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Select Main Deck Cards

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Adarkar Wastes
Land
{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
--
Adarkar Wastes
Land
{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
--
Adarkar Wastes
Land
{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
--
Adarkar Wastes
Land
{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
{1}{U}
Amoeboid Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)

{T}: Target creature gains all creature types until end of turn.

{T}: Target creature loses all creature types until end of turn.
1 / 1
{1}{U}
Amoeboid Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)

{T}: Target creature gains all creature types until end of turn.

{T}: Target creature loses all creature types until end of turn.
1 / 1
{1}{U}
Amoeboid Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)

{T}: Target creature gains all creature types until end of turn.

{T}: Target creature loses all creature types until end of turn.
1 / 1
{1}{U}
Amoeboid Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)

{T}: Target creature gains all creature types until end of turn.

{T}: Target creature loses all creature types until end of turn.
1 / 1
{U}
Imagecrafter
Creature - Human Wizard
{T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
1 / 1
{U}
Imagecrafter
Creature - Human Wizard
{T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
1 / 1
{U}
Imagecrafter
Creature - Human Wizard
{T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
1 / 1
{U}
Imagecrafter
Creature - Human Wizard
{T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
1 / 1
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Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{W}
King Suleiman
Creature - Human Noble
{T}: Destroy target Djinn or Efreet.
1 / 1
{1}{W}
King Suleiman
Creature - Human Noble
{T}: Destroy target Djinn or Efreet.
1 / 1
{1}{W}
King Suleiman
Creature - Human Noble
{T}: Destroy target Djinn or Efreet.
1 / 1
{1}{W}
King Suleiman
Creature - Human Noble
{T}: Destroy target Djinn or Efreet.
1 / 1
{2}{U}
Knight of the Mists
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.
2 / 2
{2}{U}
Knight of the Mists
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.
2 / 2
{2}{U}
Knight of the Mists
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.
2 / 2
{2}{U}
Knight of the Mists
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.
2 / 2
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Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}
Puppet Strings
Artifact
{2}, {T}: You may tap or untap target creature.
{3}
Puppet Strings
Artifact
{2}, {T}: You may tap or untap target creature.
{3}
Puppet Strings
Artifact
{2}, {T}: You may tap or untap target creature.
{3}
Puppet Strings
Artifact
{2}, {T}: You may tap or untap target creature.
{W}
Shields of Velis Vel
Tribal Instant - Shapeshifter
Changeling (This card is every creature type.)

Creatures target player controls get +0/+1 and gain all creature types until end of turn.
{W}
Shields of Velis Vel
Tribal Instant - Shapeshifter
Changeling (This card is every creature type.)

Creatures target player controls get +0/+1 and gain all creature types until end of turn.
{W}
Shields of Velis Vel
Tribal Instant - Shapeshifter
Changeling (This card is every creature type.)

Creatures target player controls get +0/+1 and gain all creature types until end of turn.
{W}
Shields of Velis Vel
Tribal Instant - Shapeshifter
Changeling (This card is every creature type.)

Creatures target player controls get +0/+1 and gain all creature types until end of turn.
{2}{W}{W}
Spirit Mirror
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.

{0}: Destroy target Reflection.
{2}{W}{W}
Spirit Mirror
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.

{0}: Destroy target Reflection.
{2}{W}{W}
Spirit Mirror
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.

{0}: Destroy target Reflection.
{2}{W}{W}
Spirit Mirror
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.

{0}: Destroy target Reflection.
{2}{W}
Undead Slayer
Creature - Human Cleric
{W}, {T}: Exile target Skeleton, Vampire, or Zombie.
2 / 2
{2}{W}
Undead Slayer
Creature - Human Cleric
{W}, {T}: Exile target Skeleton, Vampire, or Zombie.
2 / 2
{2}{W}
Undead Slayer
Creature - Human Cleric
{W}, {T}: Exile target Skeleton, Vampire, or Zombie.
2 / 2
{2}{W}
Undead Slayer
Creature - Human Cleric
{W}, {T}: Exile target Skeleton, Vampire, or Zombie.
2 / 2
{1}{U}
Unnatural Selection
Enchantment
{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
{1}{U}
Unnatural Selection
Enchantment
{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
{1}{U}
Unnatural Selection
Enchantment
{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
{1}{U}
Unnatural Selection
Enchantment
{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.