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Select Main Deck Cards

{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
{U}{B}
Dimir Spybug
Creature - Insect
Flying

Menace (This creature can't be blocked except by two or more creatures.)

Whenever you surveil, put a +1/+1 counter on Dimir Spybug.
1 / 1
{U}{B}
Dimir Spybug
Creature - Insect
Flying

Menace (This creature can't be blocked except by two or more creatures.)

Whenever you surveil, put a +1/+1 counter on Dimir Spybug.
1 / 1
{U}{B}
Dimir Spybug
Creature - Insect
Flying

Menace (This creature can't be blocked except by two or more creatures.)

Whenever you surveil, put a +1/+1 counter on Dimir Spybug.
1 / 1
{U}{B}
Dimir Spybug
Creature - Insect
Flying

Menace (This creature can't be blocked except by two or more creatures.)

Whenever you surveil, put a +1/+1 counter on Dimir Spybug.
1 / 1
{1}{U/B}{ // }{3}{U}{B}
Discovery // Dispersal
Sorcery // Instant
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)



Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.
{1}{U/B}{ // }{3}{U}{B}
Discovery // Dispersal
Sorcery // Instant
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)



Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.
{1}{U/B}{ // }{3}{U}{B}
Discovery // Dispersal
Sorcery // Instant
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)



Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.
{1}{U/B}{ // }{3}{U}{B}
Discovery // Dispersal
Sorcery // Instant
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)



Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.
{1}{U}{B}
Disinformation Campaign
Enchantment
When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card.

Whenever you surveil, return Disinformation Campaign to its owner's hand.
{1}{U}{B}
Disinformation Campaign
Enchantment
When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card.

Whenever you surveil, return Disinformation Campaign to its owner's hand.
{1}{U}{B}
Disinformation Campaign
Enchantment
When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card.

Whenever you surveil, return Disinformation Campaign to its owner's hand.
{3}{B}{B}
Doom Whisperer
Creature - Nightmare Demon
Flying, trample

Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
6 / 6
{3}{B}{B}
Doom Whisperer
Creature - Nightmare Demon
Flying, trample

Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
6 / 6
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Nightveil Sprite
Creature - Faerie Rogue
Flying

Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
1 / 2
{1}{U}
Nightveil Sprite
Creature - Faerie Rogue
Flying

Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
1 / 2
{1}{U}
Nightveil Sprite
Creature - Faerie Rogue
Flying

Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
1 / 2
{1}{U}
Nightveil Sprite
Creature - Faerie Rogue
Flying

Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
1 / 2
{1}{U}{U}
Sinister Sabotage
Instant
Counter target spell.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{1}{U}{U}
Sinister Sabotage
Instant
Counter target spell.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{1}{U}{U}
Sinister Sabotage
Instant
Counter target spell.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{1}{U}{U}
Sinister Sabotage
Instant
Counter target spell.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{U}{B}
Thought Erasure
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{U}{B}
Thought Erasure
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{U}{B}
Thought Erasure
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{U}{B}
Thought Erasure
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{U}
Thoughtbound Phantasm
Creature - Spirit
Defender

Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm.

As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.
2 / 2
{U}
Thoughtbound Phantasm
Creature - Spirit
Defender

Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm.

As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.
2 / 2
{U}
Thoughtbound Phantasm
Creature - Spirit
Defender

Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm.

As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.
2 / 2
{U}
Thoughtbound Phantasm
Creature - Spirit
Defender

Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm.

As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.
2 / 2
{2}{B}{B}
Vraska's Contempt
Instant
Exile target creature or planeswalker. You gain 2 life.
{2}{B}{B}
Vraska's Contempt
Instant
Exile target creature or planeswalker. You gain 2 life.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{B}
Whispering Snitch
Creature - Vampire Rogue
Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life.
1 / 3
{1}{B}
Whispering Snitch
Creature - Vampire Rogue
Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life.
1 / 3
{1}{B}
Whispering Snitch
Creature - Vampire Rogue
Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life.
1 / 3
{1}{B}
Whispering Snitch
Creature - Vampire Rogue
Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life.
1 / 3