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Select Tokens

{2}{W}{W}
Ajani, Strength of the Pride
Legendary Planeswalker - Ajani
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.

-2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate."

0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.
L: 5
{5}
Alhammarret's Archive
Legendary Artifact
If you would gain life, you gain twice that much life instead.

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
{3}{W}{W}
Angel of Destiny
Creature - Angel Cleric
Flying, double strike

Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.

At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
2 / 6
{3}{W}
Angel of Finality
Creature - Angel
Flying

When Angel of Finality enters the battlefield, exile target player's graveyard.
3 / 4
{5}{W}
Angel of Indemnity
Creature - Angel Warrior
Flying, lifelink

When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield.

Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
5 / 5
{2}{W}
Angel of Vitality
Creature - Angel
Flying

If you would gain life, you gain that much life plus 1 instead.

Angel of Vitality gets +2/+2 as long as you have 25 or more life.
2 / 2
{5}{W}{W}
Angel of the Ruins
Artifact Creature - Angel
Flying

When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5 / 7
{2}{W}{W}
Angelic Field Marshal
Creature - Angel
Flying

Lieutenant -- As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
3 / 3
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}{W}
Archaeomancer's Map
Artifact
When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.

Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
{3}{W}{W}
Archangel of Thune
Creature - Angel
Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.
3 / 4
{1}{W}{W}{W}
Archangel of Tithes
Creature - Angel
Flying

As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.

As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
3 / 5
{W}{B}
Ayli, Eternal Pilgrim
Legendary Creature - Kor Cleric
Deathtouch

{1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.

{1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
2 / 3
{2}{W}{W}
Battle Angels of Tyr
Creature - Angel Knight
Flying, myriad

Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
4 / 4
{W}{W}
Bishop of Wings
Creature - Human Cleric
Whenever an Angel enters the battlefield under your control, you gain 4 life.

Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
1 / 4
{B}
Bloodchief Ascension
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
{3}{W}{W}
Boon-Bringer Valkyrie
Creature - Angel Warrior
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)

Flying, first strike, lifelink
4 / 4
{5}{W}{W}
Bruna, the Fading Light
Legendary Creature - Angel Horror
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.

Flying, vigilance

(Melds with Gisela, the Broken Blade.)
5 / 7
{2}{W}
Claim Jumper
Creature - Rabbit Mercenary
Vigilance

When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
3 / 3
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{1}{W}{W}
Debt of Loyalty
Instant
Regenerate target creature. You gain control of that creature if it regenerates this way.
{1}{W}{W}{B}
Drana and Linvala
Legendary Creature - Vampire Angel
Flying, vigilance

Activated abilities of creatures your opponents control can't be activated.

Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
3 / 4
--
Eiganjo, Seat of the Empire
Legendary Land
{T}: Add {W}.

Channel -- {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
{4}{W}{W}{W}
Emeria's Call
Sorcery
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
--
Emeria, Shattered Skyclave
Land

As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {W}.
{7}{W}{W}{W}
Everything Comes to Dust
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
--
Faceless Haven
Snow Land
{T}: Add {C}.

{S}{S}{S}: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one mana from a snow source.)
{4}{W}{W}
Farewell
Sorcery
Choose one or more --

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all graveyards.
{3}{W}
Firemane Commando
Creature - Angel Soldier
Flying

Whenever you attack with two or more creatures, draw a card.

Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
4 / 3
{1}{W}{W}{B}
Firja's Retribution
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Create a 4/4 white Angel Warrior creature token with flying and vigilance.

II -- Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power."

III -- Angels you control gain double strike until end of turn.
{2}{W}{W}
Flare of Fortitude
Instant
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.

Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
{1}{W}
Giada, Font of Hope
Legendary Creature - Angel
Flying, vigilance

Each other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control.

{T}: Add {W}. Spend this mana only to cast an Angel spell.
2 / 2
{2}{W}{W}
Gisela, the Broken Blade
Legendary Creature - Angel Horror
Flying, first strike, lifelink

At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
4 / 3
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Great Hall of Starnheim
Land
Great Hall of Starnheim enters the battlefield tapped.

{T}: Add {B}.

{W}{W}{B}, {T}, Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.
--
Guildless Commons
Land
Guildless Commons enters the battlefield tapped.

When Guildless Commons enters the battlefield, return a land you control to its owner's hand.

{T}: Add {C}{C}.
{X}{W}{W}
Heliod's Intervention
Instant
Choose one --

• Destroy X target artifacts and/or enchantments.

• Target player gains twice X life.
--
Kabira Crossroads
Land
Kabira Crossroads enters the battlefield tapped.

When Kabira Crossroads enters the battlefield, you gain 2 life.

{T}: Add {W}.
{W}{W}
Knight of the White Orchid
Creature - Human Knight
First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
2 / 2
{W}
Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
{2}{W}{W}{B}
Liesa, Forgotten Archangel
Legendary Creature - Angel
Flying, lifelink

Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.

If a creature an opponent controls would die, exile it instead.
4 / 5
{2}{W}{W}{B}
Liesa, Shroud of Dusk
Legendary Creature - Angel
Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times.

Flying, lifelink

Whenever a player casts a spell, they lose 2 life.
5 / 5
--
Lotus Field
Land
Hexproof

Lotus Field enters the battlefield tapped.

When Lotus Field enters the battlefield, sacrifice two lands.

{T}: Add three mana of any one color.
{1}{W}
Luminarch Ascension
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

{1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.
{3}{W}{W}
Lyra Dawnbringer
Legendary Creature - Angel
Flying, first strike, lifelink

Other Angels you control get +1/+1 and have lifelink.
5 / 5
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Minas Tirith
Legendary Land
Minas Tirith enters the battlefield tapped unless you control a legendary creature.

{T}: Add {W}.

{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
--
Monumental Henge
Land
Monumental Henge enters the battlefield tapped unless you control a Plains.

{T}: Add {W}.

{2}{W}{W}, {T}: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
--
Mutavault
Land
{T}: Add {C}.

{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
{4}{W}{W}
Nykthos Paragon
Enchantment Creature - Human Soldier
Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
4 / 6
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.

{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{B}.
{3}
Orzhov Keyrune
Artifact
{T}: Add {W} or {B}.

{W}{B}: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.
{2}
Orzhov Signet
Artifact
{1}, {T}: Add {W}{B}.
{2}
Pearl Medallion
Artifact
White spells you cast cost {1} less to cast.
{3}
Progenitor's Icon
Artifact
As Progenitor's Icon enters the battlefield, choose a creature type.

{T}: Add one mana of any color.

{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
{3}{W}{B}
Rampage of the Valkyries
Enchantment
When Rampage of the Valkyries enters the battlefield, create a 4/4 white Angel creature token with flying and vigilance.

Whenever an Angel you control dies, each other player sacrifices a creature.
{1}{W}{W}
Resplendent Angel
Creature - Angel
Flying

At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.

{3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
3 / 3
--
Restless Fortress
Land
Restless Fortress enters the battlefield tapped.

{T}: Add {W} or {B}.

{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.

Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
{2}{W}
Righteous Valkyrie
Creature - Angel Cleric
Flying

Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.

As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
2 / 4
{4}
Roaming Throne
Artifact Creature - Golem
Ward {2}

As Roaming Throne enters the battlefield, choose a creature type.

Roaming Throne is the chosen type in addition to its other types.

If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
4 / 4
{5}{B}
Rodolf Duskbringer
Legendary Creature - Vampire Angel
Flying, deathtouch, lifelink

Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn.

At the beginning of your end step, you may pay {1}{W/B}. When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
4 / 4
--
Scorched Ruins
Land
If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {C}{C}{C}{C}.
--
Scrubland
Land - Plains Swamp
({T}: Add {W} or {B}.)
--
Seraph Sanctuary
Land
When Seraph Sanctuary enters the battlefield, you gain 1 life.

Whenever an Angel enters the battlefield under your control, you gain 1 life.

{T}: Add {C}.
--
Shadowy Backstreet
Land - Plains Swamp
({T}: Add {W} or {B}.)

Shadowy Backstreet enters the battlefield tapped.

When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
--
Shambling Vent
Land
Shambling Vent enters the battlefield tapped.

{T}: Add {W} or {B}.

{1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
{3}{W}{W}
Shattered Angel
Creature - Phyrexian Angel
Flying

Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.
3 / 3
{3}{B}{B}
Shilgengar, Sire of Famine
Legendary Creature - Elder Demon
Flying

Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead.

{W/B}{W/B}{W/B}, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.
6 / 6
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
--
Snowfield Sinkhole
Snow Land - Plains Swamp
({T}: Add {W} or {B}.)

Snowfield Sinkhole enters the battlefield tapped.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}{B}
Sorin of House Markov
Legendary Creature - Human Noble
Lifelink

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

At the beginning of your postcombat main phase, if you gained 3 or more life this turn, exile Sorin of House Markov, then return him to the battlefield transformed under his owner's control.
1 / 4
--
Sorin, Ravenous Neonate
Legendary Planeswalker - Sorin

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

+2: Create a Food token.

-1: Sorin, Ravenous Neonate deals damage equal to the amount of life you gained this turn to any target.

-6: Gain control of target creature. It becomes a Vampire in addition to its other types. Put a lifelink counter on it if you control a white permanent other than that creature or Sorin.
1 / 4
{2}{W}
Starnheim Aspirant
Creature - Human Cleric
Angel spells you cast cost {2} less to cast.
2 / 2
{2}{W}{W}
Starnheim Unleashed
Sorcery
Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.

Foretell {X}{X}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{3}
Sword of Light and Shadow
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from black.

Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.

Equip {2}
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{W}{W}{W}
The Book of Exalted Deeds
Legendary Artifact
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.

{W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
{2}{W}
The Gaffer
Legendary Creature - Halfling Peasant
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
2 / 3
{2}{W}{W}
Trouble in Pairs
Enchantment
If an opponent would begin an extra turn, that player skips that turn instead.

Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
{3}{W}
Unexplained Absence
Instant
For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
{4}{W}{W}
Valkyrie Harbinger
Creature - Angel Cleric
Flying, lifelink

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
4 / 5
--
Vault of Champions
Land
Vault of Champions enters the battlefield tapped unless you have two or more opponents.

{T}: Add {W} or {B}.
{2}{B}
Vito, Thorn of the Dusk Rose
Legendary Creature - Vampire Cleric
Whenever you gain life, target opponent loses that much life.

{3}{B}{B}: Creatures you control gain lifelink until end of turn.
1 / 3
{2}{W}
Wand of the Worldsoul
Artifact
Wand of the Worldsoul enters the battlefield tapped.

{T}: Add {W}.

{T}: The next spell you cast this turn has convoke.
{W}
Weathered Wayfarer
Creature - Human Nomad Cleric
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
1 / 1
{4}
Well of Lost Dreams
Artifact
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
{3}{W}
Witch Enchanter
Creature - Human Warlock
When Witch Enchanter enters the battlefield, destroy target artifact or enchantment an opponent controls.
2 / 2
--
Witch-Blessed Meadow
Land

As Witch-Blessed Meadow enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {W}.
2 / 2

--
Ajani's Pridemate
Token Creature - Cat Soldier
White

Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
2 / 2
--
Ajani's Pridemate
Token Creature - Cat Soldier
White

Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
2 / 2
--
Ajani's Pridemate
Token Creature - Cat Soldier
White

Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
2 / 2
--
Ajani's Pridemate
Token Creature - Cat Soldier
White

Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
2 / 2
--
Angel
Token Creature - Angel
White

Flying
3 / 3
--
Angel
Token Creature - Angel
White

Flying
3 / 3
--
Angel
Token Creature - Angel
White

Flying
3 / 3
--
Angel
Token Creature - Angel
White

Flying
3 / 3
--
Angel
Token Creature - Angel
White

Flying
3 / 3
--
Angel
Token Creature - Angel
White

Flying
3 / 3
--
Angel
Token Creature - Angel
White

Flying
4 / 4
--
Angel
Token Creature - Angel
White

Flying
4 / 4
--
Angel
Token Creature - Angel
White

Flying
4 / 4
--
Angel
Token Creature - Angel
White

Flying
4 / 4
--
Angel
Token Creature - Angel
White

Flying
4 / 4
--
Angel
Token Creature - Angel
White

Flying
4 / 4
--
Angel
Token Creature - Angel
White

Flying, vigilance
4 / 4
--
Angel
Token Creature - Angel
White

Flying, vigilance
4 / 4
--
Angel
Token Creature - Angel
White

Flying, vigilance
4 / 4
--
Angel
Token Creature - Angel
White

Flying, vigilance
4 / 4
--
Angel Warrior
Token Creature - Angel Warrior
White

Flying, vigilance
4 / 4
--
Angel Warrior
Token Creature - Angel Warrior
White

Flying, vigilance
4 / 4
--
Angel Warrior
Token Creature - Angel Warrior
White

Flying, vigilance
4 / 4
--
Angel Warrior
Token Creature - Angel Warrior
White

Flying, vigilance
4 / 4
--
Angel Warrior
Token Creature - Angel Warrior
White

Flying, vigilance
4 / 4
--
Angel Warrior
Token Creature - Angel Warrior
White

Flying, vigilance
4 / 4
--
Angel Warrior
Token Creature - Angel Warrior
White

Flying
4 / 4
--
Angel Warrior
Token Creature - Angel Warrior
White

Flying
4 / 4
--
Angel Warrior
Token Creature - Angel Warrior
White

Flying
4 / 4
--
Angel Warrior
Token Creature - Angel Warrior
White

Flying
4 / 4
--
Blood
Token Artifact - Blood
Colorless

{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.
--
Blood
Token Artifact - Blood
Colorless

{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.
--
Blood
Token Artifact - Blood
Colorless

{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.
--
Blood
Token Artifact - Blood
Colorless

{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.
--
Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)
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Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)
--
Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)
--
Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)
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Food
Token Artifact - Food
Colorless

{2}, {T}, Sacrifice this artifact: You gain 3 life.
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Food
Token Artifact - Food
Colorless

{2}, {T}, Sacrifice this artifact: You gain 3 life.
--
Food
Token Artifact - Food
Colorless

{2}, {T}, Sacrifice this artifact: You gain 3 life.
--
Food
Token Artifact - Food
Colorless

{2}, {T}, Sacrifice this artifact: You gain 3 life.
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Spirit
Token Creature - Spirit
White

Flying
1 / 1
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Spirit
Token Creature - Spirit
White

Flying
1 / 1
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Spirit
Token Creature - Spirit
White

Flying
1 / 1
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Spirit
Token Creature - Spirit
White

Flying
1 / 1
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Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
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Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.