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{B}
Aesthetic Consultation
Instant
Choose an artist. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with art by the chosen artist. Put that card in your hand and exile all other cards revealed this way.
{8}
Angelic Rocket
Host Artifact Creature - Angel
Flying

When this creature enters the battlefield, you may destroy target nonland permanent.
4 / 4
{1}{B}
Arguel's Blood Fast
Legendary Enchantment
{1}{B}, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
--
Temple of Aclazotz
Legendary Land

(Transforms from Arguel's Blood Fast.)

{T}: Add {B}.

{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
--
B.F.M. (Big Furry Monster)
Creature - The Biggest, Baddest, Nastiest,
You must cast both B.F.M. cards to put

leaves the battlefield, sacrifice the other.

B.F.M. can't be blocked except by three or
--
B.F.M. (Big Furry Monster)
Creature - The Biggest, Baddest, Nastiest,
You must cast both B.F.M. cards to put

leaves the battlefield, sacrifice the other.

B.F.M. can't be blocked except by three or
{2}{B}{B}
Bad Ass
Creature - Donkey Zombie
{1}{B}, Growl: Regenerate Bad Ass.
3.5 / 1
--
Bat-
Creature - Bat
Flying

At the beginning of each end step, if an opponent lost 3 or more life this turn,

Augment {1}{B} ({1}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1 / +1
{3}{B}
Big Boa Constrictor
Host Creature - Snake
When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.
1 / 2
{X}{B}{B}
Black Sun's Zenith
Sorcery
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
{1}{B}
Bog Humbugs
Creature - Insect
Flying

Whenever Bog Humbugs deals combat damage, hum that many notes of a festive song. If you can, put a +1/+1 counter on Bog Humbugs.
1 / 1
{B}
Booster Tutor
Instant
Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)
--
Cabal Coffers
Land
{2}, {T}: Add {B} for each Swamp you control.
--
Cabal Stronghold
Land
{T}: Add {C}.

{3}, {T}: Add {B} for each basic Swamp you control.
{3}{B}
Crypt Ghast
Creature - Spirit
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Whenever you tap a Swamp for mana, add an additional {B}.
2 / 2
{2}{B}{B}
Damnation
Sorcery
Destroy all creatures. They can't be regenerated.
{1}{B}
Dirty Rat
Host Creature - Rat
When this creature enters the battlefield, target opponent discards a card.
1 / 1
{B}
Duh
Instant
Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)
{3}{B}
Erebos, God of the Dead
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Your opponents can't gain life.

{1}{B}, Pay 2 life: Draw a card.
5 / 7
{5}
Everythingamajig
Artifact
{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.

{3}, {T}: Put a +1/+1 counter on target creature.

{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{B}{B}
Evil Presents
Sorcery
Put a creature card from your hand into play under target opponent's control. That creature attacks each turn if able... and always attacks its controller.
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{B}
Font of Agonies
Enchantment
Whenever you pay life, put that many blood counters on Font of Agonies.

{1}{B}, Remove four blood counters from Font of Agonies: Destroy target creature.
{B}{B}
Gate to Phyrexia
Enchantment
Sacrifice a creature: Destroy target artifact. Activate only during your upkeep and only once each turn.
{4}
Gnome-Made Engine
Host Artifact Creature - Construct
When this creature enters the battlefield, create a 1/1 colorless Gnome artifact creature token.
2 / 2
{3}{B}
Greed
Enchantment
{B}, Pay 2 life: Draw a card.
{B}
Hangman
Creature - Human Villain
As Hangman enters the battlefield, secretly note a word with six to eight letters.

{1}: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.

When a player guesses the noted word or all of its letters, sacrifice Hangman.
1 / 1
{3}{B}
Hazmat Suit (Used)
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace.

Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
{6}{B}{B}{B}
Infernal Spawn of Evil
Creature - Beast
Flying, first strike

{1}{B}, Reveal Infernal Spawn of Evil from your hand, Say "It's coming!": Infernal Spawn of Evil deals 1 damage to target opponent or planeswalker. Activate only during your upkeep and only once each turn.
7 / 7
{8}{B}{B}
Infernal Spawn of Infernal Spawn of Evil
Creature - Demon Child
Flying, first strike, trample

Once each turn, while you're searching your library, you may pay {1}{B}, reveal Infernal Spawn of Infernal Spawn of Evil from your library and say "I'm coming, too!" If you do, Infernal Spawn of Infernal Spawn of Evil deals 2 damage to a player of your choice.
8 / 8
{10}{B}
Infernius Spawnington III, Esq.
Creature - Demon Beast Grandchild
Flying, first strike, trample, haste

This spell costs {3} less to cast for each card you've revealed this turn.

When Infernius Spawnington III, Esq. enters the battlefield, you may say "I'm here." If you do, it deals 3 damage to target player.
9 / 9
{2}{B}{B}{B}
Intimidation
Enchantment
Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
{2}
Jet Medallion
Artifact
Black spells you cast cost {1} less to cast.
{4}{B/P}{B/P}{B/P}
K'rrik, Son of Yawgmoth
Legendary Creature - Phyrexian Horror Minion
({B/P} can be paid with either {B} or 2 life.)

Lifelink

For each {B} in a cost, you may pay 2 life rather than pay that mana.

Whenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth.
2 / 2
{5}
Labro Bot
Host Artifact Creature - Dog
When this creature enters the battlefield, return target host card or card with augment from your graveyard to your hand.
3 / 3
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{4}{B}
Magus of the Coffers
Creature - Human Wizard
{2}, {T}: Add {B} for each Swamp you control.
4 / 4
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{2}{B}
Masterful Ninja
Creature - Troll Ninja
Haste

Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.

{1}{B}: Masterful Ninja gets +1/+1 until end of turn.
1 / 1
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{2}{B}{B}
Mutilate
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
{B}{B}{B}
Necro-Impotence
Enchantment
Skip your untap step.

At the beginning of your upkeep, you may pay X life. If you do, untap X permanents.

Pay ½ life: Exile the top card of your library face down. Put that card into your hand at the beginning of the next end step.
{B}{B}{B}
Necropotence
Enchantment
Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
--
Ninja
Creature - Ninja
You may activate Ninja's augment ability any time you could cast an instant.

Whenever this creature deals combat damage to a player,

Augment {2}{B} ({2}{B}, Reveal this card from your hand: Combine it with target host. Augment only as--oh, never mind.)
+1 / +0
{4}{B}{B}
Nirkana Revenant
Creature - Vampire Shade
Whenever you tap a Swamp for mana, add an additional {B}.

{B}: Nirkana Revenant gets +1/+1 until end of turn.
4 / 4
{3}
Oblivion Stone
Artifact
{4}, {T}: Put a fate counter on target permanent.

{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
{3}{B}{B}
Old-Fashioned Vampire
Creature - Vampyre
Flying

Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors.
3 / 3
{4}{B}{B}
Over My Dead Bodies
Enchantment
Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.)

Creature cards in your graveyard have haste.
{3}{B}
Overt Operative
Creature - Human Ninja Rigger
Menace

Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
2 / 3
{B}
Ow
Enchantment
Whenever a creature deals damage to a player, that player may say "Ow" once for each permanent named Ow. If the player doesn't, Ow deals 1 damage to them.
{1}{B}{B}
Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
--
Phyrexian Tower
Legendary Land
{T}: Add {C}.

{T}, Sacrifice a creature: Add {B}{B}.
--
Robo-
Artifact Creature - Construct
At the beginning of each end step, if an artifact entered the battlefield under your control this turn,

Augment {2} ({2}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1 / +1
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{4}{B}{B}
Skull Saucer
Creature - Zombie Head
Flying

When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.
4 / 1
{2}{B}
Sly Spy
Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
2 / 2
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{B/P}{B/P}
Spike, Tournament Grinder
Legendary Creature - Human Gamer
({B/P} can be paid with either {B} or 2 life.)

{B/P}{B/P}{B/P}{B/P}: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand.
1 / 1
--
Steam-Powered
Artifact Creature - Construct
{5}:

Augment {4} ({4}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+0 / +4
{4}{B}
Stinging Scorpion
Host Creature - Scorpion
When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
3 / 2
{7}{B}
Summon the Pack
Sorcery
Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{3}
Sword of Dungeons & Dragons
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.

Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.

Equip {2}
{2}{B}
Toxic Deluge
Sorcery
As an additional cost to cast this spell, pay X life.

All creatures get -X/-X until end of turn.
{5}{B}{B}{B}
Vilis, Broker of Blood
Legendary Creature - Demon
Flying

{B}, Pay 2 life: Target creature gets -1/-1 until end of turn.

Whenever you lose life, draw that many cards. (Damage causes loss of life.)
8 / 8
{3}
Voracious Vacuum
Host Artifact Creature - Construct
When this creature enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
{3}
Whispersilk Cloak
Artifact - Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip {2}
{2}{B}
Zombie Fanboy
Creature - Zombie Gamer
As Zombie Fanboy enters the battlefield, choose an artist.

Whenever a permanent with art by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy.
1 / 1
--
Zombified
Creature - Zombie
{4}{B}: Combine Zombified from your graveyard with target host.

{2}{B}, Exile a creature card from your graveyard:

Augment {4}{B} ({4}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2 / +2
{2}{B}{B}
capital offense
instant
target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)

--
Bazaar of Baghdad
Land
{T}: Draw two cards, then discard three cards.
{1}{B}
Bitterblossom
Tribal Enchantment - Faerie
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
--
Dark Depths
Legendary Snow Land
Dark Depths enters with ten ice counters on it.

{3}: Remove an ice counter from Dark Depths.

When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
--
Darksteel Citadel
Artifact Land
Indestructible

{T}: Add {C}.
{2}{B}{B}
Dread Return
Sorcery
Return target creature card from your graveyard to the battlefield.

Flashback--Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{13}
Emrakul, the Promised End
Legendary Creature - Eldrazi
This spell costs {1} less to cast for each card type among cards in your graveyard.

When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.

Flying, trample, protection from instants
13 / 13
{B}
Entomb
Instant
Search your library for a card, put that card into your graveyard, then shuffle.
--
Eye of Ugin
Legendary Land
Colorless Eldrazi spells you cast cost {2} less to cast.

{7}, {T}: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
--
Maze of Ith
Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
{2}
Umezawa's Jitte
Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.

Remove a charge counter from Umezawa's Jitte: Choose one --

• Equipped creature gets +2/+2 until end of turn.

• Target creature gets -1/-1 until end of turn.

• You gain 2 life.

Equip {2}
--
Vault of Whispers
Artifact Land
{T}: Add {B}.
{2}{B}
Yawgmoth's Will
Sorcery
Until end of turn, you may play lands and cast spells from your graveyard.

If a card would be put into your graveyard from anywhere this turn, exile that card instead.