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{2}{W}
Battle Mastery
Enchantment - Aura
Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
{1}{B}{B}
Cemetery Reaper
Creature - Zombie
Other Zombie creatures you control get +1/+1.

{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
2 / 2
{1}{B}
Chainer's Edict
Sorcery
Target player sacrifices a creature.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}
Cursed Flesh
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
{3}{B}{B}
Dictate of Erebos
Enchantment
Flash

Whenever a creature you control dies, each opponent sacrifices a creature.
{2}{W}{W}
Elspeth, Knight-Errant
Legendary Planeswalker - Elspeth
+1: Create a 1/1 white Soldier creature token.

+1: Target creature gets +3/+3 and gains flying until end of turn.

-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
L: 4
{2}
Field Creeper
Artifact Creature - Scarecrow
2 / 1
{1}{B}{B}
Hideous End
Instant
Destroy target nonblack creature. Its controller loses 2 life.
{2}{W}
Hushwing Gryff
Creature - Hippogriff
Flash

Flying

Creatures entering the battlefield don't cause abilities to trigger.
2 / 1
{2}{W}{W}{B}{B}
Identity Crisis
Sorcery
Exile all cards from target player's hand and graveyard.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{2}{B}
Morgue Toad
Creature - Frog
Sacrifice Morgue Toad: Add {U}{R}.
2 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{B}
Putrid Cyclops
Creature - Zombie Cyclops
When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
3 / 3
{4}{B}
Rotfeaster Maggot
Creature - Insect
When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.
3 / 5
{W}
Savannah Lions
Creature - Cat
2 / 1
{2}{W}{W}
Seasoned Marshal
Creature - Human Soldier
Whenever Seasoned Marshal attacks, you may tap target creature.
2 / 2
{3}{B}{B}
Sengir Vampire
Creature - Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4 / 4
{1}{B}{B}
Severed Legion
Creature - Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2 / 2
{3}{B}
Skeletal Crocodile
Creature - Crocodile Skeleton
5 / 1
{2}{B}{B}
Spawn of Mayhem
Creature - Demon
Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Flying, trample

At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.
4 / 4
{1}{W}
Sunhome Stalwart
Creature - Human Soldier
First strike

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
2 / 2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{B}
Unholy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.
{B}
Unnatural Endurance
Instant
Devoid (This card has no color.)

Target creature gets +2/+0 until end of turn. Regenerate it.

{3}{W}
Abuna's Chant
Instant
Choose one --

• You gain 5 life.

• Prevent the next 5 damage that would be dealt to target creature this turn.

Entwine {2} (Choose both if you pay the entwine cost.)
{10}
Aladdin's Lamp
Artifact
{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
{R}
Ali Baba
Creature - Human Rogue
{R}: Tap target Wall.
1 / 1
{1}{W}
Angelic Renewal
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
{2}{U}{U}
Archivist
Creature - Human Wizard
{T}: Draw a card.
1 / 1
{2}{U}
Attunement
Enchantment
Return Attunement to its owner's hand: Draw three cards, then discard four cards.
{1}{R}{R}
Besmirch
Sorcery
Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
{2}{U}{U}
Bident of Thassa
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.

{1}{U}, {T}: Creatures your opponents control attack this turn if able.
{3}{B}{B}
Black Market
Enchantment
Whenever a creature dies, put a charge counter on Black Market.

At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
{X}{U}{U}{U}
Blue Sun's Zenith
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
{2}{U}
Brackwater Elemental
Creature - Elemental
When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.

Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4 / 4
{3}{U}{U}
Contradict
Instant
Counter target spell.

Draw a card.
{3}{G}{G}
Creeperhulk
Creature - Plant Elemental
Trample

{1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
5 / 5
{3}{B}{B}
Death Pits of Rath
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
{2}{W}
Defiant Vanguard
Creature - Human Rebel
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.

{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2 / 2
{B}{R}
Dreadbore
Sorcery
Destroy target creature or planeswalker.
{1}{B}
Dry Spell
Sorcery
Dry Spell deals 1 damage to each creature and each player.
{2}{G}
Eaten by Spiders
Instant
Destroy target creature with flying and all Equipment attached to that creature.
{1}{U}{R}
Electrolyze
Instant
Electrolyze deals 2 damage divided as you choose among one or two targets.

Draw a card.
{3}{G}
Elvish Piper
Creature - Elf Shaman
{G}, {T}: You may put a creature card from your hand onto the battlefield.
1 / 1
{5}
Everythingamajig
Artifact
{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.

{3}, {T}: Put a +1/+1 counter on target creature.

{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{W}{W}{W}
Farmstead
Enchantment - Aura
Enchant land

Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."
{3}{U}
Flight of Fancy
Enchantment - Aura
Enchant creature

When Flight of Fancy enters the battlefield, draw two cards.

Enchanted creature has flying.
{4}{R}{R}
Freejam Regent
Creature - Dragon
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Flying

{1}{R}: Freejam Regent gets +2/+0 until end of turn.
4 / 4
{2}{G}
Fyndhorn Druid
Creature - Elf Druid
When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.
2 / 2
{4}
Gauntlet of Might
Artifact
Red creatures get +1/+1.

Whenever a Mountain is tapped for mana, its controller adds an additional {R}.
{2}{B}
Gloom
Enchantment
White spells cost {3} more to cast.

Activated abilities of white enchantments cost {3} more to activate.
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
{2}{R}
Granite Gargoyle
Creature - Gargoyle
Flying

{R}: Granite Gargoyle gets +0/+1 until end of turn.
2 / 2
{1}{R}
Grapeshot
Sorcery
Grapeshot deals 1 damage to any target.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{4}{R}
Grotag Thrasher
Creature - Lizard
Whenever Grotag Thrasher attacks, target creature can't block this turn.
3 / 3
{2}{W}
Guardian Zendikon
Enchantment - Aura
Enchant land

Enchanted land is a 2/6 white Wall creature with defender. It's still a land.

When enchanted land dies, return that card to its owner's hand.
--
Havenwood Battleground
Land
Havenwood Battleground enters the battlefield tapped.

{T}: Add {G}.

{T}, Sacrifice Havenwood Battleground: Add {G}{G}.
{1}{R}
Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
{4}
Infinite Hourglass
Artifact
At the beginning of your upkeep, put a time counter on Infinite Hourglass.

All creatures get +1/+0 for each time counter on Infinite Hourglass.

{3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.
{3}
Jalum Tome
Artifact
{2}, {T}: Draw a card, then discard a card.
{3}{G}
Karplusan Strider
Creature - Yeti
Karplusan Strider can't be the target of blue or black spells.
3 / 4
{3}{W}{W}
Landbind Ritual
Sorcery
You gain 2 life for each Plains you control.
{4}{R}
Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
{2}{G}{G}
Masked Admirers
Creature - Elf Shaman
When Masked Admirers enters the battlefield, draw a card.

Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.
3 / 2
{4}
Mightstone
Artifact
Attacking creatures get +1/+0.
{3}{U}
Phantom Monster
Creature - Illusion
Flying
3 / 3
--
Prahv, Spires of Order
Land
{T}: Add {C}.

{4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
{X}{G}{G}
Primordial Hydra
Creature - Hydra
Primordial Hydra enters the battlefield with X +1/+1 counters on it.

At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.

Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
0 / 0
{2}{R}
Rack and Ruin
Instant
Destroy two target artifacts.
--
Raging Ravine
Land
Raging Ravine enters the battlefield tapped.

{T}: Add {R} or {G}.

{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
{1}{B}{B}{B}
Shambling Swarm
Creature - Horror
When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.
3 / 3
{6}
Shapeshifter
Artifact Creature - Shapeshifter
As Shapeshifter enters the battlefield, choose a number between 0 and 7.

At the beginning of your upkeep, you may choose a number between 0 and 7.

Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
* / 7-*
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shower of Sparks
Instant
Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.
{1}{U}
Sindbad
Creature - Human
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
1 / 1
{1}{U}
Singing Bell Strike
Enchantment - Aura
Enchant creature

When Singing Bell Strike enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has "{6}: Untap this creature."
{2}{B}
Slay
Instant
Destroy target green creature. It can't be regenerated.

Draw a card.
{B}
Supernatural Stamina
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
{G}{U}{R}
Temur Charm
Instant
Choose one --

• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.

• Counter target spell unless its controller pays {3}.

• Creatures with power 3 or less can't block this turn.
{3}{B}{B}
Three Tragedies
Sorcery - Arcane
Target player discards three cards.
{2}{G}
Tishana's Wayfinder
Creature - Merfolk Scout
When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2 / 2
{6}{R}
Trained Orgg
Creature - Orgg
6 / 6
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)
{3}{B}{G}
Underrealm Lich
Creature - Zombie Elf Shaman
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.

Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.
4 / 3
{0}
Urza's Bauble
Artifact
{T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
{2}{R}
Valakut Predator
Creature - Elemental
Landfall -- Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.
2 / 2
{1}{U}
Vedalken Mesmerist
Creature - Vedalken Wizard
Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn.
2 / 1
{G}
Vitality Charm
Instant
Choose one --

• Create a 1/1 green Insect creature token.

• Target creature gets +1/+1 and gains trample until end of turn.

• Regenerate target Beast.
{1}{W}
Whitemane Lion
Creature - Cat
Flash

When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
2 / 2
{1}{B}
Young Wei Recruits
Creature - Human Soldier
Young Wei Recruits can't block.
2 / 2
{1}{G}{G}
Zuo Ci, the Mocking Sage
Legendary Creature - Human Advisor
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.
1 / 2