When Accursed Centaur enters the battlefield, sacrifice a creature.
2 /
2
{3}{B}
Ashen Ghoul
Creature - Zombie
Haste
{B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
3 /
1
{1}{B}{B}
Bleeding Edge
Sorcery
Up to one target creature gets -2/-2 until end of turn. Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
{3}{B}
Carrion Screecher
Creature - Zombie Bird
Flying
3 /
1
{2}{B}{B}
Cyclopean Giant
Creature - Zombie Giant
When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant.
4 /
2
{2}{B}
Embalmed Brawler
Creature - Zombie
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.
2 /
2
{1}{B}
Eternal Taskmaster
Creature - Zombie
Eternal Taskmaster enters the battlefield tapped.
Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
2 /
3
{B}
Festering Mummy
Creature - Zombie
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
1 /
1
{B}
Festering Mummy
Creature - Zombie
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
1 /
1
{2}{B}
Frightshroud Courier
Creature - Zombie
You may choose not to untap Frightshroud Courier during your untap step.
{2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
2 /
1
{5}{B}
Gempalm Polluter
Creature - Zombie
Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.)
When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.
4 /
3
--
Ghost Quarter
Land
{T}: Add {C}.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 /
2
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 /
2
{B}
Grim Physician
Creature - Zombie
When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn.
1 /
1
{4}{B}
Gristle Grinner
Creature - Zombie
Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.
3 /
3
{2}{B}
Gutless Ghoul
Snow Creature - Zombie
{1}, Sacrifice a creature: You gain 2 life.
2 /
2
{3}{B}
Infectious Horror
Creature - Zombie Horror
Whenever Infectious Horror attacks, each opponent loses 2 life.
2 /
2
{4}{B}
Karfell Kennel-Master
Creature - Zombie Berserker
When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
4 /
4
{4}{B}
Lazotep Behemoth
Creature - Zombie Hippo
5 /
4
{2}{B}
Marauding Boneslasher
Creature - Zombie Minotaur
Marauding Boneslasher can't block unless you control another Zombie.
3 /
3
{3}{B}{B}
Mass of Ghouls
Creature - Zombie Warrior
5 /
3
{1}{B}
Miasmic Mummy
Creature - Zombie Jackal
When Miasmic Mummy enters the battlefield, each player discards a card.
2 /
2
{1}{B}
Midnight Covenant
Enchantment - Aura
Enchant creature
Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
{B}
Necrotic Wound
Instant
Undergrowth -- Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
{B}{B}
Nightcreep
Instant
Until end of turn, all creatures become black and all lands become Swamps.
{5}{B}
Nightmare
Creature - Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
* /
*
{2}{B}
Organ Grinder
Creature - Zombie
{T}, Exile three cards from your graveyard: Target player loses 3 life.
3 /
1
{1}{B}
Plague Wight
Creature - Zombie
Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn.
2 /
1
{1}{B}
Premature Burial
Sorcery
Destroy target nonblack creature that entered the battlefield since your last turn ended.
{1}{B}
Sepulcher Ghoul
Creature - Zombie
Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.
2 /
1
{1}{B}
Sepulcher Ghoul
Creature - Zombie
Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.
2 /
1
{1}{B}{B}
Severed Legion
Creature - Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2 /
2
{2}{B}
Sewer Shambler
Creature - Zombie
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
2 /
1
{2}{B}
Shriekdiver
Creature - Zombie Bird Warrior
Flying
{1}: Shriekdiver gains haste until end of turn.
2 /
1
{2}{B}
Shriekdiver
Creature - Zombie Bird Warrior
Flying
{1}: Shriekdiver gains haste until end of turn.
2 /
1
{1}{B}
Skinthinner
Creature - Zombie
Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.
2 /
1
{B}{B}
Stromgald Crusader
Creature - Zombie Knight
Protection from white
{B}: Stromgald Crusader gains flying until end of turn.
{B}{B}: Stromgald Crusader gets +1/+0 until end of turn.
2 /
1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{B}{B}
Undead Warchief
Creature - Zombie
Zombie spells you cast cost {1} less to cast.
Zombie creatures you control get +2/+1.
1 /
1
{1}{B}
Walking Corpse
Creature - Zombie
2 /
2
{4}{B}
Zombie Boa
Creature - Zombie Snake
{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.