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A Reckoning Approaches
Scheme
When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
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A Reckoning Approaches
Scheme
When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
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Because I Have Willed It
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

Spells you cast cost {1} less to cast.

At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.
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Because I Have Willed It
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

Spells you cast cost {1} less to cast.

At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.
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Behold My Grandeur
Scheme
When you set this scheme in motion, add {U}{B}{R}.

When you set this scheme in motion, if you control six or more lands, you may search your library for a card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
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Behold My Grandeur
Scheme
When you set this scheme in motion, add {U}{B}{R}.

When you set this scheme in motion, if you control six or more lands, you may search your library for a card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
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Bow to My Command
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

As you set this scheme in motion, choose an opponent.

Creatures the chosen player controls can't attack you or planeswalkers you control.

At the beginning of your opponents' end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme.
--
Bow to My Command
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

As you set this scheme in motion, choose an opponent.

Creatures the chosen player controls can't attack you or planeswalkers you control.

At the beginning of your opponents' end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme.
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Choose Your Champion
Scheme
When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.
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Choose Your Champion
Scheme
When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.
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Choose Your Demise
Scheme
When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.
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Choose Your Demise
Scheme
When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.
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Delight in the Hunt
Scheme
When you set this scheme in motion, create a 3/3 black Horror creature token and prevent all damage that would be dealt to creatures you control this turn.
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Delight in the Hunt
Scheme
When you set this scheme in motion, create a 3/3 black Horror creature token and prevent all damage that would be dealt to creatures you control this turn.
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Every Dream a Nightmare
Scheme
When you set this scheme in motion, each opponent discards a card. You draw a card for each land card discarded this way.
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Every Dream a Nightmare
Scheme
When you set this scheme in motion, each opponent discards a card. You draw a card for each land card discarded this way.
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Every Hope Shall Vanish
Scheme
When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards.
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Every Hope Shall Vanish
Scheme
When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards.
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Feed the Machine
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature.
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Feed the Machine
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature.
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For Each of You, a Gift
Scheme
When you set this scheme in motion, for each opponent, create a 3/3 black Horror creature token that attacks that player each combat if able.
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For Each of You, a Gift
Scheme
When you set this scheme in motion, for each opponent, create a 3/3 black Horror creature token that attacks that player each combat if able.
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I Delight in Your Convulsions
Scheme
When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.
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I Delight in Your Convulsions
Scheme
When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.
--
I Know All, I See All
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

Untap all permanents you control during each opponent's untap step.

At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.
--
I Know All, I See All
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

Untap all permanents you control during each opponent's untap step.

At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.
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Ignite the Cloneforge!
Scheme
When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.
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Ignite the Cloneforge!
Scheme
When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.
--
Introductions Are in Order
Scheme
When you set this scheme in motion, choose one --

• Search your library for a creature card, reveal it, put it into your hand, then shuffle.

• You may put a creature card from your hand onto the battlefield.
--
Introductions Are in Order
Scheme
When you set this scheme in motion, choose one --

• Search your library for a creature card, reveal it, put it into your hand, then shuffle.

• You may put a creature card from your hand onto the battlefield.
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Know Evil
Scheme
When you set this scheme in motion, until your next turn, up to one target opponent can't attack with creatures, up to one target opponent can't cast creature spells, and up to one target opponent can't cast noncreature spells. You can't choose any player as a target more than once.
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Know Evil
Scheme
When you set this scheme in motion, until your next turn, up to one target opponent can't attack with creatures, up to one target opponent can't cast creature spells, and up to one target opponent can't cast noncreature spells. You can't choose any player as a target more than once.
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Make Yourself Useful
Scheme
When you set this scheme in motion, destroy target creature an opponent controls. If a creature is destroyed this way, you gain life equal to its toughness.
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Make Yourself Useful
Scheme
When you set this scheme in motion, destroy target creature an opponent controls. If a creature is destroyed this way, you gain life equal to its toughness.
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My Forces Are Innumerable
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

At the beginning of your end step, create a 3/3 black Horror creature token.

At the beginning of your opponents' end step, they may sacrifice two creatures. If they do, abandon this scheme.
--
My Forces Are Innumerable
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

At the beginning of your end step, create a 3/3 black Horror creature token.

At the beginning of your opponents' end step, they may sacrifice two creatures. If they do, abandon this scheme.
--
My Laughter Echoes
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again.
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My Laughter Echoes
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again.
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No One Will Hear Your Cries
Scheme
When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the rest.
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No One Will Hear Your Cries
Scheme
When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the rest.
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Only Blood Ends Your Nightmares
Scheme
When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards.
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Only Blood Ends Your Nightmares
Scheme
When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards.
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Pay Tribute to Me
Scheme
When you set this scheme in motion, each opponent sacrifices a creature. If you control six or more lands, each opponent sacrifices another creature.
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Pay Tribute to Me
Scheme
When you set this scheme in motion, each opponent sacrifices a creature. If you control six or more lands, each opponent sacrifices another creature.
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Power Without Equal
Scheme
When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs.
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Power Without Equal
Scheme
When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs.
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Realms Befitting My Majesty
Scheme
When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Realms Befitting My Majesty
Scheme
When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Rotted Ones, Lay Siege
Scheme
When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.
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Rotted Ones, Lay Siege
Scheme
When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.
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The Dead Shall Serve
Scheme
When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.
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The Dead Shall Serve
Scheme
When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.
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The Iron Guardian Stirs
Scheme
When you set this scheme in motion, create a 4/6 colorless Golem artifact creature token.
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The Iron Guardian Stirs
Scheme
When you set this scheme in motion, create a 4/6 colorless Golem artifact creature token.
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The Mighty Will Fall
Scheme
When you set this scheme in motion, choose an opponent with the highest life total among your opponents. That player loses 7 life.
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The Mighty Will Fall
Scheme
When you set this scheme in motion, choose an opponent with the highest life total among your opponents. That player loses 7 life.
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The Pieces Are Coming Together
Scheme
When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast.
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The Pieces Are Coming Together
Scheme
When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast.
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There Is No Refuge
Scheme
When you set this scheme in motion, it deals 3 damage to up to one target creature. Create a 3/3 black Horror creature token.
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There Is No Refuge
Scheme
When you set this scheme in motion, it deals 3 damage to up to one target creature. Create a 3/3 black Horror creature token.
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This World Belongs to Me
Scheme
When you set this scheme in motion, draw two cards. You may play an additional land this turn.
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This World Belongs to Me
Scheme
When you set this scheme in motion, draw two cards. You may play an additional land this turn.
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What's Yours Is Now Mine
Scheme
When you set this scheme in motion, gain control of target creature an opponent controls and untap it.
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What's Yours Is Now Mine
Scheme
When you set this scheme in motion, gain control of target creature an opponent controls and untap it.
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When Will You Learn?
Scheme
When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
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When Will You Learn?
Scheme
When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
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Your Fate Is Thrice Sealed
Scheme
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
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Your Fate Is Thrice Sealed
Scheme
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
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Your Puny Minds Cannot Fathom
Scheme
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
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Your Puny Minds Cannot Fathom
Scheme
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.