Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{1}{U}{U}
Ancient Crab
Creature - Crab
1 / 5
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{4}{U}
Armored Cancrix
Creature - Crab
2 / 5
{4}{U}{B}
Ashiok, Sculptor of Fears
Legendary Planeswalker - Ashiok
+2: Draw a card. Each player mills two cards.

-5: Put target creature card from a graveyard onto the battlefield under your control.

-11: Gain control of all creatures target opponent controls.
L: 4
{X}{U}{U}{U}
Blue Sun's Zenith
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
--
Castle Vantress
Land
Castle Vantress enters the battlefield tapped unless you control an Island.

{T}: Add {U}.

{2}{U}{U}, {T}: Scry 2.
{2}
Charcoal Diamond
Artifact
Charcoal Diamond enters the battlefield tapped.

{T}: Add {B}.
{4}{U}
Chromeshell Crab
Creature - Crab Beast
Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
3 / 3
{2}
Coldsteel Heart
Snow Artifact
Coldsteel Heart enters the battlefield tapped.

As Coldsteel Heart enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}{U}
Crystacean
Creature - Crab
Flash
1 / 6
--
Darkslick Shores
Land
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {U} or {B}.
--
Darkwater Catacombs
Land
{1}, {T}: Add {U}{B}.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
{9}
Drownyard Behemoth
Creature - Eldrazi Crab
Flash (You may cast this spell any time you could cast an instant.)

Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.
5 / 7
--
Esper Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{3}{U}
Fortress Crab
Creature - Crab
1 / 6
--
Ghost Quarter
Land
{T}: Add {C}.

{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{4}{U}
Giant Crab
Creature - Crab
{U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)
3 / 3
--
Grixis Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{U}
Hedron Crab
Creature - Crab
Landfall -- Whenever a land enters the battlefield under your control, target player mills three cards.
0 / 2
{4}{U}
Hightide Hermit
Creature - Crab
Defender

When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters).

Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender.
4 / 4
{2}{U}
Horseshoe Crab
Creature - Crab
{U}: Untap Horseshoe Crab.
1 / 3
{1}{U}
Iceberg Cancrix
Snow Creature - Crab
Whenever another snow permanent enters the battlefield under your control, you may have target player mill two cards.
0 / 4
{3}{U}{U}
Jace, Memory Adept
Legendary Planeswalker - Jace
+1: Draw a card. Target player mills a card.

0: Target player mills ten cards.

-7: Any number of target players each draw twenty cards.
L: 4
{1}{U}{U}{U}
Jace, Wielder of Mysteries
Legendary Planeswalker - Jace
If you would draw a card while your library has no cards in it, you win the game instead.

+1: Target player mills two cards. Draw a card.

-8: Draw seven cards. Then if your library has no cards in it, you win the game.
L: 4
{2}{U}
Jwari Scuttler
Creature - Crab
2 / 3
{4}{U}{U}
King Crab
Creature - Crab
{1}{U}, {T}: Put target green creature on top of its owner's library.
4 / 5
{2}{U}
Laboratory Maniac
Creature - Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
2 / 2
--
Morphic Pool
Land
Morphic Pool enters the battlefield tapped unless you have two or more opponents.

{T}: Add {U} or {B}.
--
Mortuary Mire
Land
Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.

{T}: Add {B}.
{U}
Mystic Remora
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
--
Mystic Sanctuary
Land - Island
({T}: Add {U}.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.

When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
{1}{U}{U}
Narset, Parter of Veils
Legendary Planeswalker - Narset
Each opponent can't draw more than one card each turn.

-2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
L: 5
--
Nephalia Drownyard
Land
{T}: Add {C}.

{1}{U}{B}, {T}: Target player mills three cards.
{1}{U}{B}
Notion Rain
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{2}{U}{B}
Notion Thief
Creature - Human Rogue
Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
3 / 1
{3}{U}
Oraxid
Creature - Crab Beast
Protection from red
2 / 3
{3}{U}{B}
Phenax, God of Deception
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to blue and black is less than seven, Phenax isn't a creature.

Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness."
4 / 7
{1}{B}{B}
Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
{1}{U}{B}
Pilfered Plans
Sorcery
Target player mills two cards. Draw two cards.
{1}{U}
Purple-Crystal Crab
Creature - Crab
When Purple-Crystal Crab dies, draw a card.
1 / 1
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{4}{U}
Salvage Scuttler
Creature - Crab
Whenever Salvage Scuttler attacks, return an artifact you control to its owner's hand.
4 / 4
{4}{U}{B}
Sire of Stagnation
Creature - Eldrazi
Devoid (This card has no color.)

Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of their library and you draw two cards.
5 / 7
{3}{U}
Skitter Eel
Creature - Fish Crab
{2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
3 / 3
{2}{U}
Skittering Crustacean
Creature - Crab
{6}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
2 / 3
{2}
Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.

{T}: Add {U}.
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}
Star Compass
Artifact
Star Compass enters the battlefield tapped.

{T}: Add one mana of any color that a basic land you control could produce.
--
Sunken Hollow
Land - Island Swamp
({T}: Add {U} or {B}.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
--
Tainted Isle
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Activate only if you control a Swamp.
{2}
Talisman of Dominance
Artifact
{T}: Add {C}.

{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
{3}{U}
Thassa's Emissary
Enchantment Creature - Crab
Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card.

Enchanted creature gets +3/+3.
3 / 3
{U}{U}
Thassa's Oracle
Creature - Merfolk Wizard
When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
1 / 3
{7}{U}
Treasure Cruise
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Draw three cards.
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
{8}
Vexing Scuttler
Creature - Eldrazi Crab
Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand.
4 / 5
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{3}{U}
Wishcoin Crab
Creature - Crab
2 / 5
{3}{U}
Wormfang Crab
Creature - Nightmare Crab
Wormfang Crab can't be blocked.

When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.

When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3 / 6