Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
{G}
Abundant Harvest
Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
{G}
Abundant Harvest
Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
{G}
Abundant Harvest
Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
{5}{G}{G}
Annoyed Altisaur
Creature - Dinosaur
Reach, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6 /
5
{5}{G}{G}
Annoyed Altisaur
Creature - Dinosaur
Reach, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6 /
5
{5}{G}{G}
Annoyed Altisaur
Creature - Dinosaur
Reach, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6 /
5
{5}{G}{G}
Annoyed Altisaur
Creature - Dinosaur
Reach, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6 /
5
--
Ash Barrens
Land
{T}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
--
Cave of Temptation
Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.
{1}{B}
Chainer's Edict
Sorcery
Target player sacrifices a creature.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{B}
Chainer's Edict
Sorcery
Target player sacrifices a creature.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{G}
Crop Rotation
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
{G}
Crop Rotation
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
{1}{B}
Deadly Dispute
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{B}
Deadly Dispute
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{B}
Deadly Dispute
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{B}
Deadly Dispute
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{4}{U}{B}
Dinrova Horror
Creature - Horror
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
4 /
4
{4}{U}{B}
Dinrova Horror
Creature - Horror
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
4 /
4
{5}{G}
Fangren Marauder
Creature - Beast
Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.
5 /
5
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{U}
Ghostly Flicker
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
{2}{U}
Ghostly Flicker
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
{2}
Guild Globe
Artifact
When Guild Globe enters the battlefield, draw a card.
{2}, {T}, Sacrifice Guild Globe: Add two mana of different colors.
{2}
Guild Globe
Artifact
When Guild Globe enters the battlefield, draw a card.
{2}, {T}, Sacrifice Guild Globe: Add two mana of different colors.
{2}
Guild Globe
Artifact
When Guild Globe enters the battlefield, draw a card.
{2}, {T}, Sacrifice Guild Globe: Add two mana of different colors.
{2}
Guild Globe
Artifact
When Guild Globe enters the battlefield, draw a card.
{2}, {T}, Sacrifice Guild Globe: Add two mana of different colors.
{2}
Ichor Wellspring
Artifact
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
{2}
Ichor Wellspring
Artifact
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
{2}
Ichor Wellspring
Artifact
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
{2}
Ichor Wellspring
Artifact
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
--
Island
Basic Land - Island
({T}: Add {U}.)
{8}
Maelstrom Colossus
Artifact Creature - Golem
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
7 /
7
{8}
Maelstrom Colossus
Artifact Creature - Golem
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
7 /
7
{4}{U}
Mnemonic Wall
Creature - Wall
Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
0 /
4
{4}{U}
Mnemonic Wall
Creature - Wall
Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
0 /
4
{4}{U}
Mnemonic Wall
Creature - Wall
Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
0 /
4
{2}{G}
Pulse of Murasa
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
{2}{U}
Ravenform
Sorcery
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{2}{U}
Ravenform
Sorcery
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{2}{B}
Suffocating Fumes
Instant
Creatures your opponents control get -1/-1 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Thriving Grove
Land
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
--
Thriving Grove
Land
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
--
Thriving Grove
Land
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
--
Thriving Grove
Land
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
{1}{G}
Weather the Storm
Instant
You gain 3 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{U}
Blue Elemental Blast
Instant
Choose one --
• Counter target red spell.
• Destroy target red permanent.
{U}
Blue Elemental Blast
Instant
Choose one --
• Counter target red spell.
• Destroy target red permanent.
{U}
Blue Elemental Blast
Instant
Choose one --
• Counter target red spell.
• Destroy target red permanent.
{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
{1}{U}
Echoing Truth
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
{1}{U}
Echoing Truth
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
{5}{G}
Fangren Marauder
Creature - Beast
Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.
5 /
5
{5}{G}
Fangren Marauder
Creature - Beast
Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.
5 /
5
{3}{G}
Hush
Sorcery
Destroy all enchantments.
Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{G}
Hush
Sorcery
Destroy all enchantments.
Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{B}
Suffocating Fumes
Instant
Creatures your opponents control get -1/-1 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{B}
Suffocating Fumes
Instant
Creatures your opponents control get -1/-1 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}
Weather the Storm
Instant
You gain 3 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{1}{G}
Weather the Storm
Instant
You gain 3 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)