefield, draw a card.

If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
{G}{W}
Llanowar Knight
Creature - Elf Knight
Protection from black
2 / 2
{4}{G}{G}{G}
Molimo, Maro-Sorcerer
Legendary Creature - Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
* / *
{1}{G}{U}{U}
Mystic Snake
Creature - Snake
Flash

When Mystic Snake enters the battlefield, counter target spell.
2 / 2
{1}{W}
Obsidian Acolyte
Creature - Human Cleric
Protection from black

{W}: Target creature gains protection from black until end of turn.
1 / 1
{3}{W}{U}
Ordered Migration
Sorcery
Domain -- Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}
Razorfoot Griffin
Creature - Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)
2 / 2
{2}{W}
Rewards of Diversity
Enchantment
Whenever an opponent casts a multicolored spell, you gain 4 life.
{3}{W}{W}
Rout
Sorcery
You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)

Destroy all creatures. They can't be regenerated.
{4}{G}{W}
Sabertooth Nishoba
Creature - Cat Beast Warrior
Trample, protection from blue and from red
5 / 5
{3}
Seashell Cameo
Artifact
{T}: Add {W} or {U}.
{2}{W}
Shackles
Enchantment - Aura
Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

{W}: Return Shackles to its owner's hand.
{3}{U}{U}
Sunken Hope
Enchantment
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
{2}{W}
Teferi's Care
Enchantment
{W}, Sacrifice an enchantment: Destroy target enchantment.

{3}{U}{U}: Counter target enchantment spell.
{3}{W}{U}
Teferi's Moat
Enchantment
As Teferi's Moat enters the battlefield, choose a color.

Creatures of the chosen color without flying can't attack you.
{U}
Tidal Visionary
Creature - Merfolk Wizard
{T}: Target creature becomes the color of your choice until end of turn.
1 / 1
{3}
Tigereye Cameo
Artifact
{T}: Add {G} or {W}.
{G}{W}{U}
Treva's Charm
Instant
Choose one --

• Destroy target enchantment.

• Exile target attacking creature.

• Draw a card, then discard a card.
--
Treva's Ruins
Land - Lair
When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

{T}: Add {G}, {W}, or {U}.
{3}{G}{W}{U}
Treva, the Renewer
Legendary Creature - Dragon
Flying

Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color.
6 / 6
{G}{ // }{W}
Wax // Wane
Instant // Instant
Target creature gets +2/+2 until end of turn.



Destroy target enchantment.
{2}{U}
Well-Laid Plans
Enchantment
Prevent all damage that would be dealt to a creature by another creature if they share a color.
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
{5}{G}{U}{U}
Yavimaya's Embrace
Enchantment - Aura
Enchant creature

You control enchanted creature.

Enchanted creature gets +2/+2 and has trample.
{5}{U}
Zanam Djinn
Creature - Djinn
Flying

Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.
5 / 6