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{2}{R}{R}{G}{G}
"Ach! Hans, Run!"
Enchantment
At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{G}
As Luck Would Have It
Enchantment
Hexproof

Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
{1}{G}
B-I-N-G-O
Creature - Dog
Trample

Whenever a player casts a spell, put a chip counter on its mana value.

B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.
1 / 1
{1}{G}
Bag of Tricks
Artifact
{4}{G}, {T}: Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
{R}
Barbarian Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

{1}{R}: Level 2

Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.

{2}{R}: Level 3

Creatures you control have haste.
{2}{R}
Berserker's Frenzy
Instant
Cast this spell only before combat or during combat before blockers are declared.

Roll two d20 and ignore the lower roll.

1--14 | Choose any number of creatures. They block this turn if able.

15--20 | You choose which creatures block this turn and how those creatures block.
{2}{R}
Boomstacker
Creature - Goblin Artificer
As Boomstacker enters the battlefield and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.)

Boomstacker gets +1/+1 for each die in its stack.

Boomstacker attacks each combat if able.

When the stack falls, sacrifice Boomstacker.
0 / 0
{4}
Bronze Calendar
Artifact
Spells you cast cost {1} less to cast.

You must speak in a voice other than your normal voice.

When you speak in your normal voice, sacrifice Bronze Calendar.
--
Buried Ruin
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
--
Castle Garenbrig
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.

{T}: Add {G}.

{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
{4}
Chaos Confetti
Artifact
{4}, {T}: Tear Chaos Confetti into pieces. Throw the pieces onto the battlefield from a distance of at least five feet. Destroy each permanent that a piece touches. Remove the pieces from the game.
{3}{G}
Chittering Doom
Enchantment
Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
--
Cinder Glade
Land - Mountain Forest
({T}: Add {R} or {G}.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
--
City of Ass
Land
City of Ass enters the battlefield tapped.

{T}: Add one and one-half mana of any one color.
{1}{G}
Clever Combo
Sorcery
Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Cragcrown Pathway
Land
{T}: Add {R}.
--
Timbercrown Pathway
Land

{T}: Add {G}.
{4}{R}{G}
Cramped Bunker
Enchantment
At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it.
{4}{R}{R}
Curse of the Fire Penguin
Enchantment - Aura
Enchant creature

Curse of the Fire Penguin consumes and confuses enchanted creature.
--
Curse of the Fire Penguin Creature
Creature - Penguin

Trample

When this creature dies, return Curse of the Fire Penguin to the battlefield.
{3}{R}
Delina, Wild Mage
Legendary Creature - Elf Shaman
Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.

1--14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature."

15--20 | Create one of those tokens. You may roll again.
3 / 2
{4}{R}
Feisty Stegosaurus
Host Creature - Dinosaur
When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.
2 / 1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}
Form of the Squirrel
Enchantment
As Form of the Squirrel enters the battlefield, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield.

Creatures can't attack you.

You have shroud.

You can't cast spells.
--
Game Trail
Land
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.

{T}: Add {R} or {G}.
{R}
Goblin Bookie
Creature - Goblin
{R}, {T}: Reflip any coin or reroll any die. (Activate only any time it makes sense.)
1 / 1
{R}
Goblin Tutor
Instant
Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle.

2 -- A card named Goblin Tutor

3 -- An enchantment

4 -- An artifact

5 -- A creature

6 -- An instant or sorcery
{1}{G}
Growth Spurt
Instant
Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.
--
Half-Orc, Half-
Creature - Orc Warrior
Trample

At the beginning of each end step, if an opponent was dealt damage this turn,

Augment {1}{R}{R} ({1}{R}{R}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3 / +1
--
Half-Squirrel, Half-
Creature - Squirrel
Whenever a nontoken creature enters the battlefield,

Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
-1 / -0
{3}{R}
Hammer Helper
Sorcery
Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.
{3}{R}
Hammer Jammer
Creature - Goblin Warrior
As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result.

Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.
0 / 0
{3}{R}
Hoarding Ogre
Creature - Ogre
Whenever Hoarding Ogre attacks, roll a d20.

1--9 | Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

10--19 | Create two Treasure tokens.

20 | Create three Treasure tokens.
3 / 3
{X}{X}{G}{G}
Hydradoodle
Creature - Hydra Dog
As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results.

Reach, trample
0 / 0
{4}{G}{G}{G}{G}
Incoming!
Sorcery
Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.
{1}{G}
Ineffable Blessing
Enchantment
As Ineffable Blessing enters the battlefield, choose a rarity.

Whenever a creature with the chosen rarity enters the battlefield under your control, draw a card.
{4}{R}{R}{R}
Infinity Elemental
Creature - Elemental
(This creature has INFINITE POWER.)
∞ / 5
{3}{G}
Journey to the Lost City
Enchantment
At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.

1--9 | You may put a land card from among those cards onto the battlefield.

10--19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.

20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it.
--
Karplusan Forest
Land
{T}: Add {C}.

{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
{2}
Krark's Other Thumb
Legendary Artifact
If you would roll a die, instead roll two of those dice and ignore one of those results.
{G}{G}
Land Aid '04
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If you sang a song the whole time you were searching and shuffling, you may untap that land.
{1}{R}{R}
Maddening Hex
Enchantment - Aura Curse
Enchant player

Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
{1}
Mana Screw
Artifact
{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant.
{4}{G}{G}
Mine, Mine, Mine!
Enchantment
When Mine, Mine, Mine! enters the battlefield, each player puts their library into their hand.

Players have no maximum hand size and don't lose the game for drawing from an empty library.

Each player can't cast more than one spell each turn.

When Mine, Mine, Mine! leaves the battlefield, each player shuffles their hand and graveyard into their library.
--
Monkey-
Creature - Monkey
Whenever a nontoken creature you control dies,

Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2 / +2
--
Mossfire Valley
Land
{1}, {T}: Add {R}{G}.
{4}{G}
Mother Kangaroo
Host Creature - Kangaroo
When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.
1 / 1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Multi-Headed
Card
(Theme color: {G})
{3}
My First Tome
Artifact
{1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card.
{X}{X}{G}{G}
Neverwinter Hydra
Creature - Hydra
As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.

Trample

Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)
0 / 0
{X}{R}{G}
Ol' Buzzbark
Legendary Creature - Goblin Warrior
When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
3 / 3
{4}
Pointy Finger of Doom
Artifact
{3}, {T}: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.
--
R&D's Secret Lair
Legendary Land
Play cards as written. Ignore all errata.

{T}: Add {C}. (This mana is still added to your mana pool.)
{5}{R}{R}
Reckless Endeavor
Sorcery
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
{R}
Ricochet
Enchantment
Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.
--
Rockfall Vale
Land
Rockfall Vale enters the battlefield tapped unless you control two or more other lands.

{T}: Add {R} or {G}.
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

{T}: Add {R} or {G}.
--
Secret Base
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
--
Serpentine
Creature - Wurm
Landfall -- Whenever a land enters the battlefield under your control,

Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3 / +3
{3}{G}{G}
Song of Inspiration
Instant
Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.

1--14 | Return those cards to your hand.

15+ | Return those cards to your hand. You gain life equal to their total mana value.
{4}
Spatula of the Ages
Artifact
{4}, {T}, Sacrifice Spatula of the Ages: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.
--
Spinerock Knoll
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Spinerock Knoll enters the battlefield tapped.

{T}: Add {R}.

{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
{4}
Split Screen
Artifact
When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.

Play with your libraries' top cards revealed.

When Split Screen leaves the battlefield, shuffle your libraries together.
{2}{G}
Squirrel Farm
Enchantment
{1}{G}: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.
{2}
Steel Squirrel
Artifact Creature - Squirrel
Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.

{6}: Roll a six-sided die.
1 / 1
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{R}
Strategy, Schmategy
Sorcery
Roll a six-sided die. Strategy, Schmategy has the indicated effect.

1 -- Do nothing.

2 -- Destroy all artifacts.

3 -- Destroy all lands.

4 -- Strategy, Schmategy deals 3 damage to each creature and each player.

5 -- Each player discards their hand and draws seven cards.

6 -- Repeat this process two more times.
{3}
Sword of Dungeons & Dragons
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.

Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.

Equip {2}
--
Temple of Abandon
Land
Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1.

{T}: Add {R} or {G}.
{5}
The Deck of Many Things
Legendary Artifact
{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.

1--9 | Return a card at random from your graveyard to your hand.

10--19 | Draw two cards.

20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
{5}
Time Machine
Artifact
{T}: Exile Time Machine and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the mana value of the exiled creature.
{2}{G}{G}
Timmy, Power Gamer
Legendary Creature - Human Gamer
{4}: You may put a creature card from your hand onto the battlefield.
1 / 1
{3}
Treasure Chest
Artifact
{4}, Sacrifice Treasure Chest: Roll a d20.

1 | Trapped! -- You lose 3 life.

2--9 | Create five Treasure tokens.

10--19 | You gain 3 life and draw three cards.

20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
--
Underdark Rift
Land
{T}: Add {C}.

{5}, {T}, Exile Underdark Rift: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.
--
Underdome
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to pay Un-costs.
{3}
Vexing Puzzlebox
Artifact
Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result.

{T}: Add one mana of any color. Roll a d20.

{T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
{3}{R}{G}
Vrondiss, Rage of Ancients
Legendary Creature - Dragon Barbarian
Enrage -- Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it."

Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.
5 / 4
{3}{R}
Wand of Wonder
Artifact
{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.

1--9 | X is one.

10--19 | X is two.

20 | X is three.
{4}{G}{G}
Wild Endeavor
Sorcery
Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.
{2}{G}
Willing Test Subject
Creature - Spider Monkey Scientist
Reach

Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.

{6}: Roll a six-sided die.
2 / 2
{2}{R}
Wyll's Reversal
Instant
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.

1--14 | You may choose new targets for that spell or ability.

15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
{1}{R}
Wyll, Blade of Frontiers
Legendary Creature - Human Warlock
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.

Choose a Background (You can have a Background as a second commander.)
1 / 1
{3}{R}{R}
Yet Another Aether Vortex
Enchantment
All creatures have haste.

Players play with the top card of their libraries revealed.

Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.