Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

Select Sideboard Cards

{1}{U}{U}
Academy Researchers
Creature - Human Wizard
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
2 / 2
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{3}{U}{U}{U}
Arcanis the Omnipotent
Legendary Creature - Wizard
{T}: Draw three cards.

{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
3 / 4
{3}
Ashnod's Altar
Artifact
Sacrifice a creature: Add {C}{C}.
{3}{U}{U}{U}
Atemsis, All-Seeing
Legendary Creature - Sphinx
Flying

{2}{U}, {T}: Draw two cards, then discard a card.

Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
4 / 5
{X}{U}{U}{U}
Blue Sun's Zenith
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
{U}{U}
Boomerang
Instant
Return target permanent to its owner's hand.
{2}{U}
Call to Mind
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
{1}{U}{U}
Cancel
Instant
Counter target spell.
{2}{U}{U}
Clever Impersonator
Creature - Shapeshifter
You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
0 / 0
{5}{U}{U}
Colossal Whale
Creature - Whale
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)
5 / 5
{2}{U}{U}
Control Magic
Enchantment - Aura
Enchant creature

You control enchanted creature.
{3}{U}{U}
Corrupted Conscience
Enchantment - Aura
Enchant creature

You control enchanted creature.

Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{U}{U}
Counterspell
Instant
Counter target spell.
{5}{U}{U}
Diluvian Primordial
Creature - Avatar
Flying

When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
5 / 5
{4}{U}{U}
Draining Whelk
Creature - Illusion
Flash

Flying

When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's mana value.
1 / 1
{U}
Energy Tap
Sorcery
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
{2}{U}
Fabricate
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
{U}
Flood
Enchantment
{U}{U}: Tap target creature without flying.
{4}{U}
Fool's Demise
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.
{2}{U}
Freed from the Real
Enchantment - Aura
Enchant creature

{U}: Tap enchanted creature.

{U}: Untap enchanted creature.
{1}{U}
Frogify
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
{U/P}
Gitaxian Probe
Sorcery
({U/P} can be paid with either {U} or 2 life.)

Look at target player's hand.

Draw a card.
{1}{U}{U}
Grand Architect
Creature - Vedalken Artificer
Other blue creatures you control get +1/+1.

{U}: Target artifact creature becomes blue until end of turn.

Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
1 / 3
{2}{U}{U}
Identity Thief
Creature - Shapeshifter
Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
0 / 3
{2}{U}
Infuse
Instant
Untap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.
{1}{U}
Interdict
Instant
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)

Draw a card.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U}{U}
Jace, Memory Adept
Legendary Planeswalker - Jace
+1: Draw a card. Target player mills a card.

0: Target player mills ten cards.

-7: Any number of target players each draw twenty cards.
L: 4
{2}{U}
Laboratory Maniac
Creature - Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
2 / 2
{2}{U}{U}
Leyline of Anticipation
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.

You may cast spells as though they had flash.
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{3}{U}
Malfunction
Enchantment - Aura
Enchant artifact or creature

When Malfunction enters the battlefield, tap enchanted permanent.

Enchanted permanent doesn't untap during its controller's untap step.
{4}{U}{U}
Mind Unbound
Enchantment
At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
{1}{U}{U}
Mitotic Manipulation
Sorcery
Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.
{4}
Nyx Lotus
Legendary Artifact
Nyx Lotus enters the battlefield tapped.

{T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{7}{U}{U}{U}
Omniscience
Enchantment
You may cast spells from your hand without paying their mana costs.
{4}{U}{U}
Part the Waterveil
Sorcery
Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6--{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{1}{U}
Phantasmal Image
Creature - Illusion
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
0 / 0
{6}{U}
Phyrexian Ingester
Creature - Phyrexian Beast
Imprint -- When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature.

Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
3 / 3
{2}
Pili-Pala
Artifact Creature - Scarecrow
Flying

{2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.)
1 / 1
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{1}{U}
Psychic Rebuttal
Instant
Counter target instant or sorcery spell that targets you.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy.
{5}
Psychosis Crawler
Artifact Creature - Phyrexian Horror
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.

Whenever you draw a card, each opponent loses 1 life.
* / *
{3}{U}{U}
Quicksilver Elemental
Creature - Elemental
{U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)

You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
3 / 4
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{U}
Rescue
Instant
Return target permanent you control to its owner's hand.
{2}{U}{U}
Rewind
Instant
Counter target spell. Untap up to four lands.
{U}
Sage of Mysteries
Creature - Human Wizard
Constellation -- Whenever an enchantment enters the battlefield under your control, target player mills two cards.
0 / 2
{3}
Sands of Delirium
Artifact
{X}, {T}: Target player mills X cards.
{4}
Shell Skulkin
Artifact Creature - Scarecrow
{3}: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
3 / 2
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Soldevi Excavations
Land
If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {C}{U}.

{1}, {T}: Scry 1.
{0}
Spellbook
Artifact
You have no maximum hand size.
{5}{U}
Spelltwine
Sorcery
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
{5}{U}{U}
Sphinx Ambassador
Creature - Sphinx
Flying

Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
5 / 5
{5}{U}{U}
Sphinx of the Final Word
Creature - Sphinx
This spell can't be countered.

Flying, hexproof

Instant and sorcery spells you control can't be countered.
5 / 5
{U}
Stern Dismissal
Instant
Return target creature or enchantment an opponent controls to its owner's hand.
{1}{U}{U}
Stoic Rebuttal
Instant
Metalcraft -- This spell costs {1} less to cast if you control three or more artifacts.

Counter target spell.
{X}
Stonecoil Serpent
Artifact Creature - Snake
Reach, trample, protection from multicolored

Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.
0 / 0
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{4}{U}
Switcheroo
Sorcery
Exchange control of two target creatures.
{1}{U}{U}
Temporal Adept
Creature - Human Wizard
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
1 / 1
{2}{U}
Trinket Mage
Creature - Human Wizard
When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
2 / 2
{U}
Turn Aside
Instant
Counter target spell that targets a permanent you control.
{U}{U}
Twincast
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
{2}{U}
Vedalken Anatomist
Creature - Phyrexian Vedalken Wizard
{2}{U}, {T}: Put a -1/-1 counter on target creature. You may tap or untap that creature.
1 / 2
{5}
Venser's Journal
Artifact
You have no maximum hand size.

At the beginning of your upkeep, you gain 1 life for each card in your hand.
{3}{U}{U}
Vesuvan Doppelganger
Creature - Shapeshifter
You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
0 / 0
{X}{X}
Walking Ballista
Artifact Creature - Construct
Walking Ballista enters the battlefield with X +1/+1 counters on it.

{4}: Put a +1/+1 counter on Walking Ballista.

Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
0 / 0
{3}{U}
Wall of Stolen Identity
Creature - Shapeshifter Wall
You may have Wall of Stolen Identity enter the battlefield as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control Wall of Stolen Identity.
0 / 0

{1}{U}{U}
Apprentice Wizard
Creature - Human Wizard
{U}, {T}: Add {C}{C}{C}.
0 / 1
{U}
Awesome Presence
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked unless defending player pays {3} for each creature they control that's blocking it.
{5}
Batterskull
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +4/+4 and has vigilance and lifelink.

{3}: Return Batterskull to its owner's hand.

Equip {5}
{4}{U}
Belltower Sphinx
Creature - Sphinx
Flying

Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.
2 / 5
{6}
Booby Trap
Artifact
As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name.

The chosen player reveals each card they draw.

When the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.
{4}
Darksteel Reactor
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.

When Darksteel Reactor has twenty or more charge counters on it, you win the game.
{2}{U}
Deep Freeze
Enchantment - Aura
Enchant creature

Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
{2}{U}{U}
Diminishing Returns
Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
{3}
Ebony Horse
Artifact
{2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
{2}{U}
Energy Flux
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
{1}
Explorer's Scope
Artifact - Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{5}{U}{U}
Gearseeker Serpent
Creature - Serpent
This spell costs {1} less to cast for each artifact you control.

{5}{U}: Gearseeker Serpent can't be blocked this turn.
5 / 6
{2}
Golem's Heart
Artifact
Whenever a player casts an artifact spell, you may gain 1 life.
{2}
Kraken's Eye
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
{2}
Lapis Lazuli Talisman
Artifact
Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent.
{4}{U}
Library of Lat-Nam
Sorcery
An opponent chooses one --

• You draw three cards at the beginning of the next turn's upkeep.

• You search your library for a card, put that card into your hand, then shuffle.
{3}
Palladium Myr
Artifact Creature - Myr
{T}: Add {C}{C}.
2 / 2
{1}{U}
Psychic Surgery
Enchantment
Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.
{2}
Silver Myr
Artifact Creature - Myr
{T}: Add {U}.
1 / 1
{2}{U}{U}
Sleep
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
{3}{U}{U}
Time Reversal
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
{3}{U}{U}
Traumatize
Sorcery
Target player mills half their library, rounded down.
{2}
Walking Atlas
Artifact Creature - Construct
{T}: You may put a land card from your hand onto the battlefield.
1 / 1