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Select Main Deck Cards

{6}{U}{U}
Aminatou's Augury
Sorcery
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
{1}{B}{B}
Ashes to Ashes
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
{5}{R}{G}
Atarka, World Render
Legendary Creature - Dragon
Flying, trample

Whenever a Dragon you control attacks, it gains double strike until end of turn.
6 / 4
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Cascade Bluffs
Land
{T}: Add {C}.

{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{G}{G}{W}
Congregation at Dawn
Instant
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
{3}{B}{B}
Crux of Fate
Sorcery
Choose one --

• Destroy all Dragon creatures.

• Destroy all non-Dragon creatures.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{4}{B}{R}{G}
Darigaaz Reincarnated
Legendary Creature - Dragon
Flying, trample, haste

If Darigaaz Reincarnated would die, instead exile it with three egg counters on it.

At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.
7 / 7
{3}{G}
Defense of the Heart
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
{W}{B}
Despark
Instant
Exile target permanent with mana value 4 or greater.
{5}{R}{R}
Dragon Mage
Creature - Dragon Wizard
Flying

Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.
5 / 5
{1}{R}
Dragon Tempest
Enchantment
Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.

Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
{3}
Dragon's Hoard
Artifact
Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.

{T}, Remove a gold counter from Dragon's Hoard: Draw a card.

{T}: Add one mana of any color.
{5}{R}{G}
Dragonlord Atarka
Legendary Creature - Elder Dragon
Flying, trample

When Dragonlord Atarka enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.
8 / 8
{4}{G}{W}
Dragonlord Dromoka
Legendary Creature - Elder Dragon
This spell can't be countered.

Flying, lifelink

Your opponents can't cast spells during your turn.
5 / 7
{4}{B}{R}
Dragonlord Kolaghan
Legendary Creature - Elder Dragon
Flying, haste

Other creatures you control have haste.

Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.
6 / 5
{4}{R}{R}{R}
Drakuseth, Maw of Flames
Legendary Creature - Dragon
Flying

Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
7 / 7
{3}{G}{W}
Dromoka, the Eternal
Legendary Creature - Dragon
Flying

Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
5 / 5
{W}
Ephemerate
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{1}{G}{W}
Faeburrow Elder
Creature - Treefolk Druid
Vigilance

Faeburrow Elder gets +1/+1 for each color among permanents you control.

{T}: For each color among permanents you control, add one mana of that color.
0 / 0
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{3}{R}{R}{R}
Fiery Emancipation
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
--
Flamekin Village
Land
As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.

{T}: Add {R}.

{R}, {T}: Target creature gains haste until end of turn.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{5}
Golos, Tireless Pilgrim
Legendary Artifact Creature - Scout
When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle.

{2}{W}{U}{B}{R}{G}: Exile the top three cards of your library. You may play them this turn without paying their mana costs.
3 / 5
--
Graven Cairns
Land
{T}: Add {C}.

{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
--
Grixis Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{4}{B}{R}{R}{G}
Hellkite Overlord
Creature - Dragon
Flying, trample, haste

{R}: Hellkite Overlord gets +1/+0 until end of turn.

{B}{G}: Regenerate Hellkite Overlord.
8 / 8
{4}{R}{R}
Hellkite Tyrant
Creature - Dragon
Flying, trample

Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.

At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
6 / 5
--
Indatha Triome
Land - Plains Swamp Forest
({T}: Add {W}, {B}, or {G}.)

Indatha Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Jund Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
{4}{B}{R}{G}
Karrthus, Tyrant of Jund
Legendary Creature - Dragon
Flying, haste

When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.

Other Dragon creatures you control have haste.
7 / 7
{5}{U}
Keiga, the Tide Star
Legendary Creature - Dragon Spirit
Flying

When Keiga, the Tide Star dies, gain control of target creature.
5 / 5
--
Kessig Wolf Run
Land
{T}: Add {C}.

{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
{3}{U}{U}
Kindred Discovery
Enchantment
As Kindred Discovery enters the battlefield, choose a creature type.

Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
{5}{G}{G}
Kindred Summons
Instant
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
{5}{R}{R}
Knollspine Dragon
Creature - Dragon
Flying

When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
7 / 5
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{U}
Long-Term Plans
Instant
Search your library for a card, then shuffle and put that card third from the top.
{W}{U}{B}{R}{G}
Maelstrom Nexus
Enchantment
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
{4}{G}{G}
Mana Reflection
Enchantment
If you tap a permanent for mana, it produces twice as much of that mana instead.
{3}{G}{W}
Mirari's Wake
Enchantment
Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana of any type that land produced.
--
Mosswort Bridge
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Mosswort Bridge enters the battlefield tapped.

{T}: Add {G}.

{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
--
Naya Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
{2}{U}{U}{R}{R}
Niv-Mizzet, Dracogenius
Legendary Creature - Dragon Wizard
Flying

Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.

{U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to any target.
5 / 5
{5}{W}{U}
Ojutai, Soul of Winter
Legendary Creature - Dragon
Flying, vigilance

Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.
5 / 6
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{6}
Ramos, Dragon Engine
Legendary Artifact Creature - Dragon
Flying

Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.

Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
4 / 4
{2}{W}{W}
Return to Dust
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
{1}{R}{G}
Rhythm of the Wild
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
{3}
Rings of Brighthearth
Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
{4}{G}{G}
Rishkar's Expertise
Sorcery
Draw cards equal to the greatest power among creatures you control.

You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
{R}{R}{W}{W}{W}{B}{B}
Ruinous Ultimatum
Sorcery
Destroy all nonland permanents your opponents control.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{R}
Sarkhan's Unsealing
Enchantment
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.

Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.
{3}{R}{R}
Savage Beating
Instant
Cast this spell only during your turn and only during combat.

Choose one --

• Creatures you control gain double strike until end of turn.

• Untap all creatures you control. After this phase, there is an additional combat phase.

Entwine {1}{R} (Choose both if you pay the entwine cost.)
{4}{R}{G}
Savage Ventmaw
Creature - Dragon
Flying

Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
4 / 4
{W}{U}{B}{R}{G}
Scion of the Ur-Dragon
Legendary Creature - Dragon Avatar
Flying

{2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.
4 / 4
{4}{R}{R}
Scourge of the Throne
Creature - Dragon
Flying

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
5 / 5
{2}{G}
Search for Tomorrow
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.

Suspend 2--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{4}{G}{G}
Selvala's Stampede
Sorcery
Council's dilemma -- Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
--
Shizo, Death's Storehouse
Legendary Land
{T}: Add {B}.

{B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
--
Spinerock Knoll
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Spinerock Knoll enters the battlefield tapped.

{T}: Add {R}.

{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
{6}
Steel Hellkite
Artifact Creature - Dragon
Flying

{2}: Steel Hellkite gets +1/+0 until end of turn.

{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.
5 / 5
{1}{G}
Steely Resolve
Enchantment
As Steely Resolve enters the battlefield, choose a creature type.

Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sunken Ruins
Land
{T}: Add {C}.

{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{2}{W}
Sylvia Brightspear
Legendary Creature - Human Knight
Partner with Khorvath Brightflame (When this creature enters the battlefield, target player may put Khorvath into their hand from their library, then shuffle.)

Double strike

Dragons your team controls have double strike.
2 / 2
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{G}{U}{R}
Temur Ascendancy
Enchantment
Creatures you control have haste.

Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
{5}{R}{R}
Terror of Mount Velus
Creature - Dragon
Flying, double strike

When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.
5 / 5
{4}{W}{U}{B}{R}{G}
The Ur-Dragon
Legendary Creature - Dragon Avatar
Eminence -- As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.

Flying

Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
10 / 10
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{6}{R}{R}
Utvara Hellkite
Creature - Dragon
Flying

Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
6 / 6
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{3}{R}{G}
Xenagos, God of Revels
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to red and green is less than seven, Xenagos isn't a creature.

At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
6 / 5
--
Zagoth Triome
Land - Swamp Forest Island
({T}: Add {B}, {G}, or {U}.)

Zagoth Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)