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{1}{U}
Aether Figment
Creature - Illusion
Kicker {3} (You may pay an additional {3} as you cast this spell.)

Aether Figment can't be blocked.

If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
1 / 1
{1}{U}
Aether Tunnel
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 and can't be blocked.
{2}{W}
Arrest
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{2}{W}
Aven Mindcensor
Creature - Bird Wizard
Flash

Flying

If an opponent would search a library, that player searches the top four cards of that library instead.
2 / 1
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
--
Battlefield Forge
Land
{T}: Add {C}.

{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
{W}
Blacksmith's Skill
Instant
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{U}
Clutch of Currents
Sorcery
Return target creature to its owner's hand.

Awaken 3--{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{2}{U}{U}
Conundrum Sphinx
Creature - Sphinx
Flying

Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
4 / 4
{1}{U}
Disperse
Instant
Return target nonland permanent to its owner's hand.
{4}{W}
Elesh Norn, Mother of Machines
Legendary Creature - Phyrexian Praetor
Vigilance

If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger.
4 / 7
{2}{U}{ // }{R}
Frolicking Familiar // Blow Off Steam
Creature - Otter Wizard // Instant - Adventure
Flying

Whenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn.



Blow Off Steam deals 1 damage to any target. (Then exile this card. You may cast the creature later from exile.)
2 / 2
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{4}{U}
Mulldrifter
Creature - Elemental
Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 / 2
{1}{W}
Otherworldly Journey
Instant - Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Port Town
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.

{T}: Add {W} or {U}.
{6}
Scuttling Doom Engine
Artifact Creature - Construct
Scuttling Doom Engine can't be blocked by creatures with power 2 or less.

When Scuttling Doom Engine dies, it deals 6 damage to target opponent or planeswalker.
6 / 6
{3}{U}
Splashy Spellcaster
Creature - Elemental Wizard
Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
2 / 4
{2}{W}
Thalia's Geistcaller
Creature - Human Cleric
Lifelink

Whenever you cast a spell from your graveyard, create a 1/1 white Spirit creature token with flying.

Sacrifice a Spirit: Thalia's Geistcaller gains indestructible until end of turn.
3 / 1
{1}{W}{W}
The Battle of Bywater
Sorcery
Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{4}{U}
Timin, Youthful Geist
Legendary Creature - Spirit
Partner with Rhoda, Geist Avenger (When this creature enters the battlefield, target player may put Rhoda into their hand from their library, then shuffle.)

Flying

At the beginning of each combat, tap up to one target creature.
3 / 4
{4}{U}{U}
Torrential Gearhulk
Artifact Creature - Construct
Flash

When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
5 / 6
{1}{U}
Vertigo Spawn
Creature - Illusion
Defender

Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
0 / 3
{6}{W}{W}
Zetalpa, Primal Dawn
Legendary Creature - Elder Dinosaur
Flying, double strike, vigilance, trample, indestructible
4 / 8

{R}{G}
Artifact Mutation
Instant
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
{1}{G}{W}
Behemoth Sledge
Artifact - Equipment
Equipped creature gets +2/+2 and has trample and lifelink.

Equip {3}
{2}{U}{B}
Blink
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, III -- Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.)

II, IV -- Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
{5}{B}
Blitzwing, Cruel Tormentor
Legendary Artifact Creature - Robot
More Than Meets the Eye {3}{B} (You may cast this card converted for {3}{B}.)

At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing.
6 / 5
--
Blitzwing, Adaptive Assailant
Legendary Artifact - Vehicle

Living metal (As long as it's your turn, this Vehicle is also a creature.)

At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn.

Whenever Blitzwing deals combat damage to a player, convert it.
6 / 5
{B}
Bloodchief's Thirst
Sorcery
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)

Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
{B}
Cauldron Familiar
Creature - Cat
When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
1 / 1
{2}{R}
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
{5}{B}
Chittering Harvester
Creature - Nightmare
Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, each opponent sacrifices a creature.
4 / 6
--
Contested War Zone
Land
Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.

{T}: Add {C}.

{1}, {T}: Attacking creatures get +1/+0 until end of turn.
{U}{U}{R}
Counterflux
Instant
This spell can't be countered.

Counter target spell you don't control.

Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{R}{W}{B}
Crackling Doom
Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
{4}{G}
Cult of the Waxing Moon
Creature - Human Shaman
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
5 / 4
{1}{R}
Dragonlord's Servant
Creature - Goblin Shaman
Dragon spells you cast cost {1} less to cast.
1 / 3
{3}{B}{B}{G}
Drooling Groodion
Creature - Beast
{2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
4 / 3
{2}{W}
Eerie Interlude
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
{2}{U}{R}
Experimental Overload
Sorcery
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
{2}{G}
Family's Favor
Enchantment
Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)
{2}{B}
Fell Stinger
Creature - Zombie Scorpion
Deathtouch

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Fell Stinger exploits a creature, target player draws two cards and loses 2 life.
3 / 2
{5}
Foundry Assembler
Artifact Creature - Assembly-Worker
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
3 / 3
{4}{R}{R}
Freejam Regent
Creature - Dragon
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Flying

{1}{R}: Freejam Regent gets +2/+0 until end of turn.
4 / 4
{2}{R}
Furnace Punisher
Creature - Phyrexian Warrior
Menace

At the beginning of each player's upkeep, Furnace Punisher deals 2 damage to that player unless they control two or more basic lands.
3 / 3
{1}{R}
Goblin Instigator
Creature - Goblin Rogue
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
1 / 1
{4}{W}
Goliath Paladin
Creature - Giant Knight
Vigilance

When Goliath Paladin enters the battlefield, you take the initiative.
3 / 6
{2}{W}
Guardian Zendikon
Enchantment - Aura
Enchant land

Enchanted land is a 2/6 white Wall creature with defender. It's still a land.

When enchanted land dies, return that card to its owner's hand.
--
Hammerheim
Legendary Land
{T}: Add {R}.

{T}: Target creature loses all landwalk abilities until end of turn.
{7}
Hexplate Golem
Artifact Creature - Golem
5 / 7
{4}{R}{W}
Huatli, Dinosaur Knight
Legendary Planeswalker - Huatli
+2: Put two +1/+1 counters on up to one target Dinosaur you control.

-3: Target Dinosaur you control deals damage equal to its power to target creature you don't control.

-7: Dinosaurs you control get +4/+4 until end of turn.
L: 4
{1}{R}
Invasion of Tarkir
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Tarkir enters the battlefield, reveal any number of Dragon cards from your hand. When you do, Invasion of Tarkir deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.)
--
Defiant Thundermaw
Creature - Dragon

Flying, trample

Whenever a Dragon you control attacks, it deals 2 damage to any target.
{X}{G}{G}
Kamahl's Druidic Vow
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
{4}{B}
Lash of the Whip
Instant
Target creature gets -4/-4 until end of turn.
{5}{G}
Leyline Invocation
Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control.
{2}{B}
Lord of the Accursed
Creature - Zombie
Other Zombies you control get +1/+1.

{1}{B}, {T}: All Zombies gain menace until end of turn.
2 / 3
{1}{G}{U}{R}
Magus Lucea Kane
Legendary Creature - Human Tyranid Wizard
Spiritual Leader -- At the beginning of combat on your turn, put a +1/+1 counter on target creature.

Psychic Stimulus -- {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
1 / 1
{1}{B}{B}
Mari, the Killing Quill
Legendary Creature - Vampire Assassin
Whenever a creature an opponent controls dies, exile it with a hit counter on it.

Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
3 / 2
{5}{U}
Masterful Replication
Instant
Choose one --

• Create two 3/3 colorless Golem artifact creature tokens.

• Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.
{2}{B}{B}
Moan of the Unhallowed
Sorcery
Create two 2/2 black Zombie creature tokens.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{5}{W}{W}{W}
Moonshaker Cavalry
Creature - Spirit Knight
Flying

When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
6 / 6
{1}{B}
Mordor Muster
Sorcery
You draw a card and you lose 1 life.

Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
{4}{W}
Munda's Vanguard
Creature - Kor Knight Ally
Cohort -- {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
3 / 3
{5}{G}{G}{G}
Myojin of Towering Might
Legendary Creature - Spirit
Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
8 / 8
{1}{B}{B}
Oathsworn Knight
Creature - Human Knight
Oathsworn Knight enters the battlefield with four +1/+1 counters on it.

Oathsworn Knight attacks each combat if able.

If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.
0 / 0
{4}{R}
Press into Service
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
{4}{G}{G}
Quickbeam, Upstart Ent
Legendary Creature - Treefolk
Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn.
5 / 6
{1}{G}{W}{U}
Rafiq of the Many
Legendary Creature - Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, it gains double strike until end of turn.
3 / 3
{2}{B}
Retreat to Hagra
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Target creature gets +1/+0 and gains deathtouch until end of turn.

• Each opponent loses 1 life and you gain 1 life.
{2}{G}{U}{R}
Riku of Two Reflections
Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy.

Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, create a token that's a copy of that creature.
2 / 2
{2}
Ring of Evos Isle
Artifact - Equipment
{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}{R}{R}
Rowan, Fearless Sparkmage
Legendary Planeswalker - Rowan
+1: Up to one target creature gets +3/+0 and gains first strike until end of turn.

-2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.

-9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
L: 5
{5}{W}
Sentinel of the Eternal Watch
Creature - Giant Soldier
Vigilance (Attacking doesn't cause this creature to tap.)

At the beginning of combat on each opponent's turn, tap target creature that player controls.
4 / 6
{6}{G}{G}
Skarrg Goliath
Creature - Beast
Trample

Bloodrush -- {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.
9 / 9
{3}{B}
Skitterskin
Creature - Eldrazi Drone
Devoid (This card has no color.)

Skitterskin can't block.

{1}{B}: Regenerate Skitterskin. Activate only if you control another colorless creature.
4 / 3
{3}{U}{U}
Stitcher Geralf
Legendary Creature - Human Wizard
{2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
3 / 4
{6}{W}
Sublime Exhalation
Sorcery
Undaunted (This spell costs {1} less to cast for each opponent.)

Destroy all creatures.
{2}{R}
Taurean Mauler
Creature - Shapeshifter
Changeling (This card is every creature type.)

Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
2 / 2
{4}{W}{U}
The Eighth Doctor
Legendary Creature - Time Lord Doctor
When The Eighth Doctor enters the battlefield, mill three cards.

Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
4 / 4
{2}{B}{B}
Thought Gorger
Creature - Horror
Trample

When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.

When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
2 / 2
{3}{W}
Thraben Sentry
Creature - Human Soldier
Vigilance

Whenever another creature you control dies, you may transform Thraben Sentry.
2 / 2
--
Thraben Militia
Creature - Human Soldier

Trample
2 / 2
{3}{U}{U}
Time Warp
Sorcery
Target player takes an extra turn after this one.
{R/G}{R/G}
Vexing Shusher
Creature - Goblin Shaman
This spell can't be countered.

{R/G}: Target spell can't be countered.
2 / 2
{2}{B}
Victimize
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
{B}{B}
Walk the Plank
Sorcery
Destroy target non-Merfolk creature.
{3}{G}{U}
Wavesifter
Creature - Elemental
Flying

When Wavesifter enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Evoke {G}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3 / 2
{1}{U}{U}
Winged Portent
Instant
Cleave {4}{G}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Draw a card for each creature [with flying] you control.