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{G}
Abundant Growth
Enchantment - Aura
Enchant land

When Abundant Growth enters the battlefield, draw a card.

Enchanted land has "{T}: Add one mana of any color."
{9}
Artisan of Kozilek
Creature - Eldrazi
When you cast this spell, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
10 / 9
--
Bayou
Land - Swamp Forest
({T}: Add {B} or {G}.)
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{1}{G/U}{G/U}
Cold-Eyed Selkie
Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
1 / 1
{1}{U}{U}
Disallow
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
{1}{U}
Disperse
Instant
Return target nonland permanent to its owner's hand.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{G}
Growth Spasm
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{G}{G}
Iwamori of the Open Fist
Legendary Creature - Human Monk
Trample

When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield.
5 / 5
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
{G}
Lay of the Land
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{2}{B}
Mardu Strike Leader
Creature - Human Warrior
Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.

Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3 / 2
{B}{B}
Marsh Casualties
Sorcery
Kicker {3} (You may pay an additional {3} as you cast this spell.)

Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
--
Mountain Valley
Land
Mountain Valley enters the battlefield tapped.

{T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{4}{U}
Mulldrifter
Creature - Elemental
Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 / 2
{8}
Platinum Emperion
Artifact Creature - Golem
Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)
8 / 8
{3}{B}{B}
Sadistic Hypnotist
Creature - Human Minion
Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.
2 / 2
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{1}{U}{B}
Satoru Umezawa
Legendary Creature - Human Ninja
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.

Each creature card in your hand has ninjutsu {2}{U}{B}.
2 / 4
{1}{G}
Seeker of Skybreak
Creature - Elf
{T}: Untap target creature.
2 / 1
{6}
Soul of New Phyrexia
Artifact Creature - Phyrexian Avatar
Trample

{5}: Permanents you control gain indestructible until end of turn.

{5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
6 / 6
{4}{G}
Spined Wurm
Creature - Wurm
5 / 4
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{U}{B}
Thought Erasure
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{B}
Thoughtseize
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
{4}
Treasure Keeper
Artifact Creature - Construct
When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
3 / 3
--
Vivid Marsh
Land
Vivid Marsh enters the battlefield tapped with two charge counters on it.

{T}: Add {B}.

{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.

{3}{W}
Akroma's Devoted
Creature - Human Cleric
Cleric creatures have vigilance.
2 / 4
{2}{R}{R}
Ali from Cairo
Creature - Human
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
0 / 1
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{2}{R}{R}
Barbed Field
Enchantment - Aura
Enchant land

Enchanted land has "{T}: This land deals 1 damage to any target."
{2}{R}{R}
Beetleback Chief
Creature - Goblin Warrior
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
2 / 2
{3}
Braidwood Cup
Artifact
{T}: You gain 1 life.
{3}{B}{R}{G}
Broodmate Dragon
Creature - Dragon
Flying

When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying.
4 / 4
{3}{G}
Burr Grafter
Creature - Spirit
Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.

Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
2 / 2
{7}{U}{U}
Clone Legion
Sorcery
For each creature target player controls, create a token that's a copy of that creature.
{2}{B}
Corpse Dance
Instant
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
{3}{G}{G}{G}{G}
Craw Giant
Creature - Giant
Trample

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
6 / 4
{3}{B}
Crazed Skirge
Creature - Phyrexian Imp
Flying, haste
2 / 2
{2}{B}
Dusk Imp
Creature - Imp
Flying
2 / 1
{X}{R}
Dwarven Catapult
Instant
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
{3}
Ebony Horse
Artifact
{2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
{3}
Ebony Horse
Artifact
{2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
{1}{R}
Falkenrath Reaver
Creature - Vampire
2 / 2
{3}{G}{G}
Feast of Worms
Sorcery - Arcane
Destroy target land. If that land was legendary, its controller sacrifices another land.
{R/W}
Figure of Destiny
Creature - Kithkin
{R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.

{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.

{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
1 / 1
{2}{R}
Flames of the Blood Hand
Instant
Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.
{2}
Fyndhorn Bow
Artifact
{3}, {T}: Target creature gains first strike until end of turn.
{2}{R}
Ghost-Lit Raider
Creature - Spirit
{2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature.

Channel -- {3}{R}, Discard Ghost-Lit Raider: It deals 4 damage to target creature.
2 / 1
{3}{B}{B}
Haunting Echoes
Sorcery
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.
{3}{R}{R}
Hulking Cyclops
Creature - Cyclops
Hulking Cyclops can't block.
5 / 5
{3}{R/G}
Impromptu Raid
Enchantment
{2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
{3}{R}{R}
Incorrigible Youths
Creature - Vampire
Haste

Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
4 / 3
{U}{R}
Izzet Charm
Instant
Choose one --

• Counter target noncreature spell unless its controller pays {2}.

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.
--
Karakas
Legendary Land
{T}: Add {W}.

{T}: Return target legendary creature to its owner's hand.
{1}{R}{R}
Kindle the Carnage
Sorcery
Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's mana value to each creature. You may repeat this process any number of times.
{2}{W}
Knight of the Pilgrim's Road
Creature - Human Knight
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
3 / 2
{3}{W}
Kor Cartographer
Creature - Kor Scout
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
2 / 2
{2}{B}{B}
Korlash, Heir to Blackblade
Legendary Creature - Zombie Warrior
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.

{1}{B}: Regenerate Korlash.

Grandeur -- Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
* / *
{U}{U}
Lifetap
Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
{2}{W}
Loyal Retainers
Creature - Human Advisor
Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
1 / 1
{1}{R}
Mizzium Mortars
Sorcery
Mizzium Mortars deals 4 damage to target creature you don't control.

Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{1}{W}
Nearheath Pilgrim
Creature - Human Cleric
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.
2 / 1
{4}
Nova Pentacle
Artifact
{3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.
{1}{W}
Peace of Mind
Enchantment
{W}, Discard a card: You gain 3 life.
{2}{B}
Phyrexian Boon
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
{1}
Pithing Needle
Artifact
As Pithing Needle enters the battlefield, choose a card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
{U}
Private Research
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, you may put a page counter on Private Research.

When enchanted creature dies, draw a card for each page counter on Private Research.
{2}{R}{R}
Puncturing Blow
Sorcery
Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead.
{1}{R}
Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
{6}
Razorfield Rhino
Artifact Creature - Rhino
Metalcraft -- Razorfield Rhino gets +2/+2 as long as you control three or more artifacts.
4 / 4
{W/B}{W/B}{W/B}
Restless Apparition
Creature - Spirit
{W/B}{W/B}{W/B}: Restless Apparition gets +3/+3 until end of turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{1}{R}
Rustrazor Butcher
Creature - Goblin Warrior
First strike

Wither (This deals damage to creatures in the form of -1/-1 counters.)
1 / 2
{B}
Shrieking Affliction
Enchantment
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life.
{5}{W}{W}{W}
Silver Seraph
Creature - Angel
Flying

Threshold -- Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
6 / 6
{2}{R}{R}
Skirsdag Cultist
Creature - Human Shaman
{R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to any target.
2 / 2
{2}{B}{R}
Slaughter Games
Sorcery
This spell can't be countered.

Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
{1}{W}
Soltari Trooper
Creature - Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
1 / 1
{3}{B}{B}
Soul Shred
Sorcery
Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
{2}{B}{B}
Strands of Night
Enchantment
{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{1}{U}
Trapmaker's Snare
Instant
Search your library for a Trap card, reveal it, put it into your hand, then shuffle.
{3}{R}
Treasonous Ogre
Creature - Ogre Shaman
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Pay 3 life: Add {R}.
2 / 3
{4}{G}
Uktabi Wildcats
Creature - Cat
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.

{G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.
* / *
{2}{W}
Venerable Monk
Creature - Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life.
2 / 2
{2}{G}
Vivify
Instant
Target land becomes a 3/3 creature until end of turn. It's still a land.

Draw a card.
{3}{W}
Wakestone Gargoyle
Creature - Gargoyle
Defender, flying

{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
3 / 4
{3}
War Horn
Artifact
Attacking creatures you control get +1/+0.
{X}{G}
Windstorm
Instant
Windstorm deals X damage to each creature with flying.
{3}{G}
Wolfcaller's Howl
Enchantment
At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.
{6}{R}{R}{R}
Worldfire
Sorcery
Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.