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{2}{B}{G}
Acolyte of Affliction
Creature - Human Cleric
When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.
2 / 3
{2}{B}{G}
Acolyte of Affliction
Creature - Human Cleric
When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.
2 / 3
--
Arctic Treeline
Snow Land - Forest Plains
({T}: Add {G} or {W}.)

Arctic Treeline enters the battlefield tapped.
--
Arctic Treeline
Snow Land - Forest Plains
({T}: Add {G} or {W}.)

Arctic Treeline enters the battlefield tapped.
--
Arctic Treeline
Snow Land - Forest Plains
({T}: Add {G} or {W}.)

Arctic Treeline enters the battlefield tapped.
--
Arctic Treeline
Snow Land - Forest Plains
({T}: Add {G} or {W}.)

Arctic Treeline enters the battlefield tapped.
{1}{W}
Aviary Mechanic
Creature - Dwarf Artificer
When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.
2 / 2
{1}{W}
Aviary Mechanic
Creature - Dwarf Artificer
When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.
2 / 2
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{1}{W}{W}
Fiend Hunter
Creature - Human Cleric
When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1 / 3
{1}{W}{W}
Fiend Hunter
Creature - Human Cleric
When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1 / 3
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Gavony Township
Land
{T}: Add {C}.

{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
--
Gavony Township
Land
{T}: Add {C}.

{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
{2}{W}{W}
Glimmerpoint Stag
Creature - Elk
Vigilance

When Glimmerpoint Stag enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3 / 3
{2}{W}{W}
Glimmerpoint Stag
Creature - Elk
Vigilance

When Glimmerpoint Stag enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3 / 3
{1}{B}
Kitesail Freebooter
Creature - Human Pirate
Flying

When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.
1 / 2
{1}{B}
Kitesail Freebooter
Creature - Human Pirate
Flying

When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.
1 / 2
{2}{G}
Llanowar Visionary
Creature - Elf Druid
When Llanowar Visionary enters, draw a card.

{T}: Add {G}.
2 / 2
{2}{G}
Llanowar Visionary
Creature - Elf Druid
When Llanowar Visionary enters, draw a card.

{T}: Add {G}.
2 / 2
{1}{B}
Mesmeric Fiend
Creature - Nightmare Horror
When Mesmeric Fiend enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
1 / 1
{1}{B}
Mesmeric Fiend
Creature - Nightmare Horror
When Mesmeric Fiend enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
1 / 1
{2}{W}{W}
Parallax Wave
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Wave: Exile target creature.

When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
{2}{W}{W}
Parallax Wave
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Wave: Exile target creature.

When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
{2}{W}{W}
Parallax Wave
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Wave: Exile target creature.

When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
{2}{W}{W}
Parallax Wave
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Wave: Exile target creature.

When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.

{T}: Add {W}, {B}, or {G}.
--
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.

{T}: Add {W}, {B}, or {G}.
{1}{W}{B}{G}
Siege Rhino
Creature - Rhino
Trample

When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.
4 / 5
{1}{W}{B}{G}
Siege Rhino
Creature - Rhino
Trample

When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.
4 / 5
{1}{W}{B}{G}
Siege Rhino
Creature - Rhino
Trample

When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.
4 / 5
{1}{W}{B}{G}
Siege Rhino
Creature - Rhino
Trample

When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.
4 / 5
--
Sunpetal Grove
Land
Sunpetal Grove enters tapped unless you control a Forest or a Plains.

{T}: Add {G} or {W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters tapped unless you control a Forest or a Plains.

{T}: Add {G} or {W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters tapped unless you control a Forest or a Plains.

{T}: Add {G} or {W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters tapped unless you control a Forest or a Plains.

{T}: Add {G} or {W}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{W}{B}
Tidehollow Sculler
Artifact Creature - Zombie
When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
2 / 2
{W}{B}
Tidehollow Sculler
Artifact Creature - Zombie
When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
2 / 2
{2}{G}
Void Attendant
Creature - Eldrazi Processor
Devoid (This card has no color.)

{1}{G}, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
2 / 3
{2}{G}
Void Attendant
Creature - Eldrazi Processor
Devoid (This card has no color.)

{1}{G}, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
2 / 3
{1}{G}
Wall of Blossoms
Creature - Plant Wall
Defender

When Wall of Blossoms enters, draw a card.
0 / 4
{1}{G}
Wall of Blossoms
Creature - Plant Wall
Defender

When Wall of Blossoms enters, draw a card.
0 / 4
{1}{G}
Wall of Blossoms
Creature - Plant Wall
Defender

When Wall of Blossoms enters, draw a card.
0 / 4
{1}{G}
Wall of Blossoms
Creature - Plant Wall
Defender

When Wall of Blossoms enters, draw a card.
0 / 4
{2}{B}
Wasteland Strangler
Creature - Eldrazi Processor
Devoid (This card has no color.)

When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.
3 / 2
{2}{B}
Wasteland Strangler
Creature - Eldrazi Processor
Devoid (This card has no color.)

When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.
3 / 2
--
Woodland Cemetery
Land
Woodland Cemetery enters tapped unless you control a Swamp or a Forest.

{T}: Add {B} or {G}.
--
Woodland Cemetery
Land
Woodland Cemetery enters tapped unless you control a Swamp or a Forest.

{T}: Add {B} or {G}.
--
Woodland Cemetery
Land
Woodland Cemetery enters tapped unless you control a Swamp or a Forest.

{T}: Add {B} or {G}.
--
Woodland Cemetery
Land
Woodland Cemetery enters tapped unless you control a Swamp or a Forest.

{T}: Add {B} or {G}.

{4}
Bottled Cloister
Artifact
At the beginning of each opponent's upkeep, exile all cards from your hand face down.

At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card.
{1}{G}{W}
Harmonic Sliver
Creature - Sliver
All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."
1 / 1
{1}{G}{W}
Harmonic Sliver
Creature - Sliver
All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."
1 / 1
{1}{G}{W}
Harmonic Sliver
Creature - Sliver
All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."
1 / 1
{2}{W}
Idol of Endurance
Artifact
When Idol of Endurance enters the battlefield, exile all creature cards with mana value 3 or less from your graveyard until Idol of Endurance leaves the battlefield.

{1}{W}, {T}: Until end of turn, you may cast a creature spell from among cards exiled with Idol of Endurance without paying its mana cost.
{2}{W}
Idol of Endurance
Artifact
When Idol of Endurance enters the battlefield, exile all creature cards with mana value 3 or less from your graveyard until Idol of Endurance leaves the battlefield.

{1}{W}, {T}: Until end of turn, you may cast a creature spell from among cards exiled with Idol of Endurance without paying its mana cost.
{2}{W}
Idol of Endurance
Artifact
When Idol of Endurance enters the battlefield, exile all creature cards with mana value 3 or less from your graveyard until Idol of Endurance leaves the battlefield.

{1}{W}, {T}: Until end of turn, you may cast a creature spell from among cards exiled with Idol of Endurance without paying its mana cost.
{1}{W}{B}
Kambal, Consul of Allocation
Legendary Creature - Human Advisor
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
2 / 3
{1}{W}{B}
Kambal, Consul of Allocation
Legendary Creature - Human Advisor
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
2 / 3
{1}
Nihil Spellbomb
Artifact
{T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard.

When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
{1}
Nihil Spellbomb
Artifact
{T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard.

When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
{1}{W}{B}
Orzhov Pontiff
Creature - Human Cleric
Haunt (When this creature dies, exile it haunting target creature.)

When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one --

• Creatures you control get +1/+1 until end of turn.

• Creatures you don't control get -1/-1 until end of turn.
1 / 1
{1}{W}{B}
Orzhov Pontiff
Creature - Human Cleric
Haunt (When this creature dies, exile it haunting target creature.)

When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one --

• Creatures you control get +1/+1 until end of turn.

• Creatures you don't control get -1/-1 until end of turn.
1 / 1
{2}{B}{B}
Ravenous Trap
Instant - Trap
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay {0} rather than pay this spell's mana cost.

Exile target player's graveyard.
{2}{B}{B}
Ravenous Trap
Instant - Trap
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay {0} rather than pay this spell's mana cost.

Exile target player's graveyard.