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Select Main Deck Cards

{4}{W}{W}
Adarkar Valkyrie
Snow Creature - Angel
Flying, vigilance

{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
4 / 5
{4}{W}{W}
Aegis Angel
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
5 / 5
{2}{W}{W}
Angel of Condemnation
Creature - Angel
Flying, vigilance

{2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

{2}{W}, {T}, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)
3 / 3
{4}{W}{W}{W}
Angel of Serenity
Creature - Angel
Flying

When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.

When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
5 / 6
{4}{W}{W}
Angelic Skirmisher
Creature - Angel
Flying

At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
4 / 4
{3}{R}{W}
Anya, Merciless Angel
Legendary Creature - Angel
Flying

Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total.

As long as an opponent's life total is less than half their starting life total, Anya has indestructible.
4 / 4
{5}{W}{W}
Archangel
Creature - Angel
Flying, vigilance
5 / 5
{5}{W}{W}{W}
Avacyn, Angel of Hope
Legendary Creature - Angel
Flying, vigilance, indestructible

Other permanents you control have indestructible.
8 / 8
{4}{W}
Bond of Discipline
Sorcery
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
{4}{B}
Bond of Revival
Sorcery
Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
{2}
Boros Signet
Artifact
{1}, {T}: Add {R}{W}.
{5}{W}{W}
Bruna, the Fading Light
Legendary Creature - Angel Horror
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.

Flying, vigilance

(Melds with Gisela, the Broken Blade.)
5 / 7
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{2}{W}
Crib Swap
Kindred Instant - Shapeshifter
Changeling (This card is every creature type.)

Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
{3}
Darksteel Plate
Artifact - Equipment
Indestructible

Equipped creature has indestructible.

Equip {2}
{3}{W}{W}
Defy Death
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
--
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.

{T}: Add {W}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{X}{R}
Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
{7}
Elbrus, the Binding Blade
Legendary Artifact - Equipment
Equipped creature gets +1/+0.

When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.

Equip {1}
--
Withengar Unbound
Legendary Creature - Demon

Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.
{5}{W}{W}
Emeria Shepherd
Creature - Angel
Flying

Landfall -- Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
4 / 4
{X}{X}{W}{W}{W}
Entreat the Angels
Sorcery
Create X 4/4 white Angel creature tokens with flying.

Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{R}
Fervor
Enchantment
Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
{3}{R}{W}{W}
Firemane Angel
Creature - Angel
Flying, first strike

At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.

{6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate only during your upkeep.
4 / 3
{2}{R}{W}
Firemane Avenger
Creature - Angel
Flying

Battalion -- Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.
3 / 3
{4}
Firemind Vessel
Artifact
Firemind Vessel enters the battlefield tapped.

{T}: Add two mana of different colors.
--
Forsaken Sanctuary
Land
Forsaken Sanctuary enters the battlefield tapped.

{T}: Add {W} or {B}.
{2}{W}{W}
Gisela, the Broken Blade
Legendary Creature - Angel Horror
Flying, first strike, lifelink

At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
4 / 3
{4}{W}
Guardian of the Gateless
Creature - Angel
Flying

Guardian of the Gateless can block any number of creatures.

Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.
3 / 3
{5}{W}
Heavenly Blademaster
Creature - Angel
Flying, double strike

When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.

Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
3 / 6
{3}{W}{W}
Herald of the Host
Creature - Angel
Flying, vigilance

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
4 / 4
{1}{R}{W}{B}
Kaalia of the Vast
Legendary Creature - Human Cleric
Flying

Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
2 / 2
{R}{W}{B}
Kaalia, Zenith Seeker
Legendary Creature - Human Cleric
Flying, vigilance

When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
3 / 3
{4}{W}{W}
Light of the Legion
Creature - Angel
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

When Light of the Legion dies, put a +1/+1 counter on each white creature you control.
5 / 5
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{3}{B}{B}
Liliana's Contract
Enchantment
When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life.

At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
{4}{B}{B}{B}
Lord of the Void
Creature - Demon
Flying

Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
7 / 7
{3}
Loxodon Warhammer
Artifact - Equipment
Equipped creature gets +3/+0 and has trample and lifelink.

Equip {3}
{X}{R}{R}
Magmaquake
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
{3}
Mardu Banner
Artifact
{T}: Add {R}, {W}, or {B}.

{R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card.
{3}{B}{R}
Master of Cruelties
Creature - Demon
First strike, deathtouch

Master of Cruelties can only attack alone.

Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.
1 / 4
{4}
Moonsilver Spear
Artifact - Equipment
Equipped creature has first strike.

Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.

Equip {4}
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B}.
{2}{W}
Orim's Thunder
Instant
Kicker {R} (You may pay an additional {R} as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{B}.
--
Orzhov Guildgate
Land - Gate
Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B}.
{2}
Orzhov Signet
Artifact
{1}, {T}: Add {W}{B}.
{6}{W}{W}
Parhelion II
Legendary Artifact - Vehicle
Flying, first strike, vigilance

Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
5 / 5
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{R}.
{3}
Rakdos Locket
Artifact
{T}: Add {B} or {R}.

{B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice Rakdos Locket: Draw two cards.
{1}{W}
Rally of Wings
Instant
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
{4}{R}{R}{W}{W}
Razia, Boros Archangel
Legendary Creature - Angel
Flying, vigilance, haste

{T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
6 / 3
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{6}{W}{W}{W}
Reya Dawnbringer
Legendary Creature - Angel
Flying

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
4 / 6
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
{4}{W}{W}
Serra's Guardian
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)

Other creatures you control have vigilance.
5 / 5
--
Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.

{T}: Add {R}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{4}{W}{W}
Subjugator Angel
Creature - Angel
Flying

When Subjugator Angel enters the battlefield, tap all creatures your opponents control.
4 / 3
--
Sunbaked Canyon
Land
{T}, Pay 1 life: Add {R} or {W}.

{1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.
{5}{W}
Sunblade Angel
Creature - Angel
Flying, first strike, vigilance, lifelink
3 / 3
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{3}{B}
Syphon Mind
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
{2}
Talisman of Indulgence
Artifact
{T}: Add {C}.

{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}{W}{W}{W}
Twilight Shepherd
Creature - Angel
Flying, vigilance

When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
5 / 5
{3}{W}{W}{W}
Victory's Herald
Creature - Angel
Flying

Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
4 / 4
--
Vivid Crag
Land
Vivid Crag enters the battlefield tapped with two charge counters on it.

{T}: Add {R}.

{T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
--
Vivid Meadow
Land
Vivid Meadow enters the battlefield tapped with two charge counters on it.

{T}: Add {W}.

{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
{5}{R}
Warstorm Surge
Enchantment
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
{3}
Whispersilk Cloak
Artifact - Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip {2}
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.