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{3}{W}
Abzan Battle Priest
Creature - Human Cleric
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has lifelink.
3 / 2
{2}{W}
Abzan Falconer
Creature - Human Soldier
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.
2 / 3
{3}{U}
Aetherize
Instant
Return all attacking creatures to their owner's hand.
{4}{W}
Angelic Edict
Sorcery
Exile target creature or enchantment.
{U}
Artful Dodge
Sorcery
Target creature can't be blocked this turn.

Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}
Azorius Cluestone
Artifact
{T}: Add {W} or {U}.

{W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card.
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{1}{W}
Brave the Sands
Enchantment
Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.
{1}{W}
Center Soul
Instant
Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{6}{U}
Coastal Breach
Sorcery
Undaunted (This spell costs {1} less to cast for each opponent.)

Return all nonland permanents to their owners' hands.
{1}{W}{W}
Collective Effort
Sorcery
Escalate--Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more --

• Destroy target creature with power 4 or greater.

• Destroy target enchantment.

• Put a +1/+1 counter on each creature target player controls.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{X}{U}{U}
Curse of the Swine
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
--
Darksteel Citadel
Artifact Land
Indestructible

{T}: Add {C}.
{3}{U}
Deep Analysis
Sorcery
Target player draws two cards.

Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{U}{U}
Devastation Tide
Sorcery
Return all nonland permanents to their owners' hands.

Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{2}{W}
Dismantling Blow
Instant
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, draw two cards.
{W}
Emerge Unscathed
Instant
Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{2}{W}
Encircling Fissure
Instant
Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2--{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
--
Faerie Conclave
Land
Faerie Conclave enters the battlefield tapped.

{T}: Add {U}.

{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
{U}
Genju of the Falls
Enchantment - Aura
Enchant Island

{2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.

When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
{W}
Genju of the Fields
Enchantment - Aura
Enchant Plains

{2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.

When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
{2}{U}
Grip of the Roil
Instant
Surge {1}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.

Draw a card.
{3}{U}{U}
Inexorable Tide
Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{1}{U}
Into the Roil
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U}
Jace's Sanctum
Enchantment
Instant and sorcery spells you cast cost {1} less to cast.

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{U}
Leap
Instant
Target creature gains flying until end of turn.

Draw a card.
{3}{U}{U}
Metallurgic Summonings
Enchantment
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.

{3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{2}{W/U}{W/U}
Mirrorweave
Instant
Each other creature becomes a copy of target nonlegendary creature until end of turn.
{3}{W}{U}
Noyan Dar, Roil Shaper
Legendary Creature - Merfolk Ally
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
4 / 4
{2}{U}
Oona's Grace
Instant
Target player draws a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{U}
Opt
Instant
Scry 1.

Draw a card.
{2}
Pearl Medallion
Artifact
White spells you cast cost {1} less to cast.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}{W}{W}
Planar Cleansing
Sorcery
Destroy all nonland permanents.
{3}{W}{W}
Planar Outburst
Sorcery
Destroy all nonland creatures.

Awaken 4--{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{2}{U}{U}
Pull from the Deep
Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.
{U}
Rapid Hybridization
Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
{1}{U}
Reality Shift
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
{4}{U}{U}
Recurring Insight
Sorcery
Draw cards equal to the number of cards in target opponent's hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{1}{U}
Refocus
Instant
Untap target creature.

Draw a card.
{2}{W}
Rootborn Defenses
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
{4}{W}
Second Thoughts
Instant
Exile target attacking creature.

Draw a card.
{U}
Shadow Rift
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Draw a card.
{1}{W}
Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.
{2}{W}
Shoulder to Shoulder
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Draw a card.
{2}
Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.

{T}: Add {U}.
{2}{W}
Skywhaler's Shot
Instant
Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{U}
Slip Through Space
Sorcery
Devoid (This card has no color.)

Target creature can't be blocked this turn.

Draw a card.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}{W}
Spirit Flare
Instant
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.

Flashback--{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{U}
Taigam's Strike
Sorcery
Target creature gets +2/+0 until end of turn and can't be blocked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{2}{W}
Terra Eternal
Enchantment
All lands have indestructible.
{1}{U}
Think Twice
Instant
Draw a card.

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{W}
To Arms!
Instant
Untap all creatures you control.

Draw a card.
{3}{W}{W}
Tragic Arrogance
Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
{7}{U}
Treasure Cruise
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Draw three cards.
{3}{U}
Unity of Purpose
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Untap each creature you control with a +1/+1 counter on it.
{1}{W}
Valorous Stance
Instant
Choose one --

• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

• Destroy target creature with toughness 4 or greater.
{2}{W}{U}
Vanish into Memory
Instant
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
{1}{U}
View from Above
Instant
Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
{U}
Wind Zendikon
Enchantment - Aura
Enchant land

Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.

When enchanted land dies, return that card to its owner's hand.