If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
11 /
11
{12}
Blightsteel Colossus
Artifact Creature - Phyrexian Golem
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
11 /
11
{12}
Blightsteel Colossus
Artifact Creature - Phyrexian Golem
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
11 /
11
--
Cloudpost
Land - Locus
Cloudpost enters the battlefield tapped.
{T}: Add {C} for each Locus on the battlefield.
--
Cloudpost
Land - Locus
Cloudpost enters the battlefield tapped.
{T}: Add {C} for each Locus on the battlefield.
--
Cloudpost
Land - Locus
Cloudpost enters the battlefield tapped.
{T}: Add {C} for each Locus on the battlefield.
--
Cloudpost
Land - Locus
Cloudpost enters the battlefield tapped.
{T}: Add {C} for each Locus on the battlefield.
{11}
Darksteel Colossus
Artifact Creature - Golem
Trample, indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11 /
11
{11}
Darksteel Colossus
Artifact Creature - Golem
Trample, indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11 /
11
{11}
Darksteel Colossus
Artifact Creature - Golem
Trample, indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11 /
11
{5}
Darksteel Juggernaut
Artifact Creature - Juggernaut
Indestructible
Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.
Darksteel Juggernaut attacks each combat if able.
* /
*
{5}
Darksteel Juggernaut
Artifact Creature - Juggernaut
Indestructible
Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.
Darksteel Juggernaut attacks each combat if able.
* /
*
{5}
Darksteel Juggernaut
Artifact Creature - Juggernaut
Indestructible
Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.
Darksteel Juggernaut attacks each combat if able.
* /
*
{5}
Darksteel Juggernaut
Artifact Creature - Juggernaut
Indestructible
Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.
Darksteel Juggernaut attacks each combat if able.
* /
*
{4}
Darksteel Reactor
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
{4}
Darksteel Reactor
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
{6}
Darksteel Sentinel
Artifact Creature - Golem
Flash (You may cast this spell any time you could cast an instant.)
Vigilance
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
3 /
3
{6}
Darksteel Sentinel
Artifact Creature - Golem
Flash (You may cast this spell any time you could cast an instant.)
Vigilance
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
3 /
3
{2}
Energy Chamber
Artifact
At the beginning of your upkeep, choose one --
• Put a +1/+1 counter on target artifact creature.
• Put a charge counter on target noncreature artifact.
{2}
Energy Chamber
Artifact
At the beginning of your upkeep, choose one --
• Put a +1/+1 counter on target artifact creature.
• Put a charge counter on target noncreature artifact.
{2}
Energy Chamber
Artifact
At the beginning of your upkeep, choose one --
• Put a +1/+1 counter on target artifact creature.
• Put a charge counter on target noncreature artifact.
{2}
Energy Chamber
Artifact
At the beginning of your upkeep, choose one --
• Put a +1/+1 counter on target artifact creature.
• Put a charge counter on target noncreature artifact.
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
--
Glimmerpost
Land - Locus
When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.
{T}: Add {C}.
--
Glimmerpost
Land - Locus
When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.
{T}: Add {C}.
--
Glimmerpost
Land - Locus
When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.
{T}: Add {C}.
--
Glimmerpost
Land - Locus
When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.
{T}: Add {C}.
--
Great Furnace
Artifact Land
{T}: Add {R}.
--
Great Furnace
Artifact Land
{T}: Add {R}.
{4}
Lux Cannon
Artifact
{T}: Put a charge counter on Lux Cannon.
{T}, Remove three charge counters from Lux Cannon: Destroy target permanent.
{4}
Lux Cannon
Artifact
{T}: Put a charge counter on Lux Cannon.
{T}, Remove three charge counters from Lux Cannon: Destroy target permanent.
--
Mishra's Workshop
Land
{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.
--
Mishra's Workshop
Land
{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.
--
Mishra's Workshop
Land
{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.
--
Mishra's Workshop
Land
{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.
{8}
Platinum Emperion
Artifact Creature - Golem
Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)
8 /
8
{8}
Platinum Emperion
Artifact Creature - Golem
Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)
8 /
8
--
Seat of the Synod
Artifact Land
{T}: Add {U}.
--
Seat of the Synod
Artifact Land
{T}: Add {U}.
{0}
Shield Sphere
Artifact Creature - Wall
Defender
Whenever Shield Sphere blocks, put a -0/-1 counter on it.
0 /
6
{0}
Shield Sphere
Artifact Creature - Wall
Defender
Whenever Shield Sphere blocks, put a -0/-1 counter on it.
0 /
6
{0}
Shield Sphere
Artifact Creature - Wall
Defender
Whenever Shield Sphere blocks, put a -0/-1 counter on it.
0 /
6
{0}
Shield Sphere
Artifact Creature - Wall
Defender
Whenever Shield Sphere blocks, put a -0/-1 counter on it.
0 /
6
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{0}
Spellbook
Artifact
You have no maximum hand size.
{0}
Spellbook
Artifact
You have no maximum hand size.
{0}
Spellbook
Artifact
You have no maximum hand size.
--
Thespian's Stage
Land
{T}: Add {C}.
{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
--
Thespian's Stage
Land
{T}: Add {C}.
{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
--
Thespian's Stage
Land
{T}: Add {C}.
{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
--
Thespian's Stage
Land
{T}: Add {C}.
{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
{2}{U}
Tinker
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card, put that card onto the battlefield, then shuffle.
{2}{U}
Tinker
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card, put that card onto the battlefield, then shuffle.
{3}{U}
Vedalken Infuser
Creature - Vedalken Wizard
At the beginning of your upkeep, you may put a charge counter on target artifact.
1 /
4
{3}{U}
Vedalken Infuser
Creature - Vedalken Wizard
At the beginning of your upkeep, you may put a charge counter on target artifact.
1 /
4
{3}{U}
Vedalken Infuser
Creature - Vedalken Wizard
At the beginning of your upkeep, you may put a charge counter on target artifact.
1 /
4
{9}
Darksteel Forge
Artifact
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
{9}
Darksteel Forge
Artifact
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
{7}
Darksteel Gargoyle
Artifact Creature - Gargoyle
Flying
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
3 /
3
{7}
Darksteel Gargoyle
Artifact Creature - Gargoyle
Flying
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
3 /
3
{7}
Darksteel Gargoyle
Artifact Creature - Gargoyle
Flying
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
3 /
3
{7}
Darksteel Gargoyle
Artifact Creature - Gargoyle
Flying
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
3 /
3
{2}
Darksteel Garrison
Artifact - Fortification
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
{2}
Darksteel Garrison
Artifact - Fortification
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
{2}
Darksteel Garrison
Artifact - Fortification
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
{2}
Darksteel Garrison
Artifact - Fortification
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
{3}
Darksteel Plate
Artifact - Equipment
Indestructible
Equipped creature has indestructible.
Equip {2}
{3}
Darksteel Plate
Artifact - Equipment
Indestructible
Equipped creature has indestructible.
Equip {2}
{3}
Darksteel Plate
Artifact - Equipment
Indestructible
Equipped creature has indestructible.
Equip {2}
{2}
Power Conduit
Artifact
{T}, Remove a counter from a permanent you control: Choose one --
• Put a charge counter on target artifact.
• Put a +1/+1 counter on target creature.
{2}
Power Conduit
Artifact
{T}, Remove a counter from a permanent you control: Choose one --