Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

Select Tokens

{3}{R}{W}
Agrus Kos, Wojek Veteran
Legendary Creature - Human Soldier
Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
3 / 3
{1}{R}{W}
Akiri, Fearless Voyager
Legendary Creature - Kor Warrior
Whenever you attack a player with one or more equipped creatures, draw a card.

{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
3 / 3
{3}{R}{W}
Alibou, Ancient Witness
Legendary Artifact Creature - Golem
Other artifact creatures you control have haste.

Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
4 / 5
--
Alpine Meadow
Snow Land - Mountain Plains
({T}: Add {R} or {W}.)

Alpine Meadow enters the battlefield tapped.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}{R}{W}
Aurelia, Exemplar of Justice
Legendary Creature - Angel
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
2 / 5
--
Axgard Armory
Land
Axgard Armory enters the battlefield tapped.

{T}: Add {W}.

{1}{R}{R}{W}, {T}, Sacrifice Axgard Armory: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
{2}{R/W}{R/W}{R/W}
Balefire Liege
Creature - Spirit Horror
Other red creatures you control get +1/+1.

Other white creatures you control get +1/+1.

Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.

Whenever you cast a white spell, you gain 3 life.
2 / 4
--
Battlefield Forge
Land
{T}: Add {C}.

{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
{1}{R/W}
Battlegate Mimic
Creature - Shapeshifter
Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.
2 / 1
{2}{R}{W}
Bell Borca, Spectral Sergeant
Legendary Creature - Spirit Soldier
Note the mana value of each card as it's put into exile.

Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn.

At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
* / 5
{R/W}{R/W}{R/W}{R/W}
Blade Historian
Creature - Human Cleric
Attacking creatures you control have double strike.
2 / 3
{3}{R}{W}
Blaze Commando
Creature - Minotaur Soldier
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
5 / 3
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
{R/W}{R/W}
Boros Guildmage
Creature - Human Wizard
{1}{R}: Target creature gains haste until end of turn.

{1}{W}: Target creature gains first strike until end of turn.
2 / 2
{2}
Boros Signet
Artifact
{1}, {T}: Add {R}{W}.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{R}{W}
Deflecting Palm
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
{2}{R/W}
Duergar Hedge-Mage
Creature - Dwarf Shaman
When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.

When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.
2 / 2
{2}
Endless Atlas
Artifact
{2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}
Explorer's Scope
Artifact - Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{R/W}
Figure of Destiny
Creature - Kithkin
{R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.

{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.

{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
1 / 1
{2}
Fire Diamond
Artifact
Fire Diamond enters the battlefield tapped.

{T}: Add {R}.
{2}{R}{W}
Firemane Avenger
Creature - Angel
Flying

Battalion -- Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.
3 / 3
{1}{R}{W}
Forging the Tyrite Sword
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Create a Treasure token.

III -- Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.
{1}{R}{W}
General Ferrous Rokiric
Legendary Creature - Human Soldier
Hexproof from monocolored

Whenever you cast a multicolored spell, create a 4/4 red and white Golem artifact creature token.
3 / 1
{2}{R}{W}
Gerrard, Weatherlight Hero
Legendary Creature - Human Soldier
First strike

When Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.
3 / 3
{2}{R}{W}
Glory of Warfare
Enchantment
As long as it's your turn, creatures you control get +2/+0.

As long as it's not your turn, creatures you control get +0/+2.
{2}
Gold Myr
Artifact Creature - Myr
{T}: Add {W}.
1 / 1
--
Guildmages' Forum
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.
{3}{R}{W}
Hofri Ghostforge
Legendary Creature - Dwarf Cleric
Spirits you control get +1/+1 and have trample and haste.

Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard."
4 / 5
{R}{W}
Honored Crop-Captain
Creature - Human Warrior
Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.
3 / 2
{1}{W}
Intangible Virtue
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
{R/W}{ // }{2}{R}{W}
Integrity // Intervention
Instant // Instant
Target creature gets +2/+2 until end of turn.



Intervention deals 3 damage to any target and you gain 3 life.
{2}
Iron Myr
Artifact Creature - Myr
{T}: Add {R}.
1 / 1
{3}{R}{W}
Jor Kadeen, the Prevailer
Legendary Creature - Human Warrior
First strike

Metalcraft -- Creatures you control get +3/+0 as long as you control three or more artifacts.
5 / 4
{R}{W}
Justice Strike
Instant
Target creature deals damage to itself equal to its power.
{W}{W}
Knight of the White Orchid
Creature - Human Knight
First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
2 / 2
{R}{W}
Koll, the Forgemaster
Legendary Creature - Dwarf Warrior
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.

Creature tokens you control that are enchanted or equipped get +1/+1.
2 / 2
{R}{W}
Legion's Initiative
Enchantment
Red creatures you control get +1/+0.

White creatures you control get +0/+1.

{R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
--
Lorehold Campus
Land
Lorehold Campus enters the battlefield tapped.

{T}: Add {R} or {W}.

{4}, {T}: Scry 1.
{3}{R}{W}
Lorehold Command
Instant
Choose two --

• Create a 3/2 red and white Spirit creature token.

• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.

• Lorehold Command deals 3 damage to any target. Target player gains 3 life.

• Sacrifice a permanent, then draw two cards.
{R/W}
Make Your Mark
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
{2}
Marble Diamond
Artifact
Marble Diamond enters the battlefield tapped.

{T}: Add {W}.
{2}
Mask of Memory
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{R/W}{R/W}
Master Warcraft
Instant
Cast this spell only before attackers are declared.

You choose which creatures attack this turn.

You choose which creatures block this turn and how those creatures block.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{R/W}{R/W}
Nahiri, Storm of Stone
Legendary Planeswalker - Nahiri
As long as it's your turn, creatures you control have first strike and equip abilities you activate cost {1} less to activate.

-X: Nahiri, Storm of Stone deals X damage to target tapped creature.
L: 6
{2}{R}{W}
Nahiri, the Harbinger
Legendary Planeswalker - Nahiri
+2: You may discard a card. If you do, draw a card.

-2: Exile target enchantment, tapped artifact, or tapped creature.

-8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.
L: 4
--
Needle Spires
Land
Needle Spires enters the battlefield tapped.

{T}: Add {R} or {W}.

{2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
{1}{W}
Open the Armory
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
{1}{R}{W}{W}
Outlaws' Merriment
Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.

• 3/1 Human Warrior with trample and haste.

• 2/1 Human Cleric with lifelink and haste.

• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{R}{W}
Reconstruct History
Sorcery
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.

Exile Reconstruct History.
{1}{W}
Relic Seeker
Creature - Human Soldier
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
2 / 2
{R/W}{R/W}{ // }{3}{R}{W}
Response // Resurgence
Instant // Sorcery
Response deals 5 damage to target attacking or blocking creature.



Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
{R}{W}
Reyav, Master Smith
Legendary Creature - Dwarf Artificer
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
2 / 2
{R}{W}
Rip Apart
Sorcery
Choose one --

• Rip Apart deals 3 damage to target creature or planeswalker.

• Destroy target artifact or enchantment.
{2}
Rogue's Gloves
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{R/W}
Scourge of the Nobilis
Enchantment - Aura
Enchant creature

As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn."

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
{4}
Slate of Ancestry
Artifact
{4}, {T}, Discard your hand: Draw a card for each creature you control.
--
Slayers' Stronghold
Land
{T}: Add {C}.

{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{R}{W}
Solar Blaze
Sorcery
Each creature deals damage to itself equal to its power.
{3}
Sunforger
Artifact - Equipment
Equipped creature gets +4/+0.

{R}{W}, Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.

Equip {3}
{R}{W}
Swiftblade Vindicator
Creature - Human Soldier
Double strike, vigilance, trample
1 / 1
{1}{R}{W}
Tajic, Legion's Edge
Legendary Creature - Human Soldier
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Prevent all noncombat damage that would be dealt to other creatures you control.

{R}{W}: Tajic, Legion's Edge gains first strike until end of turn.
3 / 2
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.

{T}: Add {R} or {W}.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{5}
Tome of the Guildpact
Artifact
Whenever you cast a multicolored spell, draw a card.

{T}: Add one mana of any color.
{1}{R}{W}
Venerable Warsinger
Creature - Spirit Cleric
Vigilance, trample

Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player.
3 / 3
{2}{R}{W}
Warleader's Helix
Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
{R}{W}
Weapons Trainer
Creature - Human Soldier Ally
Other creatures you control get +1/+0 as long as you control an Equipment.
3 / 2
{1}{R}{ // }{W}
Wear // Tear
Instant // Instant
Destroy target artifact.

Fuse (You may cast one or both halves of this card from your hand.)



Destroy target enchantment.

Fuse (You may cast one or both halves of this card from your hand.)

--
Boar
Token Creature - Boar
Green

When this creature dies, create a Food token.
1 / 1
--
Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)
--
Human Cleric
Token Creature - Human Cleric
White, Red

Lifelink, haste
2 / 1
--
Human Cleric
Token Creature - Human Cleric
White, Red

Lifelink, haste
2 / 1
--
Human Cleric
Token Creature - Human Cleric
White, Red

Lifelink, haste
2 / 1
--
Human Cleric
Token Creature - Human Cleric
White, Red

Lifelink, haste
2 / 1
--
Human Rogue
Token Creature - Human Rogue
White, Red

Haste

When this creature enters the battlefield, it deals 1 damage to any target.
1 / 2
--
Human Rogue
Token Creature - Human Rogue
White, Red

Haste

When this creature enters the battlefield, it deals 1 damage to any target.
1 / 2
--
Human Rogue
Token Creature - Human Rogue
White, Red

Haste

When this creature enters the battlefield, it deals 1 damage to any target.
1 / 2
--
Human Rogue
Token Creature - Human Rogue
White, Red

Haste

When this creature enters the battlefield, it deals 1 damage to any target.
1 / 2
--
Human Warrior
Token Creature - Human Warrior
White, Red

Trample, haste
3 / 1
--
Human Warrior
Token Creature - Human Warrior
White, Red

Trample, haste
3 / 1
--
Human Warrior
Token Creature - Human Warrior
White, Red

Trample, haste
3 / 1
--
Human Warrior
Token Creature - Human Warrior
White, Red

Trample, haste
3 / 1
--
Soldier
Token Creature - Soldier
White, Red
1 / 1
--
Soldier
Token Creature - Soldier
White, Red
1 / 1
--
Soldier
Token Creature - Soldier
White, Red
1 / 1
--
Soldier
Token Creature - Soldier
White, Red
1 / 1
--
Soldier
Token Creature - Soldier
White, Red
1 / 1
--
Soldier
Token Creature - Soldier
White, Red
1 / 1
--
Soldier
Token Creature - Soldier
White, Red
1 / 1
--
Soldier
Token Creature - Soldier
White, Red
1 / 1
--
Soldier
Token Creature - Soldier
White, Red
1 / 1
--
Soldier
Token Creature - Soldier
White, Red
1 / 1
--
Spirit
Token Creature - Spirit
White, Red
3 / 2
--
Spirit
Token Creature - Spirit
White, Red
3 / 2
--
Spirit
Token Creature - Spirit
White, Red
3 / 2
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.